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Radeon

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Posts posted by Radeon

  1. OMG...i bought almost all of it already and JUST NOW realized, that i mixed up the powersets. 

     

    It's not RAD / ICE but ICE Melee / RAD Armor..oO. How can someone be so stupid?...yeez.

     

    Would you have some advice/build for this combination as well?  🙂

     

  2. Thats a quite expensive one, but you are right, budget it not my biggest issue 🙂 Thank you for taking the time to not only give some advice but also create a meaningful build !

     

    Why are there 5 powers without any enhancement? Are they not worth any?

  3. 13 hours ago, Erratic1 said:

    Is the goal to be a Tanker? Damage does not seem to be the build's raisons d'être. Sure, Irradiated Ground is proc bombed to hell and back.... Hey, is this meant to be an afk farmer?

    No, i am not farming at all.. It just was the only build i found in the forum,. 

    13 hours ago, Erratic1 said:

    If it weren't 1:00am I might try to put something together. Maybe tomorrow morning depending on my mood.

     

    I would really appreciate your ideas 🙂

  4. Hi all,

    EDIT:

     

    CAREFUL

     

    I mixed up the powersets in the beginning, dont get confused as well. 

     

    .

    .

    .

    .

     

    i am playing around with some ideas for my Rad Ice brute, but so far didn't find anything that 'clicked' and felt right for me. 

     

    One build i found you see below, but there is a travel power missing, what i definetly would want to have. 

     

    Has anyone any suggestions what would be a good build?

     

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Eisheilige: Level 50 Magic Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Ice Armor
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Radioactive Smash

    • (A) Hecatomb - Chance of Damage(Negative)
    • (3) Hecatomb - Damage/Endurance
    • (3) Hecatomb - Recharge/Accuracy

    Level 1: Frozen Armor

    • (A) Reactive Defenses - Scaling Resist Damage
    • (5) Reactive Defenses - Defense/Endurance/RechargeTime
    • (5) Reactive Defenses - Defense/RechargeTime
    • (7) Reactive Defenses - Endurance/RechargeTime
    • (7) Reactive Defenses - Defense/Endurance
    • (9) Reactive Defenses - Defense

    Level 2: Hoarfrost

    • (A) Aegis - Psionic/Status Resistance
    • (9) Aegis - Resistance
    • (11) Aegis - Resistance/Endurance/Recharge
    • (11) Aegis - Endurance/Recharge
    • (13) Aegis - Resistance/Recharge
    • (13) Aegis - Resistance/Endurance

    Level 4: Chilling Embrace

    • (A) Pacing of the Turtle - Chance of -Recharge

    Level 6: Boxing

    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (15) Absolute Amazement - Stun/Endurance
    • (17) Absolute Amazement - Stun/Recharge/Accuracy

    Level 8: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 10: Wet Ice

    • (A) Endurance Reduction IO

    Level 12: Hasten

    • (A) Recharge Reduction IO

    Level 14: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (17) Winter's Gift - Slow Resistance (20%)
    • (19) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 16: Glacial Armor

    • (A) Kismet - Accuracy +6%
    • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 18: Irradiated Ground

    • (A) Fury of the Gladiator - Chance for Res Debuff
    • (21) Armageddon - Chance for Fire Damage
    • (23) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (23) Armageddon - Recharge/Accuracy
    • (25) Armageddon - Damage/Recharge/Accuracy
    • (25) Armageddon - Damage/Recharge

    Level 20: Taunt

    • (A) Mocking Beratement - Recharge
    • (27) Mocking Beratement - Threat/Placate/Range
    • (27) Mocking Beratement - Accuracy/Recharge
    • (29) Mocking Beratement - Threat/Placate/Recharge/Range
    • (29) Mocking Beratement - Threat/Placate/Recharge
    • (31) Mocking Beratement - Threat/Placate

    Level 22: Tough

    • (A) Aegis - Resistance
    • (31) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Endurance/Recharge
    • (33) Aegis - Resistance/Recharge
    • (33) Aegis - Resistance/Endurance
    • (33) Gladiator's Armor - TP Protection +3% Def (All)

    Level 24: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 26: Tactics

    • (A) Rectified Reticle - Increased Perception

    Level 28: Devastating Blow

    • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (34) Superior Blistering Cold - Recharge/Chance for Hold
    • (34) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (34) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (36) Superior Blistering Cold - Damage/Endurance
    • (36) Superior Blistering Cold - Accuracy/Damage

    Level 30: Permafrost

    • (A) Aegis - Resistance
    • (36) Aegis - Resistance/Endurance/Recharge
    • (37) Aegis - Endurance/Recharge
    • (37) Aegis - Resistance/Recharge
    • (37) Aegis - Resistance/Endurance
    • (39) Steadfast Protection - Resistance/+Def 3%

    Level 32: Atom Smasher

    • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
    • (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (39) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
    • (40) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (40) Superior Unrelenting Fury - Damage/RechargeTime
    • (40) Superior Unrelenting Fury - Accuracy/Damage

    Level 35: Icicles

    • (A) Superior Brute's Fury - Recharge/Fury Bonus
    • (42) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Brute's Fury - Damage/Endurance/RechargeTime
    • (42) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (43) Superior Brute's Fury - Accuracy/Damage
    • (43) Superior Brute's Fury - Damage/Recharge

    Level 38: Proton Sweep

    • (A) Mocking Beratement - Recharge
    • (43) Mocking Beratement - Threat/Placate/Range
    • (45) Mocking Beratement - Accuracy/Recharge
    • (45) Mocking Beratement - Threat/Placate/Recharge/Range
    • (45) Mocking Beratement - Threat/Placate/Recharge
    • (46) Mocking Beratement - Threat/Placate

    Level 41: Char

    • (A) Salvo - Accuracy/Damage
    • (46) Salvo - Damage/Endurance/Recharge
    • (46) Salvo - Accuracy/Damage/Endurance/Range
    • (48) Entropic Chaos - Chance of Heal Self
    • (48) Entropic Chaos - Damage/Endurance/Recharge
    • (48) Entropic Chaos - Damage/Endurance

    Level 44: Fire Blast

    • (A) Winter's Bite - Recharge/Chance for -Speed & -Recharge
    • (50) Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

    Level 47: Fire Ball

    • (A) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Damage/Range

    Level 49: Energy Absorption

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Fury 


    Level 1: Brawl

     

  5. Hi all, 

     

    this is one of my first incarnates and still running around with her first build, which had to be somewhat affordable and lacks the financial backing i could put into it now. 

     

    I am looking for optimization advice with the following requirements: 

    - powers are more or less set with some exceptions ( kick, physical perfection, maneuvers are open for discussion )

    - the build should be better ( more damage and more durability ) than the current one

    - amount of slots per power and the sets are totally open for optimization. 

     

    I would really appreciate professional advice how to improve 🙂

     

    image.thumb.png.2fa0e88aa7e9b766a180f0078cb16b6b.png

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Cara: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch

    • (A) Overwhelming Force - Accuracy/Damage
    • (3) Overwhelming Force - Endurance/Recharge
    • (3) Overwhelming Force - Accuracy/Damage/Endurance
    • (5) Overwhelming Force - Damage/Endurance/Recharge
    • (5) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 1: Resist Physical Damage

    • (A) Unbreakable Guard - Resistance
    • (7) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - RechargeTime/Resistance
    • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 2: Temp Invulnerability

    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Recharge
    • (11) Reactive Armor - Resistance

    Level 4: Haymaker

    • (A) Superior Unrelenting Fury - Accuracy/Damage
    • (13) Superior Unrelenting Fury - Damage/RechargeTime
    • (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
    • (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End

    Level 6: Fly

    • (A) Empty

    Level 8: Hasten

    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO

    Level 10: Knockout Blow

    • (A) Superior Brute's Fury - Accuracy/Damage
    • (19) Superior Brute's Fury - Damage/Recharge
    • (19) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (21) Superior Brute's Fury - Damage/Endurance/RechargeTime
    • (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (23) Superior Brute's Fury - Recharge/Fury Bonus

    Level 12: Dull Pain

    • (A) Doctored Wounds - Heal
    • (23) Numina's Convalesence - Heal/Recharge
    • (25) Panacea - Heal/Recharge
    • (25) Panacea - +Hit Points/Endurance

    Level 14: Resist Elements

    • (A) Unbreakable Guard - Resistance
    • (27) Unbreakable Guard - Resistance/Endurance
    • (27) Unbreakable Guard - RechargeTime/Resistance
    • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 16: Kick

    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (34) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (34) Mako's Bite - Chance of Damage(Lethal)

    Level 18: Tough

    • (A) Gladiator's Armor - Resistance
    • (29) Gladiator's Armor - TP Protection +3% Def (All)
    • (31) Steadfast Protection - Resistance/+Def 3%

    Level 20: Weave

    • (A) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Shield Wall - Defense
    • (33) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 22: Unyielding

    • (A) Unbreakable Guard - Resistance
    • (36) Unbreakable Guard - Resistance/Endurance
    • (36) Unbreakable Guard - RechargeTime/Resistance
    • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 24: Taunt

    • (A) Threat Duration IO

    Level 26: Rage

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 28: Resist Energies

    • (A) Unbreakable Guard - Resistance
    • (39) Unbreakable Guard - Resistance/Endurance
    • (40) Unbreakable Guard - RechargeTime/Resistance
    • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 30: Invincibility

    • (A) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Tough Hide

    • (A) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 35: Hand Clap

    • (A) Sudden Acceleration - Knockback to Knockdown

    Level 38: Foot Stomp

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (42) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Damage/Recharge
    • (43) Scirocco's Dervish - Accuracy/Recharge
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (45) Scirocco's Dervish - Chance of Damage(Lethal)

    Level 41: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 44: Superior Conditioning

    • (A) Performance Shifter - EndMod
    • (46) Performance Shifter - Chance for +End

    Level 47: Laser Beam Eyes

    • (A) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Damage/Endurance
    • (48) Thunderstrike - Accuracy/Damage/Endurance
    • (48) Thunderstrike - Damage/Endurance/Recharge

    Level 49: Physical Perfection

    • (A) Power Transfer - EndMod
    • (50) Power Transfer - Chance to Heal Self

    Level 1: Brawl

    • (A) Empty

    Level 1: Fury 


    Level 1: Sprint

     

     

    Thanks in advance, 

    Cara

    Cara - Brute (Super Strength).mxd

  6. Hi everryone, 

     

    heavily relying on Pilotball's build i have switched some things to better fit to my style, i came up with this build.

     

    Couple of questions here:

    - would it be perma dom?

    - it looks like a dangerous resist hole in energy, negative and toxic. Is there a way around this?

    - if there are any other recommendation to improve my avatar, it would be very welcome 🙂

     

     

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Avatar of Green: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Strangler

    • (A) Gladiator's Net - Accuracy/Hold
    • (9) Gladiator's Net - Chance of Damage(Lethal)
    • (31) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (34) Gladiator's Net - Endurance/Recharge/Hold
    • (34) Gladiator's Net - Recharge/Hold
    Level 1: Thorny Darts
    • (A) Decimation - Chance of Build Up
    • (3) Decimation - Accuracy/Damage
    • (3) Decimation - Accuracy/Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Damage/Recharge
    Level 2: Roots
    • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
    • (11) Superior Ascendency of the Dominator - Control Duration/Recharge
    • (11) Superior Ascendency of the Dominator - Endurance/Recharge
    • (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
    • (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
    • (15) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
    Level 4: Fling Thorns
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (7) Positron's Blast - Accuracy/Damage
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    • (17) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Damage/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (7) Luck of the Gambler - Defense/Endurance
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion  - Contagious Confusion
    • (21) Coercive Persuasion  - Confused
    • (23) Coercive Persuasion  - Recharge/Accuracy
    • (25) Coercive Persuasion  - Confused/Recharge/Accuracy
    • (33) Coercive Persuasion  - Confused/Recharge
    • (34) Coercive Persuasion  - Confused/Endurance
    Level 10: Kick
    • (A) Force Feedback - Chance for +Recharge
    Level 12: Skewer
    • (A) Hecatomb - Chance of Damage(Negative)
    • (19) Hecatomb - Damage/Endurance
    • (29) Hecatomb - Damage/Recharge
    • (29) Hecatomb - Damage/Recharge/Accuracy
    • (31) Hecatomb - Recharge/Accuracy
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (33) Gladiator's Armor - TP Protection +3% Def (All)
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Maneuvers
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (19) Luck of the Gambler - Defense
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 22: Vines
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (25) Unbreakable Constraint - Hold/Endurance
    • (27) Unbreakable Constraint - Hold/Recharge/Accuracy
    • (27) Unbreakable Constraint - Hold/Recharge
    • (37) Unbreakable Constraint - Recharge/Accuracy
    Level 24: Weave
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense
    Level 26: Carrion Creepers
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (39) Positron's Blast - Accuracy/Damage
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Damage/Endurance
    • (40) Positron's Blast - Damage/Recharge
    Level 28: Thorntrops
    • (A) Ragnarok - Chance for Knockdown
    • (31) Ragnarok - Damage/Endurance
    • (37) Ragnarok - Recharge/Accuracy
    • (42) Ragnarok - Damage/Recharge/Accuracy
    • (50) Ragnarok - Damage/Recharge
    Level 30: Impale
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (33) Enfeebled Operation - Endurance/Immobilize
    • (36) Enfeebled Operation - Accuracy/Endurance
    • (37) Enfeebled Operation - Immobilize/Range
    • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (43) Enfeebled Operation - Accuracy/Immobilize
    Level 32: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 35: Ripper
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 38: Thorn Barrage
    • (A) Thunderstrike - Accuracy/Damage
    • (39) Thunderstrike - Damage/Endurance
    • (39) Thunderstrike - Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Endurance
    • (49) Thunderstrike - Damage/Endurance/Recharge
    Level 41: Link Minds
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (45) Luck of the Gambler - Defense
    Level 44: Mind Over Body
    • (A) Unbreakable Guard - Resistance
    • (46) Unbreakable Guard - Resistance/Endurance
    • (47) Unbreakable Guard - Endurance/RechargeTime
    • (47) Unbreakable Guard - RechargeTime/Resistance
    • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (48) Unbreakable Guard - +Max HP
    Level 47: Indomitable Will
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Luck of the Gambler - Defense
    Level 49: Spore Burst
    • (A) Call of the Sandman - Chance of Heal Self
    Level 1: Domination 
    Level 1: Brawl
    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 2: Rest

    • (A) Empty

    Level 1: Swift

    • (A) Run Speed IO

    Level 1: Hurdle

    • (A) Jumping IO

    Level 1: Health

    • (A) Panacea - +Hit Points/Endurance

    Level 1: Stamina

    • (A) Performance Shifter - EndMod
    • (9) Performance Shifter - Chance for +End

    Level 32: Double Jump 


    ------------

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  7. On 12/8/2022 at 10:36 PM, Krimson said:

    I had all sorts of people on my list. But I clean it up when I can't remember why I put them there. Lots of times you have a nice chat with someone, and then never speak with them again. So I keep my list small because more names =/= more activity with friends. 

     

    That is true but still, some people are going on vacation or are having a defect pc for a couple of weeks and with my memory with names, i have forgotten your global nick from morning to lunch.,...but with my GFL, i still know that i liked playing with you and would like to repeat it eventually. Yes, i am the social type of gamer and i love chatting with ppl, having fun while we poke the baddies and like to play with ppl again i liked.

     

    Only when i see that you haven't been on a couple of months, i am assuming you never come back and would reduce the list.

     

    To do that, i would like to have the last logon date. 

     

  8. Hey guys, 

     

    i was reading through all the comments, but to be honest i am still not sure what a Water/Regen Build should look like? 

     

    My Vampire (Water in red = Blood, obviously Regeneration and Hasten as a Vampire, Stealth and Dark Mastery) would really appreciate advice as well. Just hit the incarnate levels recently and am still IO slotted. How should a build look like, when i am playing midrange and want to do some decent damage?.

     

    Anyone experienced with it and willing to share his proven build? 🙂

     

    best wishes

    Akasha I

  9. Hi Guys, 

     

    recently i am running into the issue that my GFL is full and i can't add new friends. I love having friends in our beloved game and i don't really like to remove someone i have added to this list, but if i do have to do it, i would prefer to start with the ones not being online for along time, because they might be lost already. 

     

    Is it possible to either increase the amount of global friends i can have on my list, or to add another column in the overview like in SG overview, last logged on or something like that?

     

     

     

    • Like 1
    • Thumbs Up 1
  10. Thank you for your inputs, i have thought about it and focused some things more in my newest build. 

     

    Target was to have almost perma dom, to be able to stun mobs, jump in and unleash inferno onto them and to not worry about things like endurance. 

     

    What do you (or anyone else think?)

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Amala Neu: Level 49 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Energy Assault
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Char -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Hold/Rchg(3)
    Level 1: Power Bolt -- Empty(A)
    Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Rchg/+Dmg%(7)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 6: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)
    Level 8: Bone Smasher -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(13), Hct-Dam%(15)
    Level 10: Fly -- Frb-Stlth(A)
    Level 12: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)
    Level 14: Smoke -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(17)
    Level 16: Flashfire -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprDmnGrs-EndRdx/Rchg(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprDmnGrs-Rchg/Fiery Orb(21)
    Level 18: Power Push -- Apc-Dmg(A), Apc-Dmg/Rchg(23), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(25), Apc-Dam%(25), SuddAcc--KB/+KD(27)
    Level 20: Power Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(27), Dvs-Hold%(29), Dvs-Acc/Dmg/Rchg(29), Dvs-Acc/Dmg/EndRdx/Rchg(31), SuddAcc--KB/+KD(31)
    Level 22: Power Up -- RechRdx-I(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(33), UnbGrd-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(34)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
    Level 30: Bonfire -- RechRdx-I(A), SuddAcc--KB/+KD(34)
    Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-+Res(Pets)(37)
    Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39), StnoftheM-Acc/ActRdx/Rng(39)
    Level 38: Power Burst -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(40), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Dam/KB(42)
    Level 41: Cinders -- Lck-%Hold(A), Lck-Acc/Hold(42), Lck-Acc/Rchg(43), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-Rchg/Hold(43)
    Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46)
    Level 47: Fire Shield -- Ags-Psi/Status(A), Ags-ResDam(47), Ags-ResDam/EndRdx(47), StdPrt-ResDam/Def+(48)
    Level 49: Melt Armor -- AnlWkn-%ToHit(A), AnlWkn-Acc/Rchg/EndRdx(49), AnlWkn-Acc/DefDeb(49)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
    Level 1: Energy Focus 
    Level 10: Afterburner 
    Level 49: Quick Form 
    ------------

     

  11. On 7/24/2019 at 7:07 AM, Whitest Light said:

    You're a G** D*** PB!

     

     

    Feedback and suggestions always welcome!

     

    I would like to thank you for one of the best posts i have read here so far. Not only is it containing a ton of valuable advice, very informative explanations and a great deal of inspiration, but the level of entertainment i hade reading through your stuff is soo good. 

     

    Thank you very much, don't know if you are still reading here, but i will try to adapt my PB to your build and try to follow your recommendations. 

     

    • Thumbs Up 2
  12. On 5/18/2022 at 12:44 AM, Hjarki said:

    I've done this as a Tanker, but a Brute is a bit trickier. Some concerns:

    • SR Tankers/Brutes ideally want 40%+ resists before the scaling kicks in. On a Tanker, the ATO proc can account for almost a third of this.
    • Staff AE is primarily cones. Going from a 10 target cap to a 5 target cap on 90 degree arc/10 foot range cones is a big deal.
    • Tankers have substantially more health than Brutes and health has an unusually strong impact on SR survivability.

    The single target attacks for Staff are Mercurial (29.49 dpa), Precise (41.71 dpa), Reach (37.92 dpa) and Skysplitter (49.29 dpa w/mechanic). Given redraw/set mechanics limiting the value of epic/patron nukes, probably the best rotation at achievable levels of recharge would be Precise/Reach/Precise/Skysplitter.

    .........

    However, be aware that this build is almost 1000 health short of what a similar Tanker build would be, so it will be far more vulnerable to massive single hits from AV/GM. Either Soul or Body should work - Soul for the Regen/Recovery, Body to put you over 40% resists.

     

    As i am back now, i am going through your build and first, thank you 2 for helping me. 

     

    I was wondering why you added Earth Mastery and Salt Crystals and Flight?

     

    - In my personal view (style over substance and stuff), a close combat fighter doesn't fly. (exception is Superman Family 🙂 I would prefer Superjump for this toon.

     

    - Earth Mastery somehow doesn't 'feel' right, what could fulfil similar need?

     

    Thank you for your help

    Mai

     

     

  13. Here i am again, it took some more time, real life and stuff 🙂

     

    Here is my first shot for this build, but i am really not convinced i took the best options.  Any suggestions to improve it ? 

     

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Amala Khan: Level 49 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Energy Assault
    Power Pool: Speed
    Power Pool: Force of Will
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Char -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(40)
    Level 1: Power Bolt -- Dvs-Hold%(A)
    Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7)
    Level 4: Hasten -- HO:Membr(A), RechRdx-I(7)
    Level 6: Weaken Resolve -- AnlWkn-%ToHit(A), AnlWkn-DefDeb(9), AnlWkn-Acc/Rchg(15), AnlWkn-Acc/Rchg/EndRdx(19)
    Level 8: Project Will -- Apc-Dam%(A), Apc-Dmg(43), Apc-Dmg/EndRdx(43), Apc-Acc/Rchg(43)
    Level 10: Smoke -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-Slow%(31)
    Level 12: Fly -- Frb-Stlth(A), Frb-Fly(15)
    Level 14: Power Push -- Dvs-Hold%(A), Dvs-Acc/Dmg(46), Dvs-Acc/Dmg/EndRdx/Rchg(48)
    Level 16: Power Up -- HO:Membr(A), RechRdx-I(17)
    Level 18: Power Blast -- EntChs-Heal%(A), EntChs-Acc/Dmg(46), EntChs-Dmg/EndRdx(46)
    Level 20: Flashfire -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprDmnGrs-EndRdx/Rchg(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprDmnGrs-Rchg/Fiery Orb(25)
    Level 22: Cinders -- UnbCns-Dam%(A), UnbCns-Hold(25), UnbCns-Hold/Rchg(27), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(29), UnbCns-EndRdx/Hold(29)
    Level 24: Unleash Potential -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31)
    Level 26: Bonfire -- Empty(A)
    Level 28: Total Focus -- Mk'Bit-Acc/Dmg(A)
    Level 30: Boxing -- Empty(A)
    Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
    Level 35: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(36), ExcCnt-Dmg/ActRdx(36), ExcCnt-Dmg/Rng(36), ExcCnt-Dmg/Rchg(37), ExcCnt-Stun%(37)
    Level 38: Fire Ball -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(39), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(40), Bmbdmt-Acc/Dam/Rech/End(40)
    Level 41: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResKB(42), GldArm-ResDam(42), GldArm-End/Res(42)
    Level 44: Melt Armor -- AnlWkn-DefDeb(A), AnlWkn-%ToHit(45), AnlWkn-Acc/DefDeb(45), AnlWkn-Acc/Rchg/EndRdx(45)
    Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-Max HP%(47), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49)
    Level 1: Domination 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Prv-Absorb%(A), Pnc-Heal/+End(11), NmnCnv-Regen/Rcvry+(13), NmnCnv-Heal(13)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PwrTrns-+Heal(11)
    Level 1: Energy Focus 
    Level 49: Quick Form 
    Level 12: Afterburner 
    ------------

     

  14. 3 hours ago, EnjoyTheJourney said:

    Incidentally, if you have a resistance shield from your mastery and energy as your assault set then you can generally make a character that's both defensively stronger and also less likely to have endurance problems by switching out the sorcery pool and opting for force of will in its place. Energy assault has a kind of "power boost" variant (power up) that boosts both damage and a bunch of secondary effects (including defense and mez duration). If you cast power up before casting unleash potential (from force of will) you'll get some very hefty defense numbers for a minute, as well as noticeably boosted endurance recovery. If you pair this combo up with a T4 barrier incarnate you end up with some really good layered defenses most of the time, as well less problems managing endurance. 

     

    Good luck with your build, however you move forward.

    That's already something i was looking for. That hint i would have never found when playing with mids. I will try to create an idea and share it, tomorrow probably.

  15. Greetings everyone, 

     

    it's me again with a build request or more asking for advice. 

     

    My Domi hit 50 today and now i would to spend her the first outfit of sets. There are some cornerstones i would like to mention. 

     

    - Playstyle for this one is more mid distance and occasionally hitting some heads. 

    - I have sorcery pool and Fire Mastery

     

    I have tried to find other builds here, but except the two Threads with no response i found nothing. 

     

    Is there anyone interested in sharing his wisdom/build with me? 🙂

     

    Thanks a lot in advance & have a nice evening,

    Amala 🙂

     

    image.thumb.png.aa9384357be412a7420057bcd15b6557.png

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