
SwitchFade
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Everything posted by SwitchFade
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Well kids, it's been a blast. I stopped playing when this hit beta. I may drop in from time to time to say hello, but much of this is not my flavor. Devs, I do appreciate that you brought the only game I have really played back to us and the last 4 years have been amazingly fun! No hard feelings, glad I could relive CoH and revel in the nostalgia and I will always be eternally grateful to the Dev team; you brought back the past! Good luck all, stay safe and remember..... No Capes!
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If this is true, now not only bonfire is borked but earthquake as well. Even if this is a bug and earthquake is "fixed," bonfire is still terrible. Really, now accepts acc enhances? So, I now have more slotting variety to make up for the fact that it's smaller radius, hits so infrequently as to be laughable and is now not auto-hit? What's next, adjust ice slick? How about adjust down volcanic gasses? Also, I think stalagmites, mass confusion, cinders, fearsome stare, singy and seeds are all OP. Can we get these reduced too? Sigh. Well, it was fun while it lasted.
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Dark Miasma > Shadow Fall: Now only affects teammates and leaguemates. Storm Summoning > Steamy Mist: Now only affects teammates and leaguemates. Cold Domination > Arctic Fog: Now only affects teammates and leaguemates. Why? helping random lowbies as I cruise zones is part of the awesome community and social feel. I mean, haven't we all paused to speed boost, heal, defense buff or mist someone who is in trouble?
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Focused Feedback: High-Level Council Revamp
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Thanks, this is good to hear. -
Focused Feedback: Various Power Updates
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Oops, misread, my mistake -
Focused Feedback: Various Power Updates
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Gonna have to agree on this one, making it cost more is unnecessary -
Focused Feedback: Epic / Ancillary Power Pools
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Darn, I was hoping! As far as I can tell, the change to bonfire was intended to be global, even though the notes called our epic only -
Focused Feedback: High-Level Council Revamp
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
This is a really great idea, could they have say, a 50/50 chance of rez/nictus fragment spawn? That would cut the dreary in half, and give even more flavor to the spawn kit at least. What an interesting idea, sbloyd! -
Focused Feedback: High-Level Council Revamp
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
This is a really good point, I have in unai kemen arc, the council map with 20 portals and rocket council, a chill map I only solo for some fun and relaxation. If these guys change, all my toons that save this map for solo smash fun will have a huge impact on their play. Mind you, I do not farm, nor do I PL, I play every toon up on content after planning the build in mods, both teams and solo. In fact, once I 50, I like to exempt, and you can routinely find me in LFG broad asking to join low y teams. Back on topic though ... I use this map on many toons for a good measure of SO build strength and how IO builds compare. I'd really like to know if this group will change. -
Focused Feedback: Epic / Ancillary Power Pools
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Still not seeing. The devs stated the bonfire changed affecting non-epics was not intended? Not finding that. Anyone have the link? -
Focused Feedback: High-Level Council Revamp
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
If a stalker at full kit can only run at 2/8, then a controller? A MM? You can't make everything universally the same difficulty, some ATs are naturally going to be more powerful, and that's OK. I get there's a desire to adjust for the power creep, but.... The council are way over tuned. It's a dreary slog forcing play on even the most resilient ATa down to MUCH lower diff. Needs to be dialed back, the new lts and bosses reduced in the "meat bag" area, only one spawn of their summons per group, less of a chance to rez, less prevalence of neg energy, because every set is weak to it (nearly). Unless you're going to buff ene/neg ene res and def by 20% across the board. Sure give them new kit, but like I said, some of us continued to play because of. Fun. Now, not so fun. Ps. If you plan to make normal play 0/0 or 2/4 at most, then you'll need to buff rewards so the old 4/8 is the new 2/4. -
Focused Feedback: Various Power Updates
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Speaking for myself, I very much appreciate this information. Knowing the intent was important, as bugs or unforeseeable impacts are absolutely understandable. Thanks again. -
Focused Feedback: Epic / Ancillary Power Pools
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Of the devs specifically stated that bonfire in main/secondary power sets will not be changed and stay the way they are on live, I could not find it. Can you point me to it? -
Focused Feedback: Various Power Updates
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Ok so, now that the stalker hide proc has been flagged not interruptable by damage for 3 seconds.... What was the point of even making the change to it in the first place? There is no test case where more seconds matter, it's essentially the same as before because any stalker using it is firing a follow up in under 3 seconds or has already killed everything and out of combat, which means hide will naturally kick back in several seconds later. Now, if this was a fix because the first fix to something else caused unintended side effects, that's completely understandable. Yet we went through this process with little information. This was a pointless exercise in futility to induce change, cause confusion, ask for testing and provide a fix that doesn't because nothing was broken. It looks like this was an unintended consequence and no one was willing to own that and explain. Trust is hard to earn, care is required to maintain it. Food for thought. -
Focused Feedback: Epic / Ancillary Power Pools
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Honestly, the improvement to bonfire.... Isn't. It was fine before, then was made crap. Making it a smaller, less smelly pile of crap means... It's still crap. Yeah, I usually never talk this way here, and in all honesty, I actually don't much care if the epic version is nerfed, I have it on one blaster... The fact you nerfed my fire/kin controller, burns me. She wasn't OP to begin with, now she's shelved. As mentioned by others, better to adjust up the other crap, instead of adding to it. And yes, I do feel bad for talking to the devs this way, I know you do this for free and I know I don't pay for the game either, but free poop is still poop. No thanks on the bonfire nerf. -
Focused Feedback: High-Level Council Revamp
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Topic of this thread: Focused Feedback: High-Level Council Revamp Not the topic of this thread: hyperbole, straw men, personal attacks or debating other people's opinions. We, the players, give FEEDBACK to the developers (it's right there in the title). Please stay on topic. -
Focused Feedback: High-Level Council Revamp
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Test it Solo, SO only build and then teams SO only builds. This would likely yield much different results. And no, I will no longer do any testing. Why? I don't need to help fine tune a change I whole heartedly disagree with. That's like telling me I'm going to have my car taken from me through no fault of my own, and could I pretty please help clean it up and pay to tune it before it's stolen? If there should be HARDER council post 40, then MAKE THEM as an additional faction, don't remove something that people want. I didn't ask to have the option of vanilla removed. -
Focused Feedback: Various Power Updates
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Hi. Really, I appreciate the fact you are letting us know you are reading and aware and test data is a great thing to have. That said, I have to be succinct, please be forthcoming about the changes, specifically regarding the affect the hidden cancelled by damage change has on the stalker ATO proc. Before, it was not cancelled, now it is 100% cancelable when damaged is how it reads and is working. Getting logs to verify things is all well and good, but... All the testing in the world isnt going to change the fact that the fundamental way it works, has worked and was known to be intentional has been completely altered. So, tell us that, if that was the INTENT, or if it was not the INTENT then tell us that. Each reply that isn't in the neighborhood of "hi, we're aware, our intent was NOT to cause a change to the ATO, please give us data so we can fix that and keep the change we intended, which was X," or "Hi, we DID intend to change how the ATO works, we need data to see if it falls in design change intent range," is basically a huge PR misstep and causes loss of trust. From someone who has done -and does- crisis management (just the general corporate term for how to handle people's angry angries), get out in front of it now and be forthcoming. Was this intentional or unintentional? Intentional = very, VERY bad idea, one that is divorce inducing. No worries, not mad, thanks for the memories and best of luck 😊 Unintentional = no worries, no blame, I'll wait patiently for good lengths of time for a fix and play something else 😁 Ps. This perspective on communicating intent is for ATO hide proc, council revamp and bonfire updates. Edited, because my Ps was unclear. -
Focused Feedback: Various Power Updates
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
No argument there, but a wholesale change to stalkers is absolutely absurd. If it remains, I'm through. -
Focused Feedback: Various Power Updates
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
With all due respect, this is not an issue of testing configurations to assure it behaves properly, but one of intent. The actual change works exactly as the patch note deacribes, in that it now completely alters how stalkers work, the rehide and strike is interrupted by damage. That's a wholesale mechanical change to how the enhance has worked since 2019 and a reduction in damage output of 50% at a minimum. I dont really care if how it has always worked since 2019 is considered "not correct," it's not broken in efficacy and this change is, honestly, terrible. As I said, I have been thoroughly understanding of adjustments previously, but this is quite literally a bridge too far. This, the bonfire neuter, the sleet reduction and the council revamp are enough to staunch any desire to log in. -
Focused Feedback: High-Level Council Revamp
SwitchFade replied to The Curator's topic in [Open Beta] Focused Feedback
Absolutely not a fan of this change, bordering on loathing it. Is there a reason we have to make everything harder? Sure, people asked for harder, me included, but who asked for everything to be harder? I'm a fan of having tougher content, but this is a game, some of us want to ... You know... Sometimes just relax? I don't run council radios continuously, I mostly play all content. I do not want every faction to be hard or the same; council was more vanilla and that's ok, because there are times I want to zone out and just mash stuff and this removes that. The caveat that it's end game only, is silly. Sometimes I want to just zone out on my 50s, too. Auto hit, huge debuffing, recharge nuking, multi spawning is not fun when I want to chill. If you're going to turn council into hard content, where's the vanilla SO only chillbuild content? No thanks.