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Isulkian

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  1. For what i ve Seen IG, the stealth io isn't necessary. The stealth power IS enough to reach invis cap. I've got only cloaking device and no mob notice me.
  2. Thx a lot for your help, issue is fixed!!!!! it now works. i ve emptied the shader cache and everything is back to normal! Thx again!!!!!
  3. here is a screenshot. no torch visible inside the blue circle (or on the wall), no blazing aura, no burn (original colors, no customisation). Same thing on all my toon and with mobs using fire attacks. All the rest works fine. Only fire stuff remain invisible. Thx guys for trying to help. It s really weird.
  4. it s set at disabled
  5. doesn t works
  6. I dont think so. What's the command to undo that, i ll give it a try. is there any side program that COH needs to run i may have uninstall?
  7. max particle is at 5000, drivers are up to date . but i still can t see flammes at all
  8. Hi guys, For quite some time, i can t see the flames effect anymore. Torches in base, all fire power from my brute, etc are juste completelly transparent. Any idea where to look to retrieve that? I ve already tried to reset graphics and change scale. Thx in advances
  9. After trying every secondary powerset on test server, it seems only savage mellee is concerned. Here is the list of all powers that claim to accept dominator ATO: Midnight grasp Fissure seismic smash thunder strike Bone smasher Whirling hands total focus thunder kick subdue psychic shockwave Atom smasher devastating blow vicious slash strident echo deafening wave earsplitter impale They all really accept ATO exept vicisou slash. a correction of the description or the acceptance of the ATO would be nice.
  10. Many powers on secondary sets on dominator claim that they can take ATO . It seems none of them can. The probleme had been brought up in 2019 but is still present
  11. oh it s live.......with all those flaws still present.... i hope we were wrong about all the things we reported
  12. Could nt agree more. This set is definitly not ready for realease imo. After the WOW effect, the flows would appear quickly and generate frsutration. the concept of the set is really nice but the consequencies haven t been studied enough. many things should be rethink. I like your idea "intensified" idea; and the removal of lockouts would have the benefit to erase the issue of multiple blast storm user in the same team.
  13. last stuff that still need changes imo: - End cost of SC, it s really heavy at low lvl -C5 need something more because fights of more than 30 seconds are quite rare. mooving the biggest damage at the beginning, increasing total damage , givinge it something unique (pull effect) would be really appreciated . Even solo, mobs are often all dead before it starts doing proper damage. -the consequences of multiple storm blast players on proc of SC are a really significant matter. That coul really bring down the powerset if it doesn t work properlly. Really interested for some infos on that. -Waiting to test the sets changes for SC and C5 love the reduce recharge on SC, really much handy for fast pace fight.
  14. I ve been testing storm cell just a little bit with new settings. Recharge now seems fine imo, but end cost too high. I ll have to retest it later (have to go downtown), but storm cell stay agroed on dead mobs. I killed some mob on the street, moving rom group to group, and storm cell refused to leave the dead mob corpse while i was engaging the next group. (thx to reduce recharge i was able to recast but i don t think it s suppose to work like that). if someone else can look into that (my internet connection is crappy lately so maybe it s just a bad lagg) Thx for having a look on the repel/push/cyclone
  15. can t agree more. Many thing could be done to make thisset better. Many people suggest really good stuff to make it really fun to play. All is missing is the willingness to do it...... Sorry to be honest and blunt
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