
SwitchFade
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SwitchFade last won the day on July 23 2020
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Sorcery Pool Updates in Issue 27, Page 2
SwitchFade replied to Captain Powerhouse's topic in Developer's Corner
Uh... Most of this wasn't entirely cogent, and I think you're mistaking me for someone else. I'm not sure who you're "sticking up for" but I'm not being attacked by anyone, you may need to review who you're referring to. -
Sorcery Pool Updates in Issue 27, Page 2
SwitchFade replied to Captain Powerhouse's topic in Developer's Corner
That seems unnecessary, considering that the long recharge was one of the reasons nukes were skipped so often on live, coupled with the insta-gib. Returning nukes to that 180s recharge as a means of addressing balance issues would instantly cause me to strip and delete any blaster or sentinel I have. -
Focused Feedback: Power Changes (Release Candidate 1)
SwitchFade replied to GM Arcanum's topic in Homecoming Beta
Pool > Fighting > Cross Punch: Fixed critical damage values May I ask, did this result in a net change to this power's damage output? -
Some problems with Storm Summoning
SwitchFade replied to RogueWolf's topic in Suggestions & Feedback
1. End heavy, but just about the best set for safety. Justifiable. 2. Bind can fix that, but you don't really need to locate the pointer, tornado runs all over anyway 3. Storm is not about heals, so, no need to change o2 -
Focused Feedback: Pool Powerset Revamp: Sorcery
SwitchFade replied to GM Arcanum's topic in Homecoming Beta
With a side serving booyah. -
Ah sorry, must no vote.
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Focused Feedback: Travel Power Updates (FLIGHT POOL) - Build 4
SwitchFade replied to GM Arcanum's topic in Homecoming Beta
What's wrong is, only affect self is a very poor way to properly implement game functions. It's like not putting doors on bathrooms and giving the person taking a poop a blindfold. Stinky. -
Unique Taunt IOs in Non-Taunt Powers
SwitchFade replied to Steampunkette's topic in Suggestions & Feedback
I was taunted by this thread... ...and lured in. -
Focused Feedback: Pool Powerset Revamp: Sorcery
SwitchFade replied to GM Arcanum's topic in Homecoming Beta
I disagree with your disagreement. -
Focused Feedback: Pool Powerset Revamp: Sorcery
SwitchFade replied to GM Arcanum's topic in Homecoming Beta
Sorcery pool updates look very good. RoP ignoring recharge and at 33% uptime is spot on, very eloquent. Grav Singy changes are fun. Need to play with this one a bit more to make sure there are no odd mechanics. -
Focused Feedback: Pool Powerset Revamp: Sorcery
SwitchFade replied to GM Arcanum's topic in Homecoming Beta
Couple dozen? I was thinking maybe 7-8 max. -
1. Passive power granting mag 4 status prot in human form 2. Raise the damage cap 3. Toggles suppress in forms, balance end issue 4. Orbiting debt carries over to dwarf 5. Make extraction pets much tougher This would solve most Warshade issues. Warshader do not need more slots, there's plenty. Going forms has always had that opportunity cost, which is one of the rewarding challenges of getting it right.
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Aggro cap change, no vote. Pet summons, I would be open to discussion of small changes on a set by set basis.
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Lvl 50+ Mind/Psi Dom here.... I would not recommend psi epic. I would recommend cold. Mind/psi/cold, IOd properly is absolutely terrifying, alpha strike, great damage, massive control, n41%defense to everything, huge regen and end recovery, turn AVs and GMs into drunken sleepy kittens. Debuffs as well. Be prepared to spend around 900m-1bil.