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Purblind

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  1. On Seismic Blast: Disabling double jump is not only what I assume to be an unintended consequence of the -jump mag, but is also overly oppressive. Double jump is an offensive and defensive move, as it allows a player to evade someone by using extra jump height and also allows an offensive player to stay in range of a target (especially with the animation time reductions). Disabling double jump would be a huge boon to the set in itself, and it is solid for small scale pvp without doing that.
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