Radeon
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Posts posted by Radeon
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Thank you, will have a look at it 🙂
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On 9/3/2022 at 5:13 AM, Cutter said:
Savage/Rad, Ice/Rad. I kinda have a thing for /Rad.
Hey,
as a am looking for an Ice/Rad Build for my brute, would you be willing to share your build?
I would really appreciate 🙂
Thank yoiu
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OMG...i bought almost all of it already and JUST NOW realized, that i mixed up the powersets.
It's not RAD / ICE but ICE Melee / RAD Armor..oO. How can someone be so stupid?...yeez.
Would you have some advice/build for this combination as well? 🙂
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Thanks for your advice, will try to get it built now .-)
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Hi guys,
i am looking for the same thing and am wondering, if this is a decent build?
I can't import it into mids for some reason, clicking on DataLink doesnt do anything.
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Thats a quite expensive one, but you are right, budget it not my biggest issue 🙂 Thank you for taking the time to not only give some advice but also create a meaningful build !
Why are there 5 powers without any enhancement? Are they not worth any?
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13 hours ago, Erratic1 said:
Is the goal to be a Tanker? Damage does not seem to be the build's raisons d'être. Sure, Irradiated Ground is proc bombed to hell and back.... Hey, is this meant to be an afk farmer?
No, i am not farming at all.. It just was the only build i found in the forum,.
13 hours ago, Erratic1 said:If it weren't 1:00am I might try to put something together. Maybe tomorrow morning depending on my mood.
I would really appreciate your ideas 🙂
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Hi all,
EDIT:
CAREFUL.
I mixed up the powersets in the beginning, dont get confused as well.
.
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.
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i am playing around with some ideas for my Rad Ice brute, but so far didn't find anything that 'clicked' and felt right for me.
One build i found you see below, but there is a travel power missing, what i definetly would want to have.
Has anyone any suggestions what would be a good build?
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Eisheilige: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre MasteryVillain Profile:
Level 1: Radioactive Smash- (A) Hecatomb - Chance of Damage(Negative)
- (3) Hecatomb - Damage/Endurance
- (3) Hecatomb - Recharge/Accuracy
Level 1: Frozen Armor
- (A) Reactive Defenses - Scaling Resist Damage
- (5) Reactive Defenses - Defense/Endurance/RechargeTime
- (5) Reactive Defenses - Defense/RechargeTime
- (7) Reactive Defenses - Endurance/RechargeTime
- (7) Reactive Defenses - Defense/Endurance
- (9) Reactive Defenses - Defense
Level 2: Hoarfrost
- (A) Aegis - Psionic/Status Resistance
- (9) Aegis - Resistance
- (11) Aegis - Resistance/Endurance/Recharge
- (11) Aegis - Endurance/Recharge
- (13) Aegis - Resistance/Recharge
- (13) Aegis - Resistance/Endurance
Level 4: Chilling Embrace
- (A) Pacing of the Turtle - Chance of -Recharge
Level 6: Boxing
- (A) Absolute Amazement - Chance for ToHit Debuff
- (15) Absolute Amazement - Stun/Endurance
- (17) Absolute Amazement - Stun/Recharge/Accuracy
Level 8: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 10: Wet Ice
- (A) Endurance Reduction IO
Level 12: Hasten
- (A) Recharge Reduction IO
Level 14: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (17) Winter's Gift - Slow Resistance (20%)
- (19) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Glacial Armor
- (A) Kismet - Accuracy +6%
- (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (21) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 18: Irradiated Ground
- (A) Fury of the Gladiator - Chance for Res Debuff
- (21) Armageddon - Chance for Fire Damage
- (23) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (23) Armageddon - Recharge/Accuracy
- (25) Armageddon - Damage/Recharge/Accuracy
- (25) Armageddon - Damage/Recharge
Level 20: Taunt
- (A) Mocking Beratement - Recharge
- (27) Mocking Beratement - Threat/Placate/Range
- (27) Mocking Beratement - Accuracy/Recharge
- (29) Mocking Beratement - Threat/Placate/Recharge/Range
- (29) Mocking Beratement - Threat/Placate/Recharge
- (31) Mocking Beratement - Threat/Placate
Level 22: Tough
- (A) Aegis - Resistance
- (31) Aegis - Resistance/Endurance/Recharge
- (31) Aegis - Endurance/Recharge
- (33) Aegis - Resistance/Recharge
- (33) Aegis - Resistance/Endurance
- (33) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Tactics
- (A) Rectified Reticle - Increased Perception
Level 28: Devastating Blow
- (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (34) Superior Blistering Cold - Recharge/Chance for Hold
- (34) Superior Blistering Cold - Accuracy/Damage/Recharge
- (34) Superior Blistering Cold - Accuracy/Damage/Endurance
- (36) Superior Blistering Cold - Damage/Endurance
- (36) Superior Blistering Cold - Accuracy/Damage
Level 30: Permafrost
- (A) Aegis - Resistance
- (36) Aegis - Resistance/Endurance/Recharge
- (37) Aegis - Endurance/Recharge
- (37) Aegis - Resistance/Recharge
- (37) Aegis - Resistance/Endurance
- (39) Steadfast Protection - Resistance/+Def 3%
Level 32: Atom Smasher
- (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
- (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
- (39) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
- (40) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
- (40) Superior Unrelenting Fury - Damage/RechargeTime
- (40) Superior Unrelenting Fury - Accuracy/Damage
Level 35: Icicles
- (A) Superior Brute's Fury - Recharge/Fury Bonus
- (42) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (42) Superior Brute's Fury - Damage/Endurance/RechargeTime
- (42) Superior Brute's Fury - Accuracy/Damage/Recharge
- (43) Superior Brute's Fury - Accuracy/Damage
- (43) Superior Brute's Fury - Damage/Recharge
Level 38: Proton Sweep
- (A) Mocking Beratement - Recharge
- (43) Mocking Beratement - Threat/Placate/Range
- (45) Mocking Beratement - Accuracy/Recharge
- (45) Mocking Beratement - Threat/Placate/Recharge/Range
- (45) Mocking Beratement - Threat/Placate/Recharge
- (46) Mocking Beratement - Threat/Placate
Level 41: Char
- (A) Salvo - Accuracy/Damage
- (46) Salvo - Damage/Endurance/Recharge
- (46) Salvo - Accuracy/Damage/Endurance/Range
- (48) Entropic Chaos - Chance of Heal Self
- (48) Entropic Chaos - Damage/Endurance/Recharge
- (48) Entropic Chaos - Damage/Endurance
Level 44: Fire Blast
- (A) Winter's Bite - Recharge/Chance for -Speed & -Recharge
- (50) Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
Level 47: Fire Ball
- (A) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Damage/Range
Level 49: Energy Absorption
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Fury
Level 1: Brawl -
Hi all,
this is one of my first incarnates and still running around with her first build, which had to be somewhat affordable and lacks the financial backing i could put into it now.
I am looking for optimization advice with the following requirements:
- powers are more or less set with some exceptions ( kick, physical perfection, maneuvers are open for discussion )
- the build should be better ( more damage and more durability ) than the current one
- amount of slots per power and the sets are totally open for optimization.
I would really appreciate professional advice how to improve 🙂
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Cara: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Punch- (A) Overwhelming Force - Accuracy/Damage
- (3) Overwhelming Force - Endurance/Recharge
- (3) Overwhelming Force - Accuracy/Damage/Endurance
- (5) Overwhelming Force - Damage/Endurance/Recharge
- (5) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 1: Resist Physical Damage
- (A) Unbreakable Guard - Resistance
- (7) Unbreakable Guard - Resistance/Endurance
- (9) Unbreakable Guard - RechargeTime/Resistance
- (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 2: Temp Invulnerability
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance
Level 4: Haymaker
- (A) Superior Unrelenting Fury - Accuracy/Damage
- (13) Superior Unrelenting Fury - Damage/RechargeTime
- (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
- (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
- (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
- (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End
Level 6: Fly
- (A) Empty
Level 8: Hasten
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
Level 10: Knockout Blow
- (A) Superior Brute's Fury - Accuracy/Damage
- (19) Superior Brute's Fury - Damage/Recharge
- (19) Superior Brute's Fury - Accuracy/Damage/Recharge
- (21) Superior Brute's Fury - Damage/Endurance/RechargeTime
- (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (23) Superior Brute's Fury - Recharge/Fury Bonus
Level 12: Dull Pain
- (A) Doctored Wounds - Heal
- (23) Numina's Convalesence - Heal/Recharge
- (25) Panacea - Heal/Recharge
- (25) Panacea - +Hit Points/Endurance
Level 14: Resist Elements
- (A) Unbreakable Guard - Resistance
- (27) Unbreakable Guard - Resistance/Endurance
- (27) Unbreakable Guard - RechargeTime/Resistance
- (29) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 16: Kick
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
Level 18: Tough
- (A) Gladiator's Armor - Resistance
- (29) Gladiator's Armor - TP Protection +3% Def (All)
- (31) Steadfast Protection - Resistance/+Def 3%
Level 20: Weave
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Shield Wall - Defense
- (33) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 22: Unyielding
- (A) Unbreakable Guard - Resistance
- (36) Unbreakable Guard - Resistance/Endurance
- (36) Unbreakable Guard - RechargeTime/Resistance
- (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 24: Taunt
- (A) Threat Duration IO
Level 26: Rage
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Resist Energies
- (A) Unbreakable Guard - Resistance
- (39) Unbreakable Guard - Resistance/Endurance
- (40) Unbreakable Guard - RechargeTime/Resistance
- (40) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 30: Invincibility
- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 32: Tough Hide
- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 35: Hand Clap
- (A) Sudden Acceleration - Knockback to Knockdown
Level 38: Foot Stomp
- (A) Scirocco's Dervish - Accuracy/Damage
- (42) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (43) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Maneuvers
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 44: Superior Conditioning
- (A) Performance Shifter - EndMod
- (46) Performance Shifter - Chance for +End
Level 47: Laser Beam Eyes
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Damage/Endurance/Recharge
Level 49: Physical Perfection
- (A) Power Transfer - EndMod
- (50) Power Transfer - Chance to Heal Self
Level 1: Brawl
- (A) Empty
Level 1: Fury
Level 1: SprintThanks in advance,
Cara
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Hi everryone,
heavily relying on Pilotball's build i have switched some things to better fit to my style, i came up with this build.
Couple of questions here:
- would it be perma dom?
- it looks like a dangerous resist hole in energy, negative and toxic. Is there a way around this?
- if there are any other recommendation to improve my avatar, it would be very welcome 🙂
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Avatar of Green: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic MasteryVillain Profile:
Level 1: Strangler- (A) Gladiator's Net - Accuracy/Hold
- (9) Gladiator's Net - Chance of Damage(Lethal)
- (31) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (34) Gladiator's Net - Endurance/Recharge/Hold
- (34) Gladiator's Net - Recharge/Hold
- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Damage
- (3) Decimation - Accuracy/Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Damage/Recharge
- (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
- (11) Superior Ascendency of the Dominator - Control Duration/Recharge
- (11) Superior Ascendency of the Dominator - Endurance/Recharge
- (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
- (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
- (15) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
- (A) Positron's Blast - Chance of Damage(Energy)
- (7) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (A) Coercive Persuasion - Contagious Confusion
- (21) Coercive Persuasion - Confused
- (23) Coercive Persuasion - Recharge/Accuracy
- (25) Coercive Persuasion - Confused/Recharge/Accuracy
- (33) Coercive Persuasion - Confused/Recharge
- (34) Coercive Persuasion - Confused/Endurance
- (A) Force Feedback - Chance for +Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (19) Hecatomb - Damage/Endurance
- (29) Hecatomb - Damage/Recharge
- (29) Hecatomb - Damage/Recharge/Accuracy
- (31) Hecatomb - Recharge/Accuracy
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (19) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (25) Unbreakable Constraint - Hold/Endurance
- (27) Unbreakable Constraint - Hold/Recharge/Accuracy
- (27) Unbreakable Constraint - Hold/Recharge
- (37) Unbreakable Constraint - Recharge/Accuracy
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (A) Positron's Blast - Chance of Damage(Energy)
- (39) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (A) Ragnarok - Chance for Knockdown
- (31) Ragnarok - Damage/Endurance
- (37) Ragnarok - Recharge/Accuracy
- (42) Ragnarok - Damage/Recharge/Accuracy
- (50) Ragnarok - Damage/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (33) Enfeebled Operation - Endurance/Immobilize
- (36) Enfeebled Operation - Accuracy/Endurance
- (37) Enfeebled Operation - Immobilize/Range
- (42) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (43) Enfeebled Operation - Accuracy/Immobilize
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (49) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (45) Luck of the Gambler - Defense
- (A) Unbreakable Guard - Resistance
- (46) Unbreakable Guard - Resistance/Endurance
- (47) Unbreakable Guard - Endurance/RechargeTime
- (47) Unbreakable Guard - RechargeTime/Resistance
- (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (48) Unbreakable Guard - +Max HP
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (50) Luck of the Gambler - Defense
- (A) Call of the Sandman - Chance of Heal Self
Level 1: Brawl- (A) Empty
Level 1: Sprint
- (A) Celerity - +Stealth
Level 2: Rest
- (A) Empty
Level 1: Swift
- (A) Run Speed IO
Level 1: Hurdle
- (A) Jumping IO
Level 1: Health
- (A) Panacea - +Hit Points/Endurance
Level 1: Stamina
- (A) Performance Shifter - EndMod
- (9) Performance Shifter - Chance for +End
Level 32: Double Jump
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On 12/8/2022 at 10:36 PM, Krimson said:
I had all sorts of people on my list. But I clean it up when I can't remember why I put them there. Lots of times you have a nice chat with someone, and then never speak with them again. So I keep my list small because more names =/= more activity with friends.
That is true but still, some people are going on vacation or are having a defect pc for a couple of weeks and with my memory with names, i have forgotten your global nick from morning to lunch.,...but with my GFL, i still know that i liked playing with you and would like to repeat it eventually. Yes, i am the social type of gamer and i love chatting with ppl, having fun while we poke the baddies and like to play with ppl again i liked.
Only when i see that you haven't been on a couple of months, i am assuming you never come back and would reduce the list.
To do that, i would like to have the last logon date.
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Hey guys,
i was reading through all the comments, but to be honest i am still not sure what a Water/Regen Build should look like?
My Vampire (Water in red = Blood, obviously Regeneration and Hasten as a Vampire, Stealth and Dark Mastery) would really appreciate advice as well. Just hit the incarnate levels recently and am still IO slotted. How should a build look like, when i am playing midrange and want to do some decent damage?.
Anyone experienced with it and willing to share his proven build? 🙂
best wishes
Akasha I
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Hi Guys,
recently i am running into the issue that my GFL is full and i can't add new friends. I love having friends in our beloved game and i don't really like to remove someone i have added to this list, but if i do have to do it, i would prefer to start with the ones not being online for along time, because they might be lost already.
Is it possible to either increase the amount of global friends i can have on my list, or to add another column in the overview like in SG overview, last logged on or something like that?
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Do we have some updated build for SS/Invul Tanker considering the discussed changes in damage/resistance values?
Edit; found something, thanks.
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As i was playing the toon today again, i wanted to give it another try, maybe someone has some insights in the meantime? 🙂
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Thank you for your inputs, i have thought about it and focused some things more in my newest build.
Target was to have almost perma dom, to be able to stun mobs, jump in and unleash inferno onto them and to not worry about things like endurance.
What do you (or anyone else think?)
This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Amala Neu: Level 49 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Fire MasteryVillain Profile:
Level 1: Char -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Hold/Rchg(3)
Level 1: Power Bolt -- Empty(A)
Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Rchg/+Dmg%(7)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 6: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)
Level 8: Bone Smasher -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(13), Hct-Dam%(15)
Level 10: Fly -- Frb-Stlth(A)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)
Level 14: Smoke -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(17)
Level 16: Flashfire -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprDmnGrs-EndRdx/Rchg(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprDmnGrs-Rchg/Fiery Orb(21)
Level 18: Power Push -- Apc-Dmg(A), Apc-Dmg/Rchg(23), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(25), Apc-Dam%(25), SuddAcc--KB/+KD(27)
Level 20: Power Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(27), Dvs-Hold%(29), Dvs-Acc/Dmg/Rchg(29), Dvs-Acc/Dmg/EndRdx/Rchg(31), SuddAcc--KB/+KD(31)
Level 22: Power Up -- RechRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(33), UnbGrd-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(34)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 30: Bonfire -- RechRdx-I(A), SuddAcc--KB/+KD(34)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-+Res(Pets)(37)
Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39), StnoftheM-Acc/ActRdx/Rng(39)
Level 38: Power Burst -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(40), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Dam/KB(42)
Level 41: Cinders -- Lck-%Hold(A), Lck-Acc/Hold(42), Lck-Acc/Rchg(43), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-Rchg/Hold(43)
Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46)
Level 47: Fire Shield -- Ags-Psi/Status(A), Ags-ResDam(47), Ags-ResDam/EndRdx(47), StdPrt-ResDam/Def+(48)
Level 49: Melt Armor -- AnlWkn-%ToHit(A), AnlWkn-Acc/Rchg/EndRdx(49), AnlWkn-Acc/DefDeb(49)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal-I(A)
Level 1: Swift -- Flight-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 1: Energy Focus
Level 10: Afterburner
Level 49: Quick Form
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On 7/24/2019 at 7:07 AM, Whitest Light said:
You're a G** D*** PB!
Feedback and suggestions always welcome!
I would like to thank you for one of the best posts i have read here so far. Not only is it containing a ton of valuable advice, very informative explanations and a great deal of inspiration, but the level of entertainment i hade reading through your stuff is soo good.
Thank you very much, don't know if you are still reading here, but i will try to adapt my PB to your build and try to follow your recommendations.
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On 5/18/2022 at 12:44 AM, Hjarki said:
I've done this as a Tanker, but a Brute is a bit trickier. Some concerns:
- SR Tankers/Brutes ideally want 40%+ resists before the scaling kicks in. On a Tanker, the ATO proc can account for almost a third of this.
- Staff AE is primarily cones. Going from a 10 target cap to a 5 target cap on 90 degree arc/10 foot range cones is a big deal.
- Tankers have substantially more health than Brutes and health has an unusually strong impact on SR survivability.
The single target attacks for Staff are Mercurial (29.49 dpa), Precise (41.71 dpa), Reach (37.92 dpa) and Skysplitter (49.29 dpa w/mechanic). Given redraw/set mechanics limiting the value of epic/patron nukes, probably the best rotation at achievable levels of recharge would be Precise/Reach/Precise/Skysplitter.
.........
However, be aware that this build is almost 1000 health short of what a similar Tanker build would be, so it will be far more vulnerable to massive single hits from AV/GM. Either Soul or Body should work - Soul for the Regen/Recovery, Body to put you over 40% resists.
As i am back now, i am going through your build and first, thank you 2 for helping me.
I was wondering why you added Earth Mastery and Salt Crystals and Flight?
- In my personal view (style over substance and stuff), a close combat fighter doesn't fly. (exception is Superman Family 🙂 I would prefer Superjump for this toon.
- Earth Mastery somehow doesn't 'feel' right, what could fulfil similar need?
Thank you for your help
Mai
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Here i am again, it took some more time, real life and stuff 🙂
Here is my first shot for this build, but i am really not convinced i took the best options. Any suggestions to improve it ?
This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Amala Khan: Level 49 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Fire MasteryVillain Profile:
Level 1: Char -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(40)
Level 1: Power Bolt -- Dvs-Hold%(A)
Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7)
Level 4: Hasten -- HO:Membr(A), RechRdx-I(7)
Level 6: Weaken Resolve -- AnlWkn-%ToHit(A), AnlWkn-DefDeb(9), AnlWkn-Acc/Rchg(15), AnlWkn-Acc/Rchg/EndRdx(19)
Level 8: Project Will -- Apc-Dam%(A), Apc-Dmg(43), Apc-Dmg/EndRdx(43), Apc-Acc/Rchg(43)
Level 10: Smoke -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-Slow%(31)
Level 12: Fly -- Frb-Stlth(A), Frb-Fly(15)
Level 14: Power Push -- Dvs-Hold%(A), Dvs-Acc/Dmg(46), Dvs-Acc/Dmg/EndRdx/Rchg(48)
Level 16: Power Up -- HO:Membr(A), RechRdx-I(17)
Level 18: Power Blast -- EntChs-Heal%(A), EntChs-Acc/Dmg(46), EntChs-Dmg/EndRdx(46)
Level 20: Flashfire -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprDmnGrs-EndRdx/Rchg(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprDmnGrs-Rchg/Fiery Orb(25)
Level 22: Cinders -- UnbCns-Dam%(A), UnbCns-Hold(25), UnbCns-Hold/Rchg(27), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(29), UnbCns-EndRdx/Hold(29)
Level 24: Unleash Potential -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31)
Level 26: Bonfire -- Empty(A)
Level 28: Total Focus -- Mk'Bit-Acc/Dmg(A)
Level 30: Boxing -- Empty(A)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(36), ExcCnt-Dmg/ActRdx(36), ExcCnt-Dmg/Rng(36), ExcCnt-Dmg/Rchg(37), ExcCnt-Stun%(37)
Level 38: Fire Ball -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(39), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(40), Bmbdmt-Acc/Dam/Rech/End(40)
Level 41: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResKB(42), GldArm-ResDam(42), GldArm-End/Res(42)
Level 44: Melt Armor -- AnlWkn-DefDeb(A), AnlWkn-%ToHit(45), AnlWkn-Acc/DefDeb(45), AnlWkn-Acc/Rchg/EndRdx(45)
Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-Max HP%(47), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49)
Level 1: Domination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Prv-Absorb%(A), Pnc-Heal/+End(11), NmnCnv-Regen/Rcvry+(13), NmnCnv-Heal(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PwrTrns-+Heal(11)
Level 1: Energy Focus
Level 49: Quick Form
Level 12: Afterburner
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3 hours ago, EnjoyTheJourney said:
Incidentally, if you have a resistance shield from your mastery and energy as your assault set then you can generally make a character that's both defensively stronger and also less likely to have endurance problems by switching out the sorcery pool and opting for force of will in its place. Energy assault has a kind of "power boost" variant (power up) that boosts both damage and a bunch of secondary effects (including defense and mez duration). If you cast power up before casting unleash potential (from force of will) you'll get some very hefty defense numbers for a minute, as well as noticeably boosted endurance recovery. If you pair this combo up with a T4 barrier incarnate you end up with some really good layered defenses most of the time, as well less problems managing endurance.
Good luck with your build, however you move forward.
That's already something i was looking for. That hint i would have never found when playing with mids. I will try to create an idea and share it, tomorrow probably.
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So the other 2 threads i found didnt have a response and mine neither so far. am i right assuming that no one is playing that combination or able to create a proper build? Or what else might it be?
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3 hours ago, TungstenShark said:
Would love to see this build!
As i could afford some purples now, i would love to see it as well, because the playstyle sounds similar to mine and to 'be even more crass' would be more fun 🙂
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Greetings everyone,
it's me again with a build request or more asking for advice.
My Domi hit 50 today and now i would to spend her the first outfit of sets. There are some cornerstones i would like to mention.
- Playstyle for this one is more mid distance and occasionally hitting some heads.
- I have sorcery pool and Fire Mastery
I have tried to find other builds here, but except the two Threads with no response i found nothing.
Is there anyone interested in sharing his wisdom/build with me? 🙂
Thanks a lot in advance & have a nice evening,
Amala 🙂
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And she still is 🙂 I am really thankful for the good advice i am getting here 🙂
Archery Martial Arts Soul Master Build feedback
in Blaster
Posted
Thank you @Meknomancer and @Nemu
You are right, this (option 3) would be my preference when it comes to desired results. I love playing in teams, but i would like to be able to survive on my own.