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SirCowdog

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  1. I really dig the color pattern and contrast. Has an almost Transformer or Tr0n feeling to it.
  2. Damn...thats actually REALLY good use of the pattern overlays for a basic skin suit.
  3. +1 just for the name.
  4. I can't be the only one here.... This has been bothering me since release. But female legs in this game are disproportionately long. Bugs the living daylights oit of me. Looks alien.
  5. Early Bird and Jarhead are awesome!
  6. That's actually prettu cool concept art. Is that your work or commissioned?
  7. I googled it. Didn't even know it was a game.
  8. Helldiver sounds much more edgy and cool.
  9. Damn that's nice! Beats the crap out of my demon crow concept.
  10. That red birb hero....hahaha! So good!
  11. Christopher Robin has it correct. The upper body is one of the cyborg/robotic arm categories. Sadly there are only a handful of arm choices, and IIRC some gloves or other costume pieces that don't work with it. But I like it because it can be used to make some Asymmetric designs where one arm is very different than another. This can be good for shield powers or some weapons. CR also has it right with the carnival masks, but you guessed correctly about the supernatural face underneath to make the eyes. I briefly considered using an actual glowing eyes aura, but it really clashed with the other lighting effects on the chest, legs, and cape.
  12. I mean represented via a power set. The closest I can think of would be mind control, which has some very odd animations for computer style hacking. But I suppose with a little creativity you could explain just about anything away. CoH ability animations have always been a little on the ridiculous side of over-exaggeration.
  13. The problem with trying to recreate such a character is that Kusanagi is extremely complex. She's very good at numerous different skills: Martial Arts, guns, hacking, leadership, and acrobatics. I think if you pay close attention to the various shows, she actually doesn't do very well in melee combat unless she's completely manipulated the situation to her advantage. In most cases she's going up against foes that are larger and stronger than her, with all sorts of physical augmentations. If you pay close attention, you'll see that her agenda in melee is not geneally to beat a foe into submission, but rather to get close enough to hack them, using acrobatics and cover to avoid being hit until that goal is accomplished. In almost every case where cover, concealment, and dodging fails, she takes tremendous damage to her cybernetic body. But at the same time, I hesitate to suggest going with either of the two gun-based power sets. While Kusanagi is extremely good with firearms of all types, it's generally a last resort, or more importantly, a tool for manipulating the enemy. It is not actually her primary theme, which is what would happen if you took pistols or assault rifle as your primary power set. If anything, I'd say that you'd want to probably go with the Mastermind archtype and choose either soldiers or bots. You'd have some gun-like abilities. Maybe name the bots Fuchikoma and Tachikoma, or give the soldiers names based on her Section 9 squad. The secondary support power set presents some problems, since MM doesn't get any power sets that really fit the overall themes of Kusanagi. Traps would be the closest, I guess. But even that's not really up her ally. I suppose there's a case for time manipulation as a form of "hacking"....but that feels like a bit of a stretch to me. But I also think that the Huntsman suggested above has a lot of merit, assuming you want to focus on the combat aspects of The Major, since the hacking elements aren't easily represented. Just my 2-cents.
  14. Google for a video where a Skyrim/Oblivion player downs 100 skooma. Good representation of how an energy drink overdose works.
  15. Are tou guys shopping out the backgrounds, or is there an option for character screenshots I don't know about?
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