Jump to content

Swordacool

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Swordacool

  1. Hey Everyone! I seriously appreciate all of the insight - work picked up so I haven't been able to follow the thread as much. And would love to follow up on the re-build I promised but I haven't been able to touch it.. Once things cool down, I definitely can. I fully agree that just copying and pasting a build and expecting to work like an OP says it will won't work. It's not just the build, it's the player. I'm probably more on the casual side compared to some of the other folks who've provided amazing insights but that's what helps us grow. My lack of knowledge helped test other folks vast set of knowledge (or at least that's my positive twist 😉 ). Y'all rock 🙂
  2. Sorry...should have added this in my last post.. I appreciate the attempt in trying to add in Experimentation but Zect has a decent point. Even though the pool may seem good in concept, it does not good if it's never used... That said I dig this a lot. It seems pretty balanced although it looks like some of the powers are out of order. I think some of the later powers were placed too earlier but nothing moving won't fix. Hasten is almost permanent too without other procs going off it looks like... Definitely going to need to play with this and some of the other builds! Is Bile Spray a good power for this set? I've never used it. Considering the feedback from others too, how would it fit into the rotation of attacks? Or is it just a set mule? Thank you both again 🙂
  3. Interesting, in my mind, I was treating Particle Shielding like Dull Pain for a /Regen scrapper. I rarely used it unless I was in an emergency. But as I type, I'm realizing that they are two verrry different circumstances and I need to not associate the builds like that. I did want to add Arctic Breath but I traded it for the Fighting set thinking defenses were better in the end. I think the "Kill or be killed" mindset clicks here though in the sense that long, drawn out fights make survival seem less likely. Very useful to keep in mind. Especially if I want to go after AV/GMs. Ohhh this looks interesting. Thank you for sharing! I really appreciate it. Was there any big changes between the ATs that you saw in rebuilding? Yikes...I'm sorry for making you go through that kind of torture.. you can call me as many funny names as you'd like that for that. Well if this is the worst sins I've created, I'll certainly take it.. But jokes aside, I wanted to see if I could go without Hasten. Seeing all the feedback, definitely a big mistake on my end. Not sure what you mean about Steadfast +3 Def or Shieldwall +3 Res.. They are both in the build unless you're implying they are on the wrong powers like you make in point 3 (thank you for the feedback on those). Can you elaborate a bit more on point 4 regarding mixed and positional defense? I feel like I've read that but didn't click so I tried to keep everything as broad values. There's definitely speed in the Experimentation set too! So I promise it doesn't break the pick 2 power requirement. I've never seen the powerpool used (or used it myself) so I never realized how poor it is.. You do have an amazing point that that if I don't use the power, is it actually worth it. Definitely something worth stetching the ole noggin' for. All of this helps me understand what I am missing out on as well. I knew I didn't know a whole lot and reading posts only gets me so far. Having conversations like this helps folks grow so I do truly appreciate everyone's input 🙂
  4. Hijacking is totally fine as long as it leads to good discussion, insights, and laughs 🙂 At least for me anyway. Would you be willing to share your build, Spaghetti? Would love to get a feel for your build style (going to tie this to Mekno's comments in a few). I appreciate the post over all but this stuck out to me. I went in with the mindset of "theme", "GM/AV", and "defense" but as I read/learn more, it sounds like going after Recharge should be the priority and everything else will follow. I guess it makes more sense to wipe the floor fast rather than draw it out (which in my initial mindset was to go after GM/AVs as well). I'll start to fine tune my thinking! Digesting a lot of the post (still waiting on the coffee to kick in) but I'm picking up what you're putting down. As you mention it, it is definitely clicking that I tend to see the same players posting their play styles over several posts. But having it called out makes it click even better. I appreciate it. Putting toon building in the sense that (grossly summarizing) going "defensive" for long drawn fights v "DPS" wipe the floor clean makes a whole lot of sense. I was trying to balance it the best I could in a maximized way but I as I look over the builds, definitely see how I let it get out of hand and I lost sight of things. Thank you for the great perspective on this. I think the line I quoted for you really hit for me - I should play more on the offensive side rather than the defensive side given it's the brute. I'll have to look at the two folks you tagged and look over their builds. Eventually I'd like to find the type of building style that is my style but maybe I'm naively optimistic. Thank you all for the great insights!! I really do appreciate it.
  5. Thank you for the critiquing! Slotting for a Brute definitely not my strong suit but I do appreciate the feedback. I guess my first question is that Soul Drain is pretty much the key to a DM build? Or just key for a high DPS in general? Asking to learn. The 6 slotting for winter was to try and round out the defense but I understand what you mean. I'll definitely play around with the build you provided (thank you!!). There are a lot of interesting mixes for the enhancements. Another question I have since I mostly have found people slotting for sets rather than individual boosts - does this kind of build benefit more from slotting for individual bonuses rather than the set bonuses? I really appreciate you taking the time to look over this and provide some insights! I was debating if Bio was better than Rad...ended up going with Rad since I've been trying to play with a TW/Bio Scrapper (which I've yet to play around with in Mids). You rock!
  6. Hello fellow CoX'ers! I've been going through the forums and been trying to piece together a decent build for a [grim] concept I had in mind. I wanted to go with a back story of someone who was experimented on and survived a nuclear reactor gone bad scene (hence DM/Rad with one of the sets being Experimentation). But alas, I couldn't find much for this pairing. I ended up compiling various DM/x and x/Rad builds and playing with what I thought might be decent. At first I included the Leviathan Mastery for the School of Sharks hold and Arctic Breath debuffs but I sacked that and *gasp* Hasten to pool the Fighting set. I figure it's better to go defensive since Dark/Rad have some debuffs already.. Goals in mind: 1. Generous damage dealer 2. Take a hit or two 3. Be able to hold aggro 4. Would love to solo AV/GMs (as is everyone) Some notes - never played a Tank/Brute, even back on live servers. I've mained Scrappers though lately I've been running a Fire/Dark Controller. I'm still getting a grasp on Incarnates as well - I get the general gist but I'm still not super savvy as to what works best on what types/builds. Any thoughts/suggestions/guidance as to how I can really improve this build? Money/merits aren't an issue at the moment as it's only in concept phase. This Villain build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Nuclear Imprint: Level 50 Mutation Brute Primary Power Set: Dark Melee Secondary Power Set: Radiation Armor Power Pool: Experimentation Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Villain Profile: Level 1: Smite (A) Superior Blistering Cold - Recharge/Chance for Hold (3) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Recharge (7) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 1: Alpha Barrier (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Gladiator's Armor - Resistance (9) Gladiator's Armor - End/Resist (9) Gladiator's Armor - Resistance/Rech/End Level 2: Gamma Boost (A) Power Transfer - Chance to Heal Self (13) Power Transfer - EndMod Level 4: Shadow Maul (A) Superior Brute's Fury - Recharge/Fury Bonus (13) Superior Brute's Fury - Accuracy/Damage/Recharge (15) Superior Brute's Fury - Accuracy/Damage (15) Superior Brute's Fury - Damage/Recharge (17) Superior Brute's Fury - Damage/Endurance/RechargeTime (17) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge Level 6: Proton Armor (A) Unbreakable Guard - +Max HP (19) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Impervious Skin - Status Resistance/Regeneration Level 8: Siphon Life (A) Hecatomb - Damage (25) Hecatomb - Damage/Recharge (25) Hecatomb - Damage/Recharge/Accuracy (27) Hecatomb - Recharge/Accuracy (27) Hecatomb - Damage/Endurance (29) Hecatomb - Chance of Damage(Negative) Level 10: Fallout Shelter (A) Aegis - Resistance/Endurance/Recharge (29) Aegis - Resistance/Endurance (31) Aegis - Resistance (31) Steadfast Protection - Resistance/+Def 3% Level 12: Taunt (A) Accuracy IO Level 14: Speed of Sound (A) Endurance Reduction IO Level 16: Radiation Therapy (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (31) Superior Unrelenting Fury - Accuracy/Damage (33) Superior Unrelenting Fury - Damage/RechargeTime (33) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (33) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (46) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime Level 18: Dark Consumption (A) Superior Avalanche - Accuracy/Damage (19) Superior Avalanche - Recharge/Chance for Knockdown (23) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge Level 20: Beta Decay (A) Touch of Lady Grey - Chance for Negative Damage (36) Achilles' Heel - Chance for Res Debuff (37) Touch of Lady Grey - Defense Debuff Level 22: Experimental Injection (A) Healing IO Level 24: Corrosive Vial (A) Annihilation - Chance for Res Debuff (36) Ragnarok - Chance for Knockdown Level 26: Soul Drain (A) Armageddon - Chance for Fire Damage (37) Armageddon - Damage/Endurance (39) Armageddon - Damage (39) Armageddon - Damage/Recharge (39) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Recharge/Accuracy Level 28: Particle Shielding (A) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance Level 32: Midnight Grasp (A) Touch of Death - Chance of Damage(Negative) (37) Touch of Death - Damage/Endurance/Recharge (42) Touch of Death - Accuracy/Damage (43) Touch of Death - Damage/Endurance (43) Touch of Death - Damage/Recharge (43) Touch of Death - Accuracy/Damage/Endurance Level 35: Ground Zero (A) Obliteration - Chance for Smashing Damage (36) Obliteration - Accuracy/Damage/Endurance/Recharge (45) Obliteration - Damage (45) Obliteration - Accuracy/Recharge (45) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Damage/Recharge Level 38: Meltdown (A) Aegis - Resistance/Endurance (46) Aegis - Psionic/Status Resistance (48) Aegis - Resistance (48) Aegis - Resistance/Endurance/Recharge Level 41: Kick (A) Empty Level 44: Tough (A) Impervium Armor - Psionic Resistance Level 47: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Luck of the Gambler - Defense Level 1: Fury Level 1: Brawl Dark-Rad Brute.mxd
×
×
  • Create New...