Jump to content

Lazarillo

Members
  • Posts

    1300
  • Joined

  • Last visited

Posts posted by Lazarillo

  1. It's basically the best AoE Hold in the game.

    No, seriously, it's better than anything even Controllers get, and is probably outright overpowered.

     

    It's a Mag 3 Hold for 19 seconds with a 90 second Recharge.  My Fire/Atomic who's twinked that out with IOs and Hasten and such turned that into a 36 second duration and a 23 second Recharge without Beta Decay.

     

    For comparison, my Ice Dominator has Glacier, which defaults to a Mag 3 Hold that lasts 12 seconds (up to Mag 6 and up to 18 seconds with Domination, granted) and has a 240 second cooldown, and with slotting/etc ends up at 23/34 second duration and a 60-ish second recharge.

     

    So yeah, it's "worthwhile"...it's more or less brokenly good...not that I'm complaining too much, but if the HC ever does balance passes, I suspect it's gonna get nuked from orbit, though.

  2. Just a quick question as to whether anyone knows the Patron Power in question accepts Slow sets/enhancements.  Pine's only shows it taking Immobilize, but also shows that it has a speed debuff as well, so I'm a touch curious.  Looking at taking it for my Crab build anyway as a precursors to the pets, so it'd be nice to know what all my slotting options are.

  3. Build planner hosted on a website structured so that we can link to the page of the specific build ... kind of like what the old World of Warcraft build planners did ... so we don't have to keep mucking around in offline programs like Mids' (and its successors like Pine).

    Problem with that, websites can get taken offline.

  4. However, I will judge you if you bring a Kheld.

    Judge me to be awesome, I would assume?

     

    Honestly, the only problem with Kheldians on the ITF is that they no longer spawn "real" Shadow Cysts alongside the objective ones in the second mission.

    Was always fun when that happened.

  5. I've got a recently-50-ed Fire/Atomic, and he does pretty well.  For me, I skipped the melee attacks in /Atomic, since Fire/'s got plenty of damage already, and focused on the Controls.  You definitely want Radioactive Cloud...the only reason to skip it is if you feel it's too cheap too use (seriously, it's a better AoE hold than Controllers or Dominators get), and that power alone really kinda substitutes for most of the defense you can need if you build for sufficient Recharge (which, thanks to Beta Decay, /Atomic is really good at).

     

    As for the Destiny pick...I'm having trouble with it, too, but Clarion's probably the most practical.  I don't get mezzed much, but it's kind of a bummer when it happens.  Rebirth feels sorta redundant on a Blaster that gets most primary defenses via health/regeneration, and Ageless feels similarly redundant.  Barrier might not be too bad, but the longterm advantages of it don't do much to stack, IMO.  Still, I haven't completely decided.

  6. Poe's Law can get thrown in the dumpster right alongside every Warshade. If you think someone's really out here doing account sweeps for an AT, no amount of silly emojis is going to help you.

    I dunno, I played SWTOR for many years while CoH was unavailable, and, well...

  7. Presently, XP rates are defaulted to what they were back at the end of the game's original run.  You can obtain free temp powers that essentially convert influence earned into extra XP, however, (125% XP, 75% Inf; 150% XP, 50% Inf; and 200% XP, 0% Inf) if you want to level faster, and many players do, but it's fully up to you, and if you'd prefer sticking to the original path, then you can just not take those temp powers.

  8. Radioactive Cloud feels like it's probably a little too strong.  Out of the box, it's a 20 second, Mag 3 AoE Hold with a 90 second recharge.  Compare that to Illusion Control's Flash, which has only about 15 seconds of duration and a 4 minute recharge...

     

    Not that I'd mind if Controller AoE Holds got a buff or something, I guess, and not that I mind having such a devastatingly useful "panic button" on my Fire/Atomic.  But I do feel like I'm cheesing things just a little.

  9. So I could swear this is something that was fixed back in the day, but memory's a funny thing in the long term, so maybe I'm remember wrong and it's "working as intended"...but I coulda sworn that it used to be possible to have a Beam Rifle Blaster, pick the Munitions Mastery APP, and have the character keep their same gun out when switching up between powers from the two sets.  So, say, if I use Disintegrate on an enemy, Cryo Grenade another, and then Overcharge the group they're in, the only time I'd see weapon draw is at the beginning of that cycle.  When I tried something similar last night after getting my Beamer to sufficient level, I drew once for the start, once again for the Cryo Grenade, and once again for the Overcharge.

     

    Every attacked use the same gun model, although said gun model was not actually available in the costume menu for Munitions, so I'm completely unsure of what's going on.  Is this a bug/can it be fixed, or should I just respec if I want to avoid it?

  10. Just curious if anyone has found it useful to pick up the taunt from the Presence pool.  Granted, Sentinels aren't as sturdy with their defenses as some other ATs, but with buffs and the right sort of build twinking, I've seen some pretty hardy Sentinels out there.  Has anyone tried being a "ranged tank"?

  11. So I've been looking at this combo, and I'm a complete /Bio novice myself, but how does this look?

    Particularly I'm curious if Parasitic Leech is really worth it, given that even with heavy Recharge slotting it's got a low uptime.  Fire Cages seems like it might be a good complement for keeping stuff in the Ice Storms, though.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Level 50 Mutation Sentinel

    Primary Power Set: Ice Blast

    Secondary Power Set: Bio Armor

    Power Pool: Flight

    Power Pool: Speed

    Ancillary Pool: Fire Mastery

     

    Hero Profile:

    Level 1: Ice Bolt -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(13)

    Level 1: Hardened Carapace -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(15), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam/EndRdx(40)

    Level 2: Ice Blast -- Dcm-Acc/EndRdx/Rchg(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(9), Dcm-Acc/Dmg/Rchg(13)

    Level 4: Inexhaustible -- RgnTss-Regen+(A)

    Level 6: Chilling Ray -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(7), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(11)

    Level 8: Environmental Adaptation -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15), GifoftheA-Def/EndRdx/Rchg(37), GifoftheA-Def/EndRdx(40)

    Level 10: Adaptation

    Level 12: Fly -- Flight-I(A)

    Level 14: Hover -- LucoftheG-Rchg+(A)

    Level 16: Afterburner -- Flight-I(A), Flight-I(17)

    Level 18: Bitter Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(23)

    Level 20: Rebuild DNA -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(21), DctWnd-Rchg(23), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(37)

    Level 22: Aim -- AdjTrg-EndRdx/Rchg(A)

    Level 24: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(25), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(37)

    Level 26: Bitter Freeze Ray -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(27), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(29), SprOppStr-Acc/Dmg/EndRdx/Rchg(29), SprOppStr-Rchg/+Opportunity(43)

    Level 28: Athletic Regulation -- Flight-I(A)

    Level 30: Ice Storm -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(31), SprSntWar-Acc/Dmg/Rchg(31), SprSntWar-Rchg/+Absorb(31), SprSntWar-Acc/Dmg/EndRdx(34), SprSntWar-Acc/Dmg/EndRdx/Rchg(43)

    Level 32: Blizzard -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(34), Ann-Acc/Dmg/EndRdx/Rchg(34)

    Level 35: Genomic Evolution -- GldArm-3defTpProc(A), GldArm-ResDam(46)

    Level 38: Parasitic Leech -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(40)

    Level 41: Fire Cages -- EnfOpr-Acc/Immob(A), EnfOpr-EndRdx/Immob(42), EnfOpr-Acc/EndRdx(42), EnfOpr-Immob/Rng(42), EnfOpr-Acc/Immob/Rchg(43)

    Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), Dvs-Acc/Dmg(46), Dvs-Dmg/EndRdx(46)

    Level 47: Warmth -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(48), DctWnd-EndRdx/Rchg(48), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50)

    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50)

    Level 1: Hurdle -- Empty(A)

    Level 1: Stamina -- EndMod-I(A), EndMod-I(17)

    Level 1: Swift -- Empty(A)

    Level 10: Defensive Adaptation

    Level 10: Efficient Adaptation

    Level 10: Offensive Adaptation

    Level 50: Spiritual Core Paragon

    ------------

     

     

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1466;661;1322;HEX;|
    |78DA8594CB6F125114C6EFC0502C94BE7915682950E9430650D71A6BAD312D166D7|
    |43B21F44A274168862E74E99FA056AD756574E3C68DAF7FC26762B4BEB6EE7C2C35|
    |3EC6C39C4F6C320B2799FC2E67CEF9CE775F94CECDF5DC3D7AE1A0507A0FD72BAD9|
    |6BE2C1BEB4643D63DA54ACDA88AF6E3A537FA37AE9FAC346A72453B5695FA2C55AC|
    |A73A5FE6E419D968496DD668EA4B66ADD230AAFA21F36CD314FE72B359D7E6EB466|
    |D75DD678F97D7A45C0970B81D351AB53EFBD7A2ACAC48B3B56AAC8D1C5933AA5A47|
    |7DDE30A55EA286D23C1F2147597ABF65051E4B1537DA4155B8AE31D54DE6AEEBCC9|
    |E2D66788AA8D8356E11A2414215BD61663AABD839D90CF37B16A9A4AF6CFD471FFD|
    |23A4EF667DE13EC0BA3F48C7031D0FF2BAA0D3051D1F747CE813251D2F7C7A83342|
    |892CF7E66C60B9F2AF30EE57673AEE5A7EDF2732FE14F0B3BBF9B6201780A404B84|
    |84E8E33CA50F79FDE06FF23B00BF03F039089F83F0390C9F21CC27491E865033B4C|
    |43D861798A132335D82FFE3CC9FD42708AFC19B2E3B36423A61F6AA865117814E04|
    |F569D467D0C7229D28EB78A2DB2AEBBC01DF32E3EFC0F7CCE90FCC14F58B616D629|
    |8FF2FD24B402FF198F3469F804FC117CCF167D07BCE1493428CA176EC1EEB25EF83|
    |0FC087CCF147E04737CF8BBCA4D88B92DACBB15C9E394EDF26B0BE13431CDB3D0C0|
    |6C110331B666E4CDA76EC9AC92BBC565317C14BE065E6F406F32A15CCC0FFCC4B97|
    |7D7EF76C83AFC0D7CCDC2DF69FBBCDDCA45A0DFD34EC4D1E7B975F04B18745EC618|
    |ACE6601732ECCB04E118CAB9DFBDD3EDA9625A61D918223527444F63922FB1D9145|
    |47A4AC766EBF50ECC8175FE7BF4311A7318F53CCCFFFBEA1FEEBCEEC246E18F8C99|
    |11D6BDF61EE66C5778C47778C4FD0052BE29EFF015876F08A|
    |-------------------------------------------------------------------|

  12. At level 29, all my characters get automatically contacted by Archmage Hellewise and Mistress Maria, and they never get out-leveled, despite presumably being connected to Night Ward which stops after the 30s.  I haven't tried talking to Hellewise, but Maria also opens her arc by referencing a bunch of stuff my character did in First Ward, even if they never actually went to First Ward.

     

    I feel like these two contacts probably shouldn't work this way?

  13. One thing to keep in mind is that Interface powers stack a maximum of 4 times from any source, and Reactive and Degenerative, at least back in the day, were by far the most popular because they had the most direct correlation to more damage.  So if you're planning to play on your alone a lot, those tend to be the better choices, but if you team frequently with other Incarnate-types, you may want to deliberately pick some of the less popular ones for better synergy.

  14. I know there are some different damage numbers and such for the different types of Lore pets, but does anyone have a link that explains where they compare in terms of things like defense and resistances?  Are there any that generally do better at the ol'facetank than others?

  15. Each team can only plant one bomb, right?  And there are as many bombs as there are teams in a league.  So even if you don't get it on your first try, the league will make sure you get credit for one regardless.  It's in the league's best interests, after all...

  16. Increase Density, is now a AoE so I only have to hit it once every so often. What would be really nice is if it affected me as well as my pets, or my pets AoE buffs affected me as long as I was within range of them.

    FYI, the mez protection part of Increase Density is not AoE, only the Smashing resistance, AFAIK.

    • Like 1
×
×
  • Create New...