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Renatos1023

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Everything posted by Renatos1023

  1. Hi @Zect, thank you for your feedback. It is appreciated! You are 100% right when it comes to my Alpha power. I always went Spiritual in the past for +recharge, I did not realize that Agility also offered the same +recharge buff, plus other buffs that I can use...I have switched to the Agility T3. Thas brought my def up to 42.92% ranged/AoE and 26.3% Melee. Thank you for pointing that out! I'll be honest, I hated going the 5 Serendipity slots for the AoE def, but as you said, that what I was chasing at that point. I have a hard time dropping 3 powers to get to Weave - especially since I'm not sure I need it now. I went the Destiny Barrier route, which will perma cap me to Ranged and AoE, and put me over 30% for Melee. I'm sure I'll get slack for not going the Ageless route, but I just don't feel like it is necessary on this build, as I have 0 endurance issues (I know, I lose the +recharge; people may disagree, but I have no probs so far). I honestly don't have an issue with my recharge and endurance. I know I could easily drop Vengeance and Frostwork, as they are rarely used, but I am hesitant to drop Ice Blast. I will put some builds into Mids and see what I can do there with the slotting examples that you gave me. But thanks for your honest feedback, it is appreciated. I am curious to see if I can up those defense numbers even more. Thanks again! I'm always looking to improve. -Renatos
  2. I've read most of this thread (so forgive me if I've missed something). But I've run the ITF with my Cold/Ice Def and think it's pretty prime. It brings about 34% def to all (except psi) and perma-Sleet + Ice Storm (+Blizzard when up). I've never felt that I had a stronger Defender. This is coming from someone who almost solely plays Defs. My Nature/Sonic and my Dark/Water are fantastic -- but this Cold/Ice just seems to edge them out. Just personal opinion ofc.
  3. On live, my main was an Emp/Electric. Was fantastic back then. On Homecoming, I went Emp/Radiation and have not regretted it. Rad has fantastic debuffs (esp. with Def modifiers). So imo, Emp/Rad is a fantastic buff/debuff combo if you want Emp as a primary.
  4. Hi y'all! I've been playing a Cold/Ice defender recently. This has become my favorite character so far! I've heard that this combo is better on Corrs but I have had the hardest time playing my Water/Cold Corr, so I decided to remake her as a Defender with /Ice. I have not been disappointed. This combo has been as tanky as my Nature/Sonic defender. I wanted to share my build and get feedback before I started drafting a Cold/Ice Defender guide. As always, constructive criticism is welcome. Let me know if this build loads correctly, I've been having trouble with Mid's recently. This build has 41.3% def to Ranged and AoE and 24.75% to Melee; plus 50% res to sm/l; before incarnates. I didn't use purples, but still have Sleet up every mob (+also Ice Storm) and I tend to be the first person in the middle. This build has been very tank-fendery (at least at normal +4 TFs and missions). **Editing to say: I'm sure there are 'better' Cold/Ice builds. But I am just putting forward one that works for a Defender minded, support build -- that also likes to semi-tank. Perma-Sleet and Ice Storm are not to be trifled with. I am curious to see other builds. Liza Frost - Defender (Cold Domination).mxd
  5. Hi all, I am not good with the numbers, my experience here is just based on my subjective gameplay. My question is: Does Dark Consumption require a to-hit check to grant endurance? When I play my Rad/Fire Brute (yes, I know, not a Def) Consume seems to be auto-hit for granting endurance. But on my Defender, I seem to hit one target every time I hit DC, even with multiple around me. Is the Defender Consume auto-hit like Brute? Is that a better ancillary option for endurance mitigation? I was looking through these Def forums and couldn't find this answer. Thanks for any help! -R
  6. Hey all, This is my first attempt at putting a build together in a long time. I was able to get Melee/Ranged/AoE defense all to slightly over 37%. Would just like to get feedback to see if anyone has any other ideas, preferably on eeking out more defense, although I feel like 37 shouldn't be terrible. I didn't realize how slot intensive it was to get some of those def numbers so high (especially melee). This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Draco Renatus: Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Leaping Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/Rchg(3) Level 1: Gale -- SuddAcc--KB/+KD(A), Acc-I(5) Level 2: Fire Ball -- Ann-Acc/Dmg(A), Ann-ResDeb%(5), Ann-Acc/Dmg/Rchg(7), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/EndRdx(9), Ann-Acc/Dmg/EndRdx/Rchg(9) Level 4: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(11), LucoftheG-Def(11) Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17) Level 8: Mystic Flight -- Flight-I(A) Level 10: Steamy Mist -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(21), RedFrt-EndRdx(21) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--Build%(25), GssSynFr--ToHit/EndRdx(27) Level 14: Arcane Bolt -- Acc-I(A) Level 16: Freezing Rain -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(27), ExpVln-DefDeb/Rchg/EndRdx(29), RechRdx-I(50) Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33) Level 20: Hurricane -- EndRdx-I(A) Level 22: Rune of Protection -- StdPrt-ResDam/Def+(A) Level 24: Boxing -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(33), RzzDzz-Acc/EndRdx(33), RzzDzz-Stun/Rng(34), RzzDzz-Acc/Stun/Rchg(34) Level 26: Blazing Bolt -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(34), ExtMsr-Acc/ActRdx/Rng(36), ExtMsr-Dmg/ActRdx/Rchg(36), ExtMsr-Dmg/EndRdx/Rchg(36), ExtMsr-Acc/Rng/Rchg(37) Level 28: Tough -- GldArm-3defTpProc(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(39) Level 32: Inferno -- Obl-Dmg(A), Obl-%Dam(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40) Level 35: Tornado -- SuddAcc--KB/+KD(A), ExpVln-DefDeb(42), ExpVln-DefDeb/Rchg(42), ExpVln-DefDeb/Rchg/EndRdx(42) Level 38: Lightning Storm -- Rui-Acc/Dmg(A), Rui-Dmg/Rchg(43), Rui-Acc/Dmg/Rchg(43), Rui-Dmg/EndRdx(43), Rui-Acc/EndRdx/Rchg(45) Level 41: Dark Consumption -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(45), ScrDrv-Dmg/Rchg(45), ScrDrv-Dam%(46), ScrDrv-Dmg/EndRdx(46) Level 44: Dark Embrace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-EndRdx(48) Level 47: Soul Drain -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50), EndRdx-I(50) Level 49: Hasten -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 14: Arcane Power Level 49: Quick Form ------------
  7. I have a lv.50 Ice/Ice/Psy thats one of my favorite characters to play at the moment. I know people tend to hate on ice armor, and it does have its holes, but I've enjoyed my run with it so far. I did drop the two +3% defense IOs into it and run Maneuvers and Hover. With energy absorption up I run at around 37.5% defense to s/l/e/n and capped resist to cold. I took the alpha slot that boosts end. mod/recharge/defense. I only play on teams and usually theres multiple maneuvers or other buffs so I'm often over the 45% defense cap. I open with aim and blizzard+ice storm so theres usually not much return fire. I'm in the process of leveling up an Elec/Energy and its been pretty fun too. I think sentinels are my new favorite class to play when I don't want to play my usual support characters.
  8. Thanks for that breakdown! I had assumed it would work as the original tanker version and that the defense buffs would stack. I guess I would more so look at this as an endurance bar refill power that gives 4.4% defense to all once slotted. Thanks again!
  9. Hi all, Rolled my first ever sentinel as an Ice/Ice, I've always loved ice blast and wanted to give Sentinel's version of Ice Armor a try. However, I recently got the Moisture Absorption power. It says that it is a targeted AoE, with an 8ft radius, and a max target of 5. The ability also seems to be auto-hit, as it can't slot Accuracy. Every time I use this power it only hits 1 target, no matter how close the targets are herded/grouped. From its description it seems as though it would be a 'Consume'-esque power...giving a certain amount of endurance and defence per target hit (up to 5). I have never gotten it to give me more than its base defense at 1 target (somewhere around 2.7/2.8% I think). Is this a known bug? Does this power really only affect one target? Does it give a defense buff only based off one target (would seem to be much less useful if so)? Please let me know if I am doing something wrong.
  10. Thank you all for the great information! It is much appreciated. I definitely have a lot to re-learn and a lot of new power sets to try out. Thanks again!
  11. I am a returning player (haven't played since the game went down in 2012) and I was hoping to get a few quick questions answered. 1. How do you go about getting the fast travel/teleport abilities (Ouroboros portal; whole team teleport; fast travel to mission)? 2. Is there a portal to go to Cimerrora (sp?) -- I can't remember how to get there either. Thanks for any help!
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