Jump to content

ecogranjapsi

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by ecogranjapsi

  1. The change of Focused Acc is unexpected, and now it's a good alternative for Conserve Power on my tanks. They usually have the end problems already solved by then, and the -perception allows them to not be so yellow candy dependent. The epic renaiming is also unexpected. And if it's because of consistency, then Frigid Wind reads a lot like Frost Breath and yet there it is. Not sure about the range reduction for holds across al sets, will make range toons dabble closer to the action and that's not really why they are ranged. Sould Drain > Spirit Drain is also an unexpected change. Always thought that Soul Drain it being perma-able was balanced by requiring 2 other powers and risking staying longer in melee and drawing attention (during the opening of a fight, where there are the most enemies around), and tied to Defenders/Corruptors. And now it's no longer only an opening move, which is good; but it has low staying power, so even if you get buffs from defeated foes when cleaning up a group any benefit will be gone once you reach the next mob. Thematically fits in Dark Mastery, but I agree with those who say the change seems to break some of the sinergies current Soul Drain has with def/corr blasting sets.
  2. I agree with the mixed signals surrounding this change. Also. New players are considered to be both unfamiliar enough with the game that there's a need to draw paralels to previous MMOs (via holy trinity, even considering CoH does not only not follow it, CoH doesn't even enforce it in its queuing system, vs things like party finder/duty finder/raid finder in other games) and yet clever enough to know that "controllers = control" is not the only role they can play. Keeping it as it is now, instead of surrounding about roles in party, maybe make a reference to when the ATs were released? Kinda a call back to AT bingo in some streaming circles. Like the X-Men Legends/Marvel Ultimate Alliance had, where characters with a team history applied a bonus. So "Hero AT Bingo" and "Villain AT Bingo" is just a nice bonus for landing the 5 original ATs, and the V/EATs fill an empty role their respective side (if there's one available). This way it unties the system from the AT <-> role discussion, and focus on the game's history and community. And also opens the door to other possible bonus (like same AT groups) down the line, which are also a somewhat popular community activity (like all MM ITF runs). edit: missing letters/words
  3. May I ask why let Forts out of this change? Is it because Bane and NW interact with the hidden state via crits? I thought that the stealth radius was not related to the "hidden" status, that's why we have the "hidden" text appear below the buffs bar. Similar to how hidden works for Stalkers (even if they have like a 150ft stealth radius).
×
×
  • Create New...