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Moka

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Posts posted by Moka

  1. Incarnates just exist to either fill in the holes of inherent problems with your archetype or powerset, such as endurance issues or a lack of damage, or exist to make you better at what you already do. You hardly trivialize any content, especially not long term rewarding content. You may be able to solo +4/x8 Council or something easier in a radio mission, but it still takes a proper build to do something like solo an ITF. A proper IO build without incarnates will always outdo someone on standard IOs but fully incarnated. They're a minor boost, if anything.

     

    I still want a brute or tanker for Statesman/Miss Liberty Task force, as well as LRSF. They're still a near necessity for Hamidon raids. All this doomsday talk does is hold back game development and forward progression.

  2. Why would I want to play D&D as someone else's character? I hate to pull out such pretentious guns to the argument but I've had a job as a professional writer for seven years and honestly one thing over another doesn't make one a better roleplayer. It's great you're able to put such meat to the bones of an obscure lore character but a lot of rules are meant to be broken over in favor of what's fun.

  3. Thanks so much Moka!  You're the best!

     

    Do Tankers get Regen?  I am at work atm but I coulda sworn I was thinking of making a Brute since Tankers didn't get Regen.

     

    B'awww no! You're the best!

     

    You're correct. Tankers don't have Regen. I was being a little cloudy headed. I leveled a rad tanker very easily without any endurance problems when I was paired with Titan weapons so I feel like that would be a safe bet.

  4. Bio armor, radiation armor, regen, and Willpower all seem to be contenders to me.

     

    Bio Armor: Has an endurance reduction stance that gives a lot of recovery.

     

    Regen: Lots of +recovery cooldowns if I recall? I could be wrong

     

    Willpower: Lots of endurance recovery passive autopowers

     

    Radiation Armor: An early HP/end drain ability, as well as a +recovery/regen clickie. The T9 also only makes you lose 10% endurance when it crashes and gives +damage and recovery during its use.

  5. The changes are good for the most part. Well the first iteration was a bit clunky, but they've been pretty smooth since then. And if one was building entirely to get to perma-snipe, well, now they don't have to waste so many slots in doing so anymore - a bit will let them keep the damage up, and the rest can go elsewhere.

     

    The /Dev changes too for that matter.

    VERY well said!

  6. I'm still entirely behind the sniper changes. I'm still not entirely sure what the problem is with the changes themselves based off of everyone's arguments. People say it will break builds but I'm not sure what removing a kismet and maybe a few adjusted targeting slots is going to do lol. If your build was ENTIRELY dedicated to just getting perma snipe you're doing something wrong. And honestly I won't change most of my builds anyway because the to hit is nice.

     

    I see a lot of people say snipe is still viable and easy to obtain before you're decked out at 50 but these same people are complaining about how they slaved over a hot mids sheet to get their snipe build. So I'm really curious: which is it? The changes felt wicked to me when I tested it on the server. I think this will give some powersets a much needed boost while leveling.

  7. You could always make it so you need one level 50 or at least a level 35 on an account before you can participate in an AE mission, but people'll likely just farm the Portal demon mission. Don't get me wrong, I'd love for everyone to go through the game the legit way at least once, but the amount of roadblocks that'd need to be put down would just end up hurting people their second time through.

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