I've got a Dual Pistols/Martial Combat/Leaping Blaster called The Ballistic Ninja who I started back in late December but only recently really got around to playing, and I absolutely love the DP/MC combo. I've tried to make him to literally jumpkick straight into combat and start shooting badguys in the face, but I am very very far from an optimizer. He's a Natural Origin who's only source of any superhuman abilities is focused Ki, and having just got him to 35th level I decided to give him Electricity Mastery as his Epic Pool because I just don't like Arsenal Mastery and it doesn't feel right for the character, but I can give EM a great color scheme that meshes with his combat Ki Alpha aura on his fists and eyes very nicely (I just wish the Alpha aura had a feet option.) While my primary goals in character design are aesthetic (looking cool,) thematic (having all his powers fit his story,) and simply being fun to play, while game mechanics optimization and having the biggest numbers in MIDS just isn't something I care about very much as long as the character is at least somewhat effective. Is it really that useful to always include include Hasten the way everyone seems to do automatically? It just never seemed to actually do all that much, to me. And should I be deactivating Reaction Time to get the boosts it says it gives? (I've never done that before, I just leave it toggled on so I don't know how that works.) I think I'll also give him Combat Teleport (with the electrical visual option) to complement Burst of Speed and Spring Attack: Spring Attack or Burst of Speed into a group of enemies and start kicking away, then Combat Teleport back out and start shooting with an attack bonus, and the big electrical discharge with every teleport jaunt would just look rad as heck.