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Deathstrik3

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Posts posted by Deathstrik3

  1. 20 minutes ago, Tock said:


    Because the Praetorian alignments of Resistance and Loyalist are not the same as Villain, so the command is behaving as expected, neither alignment is a villain so no bars/HUD.  (Not a great answer, you want the display elements, not semantics.  I know.)

     

    The NPCs aligned Villain would be opposition to your character regardless of their Praetorian Alignment and would aggro normally.

    Is there a command that will show it for the other alignments? Or is it only something that will work for the appropriate alignment?

  2. 1 minute ago, SeraphimKensai said:

    Is there a reason you want to run granite primarily? It has a significant recharge and damage penalty. A stone tank can be made near immortal even without granite these days. Then again if it's for your concept enjoy.

    Mostly for the concept. Though if I end up disliking how it feels too much I might move away from it.

  3. I'm currently working on leveling an Stone/Electric Tanker, but I can't seem to get mids to work. Does anyone have a build or general advice for this combination? Any help would be greatly appreciated.

     

    Forgot to note that I would like to use Granite, and am interested in even running it as the main toggle at higher levels rather than just a panic button.

  4. I'm not sure if this is a bug, or if I am doing something wrong. When playing I like to use the /optionset ShowVillainName 1 and /optionset ShowVillainBars 1 commands to make it so the NPC names and Healthbars are always on display. This shows it for all enemy NPCs and vendors/trainers on the Hero side. For some reason in Praetoria it will only do the display for enemy NPCs, and on the villain side it will not show on anything.

     

    It's a setting that I find myself unable to play without, at least for enemy healthbars. Being able to tell at a glance the difficulty of an enemy, and who has the lowest HP without needing to mouse over them just makes it a lot easier, and more enjoyable as a result.

     

    Does anyone know how to get this working on the villain side of things?

  5. 28 minutes ago, Sir Myshkin said:

    Of course there's one of these. @Deathstrik3, @BuiltDifferent5

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Mad King Special: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Water Blast
    Power Pool: Fighting
    Power Pool: Force of Will
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Gale -- PstBls-Dam%(A), JvlVll-Dam%(3), SuddAcc--KB/+KD(3), FrcFdb-Rechg%(43)
    Level 1: Aqua Bolt -- SprDfnBst-Rchg/Heal%(A), EntChs-Heal%(42), SprWntBit-Acc/Dmg(50), SprWntBit-Acc/Dmg/EndRdx(50)
    Level 2: Hydro Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Rchg/+Absorb(5), FrcFdb-Rechg%(7)
    Level 4: Kick -- Empty(A)
    Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(11)
    Level 8: Freezing Rain -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), Ann-ResDeb%(42)
    Level 10: Weaken Resolve -- AchHee-ResDeb%(A)
    Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(15), ShlWal-Def/EndRdx(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-ResDam/Re TP(17)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(19)
    Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(40), Rct-Def/EndRdx/Rchg(42), Rct-Def/Rchg(43), Rct-ResDam%(45)
    Level 18: Mighty Leap -- BlsoftheZ-ResKB(A)
    Level 20: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(21), Bmbdmt-+FireDmg(34), ExpStr-Dam%(37), FrcFdb-Rechg%(40)
    Level 22: Dehydrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx(23), TchoftheN-Heal(23), TchoftheN-%Dam(25), IceMisTrmt-+ColdDmg(31), GldJvl-Dam%(31)
    Level 24: Tactics -- HO:Cyto(A), GssSynFr--Build%(25)
    Level 26: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(29), AchHee-ResDeb%(29), SuddAcc--KB/+KD(31)
    Level 28: Victory Rush -- EndMod-I(A)
    Level 30: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), Ksm-ToHit+(48)
    Level 32: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Dmg/Rchg(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Build%(34), FrcFdb-Rechg%(34)
    Level 35: Water Jet -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dam%(37), GldJvl-Dam%(37)
    Level 38: Geyser -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(39), Bmbdmt-+FireDmg(39), PstBls-Dam%(39), IceMisTrmt-+ColdDmg(40)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
    Level 44: Temp Invulnerability -- GldArm-ResDam(A), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-3defTpProc(46)
    Level 47: Hasten -- RechRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Vigilance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46), Prv-Absorb%(50)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 18: Takeoff
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Pyronic Core Final Judgement
    Level 50: Musculature Core Paragon
    Level 50: Clarion Core Epiphany
    Level 50: Support Radial Embodiment
    ------------

     

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    Thank you very much!

  6. On 10/24/2022 at 7:45 PM, Sir Myshkin said:

    Storm/Water played as a Mad King will do and go anywhere, and with the shift in power choices it levels a lot smoother now. Link in signature will take you to a ton of info on it, there’s a water specific build in one of the other threads I posted last week.

    Sorry for the necro and random tag @Sir Myshkin but do you have a build for a Storm/Water Defender posted somewhere? I looked through your Mad King and Proc Monster posts and found other combinations with storm, but couldn't find one for Storm/Water.

  7. 37 minutes ago, PLVRIZR said:

     

    Here's PLV with the I27p5 updates.  Numbers are the same as the initial post, above:

     

    https://www.midsreborn.com/builds/download.php?uc=1817&c=788&a=1576&f=HEX&dc=78DA7594CB4F137110C767B75BA0D04A698102E56179B6852E2D8FF84E348209D29A0608072FB5C25A1AB16DB68B91BB285EF560627C60E2FB1FF01FF0A8575FE0FB8C9A78F254879D1DF821E9266D3EBF99DFCC6FBEF39BDDC49531E79BD7F1E320394F2EA68BC5D44C3A7751D3AB124B46DAC8E673808F27199F9D9A383B95BA3CAA465313430792A395686EA1ADA931ED82962B6AEAB491CF69A913FAA5BCEEB75C096D5143C7520179DAD0B55CC6580067329F5F54E35ABA90CD655CE6E25436B360E0CA63AE6630AA90D7A9805ADE3DAFE9C5856CC13B5EC8CEA9E3394DCF2CA712E9A2A1E9CB4D584D107FEB0EFC93809F921DA00197310564A86798B499A0C01F0227B8C9B50FBC0403D520E6D94A7343B18256092AE03AC335822A5861B84AB081D54842358A049DB8EC53C003ED04F5D0C110206884212AEB1346DB40D062830495D7088D086D0AB4C219B2B4828F2C0198244B178C9245452D76518B1DD659F7478226F8C0F09EA005DE31BC25F882D5540A5A6C957C5235CC3074D0DE0097F519831C9270B6031E526BDA618DE101C37D82FD708FE12EC1374C53239C2DD5F0ADF6F2D50DA24A97A0121745D9F4F870526B85364AB5E0B759F93768CB77CC5F27E6AFDBC96F4D4D0CF37B45255ED0C0F474C33C411FCC319C67481384E01CC157070DE476171B7822BA7822BA7922BA792286F06CDFCE2095EC3E782E5B8D7E245B753E231880A70C4F181E13FCC0B39BC54634838BC485E12F7544C65EF9C52EFA61858247B08636718ADAE0986C0DDA5182081C211884C30C87180E12E0D498F2B6F577B0FE10EB0FB1FE30EBEFC5A04EA1705CB458AF307A7AC4743D7C71111E8C30BFD331BECA3A0C0A8AB71DE4A018070DA3DA7E41ADD40FAB60BE4D11582158C30A54B12815EEA046AF022F5C00516154A428DC96ADFC370942CAEECF54A95501F12999C65209E27BED159422A98819D023E165999ECDEADD5F1DF444C8F373AF27489E5FA667A76659824D9BF54D9CA59EB8E1345DC7EFBD7B2D7D6ED6E7815B04AFC25BAFA520345C4668B48C3D56C63E5CC63E52C6EE70EFFE9896AA7C58A06878D9F99FE11FE7BBE0BD

    Thanks for the link, but for some reason mids doesn't work for me. Would you be able to do a forum export? Thanks again.

  8. On 1/9/2023 at 6:48 PM, Hyperstrike said:

    Do you want WITH or WITHOUT Granite?

    The "Without" option still has Granite.  But it's not really slotted in an effective manner.

    And it's really set up as an(other) "Oh Shit" button in a build that's chock-full of them.

    image.png.e1fbde9c4990b7d0b74d0f708a6a3ca9.png
     

    I know this is a bit of a necro post, so I apologize for that, but how exactly were these numbers achieved? I can't seem to get mids working for some reason. Any chance you could export the builds as a forum post?

  9. 2 minutes ago, Gobbledigook said:

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Super Reflexes
    Secondary Power Set: Martial Arts
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Experimentation
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(40), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(50)
    Level 1: Storm Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(13)
    Level 2: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def(15), RedFrt-EndRdx(19), RedFrt-Def/EndRdx/Rchg(48)
    Level 4: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7)
    Level 6: Boxing -- Empty(A)
    Level 8: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)
    Level 10: Warrior's Provocation -- PrfZng-Dam%(A)
    Level 12: Evasion -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-Def/EndRdx/Rchg(43)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), HO:Ribo(46)
    Level 16: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(17), ShlWal-Def/EndRdx/Rchg(17), ShlWal-ResDam/Re TP(48)
    Level 18: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
    Level 20: Crane Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(36)
    Level 22: Quickness -- Run-I(A)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25)
    Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Rchg/KDProc(36)
    Level 28: Crippling Axe Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(33), AchHee-ResDeb%(33)
    Level 30: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36)
    Level 32: Practiced Brawler -- EndRdx-I(A)
    Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(39)
    Level 38: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40)
    Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
    Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 49: Speed of Sound -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), Mrc-Rcvry+(50)
    Level 1: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(40)
    Level 50: Agility Radial Paragon 
    ------------

     

     

    SD can do this also but it is easier to do with SR.

    Thank you very much

  10. On 4/8/2023 at 9:14 AM, Sir Myshkin said:

    I had a lark in my thought process about folks chasing Hard Mode builds and trying to work out numbers and teams able to get to 100% defense on characters and I was like, "Could I do that solo? Could a character get to 100% without Barrier?" And of course there'd have to be an option somehow, right? Of course there is!

     

    Super Reflexes!

     

    But it needed a nudge, just a touch more to get close enough, enough to sneeze in the face of 100%, and I could get that out of Martial Arts. Thus, for a laugh I put together a build for anyone who wants it! A build so strong that it doesn't even need toggles to play normal content!! Our Shounen Equivalent to a One Punch Man, I give you the Super Storm Kick:

     

      Hide contents

     

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    		|-------------------------------------------------------------------|

     

     

    The MIDS stuff doesn't work for me, would you or anyone else be able to export this as a forum post?

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