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shaggy

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  1. shaggy

    Energy/Rad Build

    Hey guys! This is my first ever time trying to make a complete build for myself. Please critique and let me know what I could improve, cause I don't have much of a clue what I'm doing or what good totals are. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Energy Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: Level 1: Energy Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury(15) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36) Level 2: Gamma Boost -- PrfShf-End%(A), Heal-I(25) Level 4: Bone Smasher -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(46), Hct-Dam%(46) Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7), RechRdx-I(7) Level 8: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Rchg/KDProc(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Dmg/EndRdx(46) Level 10: Proton Armor -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx/Rchg(13) Level 12: Taunt -- PrfZng-Dam%(A) Level 14: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(17), Prv-Heal/EndRdx(17) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Beta Decay -- AchHee-ResDeb%(A) Level 22: Kick -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(50) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(50) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 30: Hover -- LucoftheG-Rchg+(A) Level 32: Energy Transfer -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 35: Ground Zero -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(40), FuroftheG-Dam/End/Rech(40), FuroftheG-Acc/End/Rech(40), FuroftheG-Acc/Dmg/End/Rech(43), FuroftheG-ResDeb%(43) Level 38: Meltdown -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-EndRdx/Rchg(39) Level 41: Electrifying Fences -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 44: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Rchg/ImmobProc(48) Level 47: Fly -- Frb-Stlth(A) Level 49: Afterburner -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3), EndMod-I(3) ------------
  2. What's a good secondary to pair with Katana? I'm going to be mostly running in teams so I'd like something that helps with my DPS since personal survivability shouldn't be as much of a problem. I had a Katana/Regen back in the day that I loved but Regen seems pretty lackluster right now.
  3. I love this game, but powercreep has killed almost all semblance of challenge in higher level content. Most high-level teams I run with are just max-level blasters nuking entire mobs into nothing, and defensive support sets and crowd control offer very little since there isn't much threat to the team afterwords. It's gotten to the point where I'd rather play with level 30~ teams over max level PI ones because the game still provides enough challenge so that each role has a place, rather than just being a DPS steamroll. I wanted to run a Mind/FF controller but don't feel like it will be worth playing if it becomes more or less useless in a team past the mid-levels. Is there any way we might see +5 difficulty added in the future to give high-level teams more of a challenge? Can we look forward to updates for support sets like Force Field to make them more useful in high level content?
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