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Jitsurei

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Posts posted by Jitsurei

  1. 52 minutes ago, BlackHearted said:

    So you've got time to build multiple soft capped def builds ....... But can't be bothered to make one toon for teaming with others that's not a solo build?  The solution to your issues is to stop trying to team with builds that are set up to solo and then being surprised the solo build doesn't do great on teams...

    Whew, that’s a lot of assumptions! Since this is directed at me specifically, I should clarify that time to build is not the issue. Time for all the people I like to play with to line up and play together is.

     

    As a matter of fact, I don’t play CoH solo any more. Kind of over it. But you ignored the previous point, that it’s not realistic to expect my team to always be balanced the way you suggest. It turns out, you can’t control who is on every team or what their build is. However, the idea that my builds are struggling to survive, help my teammates, or deal damage on a team is an assumption. None of those are an issue. 

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  2. 2 hours ago, BlackHearted said:


    So... The idea of building team friendly builds is not something you considered suggesting to your friends? B/c it seems like the solution is right there infront of you........ And please don't misrepresent what I said.  I said those builds have other issues that make them bad ideas objectively, and that specifically the procs where not the issue, the building decisions are. Also this fuzzy math ppl are pointing at saying defenders do more dmg than Corrs with x y z f conditions on a tuesday when they solo without inspirations..... is really a dull point to keep bringing up... it's so niche i dont' see how it's being seriously presented as a realistic concern.... defender dmg is not anywhere near causing balance issues.. the idea that it is just sounds silly...

    People have lives, jobs, and responsibilities. Not everyone can expect to always be on a team with the same people.

     

    Basically what you’re saying is “if everyone plays how I play, this doesn’t matter in the slightest”. Great! It’s wonderful that it doesn’t affect you! However, other people are allowed to think and say things too. And it isn’t always about flat math, but community perception as well. Many people don’t play corrs because they’re villains, or because they have defender nostalgia, or because the buff/debuff numbers are higher on defenders. If the damage numbers are even anywhere close, defenders can quickly become more appealing.
     

    You’re right that it’s not enough to call for a proc rebalance on its own. But PPM was an unfinished system that would almost certainly not have made it to the live servers in this state for many reasons stated elsewhere in the thread. Anyway, this has really diverged from the stated point here, so I’m out and sorry to the OP.

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  3. Most of the time one of those on their own isn’t enough. Further, not all of the support sets grant survivability. But really, who hasn’t joined a team to see 4 brutes and a bunch of scrappers and blasters? They’re everywhere 😀

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  4. No one said procs should be balanced around just defenders or solo defenders. It’s one example out of the concerns that others brought up. 

     

    The situation you’re talking about isn’t particularly niche, though. Building for def isn’t optimal damage, sure, but it does contribute to team flexibility, one of the strong points of CoH. I’d be surprised if every random team just happens to have the correct composition to give the entire team a suitable level of survivability. Doesn’t seem realistic. 

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  5. The same reason people do anything in a game- fun! Further, when I play a defender I am often doing so to help other players, and I don’t expect them to be the ones keeping me alive. Difference of playstyle.

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  6. 7 minutes ago, BlackHearted said:


    This is kind of working off the assumption that the only way to build is for soft cap'd defenses then isn't it?  

    objectively that's not really a good way to build unless one plans to solo and not use insperations... which seems like a silly plan for a defender....the instant you're on a team being soft cap'd becomes waistful in a build.. team with 7 ppl that take maneuvers  that's an extra 20%+ def to all....    So if the claim is that soft capped defender builds do more dmg than soft capped corr builds.. i don't really see where there's an issue that needs resolving.... People are free to build better and then corrs are very clearly out infront of defenders.

    I never claimed it was the only way. You’re suggesting that every member of every team takes maneuvers? And that everyone that solos, runs inspirations. Don’t think I’ll take my chances with those odds, nor would I presume to change how people play. 

  7. 1 minute ago, BlackHearted said:


    Care to put that to the test? b/c an extra 5% on your -res is /not/ doing to make a defender do more dmg than what scourge offers in terms of dmg boost.  I'm happy to compare pylon times if you wanna prove this.

    No, I have no interest in doing pylon tests and I never said a word about 5% resistance. The difference I am referring to is when a defender and a corruptor build for similar survival stats and the defender reaches their goals many slots earlier than the corruptor. It creates a ton of free slots for procs that a corruptor might want for set bonuses.

     

    Since this is apparently a misunderstanding, no one is claiming defenders do higher damage than a corruptor with the exact same build, slot for slot! They do not have the same stats and shouldn’t be built the same.

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  8. The access to one single proc of a different set simply does not add up to the buff/debuff values between defenders and corruptors nor does it change the fact that the disparity of values means defenders have more slots to use on procs in total. The blast sets that truly excel with procs have a lot available anyway and many damage procs are not uniques, unlike AT procs. 
     

    I do like the idea of AT scaled damage procs, I’ve seen it thrown around a few times. You’d probably still end up with more damage than regular enhancements if that were implemented, but it wouldn’t be as drastic of a damage boost so variability in builds would increase as it became a more interesting and nuanced trade off for set bonuses again.

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  9. “Min/maxing discords” and players “at the highest end” are not an accurate representation of the general player base. Sure, maybe 30 is true for the exact niche you refer to. 

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  10. 1 hour ago, America's Angel said:

     

     

    Stated Goal #1 - "Removing dominance of (damage) proc builds"

    Damage proc builds (aka "proc monsters") are only dominant if you factor in inspirations. (I.e. using purple insps instead of building for defense, or using red insps instead of slotting for damage.)

     

    If you take out inspirations, IO set bonused builds out-perform proc builds.

     

    Verdict: No.

    Next steps: n/a

     

     

    1 hour ago, America's Angel said:

    There's about ~30 players who chain inspirations with damage procc'd out builds in PvE.

     

    The impact on the playerbase is non-existent.

     This is generalizing a lot about how other people play, when in reality there’s just not a way for you to know who is making which builds and how they’re playing them. Not one proc build I’ve ever made has needed to rely on inspirations, and if there was no impact on the player base we probably wouldn’t be going over this every [insert increasingly frequent period of time here]. 

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  11. I find soloing AVs to be sort of a drag due to how long it takes compared to playing as a team, but when I do it, I do it just to see how capable my build is. So for me, temporary powers aren’t part of the equation. I did solo the master of ITF badge on my favorite defender (+1 enemies, nothing crazy), so I’m satisfied. 

  12. 2 minutes ago, UltraAlt said:

     

    This is not a discussion any more. You want an argument.

    And once again you are insulting me.

    Good day, sir.

    I’m neither looking for an argument nor insulting you. But I can’t prevent you from taking it that way, apparently. My only point this entire time has been that there are parts of this community with differing play styles and expectations. I’m not looking for a response here, just clarifying where I was coming from in case it got drowned in there.

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  13. 4 minutes ago, UltraAlt said:

     

     

    And these are not intended as insults?

     

    Am I trying to vilify a server?

    If point out that the highest population server has a higher chance of producing bad behavior is vilifying the server, then - yes. I am doing that.

    They are not.

     

    And insulting large swaths of the community, not to mention individual players, is not upbuilding for the community. 

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  14. 1 hour ago, UltraAlt said:

     

    yet  you would do the same to me.

    ironic

    I did not insult you in any way. My point was only ever that what you perceive as “bad behavior” is your personal opinion.  The community is not a homogenous mass with one set of expectations. 
     

     

    1 hour ago, UltraAlt said:

     

    I'm not going to run in circles with you any more.

    I said that I saw it happening more on Excelsior than the other servers.

    That's the truth from my point of view. It can't be debated.

     

    I don't see large numbers of Excelsior players running to the rescue.
    That's true too. The thread isn't that long.

    And Excelsior is the most populated server. This too is true.


    You aren’t seeing a flood of excelsior players because that was never the point of this thread. It was referring to one single incident, not some vilification of the entire server. As you mentioned, not everyone uses the forums anyways. 

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  15. 1 hour ago, UltraAlt said:

     

    Yep. Our personal experience is all any of of us have.

     

     

    I agree when you are 100+ Veteran that you can be pretty jaded and don't want to bother gratzing those that level that are below level 50.

     

     

    I see, this is another comment from the 100+ Veteran that doesn't care about their teammates because they are invincible.

     

     

    Sounds like you exhibit the behaviors that I noted that are not community friendly and are instead self-centered.

     

     

     

    I didn't say they just happened on Excelsior, I said "Things I see more on Excelsior"

     

     

    I didn't say I had more negative experiences on Excelsior than positive.

    I indicated that I saw more of what I consider to be bad behavior on Exelsior than the other servers.

     

     

    I quite often do. 

    I don't know why you would assume that I didn't other than that somehow want an excuse that I'm the problem and not working to make things better.

    I wouldn't take my time to come here to the forums and point out what I see to be bad behavior because that is what this thread is about.

     

    The post is about bad behavior on Excelsior.

    I'm giving my own input on the bad behavior I see on Excelsior.

     

    I expect Excelsior natives/patriots to be defensive.

    So far there are are only two of you being defensive. 

    I think that there are plenty on Excelsior know that I'm saying is correct or they would be chiming in. They aren't.

    Lol, having a character you enjoy doesn’t make you jaded. In fact I choose my power sets specifically because they’re good for helping people with most content at all level ranges. I enjoy playing with a wide variety of people from those who are making their first character on as far as speed runners. Team etiquette in CoH isn’t global, it’s based on the team you’re in. These are some very unkind assumptions you’re making about someone you don’t know at all 🙂

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  16. 7 hours ago, UltraAlt said:

     

    The behavior or Excelsior is different than the other servers in the same way Freedom was before the sunset because they are the most populous server.

     

    The most populous servers seem draw the dregs of a community. I know that sounds bad ... because it really seems that way to me.

     

    I play on Excelsior sometimes.

    Things I see more on Excelsior

    1) rude behavior - which mainly comes down to language on one level or another - more rude, gross, crass, etc comment, discussions, etc.

    2) lack of community things like gratz-ing someone when they level or thanking people when they tt you to another zone during a task force.

    3) More Leroy Jenkins/Hulk smash kind of behavior.

    4) Lack of knowledge that working as a team is better than blinding button mashing in the same way in every situation/team.

    5) lack of restraint - rush into anything and don't want to retreat at all once the rush-in has occurred (aka would rather die and leave their teammates one member down then fall back and rest and then rejoin the group to help finish the fight).

    6) "You have to give the star to the highest level player on the team" once a lower level has taken time to recruit for whatever. (This is NOT the best thing to do in many situations for multiple reason. Sure the higher levels have more powers but how many players on the team are going to be how many levels below the level of the enemies that they are fighting <--- that is a major disadvantage to a team. This is especially critical below level 35 or so.)

     

    I'm sure there are more things, but those are the things that I see that are detrimental to Excelsior that happen more often on Excelsior in my experience (I have characters on all the servers)

     

     

    Agreed.

     

     

    I’ve been on excelsior since the day it launched and I think it’s safe to say this is just your personal experience. I’ve never seen 6 happen without a good reason (task force enemy levels, for example). Further, grats means very little when it’s your 100+ veteran level and running in alone on a whim is pretty standard if you are on a self sufficient character, hell some teams even prefer splitting up for efficiency. Sounds like you just don’t like how some people choose to play. 

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  17. There’s a massive surplus of places to level, to the point where most people rarely experience 1/3 of it. Having an entire 1-50 zone seems like a good way to ensure they check out even less of the other content. What we do have a shortage of is challenging high level content. 
     

    *high end doesn’t necessarily mean level 50

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  18. 51 minutes ago, arcane said:

    I would absolutely be down for either removing amplifiers or removing the mez protection from them. Anyone that can regularly afford them can also just afford a half decent build, so the resulting outcry would be disingenuous at best.

    Having a half decent build doesn’t mean you won’t get mezzed, it just means they hit less often, and when they do hit it’s like spending hundreds of millions on power armor just to get taken out by one guy with a taser. 

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  19. I’m one of the ones whose water blast and savage melee have both set themselves to red. Another issue I’ve been having is that on all of my characters with mystic flight, the pop up tray keeps re-enabling itself even though I’ve turned it off at Null on each character.

  20. 31 minutes ago, Puma said:

    I dont mean this to be disrepectful, but from what Im seeing coming down the pipeline with nerfs, Powerhouse's vision of game balance on a game that is over a decade old may very well be the end of the game.


    The LAST thing this game needs to keep people playing is to have nerfs that suddenly make people feel LESS powerful.  

    Not feeling powerful isn’t even close to being an issue in CoH. Also I very much doubt most people are making defenders to play solo, it’s a highly team oriented AT. Most, if not all, of the sets can never be used to their full potential without a team.  

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