Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Riverdusk

Members
  • Posts

    1574
  • Joined

  • Last visited

Posts posted by Riverdusk

  1. I remember finding it useful when someone told me you can drag a reward merit to your in game email and it'll autofill your global address.  I do that every time now when I'm sending inf through email to make sure it actually goes to my global.  If you really want to you then drag the merit back out and the address will stay (but I usually don't bother, it's just one merit).

     

    You can also of course do the old trick of keeping an email and reply to yourself, but I'd rather not clutter up my email with that myself.

    • Like 2
  2. Just hit level 31.  Smooth sailing so far and I'm having fun with it.  Can basically sit there and pick things off in pretty much complete safety.  Haven't pushed it at higher difficulties yet though, I tend to wait on that until the build is at least mostly done. 

     

    I also tend to solo more until I get higher level.  Only teaming I've done so far is Posi, so the dark armor controls didn't really exist yet.  Ice patch was helpful though for sure, especially dropped at spots like the City Hall door where the ambush comes out.

     

    Edit:  Joined a full level 34 radio team doing +3.  There was a pyro controller, a corruptor, and a couple of tanks/brutes on the team as well.   A full team with the controller and other support and tanks and moving through things at a good clip.  Not a surprise, in that situation I felt more like a 'normal' stalker in that my best contribution was quickly taking out the bosses or annoying type mobs.  

     

    Smaller teams or solo or if for some reason the team is struggling, I think is where you'll feel the controls be more impactful. 

     

    Have to say I am very much enjoying the new buffed dark armor though.   Still getting used to endurance not really being an issue anymore with the set (thank you obscure sustenance).

  3. Having only those few powers seems terrible to me:

     

    AoE?  For a game with so many enemies just focusing on only single target seems strange.  Spin is amazing.  Personally I find shockwave amazing.

     

    What about when leveling up or exemping down?  That seems like it'd be painful.   Personally I never just look at what a character can do at level 50.  I look at how it plays at a variety of different levels.

     

    Also separate question:  Do those comparisons take into account procs?  The longer base recharges on the tank/brute versions vs. scrapper should help proc rate which would help close the gap some potentially.

    • Thanks 1
  4. This is mostly a melee defense based armor set issue.  Resistance armors tend to have endurance drain protection built in.   If you are range you also avoid the issue.  

     

    If you are defense based and melee the super stunner is auto hit and you tend to be in melee.

     

    That is just one of the 'holes' that particular powerset combo has to deal with, every powerset combo tends to have a few holes and it is actually good game design.  Especially when there are ways to overcome those gaps, you just have to be strategic in doing so.  Or team with a support set that helps plug them.

     

    Not sure what you are talking about with malta.  You mean the sappers?  Even easier as defense does prevent their drain attack (energy or ranged defense works).  They are also minions so easy to mez.  They were also already nerfed long ago in that no more than 1 can spawn per 'group'.  A nerf to them that honestly I never liked to that extent (would like there to be at least a chance for two in larger groups).

     

    • Like 2
    • Thanks 2
  5. Another thugs mastermind would also work well actually.  Pretty sure thug leadership powers stack on other thugs, even from different owners, so when you get two on a team it should get pretty crazy.  Pair it with something that gives some resistance like marine as suggested.

     

     

  6. 19 hours ago, WuTang said:

    I've worked on 2 builds with Dual Blades as the primary, one with Super Reflexes and the other Dark Armor.

    I like them both, but leaning DA. The main reason is SR nor DB has a heal and that might not be good. 2nd BUT....has anyone used the new power Obscure Sustenance and does it work as advertised?

     

    Obscure Sustenance is very good imo.  A very good heal, very good regen, and even +recovery to help with DA's endurance issues.  Combined with good resistances in the rest of the set and the nice buff to cloak of fear DA does very well now, even on a stalker. 

     

    SR is certainly good and I enjoyed my dm/SR stalker,  but so far actually liking my ice/dark armor better.  DA just has a lot more tools and isn't as one dimensional.  

    • Thumbs Up 1
  7. Dom phantom army was also given other effects though.  Dom's phantom army does controls and debuffs such as knockdowns, slows, stuns, etc depending on the attack type they use, Controller version just does damage, even if the phantom uses an ice blast it doesn't actually slow for example, whereas dom's version does.   

     

    Honestly from playing both I rarely even noticed the lack of taunt on the Dom's phantom army.  With the damage they do the phantom army tend to get aggro pretty well even without the taunt.

     

     

    • Like 1
    • Thumbs Up 1
  8. 56 minutes ago, Rudra said:

    Agreed. I don't care what color someone thinks their name should be. I just care if that someone is on my team or not. And having a kaleidoscope of colored names will give me a headache. (Seriously, it will.) Make your chat bubble and included text whatever color you want to convey color-coded impressions of your character. I'll understand character "tone" better in chat bubbles. I'd rather avoid the headache of constantly shifting colors in my chat box please. (That said, I do spend most of my time solo, so as long as I have a mission to flee into and am not part of rainbow color name squad doing that mission or part of such a league, I should be okay.)

     

    (Edit: To be clear, I'm perfectly fine with players being able to customize their character name colors. I just ask that it not carry over into other's chat boxes/windows. It's easy enough to ignore the colors for the labels. So it should be just as easy to ignore the custom name colors of characters running around. I'm not usually looking over player names and their labels moving about the area. My chat box though is something I pay a lot of attention to.)

     

     

    Think there is some confusion going on.  A chatbox name color option already exists.  I put in my post exactly where that setting is.  Options-Windows-Chat-Individual name colors.  Unless you enable that option nothing would change.  That option wouldn't go away.  You can simply keep it disabled as it is now.

     

    My suggestion is simply, for those that enable that option, to allow us to choose the color instead of it being assigned as it is now.   Maybe a way to 'reroll' it somehow until we get one we like if opening up a whole color palette choice might be too big a technical issue.

     

    Anyway, the original poster's request, I believe anyway as it wasn't 100% clear to me either, was also allowing a color choice for your name that hovers over your character on screen. 

     

    If that were implemented, no matter how, I'd also suggest it be an option in settings.  That way, for those that want the colors to remain the default, nothing would change.

     

     

    • Like 1
    • Thumbs Up 3
  9. Would love to see this for name colors in chat as well.  I'd even go for a truly random system where we could reroll to get a new one if we had to.  Right now the ones we get are based on the characters in your name based on some sort of weird hex formula.   So, for every name it gets stuck with one color and there is no way to change it.  Every time I come up with a name for say an ice or dark character and I end up with a hot pink name it just kind of ruins it for me.

     

    For those that don't know what I'm talking about it is turned on under Options-Windows-Chat-Individual name colors 

    • Like 2
  10. Just thinking of starting an ice/dark stalker myself with a similar thought.    My own stalktroller.

     

    From some quick testing I did on test server it shut down groups extremely well.  Make sure to throw some fear/mez slotting in cloak of fear and it'll now fear lieutenants and not just minions, along with lots of accuracy is still needed even with the accuracy buff it got.  

  11. On 7/5/2025 at 8:30 AM, Uun said:

    While Cloak of Fear is a fear aura and likely has the look you want, it's a bad power (not quite as bad after the recent buffs). It has an accuracy penalty and only affects minions.

     

     

     

    Slotting Cloak of Fear for fear now enhances its magnitude instead of duration (another change that was made). 

     

    From the testing I did, even one SO worth of fear slotting in it now affects Lt's (tried at level 30  vs +1 in level, higher may take more).  If you can get over 100% fear enhancement in it (through overslotting fear enough to push it through ED penalties (tested and it worked vs +1 boss) or taking Vigor alpha (not tested but should work)), it affects bosses.  Not sure going for bosses is worth it, but the possibility is there.  Vigor isn't a bad choice for dark armor anyway (healing, fear, accuracy, endurance reduction all good stuff for dark armor).

     

    Anyway, I find it quite a worthwhile power now myself.    Tested on beta server for an ice/dark stalker and I think it'll work very well for a kind of stalk-troller experiment I was planning.  Will see how it goes for sure, nothing beats actually playing it for real for testing.

     

    A dark/dark melee I think is a definite option for a fear heavy character now. 

     

    6 hours ago, OdinAZ said:

      Thank you all!  I am going to build my first Dom: Dark/?  I am picking between /ice, /thorny or /martial.  I may head over to the Dom Forum to get a better vibe.

     

    Also a great choice of course, good luck on it.  /Thorn probably lend itself to more a horror theme than the other two, imo.

  12. On 6/26/2025 at 3:44 PM, BRADICAL said:

    After a lot of testing things out, it looks like Pyro and Illusion are neck and neck for fastest clear times and ST DPS, with Pyro probably taking the lead in any real world and/or team situation since Phantom Army is almost never as smart as you want it to be and the proc bomb AoEs in Pyro are great. My pylon windows have them both around 33-38 seconds (w/ Hybrid, but no cheese) subject to the usual RNG.

     

    I'll drop the builds I've been using so far either way! I did swap in Weaken Resolve on the Pyro build for pylon stuff and it had a noticeable impact, but the cost wasn't practical enough for the payoff in the actual game so I opted for sets and utility instead.

    Controller (Pyrotechnic Control - Marine Affinity).mbd 42.58 kB · 19 downloads Controller (Illusion Control - Marine Affinity).mbd 42.73 kB · 13 downloads


    Didn't your testing show illusion has almost the worst for clear times?  Poor gravity being the only one slower.   

     

    From your data actually electric control seemed to be the neck and neck one with pyro for clear time and ST DPS, much more so than illusion.

     

    Appreciated your data and testing by the way.

     

  13. Wakies and temp rez powers are easy enough.  But another way to go is to pick a powerset or epic pool that has a self rez (especially if it buffs you or damages enemies on use).  It's another way to worry even less about dying.  It's just an opportunity to use another one of your powers and to say to the enemy, "You can't keep me down!"

  14. On 6/29/2025 at 4:35 PM, baster said:

    You never played WoW ??? WooiWoo you must be last of maybe 3 gamer humans left alive that haven't yet play WoW at some point.   Well good for you because that means when you deside to dive in, you are in for a treat. I mean it's only the best MMORPG in history of human kind.

    I strongly suggest WoW classic up to and including the Litch King expansion.

     

     

     

    I played WoW for a few hours when it first came out and never again.  Didn't hook me at all. 

     

    On the other hand just a few minutes into playing during CoH Beta and stepping into Galaxy City for the first time and I was hooked almost instantly.  I remember even the little things like hearing a car passing by for the first time with its radio playing and how it immersed me.  Blasting groups of enemies around (knockback wasn't hated yet 😉 was an amazing feeling.  Not to even mention the costume creator and everyone looking unique from level 1.  WoW felt dull and lifeless and I looked the same as a hundred other people running around. 

     

    But to each their own.

    • Like 4
  15. 7 minutes ago, Spaghetti Betty said:

    My first thought is because you can tailor yourself to be in a suit of armor and Invulnerability is very shiny!

     

    Exactly.  I always pictured Invuln as the set to use if you picture your character using an actual suit of armor, combined with adding it as your costume.

     

    I think the problem with the suggestion would be what would the armor look like?  You'd be locked into the one 'look' that the powerset had.  Lot of people already don't like that granite armor locks you into a singular look.  Either that or it'd be a lot of work to have several different options.   

    • Like 2
    • Thanks 1
    • Thumbs Up 2
  16. 17 hours ago, MTeague said:

     

    Certain support sets are very very good at plugging the endurance bar.  Electrical Affinity and Radiation Emission immediately jump to mind for the early game, and Kinetics and Empathy are great for mid-game and onward. 

     

    Immediately thought of this point.  Making endurance a 'non-issue' would also call for a need to redo several support powers out there that have +endurance or +recovery in them.  It'd have huge game wide ramifications and balancing issues.  

     

    I'm all for soloing and spend the majority of my time doing so, but there should be a bit of a struggle or cost to be self sufficient.   Typically that cost is using the IO enhancement system and/or temp powers.  At high level of course there is also incarnates, but even at lower levels there are a LOT of endurance solutions out there really.   

     

    People have mentioned the START buffs/powers (amps and recovery serum).  Also don't forget the SG buff table has a very nice +recovery buff that only costs 3 fairly cheap pieces of salvage and lasts for 90 minutes at a time.  That is one I pretty much always have going when I'm leveling a character.  Pretty sure usually you can use anyone's SG buff table, you don't even have to belong, or of course create a solo base that is free.

     

    Anyway, slight tweaks to certain powersets is fine (axe is a thirsty one for sure), but calling for the entire nullification of a big part of the game I'd have to give a big "no".

     

    • Like 2
  17. I think maybe you've been reading some old posts.  I think most people are decently happy with vulnerability now.  It has undergone a lot of changes over time.

     

    This suggested change would make the power worse imo.   Just looking at damage (which tends to be far and away the most important thing in this game).  A flat -15% resistance is a LOT more powerful than "up to" +10% damage.  Especially when you are fighting something like an AV.  

     

    People are also not going to notice +10% damage on a big team.  In fact I think they'd notice it even less than vulnerability now.  So I don't think it'd make them any more team popular.  That's less than just taking assault and with your suggested only 15' radius, only for those hanging around very close to you.  

     

    Last is a nitpick, but Vigilance is already taken as an inherent name, by defenders, so the name of it is also a no go.

     

     

  18. 6 hours ago, Go0gleplex said:

    I've noticed a distinct lack of being able to hit mobs; as in I'm whiffing a lot more than what I was last month across all 30 some toons. In some cases this is despite having ACC SO's slotted. Dunno if it's a result of a nerf or the mobs getting boosted, but it's certainly annoying. Nothing like going up against a white tag mob and then missing the next dozen strikes rather than two or three that was my old normal. lol 

     

    To monitor your last tohit chance - Click on "Powers", click on "Combat Attributes", Click on "Base", Rt click on "Last hit chance", click on "Monitor Last Hit Chance".  You'll see the  % chance your last attack had of hitting and it'll stay on your screen.

     

    It'll help rule out things like you being debuffed or fighting things that have a high built in defense, or if you just haven't slotted enough accuracy.

     

    You can also pull up your combat logs and see exactly what your tohit rolls are.

     

    Also, not trying to bag on you, but I remember back on live after literally every patch there'd be a thread about exactly what you are saying.  It became a meme, "Accuracy has been nerfed!"  Your post gave me flashbacks.

     

    CoH's RNG might be a bit....special sometimes.  But humans also just have terrible perception and bias built in when it comes to random events.  That XCOM became so famous for its 99% tohit chance misses is a good example of that too.  

     

     

     

    • Haha 1
    • Thumbs Up 2
  19. Another reason to not drop tactics.  It provides confusion protection to you and your pets.  It might be rare, but last thing you want is to have all your pets suddenly turn on you (I've seen it happen).

  20. I wouldn't mind at all, and could be cool, but things have to always be looked at in a dev time/value formula.  I can't speak on the technicals, but probably not worth it.  Especially when suggesting things like altering powers, that they'd then have to maintain as different code for a distinct server.  

     

    Even if it was set up, you'd then have people saying it should then be this way or that way.  Things like should there be an auction house, should there be IO's, should certain whole AT's be allowed (I've seen people run hardcore groups already where they say tanks and brutes aren't allowed as it'd be too easy, which isn't wrong), should START be allowed, are self rezzes allowed?  If not, do we get rid of/change rez powers?....and 100 other variables.

     

    Honestly, just making it hardcore without quite a few other changes I don't think would even mean much.  At normal difficulty, it is kind of hard to die in this game really.   Almost always my deaths are when I'm on a team with things cranked up.  You'd probably have to implement a harder 'normal' difficulty to for it to mean anything.  There's another coding change.

     

    Assuming we just ignore the people that would just still level to 50 as a 'sitter' with no risk.

     

     

  21. Another option for START vendor is a good idea that has been brought up before (to lower xp, not raise it more).

     

    You could add in a one half (50%) xp option to START and it'd cancel out the double xp of the event, no?  Been wanting that option regardless for when I do want to just level slower while doing story arcs.  I have a "No XP" macro set up, but it'd be nice not to have to fiddle with it as much.

     

    I do think double xp weekends should be fairly rare regardless, otherwise they are no longer an 'event'.

     

    • Thanks 2
    • Pizza (Pineapple) 1
  22. Shield is top tier....once you get your defense with it to softcaps (45+).  It also has very good DDR (especially if you double stack  active defense), so your defense tends to stay there, even through defense debuffs.  It also has a moderate amount of resistances (typically 30-60% to most everything on my scrappers).  I've played shield on a scrapper plenty and once I get the build done or even mostly done, it didn't feel squishy at all, and that's with a scrapper.  A tank should have much better numbers and better DDR.

     

    However, before you get some good IO sets and get that defense where it needs to be, I can see it feeling squishy.  Don't see that as much different than any other defense set though, except maybe super reflexes where you can cap defense very early.

     

    As to endurance there are a lot of ways to fix that issue.  The usual IO's (miracle, numina, panacea, performance shifter), end reduction slotting, SG base buff +recovery, epic pool +recovery powers, START temp powers, +end accolades, incarnates, etc.  Some of those are temps and some come late, but the trick is to use the temps early, and then you can drop the temps once you get the end powers.

     

    One idea is to try it with dark melee, it synergizes very well and that combo is a bit of a known classic.

     

×
×
  • Create New...