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TooManyButtons

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  1. They put new indicators around your primary attacks to notify when whatever special effect is going on has run out.
  2. I probably won't be putting any ATOs in powers that aren't either attacks or pets, the slots just aren't there for me. If they made it so that all power sets had one power that could potentially serve as a mule for pet power passives, I'd be much more positive, but as it is some power sets continue to be harder to build.
  3. Can I request that Detonator be made to work with our newly summonable Posse?
  4. I get that, but the power describes that the minions only do extra damage to the enemy targeted by the attacks. Meaning there is no point in adding the icons to the minion's list of active effects. I would agree the ring would be useful when fighting Elites and AVs (cause those are the only ones that take longer than 30 seconds) but against regular mobs I'm concerned it could have a misleading effect.
  5. I've noticed that the MM primary attacks now have a circle around them that recharges after 30s and that the minions now get the attack icon in their bars after they get used. Does this mean the attacks now give a buff directly to the minions instead of debuffing the targeted enemy? If not, I don't see why this change was made. A 30sec recharging ring seems wildly out of place for an effect that you need to apply to individual enemies.
  6. Slightly off-topic question, but does putting an Achilles Heel proc in Mercs T1 minions stack? I heard conflicting information and a 60% debuff sounds better than another damage proc.
  7. It's extremely unlikely we'll get a set with whole new models, animation skeletons and powers. Try to aim for something you can build yourself in the character creator. And then actually build it yourself so the devs have even less work to do.
  8. Ah sorry, I was under the assumption that AH would stack if different sources applied them, even if those sources happened to be your minions. I've searched but I've never found a lot of information about how it worked. I also noticed later that Lions had pretty low damage enhancement. Was there a specific reason for that? I changed the build to show more clearly what I meant. Mastermind (Beast Mastery - Nature Affinity).mbd
  9. Good build but I would suggest dropping Lifegiving Spores and taking both Spore Cloud and Entangling Aura. LS just doesn't proc often enough for it to be worth it, IMO, and the power itself is not worth the slots. AE with Lockdown proc activates fairly often and can make a spawn much more manageable. Wolves also have a couple -def attack so consider putting an Achilles Heel proc in there.
  10. Robot/FF is incredibly hard to do wrong since it's both robust and relatively simple. Decent damage, inherent healing and very few spots for proc shenanigans. Powerboosted shields with the pbaoe bubble will get your pets ~35% defense, which combined with your T2's shield will put your bots over the softcap. You could skip the 2 +def enhancements or take them if you don't want to spec into mace mastery. The only thing that you really need lots of recharge for is your Maintenance Drone, but if you're not getting hit in the first place even that is of dubious use. 3 * 2 Mark of Supremacy for the recharge or 2 * 3 for the accuracy since you seems to want to do attacks yourself. Tactics is definitely needed. Be sure to pick that one up, if nothing else. What is +3 to you is +5 to your T1 drones. Fighting to get Weave. Maybe Leaping to get Combat Jump if you can spare the slots. Pretty much everything else depends on taste. Last name should be Asimov.
  11. You should definitely take Tactics for all the reasons you mentioned. I'm just saying that a build up for MMs is kinda like putting lipstick on a pig. Our attacks are crummy and their usefulness relies mostly on the utility they bring. For Robotics, it's their huge -regeneration debuff. You can easily get 2.5% defense by taking Combat Jumping.
  12. I don't think you can rely on Vengeance having a 100% uptime. Personally I much prefer a sure softcap by taking Weave instead of an intermittent surplus. Putting Gaussian in tactics also seems like bit of a waste for MMs, what with only having 2 attack, both of which are more utility based than meant for doing damage. 6-slotting Maintenance drone would have given more recharge and PM would still function as if it were slotted in a passive.
  13. I've made some minor alterations to your build. Less regen for more endurance. Repulsion Bolt and Force Bomb are terrible attacks, use them for utility. Added Weave so you can softcap defense. Less overall stats for the minions in exchange for an extra pet enhancement and better set bonuses overall. You also didn't have any knockback resistance, so I added some to be safe. It's still very end heavy though, but you should have enough juice for for either some attacks or activating group fly. Personally I would drop repulsion field and take a second attack. Marionette Maestro.mbd
  14. Also worth noting that since your thug Enforcers have Tactics as a power, they will benefit from slotting the Gaussian proc, allowing you to have two Build Ups for your minions. Since they cover your entire crew, it activates fairly frequently, in my experience.
  15. Fun fact: Kismet is the only defense set enhancement that is a proc. So if you happen to have a training power that gives your minions a passive, always-on defensive buff (ninjas and mercs), they will get that +6% ToHit. Always. For free. For a single enhancement slot.
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