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SwitchFade

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Everything posted by SwitchFade

  1. Awwww thanks! You got 50% of us back cause I'm here! Yeah I miss this thread a lot. I've tried to dig it up through archives of the old forums but I can't seem to find it. Up side a lot of those powers that we all came up with ended up in the final game before it closed down! You guys came up with some amazing ideas! To add mine in here I saw Thor's Assassin I miss him. My own addition Lady Justice. Amazing artist and did some of the best work i have of Lady-Jade including and unexpected piece for my birthday! And I saw someone mention Castle so I have to toss CuppaJo in here. Our old community manager. She was so amazingly helpful in getting my power thread to be sticky'd and because I was able to work with her she was able to then bring that threat to the attention to the developers which she made clear to me that several devs spent some time pouring over that thread. If you page back, I mentioned Cuppa a day or so ago. Hope she comes back to play!
  2. Freedom forever! My main alts, Johnny On The Spot Skittle's Vyx I had 30+ alts but those were my tank, fire/kin and warshade So excited to be back!
  3. Well, I'm here! =P Seriously though, I miss CuppaJo.
  4. Good afternoon, everyone. I am encouraged to see that so many of us returned, and excited that we all can discuss our favorite game again. Over the years I have thought about issues such as these, concerning CoH, and I feel for everyone. Because this game means so much to us, and we are truly in it together, we should approach issues such as these from a singular perspective: sustainability. Sustainability, in this sense, means long term continuation of the game, which relies on players. Invariably, we will suffer attrition as people eventually move on, and new players will be necessary. In ssance, we are a community, and we require a birth rate to sustain and grow. We lose people, we gain people. So here we are, and this is the key. We all have our perspectives, wants and views, and to this end we must set aside our preconceptions in order to serve the game we love and assure this sustainability. Now, the true nature of these issues is revealed and we must make conscious choices to serve the community and the greater good of sustainability. Yes, we all want what we want, and not all of our wants align, yet 80% surely do, and we work from there. Ultimately, the core of the matter should be seen from the new players perspective, in order to sustain that love we all have, that experience that hooked us. We must keep that experience alive for them, so that we all may continue to be a family, and make no mistake, we are a family. Consider that in any family, any community, there are certain extreme desires that unfortunately are not in service of everyone, and we all realize that and we make small compromises to assure sustainability. For example, some people believe taxes should be abolished, yet we can agree that some personal beliefs such as this can be detrimental to community growth. In the spirit of this, I merely comment on the best choices to capture and nurture the hearts of new players, which is what we failed to do previously. Should AE not exist? Of course not! Yet, shouldn't we find a way to not let it impact new players negatively? We can all agree that AE spam that crowds out all the reasons we all feel in love with CoH is detrimental, because of the culture and perspective it creates, and the impression a new player has. Let's put ourselves in their shoes, if they see only AE from day one, never learn or experience, never discover what we had the privilege of, we have done them a disservice. Think of it this way, we all hold this game dear, NOT because of AE, but because of issues 1-12 that got us there. Let's allow new players to enjoy that too, and also have AE! But do it smartly, lock it like Peregrine was, keep it out of spam, level restrict it, anything to assure sustainability. After all, we don't let 8 year-old children drive automobiles, no matter how badly they want to, because we know that have to learn and grow. AE isn't bad, but our application of it most certainly is.
  5. Having played CoH from issue 2 to 22, I can honestly say that AE single handedly broke the game for people I watched try the game for the first time, as well as most others. I, as well as many, have a fire/kin farmer, and enjoy it as well, in its place, in zones away from lowbies. I truly feel that farming is a natural part of min/maxing, an integral part of this game and tons of fun. That said, I leveled my farmer, as well as my 30 other alts up to 50 through missions, arcs and what not. I don't mind at all if people get pl'd, but spammed AE missions that are clearly broken taking over every channel is culture breaking for everything. And this is the key, CoH is a CULTURE, it has so much depth and richness, that AE ruins. It has nothing to do with farming, do that in Peregrine, PL your buddies, but keep it zone specific with content from missions, not borked content. AE was worse than the GDN, ED, movement suppression, all Regen nerfs, aggro cap and Jack Emmerts attitude. Lock AE behind a level wall, Nerf the exp to 1/10th... Anything to assure that we preserve what made this game great, its culture. Think back before AE, running frostfire, posi, dark Astoria, faultline... Remember all that fun? Don't kill that for newbies. Let's all be new again.
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