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ZeeHero

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Posts posted by ZeeHero

  1. 28 minutes ago, golstat2003 said:

    Just want to say the music is incredibly FF and uplifting. Especially in Ul'Dann (I know I'm spelling that wrong! LOL)

    Ul'dah, Ul'dahn is a word that roughly means of/from Ul'dah.

  2. On 8/2/2020 at 3:58 PM, oedipus_tex said:

    Nihili is a long time player who's been around for ages and whose opinion I think highly of. I'm sure animation time is what was meant. 🙂

    That's a relief lol.

     

    as far as survivability, I think it can be fixed one of 2 ways. More base HP for doms, OR make most of their CC abilities NOT miss. or maybe have a 1% chance to miss as the minimum miss chance rather than 5%. mind control claims to be "more accurate" its a lie.

  3. Quote

    He doesn't.  Last sentence in the second-to-last paragraph in the post linked below.  He's just here for the same reason someone would go to a French restaurant every day and complain about the lack of tacos on the menu, then leave without ordering anything.

    Slow facepalm. people really don't want to understand, or they would have long ago. I've explained why I like COH and what I dont like about it over and over, but the idiotic fanboys just ignore reason and focus only on the things I say are bad about it. Forget the fact I said COH is and has been king of character customization and freedom for 15 years, no I must hate the game becuase the combat sucks.

     

    Shows why I don't play much anymore despite all I love about it, the remaining community is awful and incapable of basic reason.

  4. On 3/24/2020 at 1:05 PM, Rathulfr said:

    I've had the same experience.  I really don't understand why my friends who love WoW, ESO, Warhammer, etc. have zero interest in CoH.  I think they don't "get" the whole "be a super-hero" appeal.  Or maybe that has a negative connotation, like I'm suggesting they dress up and act like Adam West or something.  It's frustrating.

    I think it's the same reason COH can't hold my interest for long periods. COH gameplay itself has not aged well- very poorly in fact, the combat is absolutely awful compared to even WoW.

     

    Sure, COH does basically everything else better, but the combat system is a huge part of retention if someone doesn't get deep into storyline RP.

  5. 15 minutes ago, westrale said:

    I played it, but left due to the forced grouping and exorbitant cutscenes.

     

    Its one thing to encourage grouping, but to actually force it as part of a linear progression? Hard to swallow... although i did play through 5.2 Shadowbringers.

     

    It's very fun and polished, but not for people that dont like anime.

    Wrong on all counts. unless you are rabidly antisocial the grouping isnt an issue. FFXIV's community is better than the lauded COH community easily. there should be no issue with grouping for a story dungeon once in awhile.

     

    and Anime? really? you use the word yet have no understanding of what it means. FYI its not "Anime" all your arguments are invalid. you may not like it, but none of your reasons pan out.

     

  6. 3 hours ago, parabola said:

    Yes it is seriously a question. Manual blocking mechanisms only seem to me to make sense in games where you are facing a limited number of enemies. You can see their attacks coming and you block them or not depending on your reactions. In CoH we face a tide of enemies hurling attacks at us from all angles and we'd never be able to take our finger off the block button.

    Already false and completely ignoring my previous explaination. Way to go, you never had any interest in debate, you had your mind made up to begin with.

     

    When comparing the amount of fun I have in different games with different combat systems COH and games with combat systems anything like it rank last for a reason.

     

    for the last time, lower rank enemies wouldn't NEED to be constantly blocked. either read my arguments or stop making your own.

  7. 2 hours ago, Solarverse said:

    If I were to personally do a Superhero based MMO, I would do it like how SWTOR did their combat system in the early years before all the silly nerfs came along to dummy it down.

    A mistake. that would attract a small and ever shrinking audience. most people who played at all would not be playing becuase they liked the combat system just like COH now.

     

    A game does not have to forgo the element of reaction based combat and fast paced action to be accessible to 95% of people of all ages. if you're missing a hand or several fingers, that sucks, but you cant let that dictate the design of games intended for a large audience.

     

    Pso2's combat is the most fun I've had with a combat system in an online game ever. COH is 2nd to least, least being maibongi lol. COH has great OTHER features. anyone who asks me why I'm here is not even bothering to read my posts.

     

    Quote

     I could grab one single target power and one AoE....and then I wouldn't need another attack power again

    If you know how to actually make good builds in CO this is false for like, every powerset which isn't dual pistols.

     

    A good melee build, say, single blade has 1 combo aoe, one bleed rupture, and then you need an attack to proc rush or something like Vorpal Blade ultimate to maximize damage. so it ends up more like 3 or 4 attacks not even counting the lunge, something COH sorely lacks in most sets- a gap closer.

  8. 7 minutes ago, Solarverse said:

    I second this.

    The mechanics of CoH and Champions is completely different. In CoH you can actually miss. In Champions, you take damage always, it's never an actual miss so they needed block to make the hits that didn't glance hurt less. It was also a mechanic to build endurance.

    CoH should never adopt anything from Champions Online...Champions Online should be a model for everything you SHOULDN'T do in an MMO as far as I am concerned.

    Not everything. CO's costume piece system and selection is without any argument superior to COH, but its very flawed in implementation due to too much being behind paywall or grind. Male faces, and face sliders in general could use a lot of work though.

     

    on top of that CO's combat system has some of the right ideas- but its mixed in with equal parts dead wrong ideas for that kind of thing, completely negating any advantage and making it just not work well at all.

     

    If I was to make a more action focused superhero game I would definitely model it after something like Pso2 and not CO.

  9. On 6/18/2020 at 9:24 AM, Sovera said:

    Not Battle Maiden and her immune-to-taunt-mechanics with her blue circles, thanks.

    Yeah, either one would be much less annoying and bad design without the other. if theres gonna be the blue death zones, she needs to be able to be pulled out by the tank waaay more easily.

     

    If she's gonna go taunt immune, those death zones cant be a thing anywhere next to her.

  10. The fact we can take on more than 3 enemies of any rank at once is brokenly OP, please nerf it so tankers die in 2 hits if they take more than 3 enemies. Jack Emmert said so, it must be true.

     

    Fun clearly only comes from being stomped by anything with an attack. Feeling powerful is bad design. 🤣

  11. On 6/19/2020 at 1:38 PM, Frostbiter said:

    If COH gets blocking as a mechanic, I vote for it to be a toggle power under Shield Defense that greys out all attack powers...

    I'm glad you have nothing to do with development that would be a brain dead stupid way to implement it. it would have to be a button you hold down to instantly go into block mode- and all powersets would have a version of it.

     

    Obviously attacking during block would be limited if allowed ever, but making it a toggle is moronic.

     

    COH is better off without block than with a block implemented by fools, that much we agree on.

    • Haha 1
  12. On 6/19/2020 at 11:06 PM, Primantis said:

     

     

    Quote

     

    Might have been Tera

     

    If you "turtled" for to long you'd run out of your block gauge. Which was called "Re" I think, for reasons I can't remember.

     

    If you ran out of block and the big-bad-boss you were tanking decided to do a super powerful attack you could be in for a very bad time. So you wanted to block for the split second of each attack as to not run down the meter. Doing so also opened up several counter attack moves on your part which could recover some of the gauge and add additional threat. Some times you couldn't block specific attacks however and had to use your iframe! (Doooodge! as Piccolo from TFS would yell)

     


     

    Actually Neverwinter, but it sounds like block worked sort of similar. your block strength on classes that could block was equal to half your max HP and would recharge based on a few factors, one being your Strength stat.

     

    in addition tanks all got some way of auto blocking for a short time. Barbarian tanks could enter rage mode, which when a tank would be more defensive, although it would still speed up your attacks you'd gain defensive bonuses instead of a damage bonus. Paladin tanks would gain an auto block from any direction plus a buff to any auras they might be running. and blocking on top that auto block as paladin would create a bonus defense and heal over time zone behind you.

     

    Quote

    How would dodging and blocking work when 16 enemies are hurling powers at you from all angles at the same time?

    This is seriously a question? smaller enemies would simply not have the same strength to their attacks so you wouldn't need to block or dodge as much. Not to mention stuff like Neverwinter's auto blocking skills.

     

    When they come at you in armies it might pose a challenge, or when you fight high damage big bads.

  13. 5 minutes ago, Twisted Toon said:

    In the brief time that I played CO, I never ever used block.

     

    Fortunately, CoH doesn't need a mechanic like that and should never have a mechanic like that. That is what Defense is for.

     

    To be honest, I never used a shield to block attacks in Skyrim either. I just used a shield as an elemental resistance mule, if I had a shield at all.

    See what I mean about block being poorly implemented? nothing makes you use it until endgame content at least! also being able to block forever and ever anytime? broken. if the game was designed decently enemies would have attack patterns capable of being learned and then you'd know when to time your limited block abilities.

     

    Block should have a stamina that depletes the more you consecutively block, and break if you keep it up too long.

     

    I played one game where block was way stronger than in CO but it was also limited. holding block in the midst of a huge pack of enemies was normally suicide, becuase it'd run out fast from all the quick hits.

     

    the block mechanic is a good idea poorly implemented. superheroes in comics again and again are depicted as sometimes having force fields, shields to block attacks, deflect with a weapon or fist, you name it. why leave that to chance when you can make it more engaging? no, CO's issue is not that it had block, COH issue is it does NOT have block.

     

    CO's issue is it did basically everything even GOOD it did VERY WRONG.

  14. 2 hours ago, Shred Monkey said:

    First of all the biggest thing to me is that CoH beats CO on min-max building.  Even with CO having freeform builds where you can pick any power from any set, CoH still wins.  The options CO has actually forces you to basically choose 1 of about 6 powers that you'll spam over and over for the duration of a fight and then fill in the rest of your powers with the optimal setup to optimize that one power.  But that's more of a personal play style.  I can play for hours in Mid's.  CO doesn't have that.

     

    When it comes to game mechanics, personally, I prefer CO.  I like the block mechanic, I like the lunge mechanic.  I like the open world giant monster fights.   I like the one endgame dungeon crawl better then the CoH Task Forces.  The costume creator is better on CO, the travel powers are better on CO, the graphics are better on CO.  There's really some great gaming there to be had in CO. 

     

    The problem is there's just not enough content.  You can finish everything you want to do for the evening in about an hour, maybe 2 hours if things go poorly.  Then you have to wait for 3 hours because the content is on a 4 hour real-world timer.  The next day, you do the exact same thing... and the next day... and the next.  Oh.. there's 5-6 seasonal events that help break up the monotony.  But they're just interesting for being novel, not for being good.

     

    CoH I can log in and do something different every night of the week for a month without repeating if I choose to.  Plus, there's WAY more people playing, so it's much easier to get a team.  There were nights when I'd log into CO and start trying to form a TA run and I'd give up after 30 minutes because I couldn't fill a team of 5.  Furthermore, CO has 6-7 zones and about 20 contacts, half of which never get played, CoH has about 75 zones and hundreds of contacts, (3/4 of which never get played).   CoH is just a way BIGGER game.  More Content, More players, More fun.

     

     

     

    for mechanics, CO has combat mechanics which are superior to COH, like block and lunge, but block is implemented very poorly right now, and the "Cosmic monster fights" are lame sad excuses for content.

     

    Have you ever been to Dino? its literally people standing around a dinosaur and her baby in set positions the whole time hitting it and sometimes blocking.

    There is nothing at all interesting or superhero about how that fight works.

     

    Superheroes have MOVEMENT, tons of it. these battles require almost none (With the exception of flaming king kong for the dps and heals, and the purple man who's been broken for years)

     

    not to mention CO's versions of "raid mechanics" are ridiculously sad, limited, and badly made excuses.

    as someone who has done actual raid endgame in FFXIV, I know what real team mechanics are like, and even at levels of difficulty beyond what CO players could imagine, they are more fun than in CO becuase you can predict and learn them to a science, as well as the fact only the most difficult of the difficult content will always instantly kill you for a small mistake, instead mistakes can cascade into a wipe, and its possible to recover with skill most of the time.

     

    COH mechanics as far as powers and buffs go are far superior to in CO becuase in COH CC actually does something worth talking about, buffs make an even bigger difference than healing, and debuffs are huge as well.

     

    COH lacks block, yes, that could have been great in CO if CO had anything approaching good design. sadly it never did (Jack Emmert) and never will (Kaiserin).

     

  15. 3 minutes ago, nightroarer said:

    I have a level 30 EM/Invuln tank (soloer) that I've had a blast on so far. Since I don't numbers crunch, I figure my ignorance of EM deficiency is bliss. 🙂

    Thats ok until you try +4 stuff solo the damage is SO low you'll be on a single group for like half an hour.

  16. On 6/13/2020 at 4:41 PM, Yomo Kimyata said:

    I find this super interesting.  I made my first empathy defender yesterday and I've already gotten three blind invites from different people all at levels 30+ higher than my character.  I've also noticed that I get a lot of blind invites every time I play one of my alts that has "Doctor" in the name.  They're PhDs, dammit!

    Empathy gets a bad rap becuase people think they should play it as pure healer when the real reason people love it is things like RA, Fortitude, and the other buffs. the healing is a side benefit- a great one especially at lower levels but a side benefit.

  17. I raided with a woman in FFXIV old enough to be my mom, that makes her like 60. FFXIV raids are INTENSE and require several times better attention and reaction time than anything in COH. she could handle it just fine with a little practice.

     

    It's no excuse to claim COH combat is ok becuase old people. severely disabled maybe but you cannot balance games around those people, only add features to make it a bit easier for them while balancing around the majority.

     

    COH combat is literally nearly the worst in any game I have ever played. I think Maibongi was even worse, only example of worse than COH combat I can come up with.

     

    now, COH powers are great, buffs are great, but none of those things are not possible to do with another combat system, nearly  anything would be superior to what COH uses.

     

    I enjoy COH too, but obviously that isnt becuase combat itself is fun. no, what makes COH fun is the feeling of power, and fun with a group when you team. beating up bad guys as superheroes. punching nazis, in CAVES!

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  18. I state my opinion becuase it matters and becuase some people would have COH turned into a "Challenge" (Super sarcasm).

     

    COH will never offer a fun challenge to the vast majority of non super disabled or very old gamers. No offense if you are old or disabled, but you are not the majority in that case. I say it may be fun if you are, becuase then COH's slow and lame combat is all you may be capable of handling.

     

    For most of us we'd much rather be enjoying a real combat system for a challenge and real team mechanics. COH has nothing close to what most other games today offer in that regard. COH does NOT have merit in its combat over other games and no amount of ignorant objection will change that.

     

    COH is good becuase it is a fun playground to make powerful superheroes, socialize and play with builds. Challenge is never going to be a major factor, and if you try to make it one, you'll lose critical mas of players.

     

    the following is fact, most of us are not here to be challenged. for those who are, if you nerf our defenses to increase "Challenge" we will simply stop logging in altogether. you'll find it difficult to form teams at all ever.

     

    Go ahead and destroy your own game. you'll lose it a 2nd time and have no one but your own arrogant, selfish selves to blame. Not like I play anymore, this kind of selfishness is why I dont.

     

    The people demanding global nerfs to player defenses/resists should be ignored entirely. becuase they are self destructive.

  19. Just now, Bentley Berkeley said:

    No we just all have a very different PoV and your stating a very personal opinion as if its some fact. A great many people enjoy the pace and approach CoH takes for combat myself among them. Is it the only kind of game I play? Ofcourse not, I play different games for different gaming itches. If I want fast paced hack and slash game play I go to Path of Exile or Warframe. If I want a tactical challenge I play  something like Silent Storm 2, If I want a good non turn based RPG I play CoH. Because its approach is just slow enough it takes only abit of active attention, but is fast enough I cant just tab and hit a attack chain macro while net flixing. I mean I probably could, but since I actually enjoy the game play I dont.

    My intention is not to  state my opinion as universal fact but as a fact for most players of these games today. a game with COH combat system but not COH customization and freedom would never survive today. why? becuase the combat system in the opinion of an overwhelming majority is garbage. some may like it, and good for them, it means they can have even MORE fun with the game.

     

    but those people need to accept that that opinion is a tiny minority, and most people think the combat is trash. most people also recognize the game itself is great, no game is perfect.

    • Confused 1
  20. 2 minutes ago, MunkiLord said:

    Thanks for the laugh. Any more stupid shit to say?

    More stupid shit? I haven't started yet so no.

    to clarify racism exists but to normal decent people its abhorrent and not what we think about normally.

    • Haha 1
  21. 2 minutes ago, Seed22 said:

    You’re from CO. A game that literally requires NO thought to be good at, and the playerbase STILL messes up giant monsters(not even raids, GIANT. MONSTERS.) I’m sorry, but while CoH is fairly easy, Its at least not that. And also, as others have reiterated, CoH doesnt have to be darksouls. I dare you to play through the AE incarnate arcs though if you want challenge. If my powerhouse builds are challenged by it and they solo GMs/AVs, im sure youll easily have more than enough on your hands to handle. Good luck 

    CO is an awful game, full of terrible design. as a former CO player who played for 7 years before my eyes were opened I know this better than almost anyone.

     

    when I said CO combat was better what I meant was the system itself, and thats not saying much since its fairly bad there as well.

     

    CO mechanics suck even worse than COH. CO is by far the inferior game all in all. fact is it does one to 3 things better, not enough of course.

     

    COH combat is very, very far from ideal, probably the worst I've played. but at least COH powers are good, buffs are king over healing, and people can make way more concepts work.

     

    I Take back nothing my statement was correct. you simply misunderstood what it was about.

  22. 1 minute ago, Herotu said:

    That's an interesting assessment.

     

    As someone who was around for the first iteration of the game, I'm old enough to appreciate a slow combat system. I think there should be MORE of them! A momentum system (not like titan weapons, that's not a great implementation of the concept imo), might be a good way to tackle that. Where slow attacks hit harder and fast attacks hit for less, but I don't want enemies to be dodging the slow attacks either, because you just end up with "skilled" players on the fast characters making a joke out of the "heavy missers". It's a tricky one.

     

    Where Tab targetting is concerned,  I think I can do without it but I don't want to manually aim.

    Slow combat systems are ok but it really depends HOW you implement it. COH does not do it right at all.

     

    Examples of fun slow combat systems include Stellaris (Real time) and Fire Emblem (turn based) and Final Fantasy 6 (sort of both)

     

    best example of a combat system fit for super heroes I have played is Phantasy Star Online 2, where enemies all have weak points, and you can target and lock onto those points if you like, but still attack other things if you turn far enough away from it, and theres an easy to use free aim you can swap in and out of with a single keypress.

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