One IV All
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Posts posted by One IV All
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I'm hardly as qualified to talk about DM as you are Snark. That being said, my ASSUMPTION would be Tanker. You get slightly better radius on the AOE's. I have an Elec/DM Tanker, and Shadow Maul is very nice on it. Tankers tend to be able to abuse procs a bit better as well, and proc'd out ToF is very nice.
I've also ran Dark Melee on a Scrapper, DM/Shield. I'm just realizing I've never used it on a Brute, so I might just have to change that!- 1
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32 minutes ago, Linea said:
tldr: I also said it's incredibly hard to drive at that level. Other sets can be trivially easy to drive and almost as good.
Context: standard content rates about 1, incarnate content 3, and official hard-mode stops at about 7. Which either translates as all (tank) the armors sets or half the armor sets. It's not an accident that it's balanced on that break-point.
I think I rated SR as a 13, but was only able to achieve that level of success 1 out of 13 tests, and failed miserably the other 12 times. I know it's doable. I've done it. I've seen others do it better. But it's the very rare pilot that can manage it. As I recall SD was 12, but most pilots barely build SD's durability above a 2 or 3, instead preferring offense. Inv, Stone, and similar topped out around 10 or 11. The various resist sets topped out in the 6-7 range. But don't knock the resist sets in a team environment. If a resist set gets defense buffs from the team, they can effectively walk around all day as perma double T9 equivalent. Acquiring a similar level of resists buffs is less common.
Appreciate this, and yeah that is why I mentioned if piloted “correctly.” Definitely seems like you can hear near the same level of an optimally driven SR with a much easier set.
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Thanks all. I guess I was just hoping there was something that could help make KM more optimal on a Tanker 😂😂😂 I guess it needs the Fiery/Energy/Battle Axe adjustments.
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Who has played this on a Tanker? I know it can have a bad rep, but has anyone found ways for it to shine?
It’s T1-T3 attacks seem snappy. Seems to have decent crowd control with Burst and Repulsing Torrent (which is actually ranged and kind of act as taunt).
The -Dmg it does can help lower the damage done to your team passively, even though it’s minor.
Are there any specific primaries on a Tanker you feel works really well with Kinetic Melee? My reason for looking at a Tanker is I could probably proc out more of KM’s attacks on them, in order to help with the middling damage.
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On 4/24/2024 at 5:23 PM, Zect said:
elec/ss/mu resilient core tank. The fightingless, procbombing, end draining, double-rage stacking, hardcapped resistances dps machine. Just make sure they all get in footstomp range before dropping the mu immob (almost as much damage as dark oblit and much better rech).
Excuse me while I go play around in mid 😂
I know everyone is crazy about Rad/SS. Elec/SS/Mu seems like it could stand out/be a bit different. I know a lot of people say Elec Armor is just a worst Rad Armor, in most cases.
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5 minutes ago, Zect said:
This being coh, the default answer is probably "well, why not all of them?" But stalkers and tanks have their own appeal on different ends of the scale.
Stalkers are nice, because shield charge makes up for the loss of whirling sword. It is a big, hard hitting aoe attack on an AT that historically does not get access to a lot of big, hard hitting aoe attacks. Enjoy.
Tanker shields are the ultimate stonewall, broadly comparable to stones and to SRs playing around their scaling res mechanic. Tanks are good enough at building for res that they can perma-90% resistances by running a 5 min cycle of otws > rune > melee core (even just owts > melee core > (gap) is pretty good, since rune has no minfx option so many people dislike it). Melee core is the weakest click in this triad, at 17% res all with 1 foe in range, so you're capped if you can get to 72-73% res in mids. And unlike brutes and scraps, tanker SD has around 88% -def resistance with 2x active defense, so they can opt not to take ageless radial and take barrier core instead, which further lowers the res requirement to just 68% - extremely achievable even without going out of your way to build for it.
This was really insightful, thank you! I like the idea of at least running OWTS and Melee Core, as needed.
I do like the idea of sword and shield together. I was ALSO looking at a Shield/Fiery Melee tanker. How do you think Shield/Fiery would stack up to Shield/BS?
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Just now, Infinitum said:
Any of them would work honestly. But I think EM, Claws, Electric Melee, Fire - basically all of the good sets get better because of the recharge boost in Quickness.
I really like my SR/EM. It's really tough and deadly.
SR/EM could be awesome. I know Dual Blades likes the recharge as well.
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1 minute ago, Haijinx said:
I ran SR/SS, and SR/Claws
The claws was nicer on the blue bar. I imagine Savage would be also.
That all sounds sweet. I could see Savage being pretty thematic has well. I’m thinking Vampire tanker haha
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38 minutes ago, Infinitum said:
Wanted to address this seriously for others that may not realize your post is loaded with errors.
1. Tankers do in fact get SR
2. SR is more than a one trick pony.
3. SR is awesome - especially on Tankers - better than invul.
4. SR easily has the highest DDR in the game.
5. SR has resistances. In fact it's resistances surpass invul once your health drops sufficiently. It's the ultimate D. Once you get to 10-20% health. The enemy will literally run out of end trying to kill you but unable to do so.
6. It has status protection that can't be dropped.
7. It doesn't need a heal or Regen.
That's why SR especially on tankers is top shelf. I highly recommend it.
I still haven’t ran an SR Tanker yet, but I know @Linea talked about how amazing it is if piloted correctly.
Are there any specific secondaries you feel pair best with SR?
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2 hours ago, SomeGuy said:
Stone Melee. Good question. Going to edit that for clarity.
For scraps? I enjoy it a lot. It feels pretty darn chonky and has fun soft CC. It was the first primary I used to solo 1* Aeon. You can edit the power looks to not do the hammers if you want. I changed it so it's all fisting.
I like being able to change it up to the fist animations. I feel it opens up a lot of options thematically.
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12 hours ago, ZemX said:
If you've done it on Brute then I'd say Tanker will probably feel too similar. You'll be tougher and your AoEs will have a bit more reach, but that's it.
Stalker would be my suggestion, but keep in mind you lose Whirling Sword to gain Assassin Strike. Basically, Broadsword will perform better against single targets on a Stalker and better against crowds on a Scrapper. Shield is good on either since both ATs tend to fare better with defense-based armors than with anything else. It's a little weird on Stalkers in that Grant Cover actually adds some stealth to allies within 15 feet of you. Keep that in mind on hostage missions. Though it is nice to help cloak the team when you enter a mission and there's a group near the door.
Overall, the way Stalkers and Stalker ATOs work will be a much different experience than the Brute. You might enjoy it.
3 hours ago, SeraphimKensai said:I have the stalker and it works extremely well. I use it for all Shield Defense ITFs, and it has a Roman costume and all.
I feel like this might be the min/max choice. I’m not sure where a Scrapper would pass up a Stalker with this combo.
Tanker is obviously the route to go for pure sturdiness, like @Thraxen did.
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I recently ran a Brute, so I’m looking at either:
Stalker
Scrapper
Tanker
Which would you recommend running Broad Sword + Shield on?
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6 minutes ago, Infinitum said:
I know! I don't understand why I never explored this myself. lol
It would probably be one of the best Shield Tankers I would have made. The durability and utility of Shield with the raw power and brute force of Fire. I think I'm going to explore this myself. lol
I think you’d be right. Shield Charge + FSC + Combustion seems like it’d be disgusting AOE damage.
Add in the fact that you can add in -res procs in the single target attacks as well, and you’re ST damage would probably be great as well.
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23 minutes ago, Infinitum said:
Try this one Me Lady of the Heroic banner.
This one gives you
66.7 Melee
68.5 AOE
57.3 Ranged
that's with no friendly's counting towards your defense with Phalanx fighting on - if you have just one friendly in range to kick Phalanx fighting on - you will be at
71.8 Melee
73.7 AOE
62.4 Ranged
With Defense numbers like that combined with nearly perma 2 stacked Active Defense - that defense will be hard to break - and even if you break a little the resistances below will carry you through.
Resistances - this one with just one stack of Might of the Tanker running - you should be able to hit 2 usually with that proc in Greater Fire Sword - puts you at
79.9 s/l
62.3 En/Neg
62.3 F/c
61.6 Tox
61 Psi
If you have 2 stacks of Might of the Tanker running you are at
85.9 s/l
68.3 En/Neg
68.3 F/c
67.6 Tox
67 Psi
If you run One with the Shield/1 Stack of Might of the tanker you are at
90+ s/l
79.3 En/Neg
79.3 F/c
78.5 Tox
61 Psi
You could also run One with the Shield in Rotation with Melee Core and achieve the above on a near permanent basis.
One Caveat to this build - I didn't have enough room for a Travel power - because I really really wanted it to have Fireball - however if no travel power is a deal breaker - swap out fireball for Super Jump or Super Speed - but it is worth noting - the combination of Athletic run and Spring - is a very good minor travel power in terms of run speed and jump height. I use that combo solely on a few of mine.
For Incarnates I went Agility Core for the added defense and endurance mod - you could also go Cardiac core here for resistance/end - however I believe Shield is benefitted more in this case with Agility - but you could do it either way there.
For your Destiny - I would go Ageless Core here - because you don't really need added DDR but the endurance gain from Ageless Core would benefit this build more.
For Assault - you could go melee core or assault radial - or even both and swap them out as needed.
I hope you enjoy this, if you have any questions please let me know. Build is attached below.
Tanker (Shield Defense - Fiery Melee).mbd 45.35 kB · 0 downloads
Shield/Fiery Melee might be the COOLEST looking combo. Running with your shield and a flame sword out is just *chef’s kiss*
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3 hours ago, hakurr said:
don't over look Stone Armor i believe Rooted has a built in taunt and Brimstone adds to damage of all your attacks stone is very solid with its defense and add alot of health and end mitigation the only down fall is low DDR but you can use incarnates or couple purples to mitigate that for the AV fight.
Unfortunately, Stone Armor loses its taunt on Scrappers. If it had it, I feel like it’d have everything 😂
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So this is what I mocked up. Thanks to @Infinitum for letting me use his Nova Sentinel build as a base! Any feedback is appreciated, this is my first Stalker!
THE NAME IS GAMBIT.... REMEMBER IT.- 1
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1 hour ago, Linea said:
This is the closest I'd have.
- You'll have to adjust the build for recent changes.
- I expect this version could manage a solo +4x8 ITF. However, it may need to use Daggers and/or inspirations and/or Lore Pets to kill the AVs.
- On the other hand it should be nearly as durable as many tanks you'll come across in the wilds.
FF Water Dark - Soul Drain - Overwatch 1 - [i25].mxd 7.99 kB · 0 downloads
Context: All of my builds solo a +4x8 ITF as proof of concept, but most of those only do so once and only once, and I'm not at all averse to using Inspirations and Lore Pets, nor any other resources as needed. Even the "almost"-petless MM soloed a +4x8 ITF, but used Lore (Hence the "almost") and Inspirations as needed.
37 minutes ago, Frozen Burn said:This is my FF/Water/Energy Defender. Very tanky. Designed to give max def to others, hence taking grant invis. But as states above, FF is not really for AV killing. EBs, sure, no problem. But not an AV killer without lots of helps from temps, lores, and other summoned pets.
Moscato Rose - Defender (Force Field).mbd 53.83 kB · 0 downloads
I’ve always dug the idea of this combo. Water Blast is a little more “user intensive” due to the build/spend mechanic, and Force Field is (I believe) one of the more “hands off” support sets.
How do you feel it works on a Corruptor compared to a Defender? Shields will be less, but Scourge ticking on Whirlpool and what not might help with the OP’s desire to solo AV’s.
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X-Men 97 has me wanting to create a Gambit type hero. I’m leaning Stalker since it gives the “Rogue” (pun intended) vibes Gambit has. I was bouncing some ideas off @Infinitum but wanted to hear from you all!
I was leaning Staff Fighting/Energy Aura with either Weapon or Energy epic pool.
Also, with some re-coloring, Ice Armor could potentially work with Energy Absorption. I’d love to hear ideas though, especially around which Epic pool you would choose!
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50 minutes ago, Sancerre said:
it is being talked about a lot... ninjutsu is great to an extent but it is basically jack of all trades master of none. it has fatal flaws nested everywhere even if it looks great surface level. also no taunt aura.
main thing i wanted to highlight though is the shinobi-ri crit opener. you have to literally wait to be stealthed to get that crit -- it will never happen mid fight and you typically need to physically stop what you would otherwise be doing for a few seconds between packs of enemies... if you like RPing here, all well and good... but even for casual play... probably something you will quickly ignore.
will give a shoutout to building around nin's t9, alongside Unleash Potential. that combination is extremely powerful but requires very deliberate power cycling that is probably more effort than most people are willing to deal with.
Great call outs all around.
In regards to Nin’s T9 and Unleash Potential, is the idea to cycle both those powers and use Nin’s heal/end recover to try and offset the crashes?
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On 4/6/2024 at 1:35 PM, SomeGuy said:
Just want to say HELL YEAH at DB/ENA for your sith. Mine is also.
As for build advice? Vengeful Slice doing a SHORYUKEN with a sword is awesome looking as all get out, but it isn't exactly the most effective (for my playstyle at least).
Something to note. ENA DOES have a taunt aura, but it is noticeably weaker then other sets that have one. You can get runners.
Something to think about. Vorpal Judgement. Just seems to thematically go with a force user to me. Ion...actually that does too. Nice call. FORCE LIGHTNING RARR
All of this. My Jedi is a DB/EnA user as well. It just so happens that the combo is top tier as well 😂
I agree, Vengeful Slice’s Dragon punch animation is the business.
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1 hour ago, Erratic1 said:
So the Ninjitsu opening would be with Eagle Claw from stealth, enjoying a 65% base chance (can be increased) to crit, then follow up with a second attack which enjoys a boosted chance to crit.
Not quite the joy of openning with AoE crit, but not shabby.
1 hour ago, SomeGuy said:Would be a LOL-tastic way of really hurting a boss and hurting the mob around it. I think it would be a long enough window to EC - CAK - DT.
That would really hurt a boss. Like, a lot. Cause you can put a Achille's -RES in CAK too, so it would take another 20% damage if it procs.
This does sound fun, and like a boss killer haha. That was my question, if I'd be able to fit in TWO attacks in the span of EC's +crit window.
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10 minutes ago, Infinitum said:
boom! its so fun just ran a Tin Pex with mine it felt like an episode of Cobra Kai lol
If you have a MA/Nin build, I’d love to see it.
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8 minutes ago, SomeGuy said:
Shin, BU (and BU gaussian proc go off), EC crit, ATO2 activates, Dragon's Tail crit. Profit.
So I gotta ask you @SomeGuy: between Shield and Ninjitsu, which do you like with MA?
Elec Armor/Dark Melee: WOW
in Tanker
Posted
So I just mentioned running this combo as well in another thread. It is an absolutely beastly combo, as you said
I liken it to the energizer bunny: it can just keep going and going and going.