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Lazarillo

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Posts posted by Lazarillo

  1. 30 minutes ago, Call Me Awesome said:

    Never played a Mastermind past level 15.  Every other AT except the new Sentinels I've played to 50 at least once on Live.  I have a current Thug/Dark MM sitting at around level 12 now that I'll pull out on occasion when the mood strikes.

    Done pretty much every MM type except Zombies.  Trying to understand the Lich makes me confused.

     

    Never have I ever:

    Taken Maelstrom seriously as a character.

    • Like 1
  2. When I go back and look at the part of the game Jack was involved in, that being the content in the first 6-7 Issues or so, IIRC, I honestly gotta say, I see some great world-building, some great story elements, just overall a great setting, replete with fascinating ideas and plot threads.

    ...stuffed into some really, really tedious mission design and leaning to, though not entirely all-in for, sort of that dreaded assumption that players who take a casual approach towards online interaction aren't welcome in an MMO.

     

    And the thing is, being as he lead the whole ship, I don't know precisely which parts of what he was most directly involved in.  So honestly, while I'll snark a little about the guy when doing some of those old i0/i1 Task Forces, I honestly generally appreciate him, and hope he does well.  I don't think CoH could've become what it did without him (even if, admittedly, I find it dubious that it could've become what it did with him, either).

     

    As for Doc Aeon as a writer, he was kind of hit and miss for me.  Dean MacArthur was great, Praetoria was great, the Signature Story arcs...well, I still haven't tried Pandora's Box since HC come out, but Who Will Die was pretty awful.  Heck, it was a big part of what started pushing me away from the game and over to SWTOR even before CoH's original cancellation (ironically, SWTOR starting to flounder in its storytelling in many of the same ways late-CoH did eventually pushed me away from that game, too).  I think, possibly true to his namesake, he had a better gear for villainous stuff, perhaps.  But while he did have some cool ideas, it definitely didn't feel like he always had a lot of respect for the setting, or the "continuity" that is the story progressing as one levels up.

  3. 9 minutes ago, The_Warpact said:

    My wife said the same thing, she has a SS/WP broot and just bulldozes along. Mine is more I probably wouldn't be affected by it I just want it fixed tantrum lol.

    The real beef is it was just a straight buff that was pulled because of people whining it wasn't OP enough.

     

    People who think Rage is just fine as is weren't going to lose out on anything, but those of us who think the damage crash ruins the fun lost out on finally having a chance to play and enjoy SS.

    • Like 2
    • Thanks 1
  4. 2 hours ago, esotericist said:

    Edit: also I still stand behind my opinion that the demonlings are hybrid ranged/melee, so ranged-only is the wrong behavior (at least with the controls we currently have)

    Is it, though?  Really?

    Correct me if I'm wrong, but Demonlings get a quick blast, a strong blast, a ranged cone, and a brawl, exactly the same as Punks and Battle Drones get.

    So what is supposed to make them different?

  5. 2 minutes ago, siolfir said:

    Feedback from the thread.

     

    They were originally included in the list:

    Okay, so I'm not insane.  I get some of that feedback, though I'm not sure it needed to be all Demons, just the t1 ones that tend to Arsonist themselves.

    Just kind of a bummer that I missed it because I had hopes for making a Demon MM specifically for this patch (well, not that I still can't, it just won't make a difference for keeping them well-behaved).

  6. 4 minutes ago, Redlynne said:

    Already done ... LINK.

    Interesting.  They're killing Bruising, though, so not sure if that still works the same way.  I wonder if the duration on the EC buff would also apply on Scrappers' critical hit bonus, though.  Could be kinda crazy if so.

     

    ...it'd make me happy, at least.

  7. 33 minutes ago, Outrider_01 said:

    As for Sentinels, you got to much resist or defense to make use of it.  You won't be low enough in hitpoints, regen and maybe will power would benefit more provide you didn't build up positional defense. 

    Hmmm, this raises a fair point (and yeah, I'm aware people didn't like the old Defiance, but I was pontificating on whether that was maybe due more to the nature of the AT and how, as noted, there were no tools for dealing with the incoming damage).

     

    Alternatively, though, maybe it could work based on overall damage taken and not HP levels per se?  Something like Nega-Pendragon's "rage" mechanic in the Magisterium Trial?

    Or would that just be too much like Fury?

  8. 10 minutes ago, Outrider_01 said:

    A melee set with very sexy and smooth animations regardless of attack, no weapon draw (not that it matters), and you fight mostly with your feet  !

    I mean, those are all nice things about MA in general, yes (and heck, since I hate what "No Redraw" customization does to weapon set animations, MA not having them in the first place totally matters!).  But not really getting to the heart of the matter of Thunder Kick being just all-around weaker than 5 other attacks from the same set.

  9. No, not current Defiance, but the "classic" form: health drops, damage goes up.  Had the idea come while chatting with some TF-mates last night.  Old school Blasters couldn't really make use of Defiance because they could really drop their health...incrementally, shall we say.  Sentinels, however, are a horse of a different color.  With their defensive sets, they might be able to ride that line a little easier, sacrificing some of their safety for additional damage (an "Offensive Opportunity", one might say?).

     

    • Like 1
  10. 31 minutes ago, Latex said:

    On the topic of Praetoria being "saved"- I just recently played through the arc with Number Six- was Kallisti Wharf which was in development at the time intended to be what Praetoria built itself back up to or was Kallisti Wharf just an addition to Paragon City/Primal Earth?

     

    If not then I assume the Developers never got to realize their plans for Praetoria, the arc of Praetoria's Story seems close to finished but not quite.

    Number Six's arc was intended to be Praetoria's last hurrah, more or less.  People were burned out of the setting so they just kinda nuked it.  I think Marchand/Mr. G are supposed to take place afterwards to show what the "survivors" are up to in Primal, but I might have that backwards.

     

    Kallisti Wharf was meant to kick off a wholly new story arc facing Battalion.  Tyrant himself would've had a part to play during that arc, but I don't think there were any other solid plans related to the fate of Praetoria that they spoke of for that story arc.

  11. For me, it was definitely Defenders.  Especially when I was starting out and mostly solo (heck, even as time went on...I swear, the teaming on HC is better than it ever was on the original servers, for whatever reason, it's great), as well as just being in my early days of CoH, when I progressed characters very slowly, the low damage and often middling effects of the low tier support powers meant the AT just started way too behind the curve for me to every be able to appreciate playing them.

     

    I think I finally started to appreciate playing one more when Time Manipulation rolled and I was able to run a Time/Rad who played more like a Tank (and ended up being my "main" for most of the original game's last year or so).  I've also developed a real love for a Pain/Sonic Defender that I was able to make on HC thanks to some proliferation, who is pretty freakin' amazing.

  12. 2 hours ago, Menelruin said:

    Maybe, but I was thinking of something that more blurs the line between "separate from / part of" the character.  More like how Targeting Drone isn't REALLY a pet, it's a toggle.

    I wonder if you could simulate that on the defense side, at least, with, say, a noncombat pet and something like Energy Aura?

    And for offense, I believe that was in one of the never-completed Origin pools.  If HC decides to touch on those some more like they did with Force of Will, maybe the opportunity will arise.

    • Like 1
  13. I didn't start playing CoH until i5 (the day it was released, in fact, though that was simply coincidence), but the first character I ever played, and the one I'd had my eye on trying for some time before that thanks to the big old 100-page online game manual that showed all the powers, was a Fire/Ice Tanker.  It just looked like such a cool concept, not to mention how all the guides talked about it being a really strong build (little did I know, my first day being i5...).

     

    I didn't actually end up playing him very much he never even cracked 40 back in the day.  I did rebuild him for Homecoming, and he...kinda stalled again, right around the same spot.  I'm not sure why I have so much trouble getting him over that hump.

  14. I've done a few like this, actually. 

    • My Fire/Fire Blaster became a Fire/Atomic, in part 'cause I didn't like the constant tick-indicator from Cauterizing Aura and in part because his arch-nemesis (who gave him his powers) was radiation based, so it seemed apt.
    • Speaking of said arch-nemesis, he's a Brute now, instead of a Corruptor.
    • One of my very first villains was a Mind/Thorns Dominator with the gimmick that the "Mind" part was provided by the decorative panda shoulderpiece (a possessed doll) and the "Thorns" were provided by the "main" body being a robot.  Switched to Mind/Dark with the body being a witch instead so the poor panda doesn't get impaled every time his partner uses her powers.
    • And then there's my main, who I "unrebooted".  On the old servers, I mained a Claws/Invulnerability Scrapper for many years.  However, I didn't really like some of the changes that came with the animation upgrades, so I changed to Dual Blades/Invulnerability and more or less kept the character that way until the game ended.  When the game came back, I remade the character as Claws/Inulnverability again.  And then changed again and switched to Willpower.  And then decided on both.  WP's the Primal character, Invuln's the Praetorian.
  15. On 12/15/2019 at 3:15 PM, MetaVileTerror said:

    Important bit of information:  Victory Rush does not buff your pets or your teammates' pets.
    Between that and the Recharge time which can't be changed, Victory Rush is presently Not Worth It.

    It's maybe not so great, but I feel like any power that is situationally useful without having to toss any enhancement slots on it is potentially Worth It. 

  16. On 1/15/2020 at 4:39 AM, Chris24601 said:

    (I still don’t know exactly what’s going on in the TPN trial and why I’m being teleported from building to building by the teams practically every minute).

    In fairness, this is because there really isn't any sort of legitimate reason you're going back and forth from building to building, outside of "the old devs needed to think up a trial, so they decided to just put all the awful ideas still left after Keyes in one place".

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