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Ukase

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Posts posted by Ukase

  1. A tank is an archetype. That's all. 

    I never expect any tank below level 20 to have any real survivability because the game doesn't award them enough slots, nor influence to acquire the SOs to put in the slots they do have - unless they're vet players with a little gift from their alt. 

    It always annoys me to no end to be on a tank at level 11, get an invite to a team running a level 14 mission at +4. Those npcs are level 18. And while I am sk'd to level 13, they're +5 to me. The math doesn't lie. It doesn't matter if you're on a stone tank, bio tank, no matter what you're on - if your team isn't killing them super fast, or buffing the crap out of my tank, I'm dead, and they're probably not far behind. 

    Two things tend to lead to disappointment. 
    Unrealistic expectations and unrealized expectations. 

    In the example I provided, it's woefully unrealistic to expect any tank to handle that kind of scenario under typical pug team compositions. (where half of the folks aren't even slotted because they don't think it's necessary. Cheap, lazy bastards, lol)

    Every tank I have tends to survive in most conditions. And when it doesn't, I look in the combat attributes to see if I can determine why. More often than not, it's a -res debuff or a -recharge, or both. And if my teammates are otherwise distracted, or just lack the tools to help, then it's time to taste dirt. That's just the way this game is played. To minimize these events, you try to team up with smart people, or you analyze the team comp before you begin, and bail if there's weak team composition given the task at hand. Usually, there's nothing THAT hard that any pug can't handle after level 26. But before then, a tank has to be judicious if they want to avoid defeat. 

    • Like 3
  2. On 9/4/2025 at 11:22 AM, KaizenSoze said:

    But have you tried to solo Blaster in KW radios. Not saying it's impossible, but the amount of debuffs and status effects is impressive. Plus a large doses of -defense in some groups.

    I'm curious. Why are you running KW radios? Are you getting anything other than some sort of challenge? Merits? incarnate salvage? At 50, almost nobody needs xp or inf. What's your motivation? 

  3. On 10/31/2025 at 3:17 PM, MsSmart said:

    My request, is to replace the valueless Teleport with Hover as a choice, this way I can have a maneuverable and controllable flight.

    So I get that for you, the TP has no value. For some - that's the only value the pool has aside from the Prune of Protection. I call it Prune on purpose for reasons of my own. (still irked due to the nerf) 

    If you got a hover like power from getting mystic flight, in lieu of translocation, then there are players who would rather have a third alternative, like combat jumping. If I can have that as a choice along with your hover choice, then by all means! 

    But, there are things I don't know, and I don't even know what I don't know about what kind of a hassle that would be to implement, let alone how that would impact every build for 90% of the characters that take one or more of these pools. 

    As an idea, it's not bad, but it would need further fleshing out to be something most players could get behind. (just my opinion)

    • Like 1
  4. Not sure I worded the title right, but when I zone into a mission, I usually get some kind of "tip" like "you can do a radio mission in kings row at level 5 and get a jet pack, these are handy to get around" (bad grammar - that's not a quote, but that's the gist of what it says) 

    So, sometimes, my system loads too fast, and/or I'm reading too slowly and I only catch the first part of the tip. Is there a master list of these tips somewhere? I'm curious as to what I don't yet know (which is probably quite an extended list not covered, but still) 

  5. On 10/31/2025 at 11:16 AM, Bionic_Flea said:

    I can snipe over 500 feet away, out of my visual range of the target, and have 300+ range on most of my other attacks. 

    You gotta send that build to @snarky. He loves range. If he could fight from his coffin, he would. 

    • Haha 1
  6. 15 hours ago, Intrinsic said:

    I think the best thing that vets can do for new players is to teach them how to get the most value from their reward merits.  A player who has completed some story arcs and TFs may be sitting on millions, or even tens of millions, worth of reward merits without realizing it or knowing how to convert them.  Probably much better for player engagement too because we'd be teaching them how to fish, not just giving them the fish.

    This is harder to do than you think. So many players will give a new player clearly bad information. Like using reward merits to buy an ATO. This is as stupid a thing as I've ever heard. The same 100 merits can get you a purple recipe or a winter-O, which will sell for more. Sell them, then buy the ATO outright, if you're inclined to forgo actually using the merits to turn trash into gold. 

    It usually ends up in a shouting match with the newer player left more confused than when they started. This is why I really wanted the tutorial to cover this in-game. One of these days, I'm just going to record a game session and make a youtube video and explain the different ways to make influence in this game. The problem is condensing the information that doesn't waste the viewers time. It's hard to do that and share bad jokes. explain things fully, to try and answer questions preemptively. 

    • Thumbs Up 1
  7. 29 minutes ago, MoonSheep said:

    i would pick up vengeance rather than having manuvers, assault and tactics. i'd drop tactics for it. having veng pairs well with fallout

    I would also pick up vengeance - but I'd drop assault, unless you're going to be soloing more often than not. Or, alternatively take assault early, then drop it at 50 via a respec, for tactics. The reason why is when you're teamed, assault does nothing for you when your teammates have you damage capped with fulcrum shift or overgrowth, and buffs of that nature. And anecdotally, I find myself at the damage cap fairly often. More often than I would have thought. Now, if you're solo, or mostly going with smaller teams, sure, keep assault and disregard my suggestion. 

    Vengeance is nice because it's a good spot for an LotG 7.5% recharge, which you get the benefit of, whether anyone gets defeated or not. And, it's a very nice buff for that one slot. 

    • Like 1
  8. 4 hours ago, Yomo Kimyata said:

    So 10/10 for good intent, but 0/10 on execution.  5% of the time.

    In all transparency, this could have been me. I must have given away a few hundred of them. 

    Now, I wasn't just running up to folks and giving them away; I would look at the bio and the build. If I saw something in their info that suggested they had any kind of IO, I didn't gift them. If they had no bio, I took them to be a vet player, and I didn't gift them. Now; certainly many vet players, myself included will write a bio of some kind. So, I might check their global. I'm in the habit of checking globals a lot; if I don't recognize it, they probably are fairly new. At least, that's how I looked at it. But lately, I've learned there's at least half the player base that teams among themselves and don't mix with the rest of us. Most larger SGs that take anyone will team up with the lfg folks; but some folks just stick to themselves, and there's more of these than I would have thought. 

    So, now, I just gift when it's my idea, and it's a fairly new player, but it's more of a hand up, than a hand out. 

  9. 4 hours ago, Hedgefund said:

    If you don't want items dropped on you, there is a setting to decline gifts.  I have this set as a default for non-team gifts.

    This reminds me of one of my "drop challenge characters". I had NOT set it up to decline gifts, got gifted without "preamble" and had to carry this defender ATO around until the challenge was over, lol. I moved it to the last position on the last tray...but it did act as a reminder to decline gifts. 

     



     

    • Haha 1
  10. On 8/26/2025 at 11:00 AM, ThaOGDreamWeaver said:

    I have a habit* of picking up an idea or a joke and running with it.

    Hey, I'm a guy who named a character Broc Li using martial assault. (even if it was on a dominator) "I'm the vegetable with the best kung fu!" was my bio. And with that bio, the cheese was there, practically a given. 

     

    • Haha 1
  11. Ultimately, it's not a big deal; I start the Lab with two. I take one, and the other is for when it runs out, and since we can access the AH, I have a few more there if I need them. 

    I was just wondering if something like the Awakened boss did some kind of mindswipe and stole the buff or something, even though I can't tell from the combat logs. 

  12. This is a fine question to ask, one I've asked before. 
    There is no right answer, I'm afraid. 

    I think @Yomo Kimyata with his give away that he tirelessly did for a year or more had the right amount. 20M. 
    They could still get the luxury team teleport, if they even knew it existed, and have enough left over for basic SOs. But it really doesn't matter. Gifting them influence is pointless, because they have no idea how to get more. Most will park the alt after Halloween, or beg for a farm. Some will keep playing, but those would be in the minority. 

    Anecdotally, I know I've given away entirely too much, because those players stopped playing (as far as I could tell) almost immediately after I gifted them large sums. In fact, there might be 5 people out of the hundreds I've gifted large sums that are still playing. 

    I think the best gift of all is your time and your knowledge, if they're smart enough to ask the "how" question. 
     


     

    • Like 1
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  13. So, just to make it clear - when I play - my camera is zoomed out at max. So, I usually only see what's going on when I'm in a tight space and the camera can't zoom that far out. 
    To me - given the description of the power, I just assumed it was PBAoE. (why did they chance PBAoE into melee aoe, and why change TAoE to ranged AoE? I know they had their reasons, but I don't like the change, but I digress - and that was a rhetorical question, because they're not going to change it back) 

    After some chat with Rudra, I have come to see the light, so to speak. 
    Now, I don't like it - mainly because I like the PBAoE invention sets better than the TAoE. Other than that, it's really not that big of a deal. 

    This will be yet another character relegated to the back pages simply because it uses that combo sequence - which isn't bad, but I prefer consistent damage regardless of what order I mash the buttons. 

  14. Today, it worked like it was supposed to; but every now and then, I'll take it, and when I zip through a mob in search of a fog, I'll need to take another. And if you've been in a lab run with EG and Goddess Laucianne, it usually doesn't take 15 minutes to face the mino. 

    And it's not like I lose track of time; It's seriously only lasting like 5 minutes. But sometimes it lasts the full 15. It's very odd. 

    • Thumbs Up 1
  15. On 10/27/2025 at 3:06 PM, Joviwan said:

    Currently has 4 lotg + global recharges and the set bonus from kinetic crash rounds that out to 5, which is I think how the limit still works?

    Yes and no. 
    There is a limit of 5 of the same kind of set bonus, and 5 LotG 7.5% would put you at that cap. But the kinetic crash would be a different category of set bonus. For whatever reason, the Paragon Devs decided LotG 7.5% was it's own special category of 7.5% recharge. So you can slot 5 lotg 7.% and your kin crash and still get the benefit of all 6 sets of 7.5%  global recharge. 

     

     

    On 10/27/2025 at 3:06 PM, Joviwan said:

    Speaking of build up: i know it feels like a no brainer but I just assume Brutes are Cruise Control for Cool and don't super benefit from it? I could be way off.

    The damage cap on brutes is very, very high. You can almost always benefit from more damage. Once you're past level 21, the cap is 700% if the HC wiki is to be trusted. The only way my brutes have ever hit this number has been to gobble a lot of red inspirations. 

    I have a Shield/Mace tank, but not the brute. I thought about sharing it, but given the disparity of playstyles, and the ATs, it just seems like that would be a waste of time for both of us. 
    If I were you, I'd just try to pay attention to what your character seems to need when fighting. If your endurance is too low, then slot some end reducers in the larger end using attacks. If you find yourself getting defeated, try to determine if it's because you're just biting off more than you can chew, or if you're getting debuffed to the point of a cascading failure. 

    Certainly, hasten is not required, and on my tank, it doesn't have hasten for the same reason - one auto-fire for the mez protection is in use. And while I could use a key bind for hasten, I don't want to. And as you have noticed, there's plenty of attacks. 

    As a brute, you might want to consider it, as you've got a huge damage cap. It kind of makes sense to maul the npcs with your largest damage attacks as often as possible. I would definitely skip bash or pulverize to take Build-up, but you and I don't play much alike, so that would naturally be your choice. 

    • Like 1
  16. 14 hours ago, Nostromo21 said:

     

    This is generally true, however, you're going to have a bad time with certain builds, such as Dominators and other AT/builds that rely heavily on global recharge to reach perma-uptime on certain powers. So you at least need the set IOs and LoTG recharge enhancements that are almost mandatory to achieve that.

    Thankfully, you did add "almost" as a qualifier. 

    Dominators can benefit from perma-dom. But I would offer the premise that for some dominators, it's a luxury, nice to have, but hardly required or even needed. It all depends. If you team with a kin routinely, you're not sweating endurance and you're not worried about status protection. 

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  17. So, before I go to suggestions/feedback, or even bug reports, I figured I'd ask here. 

    The Draught of Fog inspiration says it's active for 15 minutes. 
    And yet, for whatever reason, when I'm in the Font of Malevolence, I find it doesn't last nearly that long. More like 5 minutes. And sometimes only a couple of minutes. Is there some mechanic/debuff or something else at play that I'm unaware of? 

     

     

  18. Could have fooled me. It works in melee - doesn't work at range. Whether it's centered around the npc or the character doesn't really matter. If they won't relabel it as PBAoE, they might think about extending the range to make it a true Targeted AoE. Something like 40-60 feet. 

  19. 4 hours ago, kousoku said:

    how to choose the right enhancements for my heroes

    I've been playing this game a long time. I wouldn't say I'm the best builder out there, but given some of the utter trash I see on these forums and the HC Discord and other discord channels, I definitively know I'm likely better than the average. Opinions will vary. 

    So, there are many ways to build a character. None of them are wrong. None of them are right. Some will be optimal, some less so. Some much less so. 

    The first thing in order for me to make a good build is to understand how I, the player, will use the character. If I make a character just to do one event, my build decisions are much simpler; if it's a character that I intend to experience as much as the game has to offer, I will likely need to use more than one build. But - before I talk about multiple builds, I'll share how I build my characters before Mids came out. 

    First - am I hitting what I aim at? There's a thing called perception bias, and it's real. I remember the 2 misses against the EB when we're both left with a sliver of health far more clearly then when I froze the EB with my freeze ray for 1/2 a second. Mids is a tool that can aid in determining if you need to find a way to make your attacks more accurate, but if you're playing your character, if you're honest with yourself, your own eyes can tell you that. There's accuracy against npcs your own level, and there's accuracy against +5's. Both will require different amounts of accuracy. 

    So, to start, I slot one accuracy SO in each attack. (this assumes you can afford them - not so cheap for a newer player) If I can't, I slot the best thing I can afford. If I can only afford Dual Origins, I'll slot 2 of them - to start. 

    And I'll slot 1 damage, 1 recharge (or 1 end reduction) if the power uses more endurance than I might expect, like over 12 points of endurance. 

    This is just for leveling up; And during the fighting, I'll look and see if my endurance use is a problem. 


    I don't ever really assess damage because it doesn't matter - it's not enough. No matter what I slot in any attack, it will never do enough damage. So, I ensure I can hit what I'm aiming at, to the best of my ability, and it doesn't use so much endurance that I can't use the next attack. There are some passive accolades you may acquire to help with this, and before you get those, most public SGs will have base empowerment zones that will allow you to boost your end recovery for 2 pieces of common salvage, and one piece of uncommon salvage. The machine will tell you what those pieces are. 

    I slot, I look and observe. Am I dying a lot? I should try to determine why. Did I join one of "those" teams where the team lead thinks a level 12 tank has enough armor to save the team from +4/8 mobs with no buffs or debuffs or sufficient dps? That can happen. Not often, but it can. But am I solo and set to +4/8 on a level 6 blaster? That's a great excuse to die early and often. 
    But, if I'm dying because I can't kill them fast enough, I can look at my damage, or my defense and resistances. Since I know I'll never be able to boost damage that high without inspirations or external buffs, I might as well look to the fight pool or leadership pool. Or something else, like Sorcery for the Rune of Protection. It all depends on how often I'm landing in trouble. 

    Just anecdotally, I was in Striga Isle trying to clobber Vampyri out in the wild. I only needed 23 more to get the slayer badge. And, I noticed I was missing a lot. This wasn't because of my build, it was because of getting debuffed by the Vamps. In those cases, I have two choices. Pop yellows as a reaction, or pop purple (lucks) to be proactive. If they don't hit me, they can't debuff me. It's better to use purples, imo. 

    As for various debuff toggles like lingering radiation, I check to ensure I have the endurance to run them. If not, I increase my rate of recovery, or find a way to decrease my endurance use.

    Once I know I have my endurance use under control, then I can consider boosting recharge rates. 

    That's how I would build my characters if I didn't have mids, or didn't trust it. (and there's evidence to suggest a "Trust but verify" approach with Mids would be best. 



     

    • Like 1
  20. On my dominators, I just use H for hasten, as a key bind. That way I don't have to remember what key to use. It just makes sense to me. When I used a movement key, and it wasn't recharged yet, that sound drove me nuts! I tried playing without sound, but it's just not the same game without it. 

     

     

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