Ukase
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Posts posted by Ukase
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I appreciate everyone's answers. I knew they would make some kind of sense. But damn, I wish it were faster. But then, I wish I was faster, too.
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I am someone who likes to zip through content for the merits. But one of the best things about these folks is they're smart and know the game. I usually learn something each session.
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18 minutes ago, Ghost said:
They don’t take long, and are not complicated - so why so much fear?
Anecdotally, and maybe it says more about me, I've had to redo a respec a couple of times on a couple of different occasions because I made a mistake. User error, no question.
Some characters are super fast and easy to rebuild. And sometimes, while I'm doing the respec, I get called away, lose my place, or even worse, I think - why aren't I doing X instead of Y? And then, when the respec is over, I suddenly realize why X was the better option. It's my issue - nothing to do with the respec process.
My biggest beef with it is we can only carry 70 enhancements in our trays, and our builds can hold almost 100, or more if you're a HEAT or VEAT.-
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There is one area of the market that I feel needs some attention. There's a few items that if players like myself and a few others were motivated, we could indeed temporarily cause problems.
I have made suggestions that the drop rates of certain hamidon origin enhancements be re-visited, and no idea if that will garner any action or not.
Look here:
So, I'm pretty sure there was a time when these were selling for over 1 billion. I suspect that at least a couple of them still are.
But suppose someone with deep pockets wanted to make a killing? The price of these, on the low side has been 225M. And that was just one. I figure it was placed by someone who got lucky and didn't have the inf to sell it for more, or it was a mistake in the list price. No idea. But the others that sold when that did went for 275M.
If you're someone who hates to combine the enhancements:
If you're someone that likes to take the risk on combining, and losing the enhancement into thin air:
I'm not going to cut and paste each level of these. You folks can look for yourselves.
There's 37 on the AH right now.
It is more than feasible for me to buy them all, right now. Then what does the next player do when they want/need them? Slap in two boosted accuracies until someone finally lists them for sale?
I imagine some players are just using 2 level 50+5 accuracies, or 1 50+5 acc and 1 50+5 recharge. Or some combo like that. Maybe they 4 slot it, with 2 of each, and dropping 2 slots from somewhere else. No idea.
But this could happen. And the end result would be someone like Yomo who has a hundred or so stashed in their base who drop them for sale at some heinous price in his attempt to fill an obvious need. Or, maybe I relist them from the 325M to 450M, just to see if I can get it. Yes, I'd lose 45M just from the AH fee, but I'd still make 80M. And then, someone like Yomo says, "That's too much, I got these slow and patiently at 260M, I'll relist at 380M, and after fees, he makes 82M profit.
Trust me, I'd have to sell a lot of enhancements to net 80M. It's about 3 hours of passive farming, if I don't count the drops.
And it's risky, right? I have no way of knowing who has what in their bases, nor how they'll respond. Nor does the AH tell me if the item was earned and listed, or listed, bought, re-listed at a higher price, etc. All I can see is the item itself.
Now, most folks who earn these love getting them. It's a nice pay day. And a level 35 on an Aeon SF can earn these. I wish I knew what the drop rate was. It's got to be about 1/25 though. Because I doubt I've run Aeon 25 times since it was created, and I've gotten one. (flawed logic, I am sure)
I think it's right to be concerned, but ultimately, the market will straighten things out. And the player that tries to gobble them all up, will likely have to wait a very long time to recoup their investment, if they ever recoup it. We never know if something like the drop rate for something like this is on the agenda to be changed. It would take someone seriously interested and bored with a lot of free time to go through the Aeon SF and tabulate if the drop rate changed. Not even sure the folks in beta would be hip to a change like that. Not in that group, so no idea how much is discussed openly.
Myself, I'm not worried about it. But I'm a scaredy cat investor. No way am I risking that much inf to make more when I don't need the inf and I'd rather have the enhancements.
Strangely, I could make use of all those enhancements. The market really should have about 300 in stock so folks can get what they want without paying a gazillion inf.
I've got some builds where the provocations cost more than the rest of the entire build.-
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So, this is a necro post, but on topic, sort of.
We have movement caps. Caps to speed, caps to fly..and caps to teleport distance and caps to jump height and distance.
I'm not going to ask why.
I'm playing a PB, trying to like the set. Trying to learn what it's good at (nothing yet) and what it's bad at (no real strengths, but seems weak like other ATs in endurance and accuracy - but that's probably more about the content I'm running and how I build than the AT itself.
I wanted to avoid Super Speed with this character. But, if I did, I'd have to take conceal because I'd rather get missions completed than clear maps. The XP will come. You guys can flail away all you like, I want the merits. But where I'm at right now is flying, slowly.
So, here's my questions for your folks that are smarter than me, or at least think you are.
Why does afterburner, and the PB equivalent Quantam turn off after a short time? (My detailed info and City of Data do not show what the duration is, I'm guessing 20-30 seconds)
And why are people with flight okay with this?
These powers are, well, inefficient as designed. Would it not be better to just increase the fly speed cap to 150, 200 mph? Why so slow? Super speed is a toggle. You turn it on, you can go as fast as you can go. There is no additional button to increase your speed. Why does Fly or Cosmic Flight have to endure this additional power execution?
And did I ask why it's so slow? Seems like a no brainer to raise the caps so people have a reason to pursue increases in movement speeds.
I'm sure this has been discussed, but when I typed in "Fly speed cap", my results found this on the third page, and I wasn't going to sift through every page to find something relevant.
And did I ask why the caps are so low in the first place? It wouldn't hurt bystanders by ramping up the speed caps to something noticeable like 150 mph or so.
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Back on retail, there was an app of sorts called Blinkie Finder.
It did a demo record, and when you ran the demo record through blinkie finder, it would reveal where the glowies were, and where all the mobs were. Very useful for back when Quantums and Voids were a real hand full.
But now, it sounds like all you need is invis. Just zip into the room and look around. The glowies find themselves just from the sounds they make.
Some of the hostages are hard to find, sure. Generally a target macro will find them when my eyes can't.
4 hours ago, winey said:Clairvoyance (lvl 4) - Fully reveals the current floor's or zone's map, so that it appears completely explored.
We already have this available for 10K inf from the START vendor. It's called Reveal.
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2 hours ago, Bill Z Bubba said:
Kinda on topic, I've got two chance for knockdown procs, a self-heal proc and that Cupid's Crush chance for Confuse in Orbiting Death on a new warshade. The knockdowns and self heal are working fine but the confuse I haven't seen fire off at all. Anyone have info on that?
The % chance for confuse I've seen work with the usual pink bubbles. I tend to only slot them in the nukes, or occasionally in fireball.
As for the defense debuff - now that it's mentioned, I have seen the visual effects from it - kind of a light purple chevron, only upside down, looks kind of like a bird flying, if that makes any sense. I didn't know what that was. Just thought it was part of the npc's own fx.
I was also testing the Achille's Heel proc, and I saw it working every couple of times..and I would see the same message repeated about 8 times, consecutively. I just figured the -def would give the same kind of message. -
DFB's are simple, regardless of what level you're at, regardless of AT. They are designed as such - unless you're a newer player.
So, there are some things that experience will teach you that aren't obvious.
If your character doesn't have armor, being the first into the fray is a bad idea.
In the DFB specifically, there's a lot of mobs, and they're not obvious when you approach.
There are proximity bombs with a 10 second counter. I'm not sure what the proximity it - but they're in a hallway that you have to go through to get to the next stage. Often times, these can leave your health fairly low, making you an easy kill for some of the npcs.
There's a theme around a lot of content as you level up, "avoid XYZ". In this case, it's avoid green bubbles at your feet when fighting the two heads at the end of DFB. A good team lead will tell you this. But anecdotally, those are maybe 1 in 20 that will relay various tips and tricks for better results.
The key here is to not do a longer animation like Sands of Mu until after you've just avoided green bubbles.
There's also being smart about using the jetpack you got at level 2 to avoid cadavers when you're a character without armor. Most teams go for that Cadaver Cleanser badge - so you have to avoid killing them until Meinst gets defeated. For ranged characters, this is kind of common sense - use the jet pack and spam your single target ranged attacks at the AV.Anecdotally, I would say 95% of my characters make it to level 50, t-4.
That said, maybe 20% of them will get a final respec and be finely tuned to do what I want them to do, whether it's Labyrinth, Hami, or certain SSA arcs every week. The rest will sit idle, unless there's a reason for them to not sit idle. -
17 hours ago, Luminis said:
Thanks for the replies, everyone! I think I understand better now. I'm not doing PVP so I doubt I'll have to kit out for that, haha. I'll definitely implement a bunch of your guys advice going forward.
Just recognize that the PvP IOs have 2 separate distinct sets of bonuses. One set of bonuses is for pve content, the other for PvP.
There aren't many full pvp sets I end up using, but I do take a couple of pieces of one set to add with a standard non-PvP set. And I always look to see if the Glad Armor 3%, the Shield Wall 5% and the Panacea +HP/Endurance make sense in my builds - and with the latter, almost 100% of the time, it does. The first two, only about 90% of the time it makes sense to find a slot for them. -
17 hours ago, Sakura Tenshi said:
(Who really pays attention to story in an MMO? /s)
It continues to amaze me how many people do.
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The truth is, I'm not serious at all.
The past two days I saw a recruitment message for MSR. The first day I was placed on a team where a level 1 was on my team.
Level 1.
So, if level 1s are perfectly okay to bring - why not have everyone bring a level 1?
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I think it's really a no-brainer. Not because folks can more easily get those badges, but because in a fashion, blowing 100 reward merits on the badges are an inf sink, which we need more of. That's not to say the same 100 merits can be saved and gone through during that short window of time, they can be.
But, not everyone keeps a spreadsheet on their characters. They log in to them sporadically, and may notice they missed out. If the option is there, that's 300 converters, or maybe 20 boosters, or higher priced IO that's simply vanished into thin air in the shape of a badge.
I acknowledge the slippery slope, and I think in most cases, a legitimate concern. But in this specific case, it seems unwarranted.-
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I can't recall. I think I read something about certain spawns being too low or too high since they made the Council changes a while back. And yet, all this time, the issue hasn't been addressed. Or is this a new problem?
The mission is "Unmask Arakhn's Ally", which is in the "Scary Monsters" arc for level 30-35 Peacebringers, given by Sunstorm.
I thought that perhaps it was the finale; and the older game would have expected me to be 33-35 by now, and not just level 30.
Either way, it's only a +5 lieutenant. Should be fun.
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I am inclined to echo what Seed22 says with a small caveat.
Much of how you build depends on what you're doing with your character.
Here's an example: I have a character that now does only one thing. It logs in, it aids in the killing of GMs, and then buffs the league, then dishes out damage to Hamidon, an end game boss. So, I didn't know it was going to do just that. But it seems suited for it, based on what the league leader stated would be preferred. (fire/nature corruptor for the curious)
So, in that specific context, slotting for defense or resistance doesn't do me much good. Someone in the league usually spams a league buff to boost that protection, so my focus is on recharge and damage. The buffs I give, the important aspect, the damage buff, that can't be improved, only stacked with other buffs. Candidly, it's a pretty low bar to be useful in this raid. But, I have other characters that are better suited for other activities, so I just leave it where it is and log it on when the time is right.
Most of my older characters followed a path of pursuing as much defense as possible, up to 45-50%, and then pursuing hitpoints and recharge. My flawed logic said I was solo more often than not, so I needed the protection. I was wrong. Well, mostly wrong. The game has kind of slowed down for me in the older content, so for whatever reason, the 45% defense I pursued has largely been unneeded. I think the 20-25% is about right. So, my newer characters all seem to ignore slotting for defense, other than using set mules for the lotg 7.5%.
These characters do die a bit more often than my previous ones, but not that much more. Typically, if something defeats it, it would have defeated the more sturdy character as well.
The procs: There's so much the average player doesn't know about procs! Myself included. And I think that permeates to the HC devs, too. I highly recommend you invest in some unslotters for each proc you slot. Visit the pylons outside the VG base in RWZ, and see how often they fire. Sometimes, they do, and sometimes they don't. Do you want to risk the loss of potential damage by using a damage proc that doesn't fire 3 out of 4 times? Does the extra damage from the proc that works one out of 4 times worth it to you? Only you can answer that. Every damage proc has a 5% chance to work, and a 5% chance of failure. So, you can't just attack the pylon a few times, you need to get about 30 hits in to really know what your odds are. Different players have different expectations and acceptable risk levels for procs. It's hard to go off of one person's recommendations.
I would recommend you forgo procs for now. Maybe just proc one power, and see how that plays out. For every power you proc, there are some set bonuses you're missing out on. At worst, it's like 10% recharge from a very rare set, and the higher boost in accuracy and recovery. At best, it's some nominal attribute that doesn't matter much. It all depends on the rest of your build.
And one last thing: While a player can "see" that you have certain set bonuses, it's going to be very rare that someone ever looks, and even rarer still for them to even have a clue what you've slotted, aside from various uniques that are listed. Build your character for your fun, nobody else's. Don't feel like you have to break the bank in pursuit of very rare sets, or specific uniques. It's just a game, and it's not that serious. -
I did take two brutes into the AA asteroid farm.
One brute was spines/fire, the other was rad/fire. The rad/fire had atomic smash on auto, and the spines/fire had burn. I'd thought about the other AoE because of the increased targets, but the damage wasn't enough to suit me.
Both survived, but accuracy was an issue because I had dropped leadership as it wasn't necessary for afk-farming. Helpful, but not necessary. With a boost in accuracy, the speed was as you might expect, slower. To me, even though I afk farm when I do farm, all I'm after is the drops, that's where the money is. So, to me, it was more about my curiosity.
You'll need to do some math and generate a touch more accuracy/toHit, and probably increase your regen a smidge. Other than that, most of you should be fine. -
So, I'm puzzled. I'm sure there's some logical explanation, but I've no idea what it is. Maybe it's a known issues, or something is happening behind the figurative curtain and I just can't see it.
Gleaming Blast.
Yet, when I use the attack on the Pylon in RWZ (one of the three found to the left of the exit of the vg base, as you're leaving the base), there's no mention of reducing the target's defense.
Is this an issue with the pylon, or the attack? Why do I not see any "Gleaming Blast reduces the defense of pylon by 18% for a short time" or some such?
Instead, I see this:
(for the curious, it's just a level 26 PB, with only 4 slots in the attack currently - just trying some procs out to see if they're worth it. I don't think they are. They only work like one out of 3 times after about 30 attacks) -
So, I'm thinking of forming an MSR with a level 1. And only invite level 1's. Think we'd get to the mothership?
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A mu-mu; a lei.
A horse head.
And a large sack, kind of what you would picture Santa carrying, over the shoulder - with the ability to put it on the ground nearby - still holding it or not. (Not gonna hold my breath) -
9 hours ago, out51d3r said:
So, I'm probably around an hour away from hitting level 22. Alot of posts say that it's a good idea to craft level 25 enhancements at level 22, and use them all the way up to 50.
I see I basically have two options to craft. Basic single stat ones, and "sets". Which are they suggesting I make? FWIW, I have around 7 million inf, and could probably convert my reward merrits to 12-13mil more.
The answers to this are going to vary. For the budget you have, I would think going with common IOs might be the best path forward.
But here's some things to consider:
It's not real money. Simply asking for a gift over the help channel or lfg can often bring a storm of inf into your email, provided you ask politely, and maybe with humor.
When you craft level 25 IOs - some of those IOs may actually be on sale for a fraction of the cost to craft them. It will be tedious, but if you want to save inf, then I suggest you look at the recipe cost, the crafting cost, the salvage cost and do some math to compare the price of the already crafted item on the AH.
As an example, on my characters that use the teleport pool, I often slap a common range IO into tp target because I know I'm primarily going to use it to port teammates. I get those Ranged IOs for maybe 1, 5, or 10 inf. For the level 25's, it would cost me 14,200 just to purchase the level 25 recipe from the work bench if it weren't a drop. And then another14,200 to craft it.
With these more obscure ones, you can save quite a bit of inf. Acc, Dam, Recharge, those you may find are cheaper to craft yourself - it just depends on if there were a badger dumping the required crafting IOs on the market for cheap. And some of them you almost have to craft, like the run and jump. Not sure about 25's, but at 30, they never seem to be available.As for using the "sets" that give bonuses, myself, I only use these, but my available inf is a larger stack. The cost on the AH of a number of IO set enhancements can be huge, or cheap, if you're patient. Bid for them well before you need them. You might want the very rares at 50. Invariably, these drop very rarely, aside from Market Crash, where the drop of one at the end is guaranteed. It's almost always cheaper to get the recipe and craft it yourself than buying it crafted.
A number of people will tell you they buy these with 100 reward merits. The math doesn't support this, but then, some folks have a ton of merits and not so much time or inf. So, that's completely up to you. It's certainly easier.
For now, I'd go with the commons, but I might wait until 30. I think the distinction between 30 and 25 IOs is a bit more worth it. Mind you, these arguments can be made either way for various reasons. There's no wrong or right way, only the wrong way or right way for you. -
1 hour ago, dtjunkie said:
I really just don't like Synapse.
You're not alone.
On the rare occasions I choose to solo it:
I do the first three missions, then log off and pick up the tf the next day. I just pretend the first three never happened. They're completely "busy work". Some lore lovers will maintain that it's part of the story, but it's really not adding anything worth reading into that story - unless mental exhaustion on the part of the player is part of that story.
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I can't speak for everyone else. I'm all over the place.
Some days, I don't want to do the same old content on a different character, because it seems like I just did that content on a previous character.
But, every once in a while, I find myself having actually invested time - a bio. Not just an rng costume, but one that seems (at least to me) thematically tied to the powers, the origin, and the bio. And those characters, I find I'm more willing to endure repetitive content, and even other content that might showcase what that character has gone through on their journey to 50.
I see some characters have bought every gm recipe available. For a time, I would just sell the recipes. Why piss away a prismatic for mini-pet that I'm likely to never spawn? What is the point of those things, anyway? Some people like 'em, though. I have no issue with that.
Then I began just crafting the temp pet powers for the gms my character faced in battle; kind of like a souvenir. For me, I think that's a better path forward. Doesn't make sense for my character to have a Caleb pet if I've never beaten Caleb.
If badges were account wide, then my level 8 Peacebringer (just made him the other day) would have a badge for beating every GM in game, even though it's never faced any GM. Would that make sense? I don't think so.
At the heart of the OP is a hopeful attempt to get people to leave the repetitious farms and team up and play. At least, that's what I'm reading between the lines. Maybe I'm wrong.
Everything in game is a farm of sorts. But some just aren't that lucrative. Either way, it's all repetitive content done for rewards. And we need the rewards to outfit our characters. So, farms will always be with us. And there will always be soloers, people who won't team for whatever reason. So, while I think the heart of the original post comes from a good place, it's kind of a waste of time - as is this post of mine. -
Having slept on this idea, I have more to say.
I have teamed with a player who is ...persona-non-grata on HC. They made their own server. I was invited to team with them and a bunch of others several years ago now, and when I insta-50'd my character, I noticed my build was incomplete. I had three more slots available than I did with HC.
So, intellectually, I know there's a way to do this. But, I don't think they will, and I'm not even sure they should. (or should not)
I can't see around corners. I can look ahead, but seeing how a change like this might impact me and the game, and all of you - and the people that never look in the forums or the discord, who can really say how such a change would impact things?
It would certainly be useful to most builds. Of course it would. But if every power came with 6 slots...we'd definitely have to make a lot of changes to the npcs to keep the game engaging - would we not?
The game as it is allows easy mode. The default notoriety setting for this game is 0/0. I think it really is de-facto +0/1 player. And pretty much 99.9% of my characters can handle this with ease, all the way to 50. A few might need to use break frees, or the random luck or health insp. Yet, I know there are players, who for whatever reason struggle to get through missions solo. I can't even call them the vocal minority, but I do know they're in game. I've teamed with some of them. Aging, or really young, or just inexperienced. Some will figure things out, some never will.
My concern is there isn't enough time or interest just yet to revamp npc difficulty around those extra 3 slots. Most folks think the game is too easy as it is. 3 more slots would just make things even easier. That's another few set bonuses we could get. That really can make quite a difference. Easier to perma-hasten or perma-dull pain, or anything else.
So, while I love the idea of it in theory, in practice, I just don't think it's a good idea until they make all the npcs across the board a little harder to defeat.-
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I say this as nicely as I know how.
How about we simply give our feedback? And once we do, we test other stuff?
As a non-dev/gm, I know the only way I can sway someone is with some data points to review and perhaps some compelling argument. Not really my wheelhouse, but we can still present information as clearly as we can and not waste time revisiting something we've already given feedback on, unless we've got additional data points to reference.It was either Dale Carnegie, or Will Rogers Jr. who said, "A man convinced against his will, is of the same opinion, still". In other words, if the feedback isn't taken to heart, it doesn't mean you didn't try. It just means that either no decision has been made, or they didn't see it the way you did. Doesn't make people inherently evil or wrong. Just of a different mind.
Please stop the arguing. It's not doing anything, and it certainly isn't going to get anyone to reevaluate their position. Well, at least it's not likely to do that. Holidays are coming up and it's time to think about gratitude and practice it.-
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28 minutes ago, Skyhawke said:
I've hit this bump before. I don't like to lead. It's a me thing, for sure. So if I happen upon a GM in the wild on a character that could solo it, am I obligated to broadcast it even with the intention that I'm not going to do any recruiting or should I just wade in and if anyone else happens by, hooray for them? The etiquette for this can be all over the place, depending on who you ask.
That's fair. It's just my experience to only broadcast if I'm willing to endure the minor irritation of leading for a few minutes.
I've often simply announced the locations of GMs with no interest at all in fighting them - run into Eochai or Jack routinely when I'm doing the Croatoan arcs. And it's maddening how many times there's a level 12 in Atlas that wants in on Eochai, and I'm on a level 26 and there doesn't seem to be any interest from a level 50 to sk either of us. I was just grabbing explorations. I can get those merits another time! It's kind of weird sometimes.
If you make the announcement and explain (level 26, so not inviting), there will still be players with selective reading disorder or something that send a tell and say "invite". I try to be nice. It takes a lot of willpower to not say "Hey you idiot. I clearly said I wasn't inviting because I'm level 26 and you are obtuse enough to completely miss that."
Intellectually, I realize that I could also be the player that reads the announcement and misses the details. Sometimes, there's a ton of chatter and I only see it for a second. And I don't want to miss out, so I go off what I think I read. So, I don't say these mean things. I just think them until I remind myself we're all human.-
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Auction House Question
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