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Ukase

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Posts posted by Ukase

  1. 28 minutes ago, Skyhawke said:

     

    I've hit this bump before. I don't like to lead. It's a me thing, for sure. So if I happen upon a GM in the wild on a character that could solo it, am I obligated to broadcast it even with the intention that I'm not going to do any recruiting or should I just wade in and if anyone else happens by, hooray for them? The etiquette for this can be all over the place, depending on who you ask. 

    That's fair. It's just my experience to only broadcast if I'm willing to endure the minor irritation of leading for a few minutes. 
    I've often simply announced the locations of GMs with no interest at all in fighting them - run into Eochai or Jack routinely when I'm doing the Croatoan arcs. And it's maddening how many times there's a level 12 in Atlas that wants in on Eochai, and I'm on a level 26 and there doesn't seem to be any interest from a level 50 to sk either of us. I was just grabbing explorations. I can get those merits another time! It's kind of weird sometimes. 

    If you make the announcement and explain (level 26, so not inviting), there will still be players with selective reading disorder or something that send a tell and say "invite".  I try to be nice. It takes a lot of willpower to not say "Hey you idiot. I clearly said I wasn't inviting because I'm level 26 and you are obtuse enough to completely miss that." 

    Intellectually, I realize that I could also be the player that reads the announcement and misses the details. Sometimes, there's a ton of chatter and I only see it for a second. And I don't want to miss out, so I go off what I think I read. So, I don't say these mean things. I just think them until I remind myself we're all human. 

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  2. I have a rule, which I've broken many times. Never boost a common IO, outside of the run, jump and recharge. 

    I still have a toHit +5 IO that's been in my bin for 4 years. I keep trying to find a use for it that won't gimp the character. I don't even remember why I was using it. 

    As for the invention set IOs, the math tells me I come out only slightly ahead by just converting that boosted invention IO into another invention IO. 

    Unfortunately, you're not taking into account what these boosters really are - an influence sink. Sure, we use merits to get them, some of us. But when they get stripped of the boosts by placing them in the AH, those are resources that you've lost that are no longer part of the economy. It's a beautiful thing when resources go up in smoke and taken out of the economy. 

    Even though we may buy some for 1M or 600K, the seller is still losing that 10% fee that goes poof, into thin air. So, as reasonable as your suggestion is, and as much as I'd like it to happen, I don't see it ever happening. Just keep storing those items; maybe one day, the need for us to reduce storage will outpace the need for resources to go poof into thin air. 

  3. It's laughable. I don't get why folks find kb so horrible, nor do I get why some folks love it. 

    KB is damage mitigation. It's a tool. There's a time to use it and a way to use it. 

    I understand that a fire tanker who sets down a burn patch doesn't want some errant blaster slapping the mobs out of the burn patch. 

    I also comprehend that a blaster doesn't want a freak tank boss pounding a sledgehammer fist on their character's head. KB is useful for those kinds of scenarios. 

    The KB-KD enhancement...we're lucky to have it, I guess. Personally, I'd rather we didn't. I'd much prefer players learn how to use kb as a tool, rather than as a "watch this" type power. I'd also love it if melee players would just pipe it, press the F key on their target and carry on. It's not worth getting upset over. 

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  4. I'm all over the place with this post. 

    I have gone to Echo:DA with my lowbie before and I don't ask for a team because I don't need one. I let someone else summon, and I'll use the temp powers - nem staff, and black wand or whatever it's called, and hope I don't miss. I'll look for those orange numbers if I'm unteamed. As to the why: I get bored. I could easily drop some funds off to my alt and forgo the endless hustle for reward merits. But to me, some characters are more interesting to me when I invest a certain "lift yourself up by your own bootstraps" kind of play. So, yeah, those 16 merits are very helpful for a lowbie. 

    I've also been the level 20-40 wanting a team so I can get the badge. I've also been the 50 that just wants the merits and doesn't want to spend my energy typing out recruiting calls, and I've been the 50 that foolishly recruits only for invariably, someone else summoning Adamastor when I still have 3 people en route to the platform - that occasionally get pissy with me for not waiting when I didn't even do the summoning. 

    It all depends on the character I'm on and my mood. If the level 4 is disappointed because you broadcasted and didn't invite, that's a nice problem to have, compared to all the other things that could go wrong. But I do think it makes no sense to broadcast/recruit for something you have no intention of leading. Heck, even the level 4 can broadcast, and invite other players to league - and keep those other teams led by a 50, while they remain at level 4. As long as they get a hit in, they get paid. If you have 3-4 other people, one is likely cool enough to offer to sk that level 4 and take over the recruiting/league management. 

    In my mind, the issue is created by the level 4. If they wanted to team up, it was upon them to do the inviting. Yes, at level 4. Invite to league. Then they can communicate without surprising everyone with the immediate greying out of their toggles, and dismissal of any pets. 


     

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  5. 9 hours ago, SomeGuy said:

    I'd definitely argue killing pylons makes you a better player cause your muscle memory starts to optimize attacks chains

    Wouldn't a player just automatically use the highest dpa attack available? (assuming they know it)

    Aside from farmers and my ill/rad none of my characters use ageless. It's kind of pointless for a blaster (in my way of thinking) because of our sustain, the number of attacks we have, it could be argued we don't even need hasten. I just get hasten because I want the higher dpa attacks to be up faster, and I'm already in the pool for super speed.

    I noticed in using it, my normal solo attack chain was a little off, because some powers were up a little sooner than expected. When I solo, I tend to do things fairly routinely. But teaming, with so many external buffs, the only real solution is to just mash the highest dpa attack that's recharged. There is no muscle memory at play - at least, not for me in a team environment. One day you have a kin, the next you don't. Maybe your memory is better than mine, lol. 


    Oh- in the spirit of transparency, apparently I've been running around with the "aura of mot", and will be for a few more days. Never realized I got a 9% damage buff from doing Dream Doctor's arc. 9% recovery buff, too. Only just realized that now. 

  6. So, using hybrid (core assault, t-4) and judgement (core pyronic, t-4) and crafted ageless radial, t-4, got the time down to 2:16. 

    I'll tinker around with it. I have no idea how I can get this time under a minute with this powerset combo; I would have to respec to find something that would help negate the pylon's regen, and maybe slap an achilles' -res proc into one of my earth secondary powers. intellectually, I see this kind of adjustment as self-sabotage. Taking a pylon down solo, that doesn't even hit back seems more like an intellectual exercise - which I am learning a few more things about my character - but the changes aren't really going to help me in any content, other than malevolent fogs, which also don't hit back. But that's just a 5-15 minute part of the labyrinth, and there wouldn't be time to swap builds, or use unslotters and reslot in that scenario. (not without being a freeloader for a minute) 

    I'm going to reslot the damage procs, and perhaps armed with the ageless and the hybrid assault, it may be a better time. 

    image.png.1f11cf96804bdd8f0cde32d0b56cc614.png

    I put the procs back in, with ageless, assault and one pyronic (I forgot to use it, lol) 
    image.png.b63ec784c6aa6a2f2e41df396a2198fd.png

    It's better, but not by as much as I would have hoped. I may have to invest some time with my ice/MA and my fire/MA to see how they do in comparison. 

  7. A few months back, I read something in the forums that motivated me to dust off my farmers and put them to work aiding my lesser used alts to get more vet levels for those emp merits. Pre-page 4, I would create a new farmer just to passively farm emp merits so I could transfer transcendent merits and omit the very painful, tedious, boring process of watching newer players forgo the street sweeping in Lambda. 

    I about lost my lunch when a couple of efficient players found a place to stash Desdemona safely (presumably) and skipped past many of the mobs that provided this iXP. 

    I even set out to do an old school lambda, and didn't get enough to start the trial, because they all wanted to do Speed lambda. I get it. I would just rather do it the old way to get that iXP, rather than do multiple runs of speed lambda, even though it is more efficient because you get more reward tables in a shorter time. 

    So, here's the reality: getting incarnate salvage outside of iTrials is simple for me. But, it's not always easy, and it's not always fun. A lot depends on how sturdy your character is, and the composition of the team or league you're on. I'm not above dual or triple boxing when the population is low and collaboratively completing missions in Dark Astoria for multiple reward tables. 

    I'm all for a character earning their own way. Just not every character, every time. Sometimes, you have a group you team with and you're wanting to make a certain AT/powerset and you want it ready ASAP, not after a few days of grinding out the same content yet again. 

    The downside of making this reverse conversion is sadly clear to me. A player like me with my many alts, it would be so much faster and easier to t-4 my new alts! And..then, poor Okie has one fewer player to help him get triple threat. Teams WILL be harder to fill. It will take longer. Some folks may choose to grind out the stuff in DA, or simply convert stuff themselves like the folks that want to right now. Now - that's not to say that's a bad thing. I'm sure Cobalt and the rest of the dev team know we're fairly used to the iTrials and could use something new. And they've been doing really well providing that something new. That labyrinth...that has aided my alts in incarnate salvage like no other trial ever could! But I have to ask myself, how active would I be in the post 50 game if I just had to unlock hybrid before I was t-4? 

    I would invariably complete whatever badges I felt I should and then start on the next alt - despite my wish to trim my stable down to 30-40 primary characters. 

    I'll say this - I'd love it. But I also recognize the change in player behavior that might result from it. While I do find most iTrials boring, I love Magisterium and Underground. Underground is one of the longer itrials. Fewer players participating would disappoint me. So, I'm of a mixed mind on the issue. 

    How about y'all let me do it, but nobody else can - that'd be cool with y'all, right? 

    I will say this: I will continue to create characters for vet levels just to send to the alts so I don't have to suffer through speed lambdas and the boring BAF and Keyes until such time I'm told that behavior is forbidden. (never when the server population is even close to the threshold, only when less than 700)
    Not every character I make will get that assistance. I'm on a Fire/Earth blaster now that's done everything from scratch. It's managed to secure the requisite inf goal I set with every character. T-4 Barrier, Clarion, working on Rebirth, Ageless and Incan. 
    T-4 in the others. Only vet level 24, I think. Gotten really lucky with some reward tables. Did a lot of DA arcs, solo. All of them, actually. Some more than once. It's a lot less of a grind when the character is fun to play. Sadly, I've only got about 40 fun ones out of all my characters. The rest were just to see what they were like, and maybe to learn more about the sets. 

     

    The option if they decide to say no is simply to farm the vet levels on another character. Tedious, mind-numbing, but sometimes therapeutic. So, if they want farming to continue, say no. It still will continue even if they say yes, but at least by me - much less so. 

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  8. 7 hours ago, SomeGuy said:

    As for end? I almost always go the Ageless: Recovery route on my damage dealers. Also, the recovery serums are dirt cheap at the P2W vendor. 

    Thought using incarnates and temps and such were a no-go for the test? 

     

  9. What is this madness you speak of? 
    As an example, the empath power set:
    An empath defender giving themselves Adrenaline boost instead of the scrapper? Are you nuts? 

    In all seriousness, if I could do this, I probably still wouldn't play an emp ever again. And it's really because the tools in the box aren't as useful as other support sets in the content I play. Occasionally an absorb pain or heal other would be useful, and of course, AB is always useful - but that particular set is woefully outshined by nature (in my opinion) for most of the content I play. 

    From an RP perspective, it kind of doesn't make sense for an empath to absorb their own pain. 

    I'm sure many of us could go back and forth over this. And candidly, it wouldn't bug me if an emp could give themselves clear mind and fortitude and AB. 
    It seems fair, in that the natty can give themselves overgrowth. 

    And of course there are other sets that could use some work as well as emp. So, I wouldn't shut the door on it, but I wouldn't hold my breath either. 

  10. On 8/14/2025 at 3:03 PM, SomeGuy said:

    since ALL ATs can, and are encouraged, to post here.

     

    I sent a DM to a few folks for their thoughts, but I might as well ask here. 

    Are we talking about the pylon that's to the left as you exit the RWZ VG base? (choice of two at the moment; I thought there was a third, but it's not there) Or the "wild" pylons, that are needed to be taken down for MSR? 

    I was grabbing some explores in RWZ on a fresh 50 and someone said in local chat that if you can take down the pylon in less than a minute, you're ready for the 4*. 

    I wasn't paying full attention because I knew I still needed to upgrade some enhancements, and I was patiently waiting on some bids to fill. 

    I'm just at a loss as what to think. Surely they were mistaken. I see no way any blaster is going to be able to do that in a minute if they aren't using Reds, Hybrid or other external buffs/debuffs.  To be clear: No insps, no temps, just my blaster. No incarnates, other than alpha, reactive radial, Assault Core, Musculature Core. 


    I got 2:36. And I was surprised to see I had stamina issues. (I did leave SS and Sprint on) I normally don't have any end issues. But, normally what I'm hitting doesn't last that long. 

    image.png.0c34d513ae6591dcdeaf93344d7306c7.png


    This was a fire/earth blaster, t-4 in all. I need to break out my ice/martial combat and see how it does. 

    And this is where I might completely misunderstand things - the beauty of procs is they let you pass the damage cap. I took some out for this test, replaced with some Hamis, and fared better than my initial time of 2:59. 

    Since most use damage procs in a 4* and are generally buffed to the gills, I'm thinking this other player was off his rocker, or was expecting folks to get buffs while they did this test. 


    I did notice I whiffed on seismic smash a few times - that was disappointing. 

    I think there's a lot of room for improvement; as I could just remove my ATOs from a couple of powers and just slot them with boosted IOs for better recharge and damage and accuracy. Right now, I've got the ATO sets in blaze and fire blast because when I exemp, those are nice bonuses to have. Seems crazy to build just for a better pylon time, so I'm not gonna do that. 

  11. While I do have one of each AT, for the last year, it's fair to say that I mainly play Corruptors, Blasters, Brutes and tanks. And of those 4, on teams, it's 95% blasters or corruptors. 


    Tanks...I'm reluctant to team with tanks because if I go overboard slotting for taunt, and aggro management, I find that when I solo, it's very slow, very tedious. And, if I pursue damage, then often my armor is insufficient to cope with +4/8 in certain situations. So, I just avoid putting myself in a situation where I might let someone down. 

    Brutes I tend to just solo because they're self-sufficient and I don't need to wait for a team. But, I haven't played a brute outside the labyrinth in years, really. I can do more damage with a blaster. I can tackle more mobs just as safely with a controller, and clear them about as fast, too. 

    Defenders - fine for soloing, but having played both corruptor and defender solo, I can't see a big distinction. And there's scourge for the corruptor. I just don't see any tangible benefit to playing a defender. There's a bit stronger buff/debuffs, sure. But, I don't know that the difference is worth losing scourge. 

    Scrappers - Honestly, I'd love to play a scrapper. I have a lot of respect for those that can play a scrapper at a high level. But the idea of looking up the animation time, the arcana time, and determining where to put ATO1, and ATO2 to get the most of out of it - the game is supposed to be fun, not math. While it's true nobody is putting a gun to my head saying I need to be the dps king if I play a scrapper - intellectually I know that a scrapper should outshine everything if it's played properly. So, I tend to settle for second best, the blaster. 

    I do have a couple of scrappers in my stable that just have too many badges to delete. But the countless others I've tried have had their enhancements and other loot sold off, and been deleted. 

    Sentinel - My first 50 on HC was a Sentinel because it was a new AT. Fire/Rad. That's the only sentinel I have, and probably will ever have. Taking Freeze Ray from ice blast and making it a sleep is just unforgivable, and I will cut off my own nose to spite my face and never play an ice blast sentinel because of that. I'm not saying I'll never play another Sentinel...but if I do, it will be that first one that hasn't been logged in for years. 

    Masterminds - I don't see a utility for them. But I'm too lazy to do all the pet management with all those damn macros to bother with playing one well, so I just figured, screw it. I won't play one at all. The pets are due for some love in Brainstorm, and that may be enough to sway me...but maybe not. I have one Beast/Nature MM. I haven't played it in a few years, and probably won't ever play it again. I keep it just in case I might need one. 

    Dominators - I made a mistake and played a Mind/psi dominator maybe 5 years ago. I learned that 1) you reach domination quicker with a team. So, since I solo a lot, that's a strike against it. 2)The end usage is nuts. And just getting domination really doesn't help that much. This combo made me swear off them completely. 

    There was a player, I forget their name...maybe it was Rial Vestro, maybe someone else that told me I didn't need to sweat domination, and different sets would play a lot different than that combo. They were right. I have a nice couple of dominators in my stable, but I just don't enjoy playing them because of domination. Domination is a set that lends itself to the pursuit of  recharge for perma-dom. So, you'd put that on auto-fire. And I have to manually trigger hasten. Not really a fan of having to do that. I'm getting used to it with other sets that also require hasten to be done manually, like martial assault on a blaster. So, I after having sworn to never play a dom again, I have played some dominators to 50 - but they're just not that much fun. The whole domination mechanic is oversold in my mind. It's just not worth that much to me. 


    Veats - I played one widow, and I deleted it. I don't like them. I did like my Soldier of Arachnos that I took into the bane path. It is still kind of fun to play that, teams or otherwise. I plan to make another and go a different route. I also plan to try a Widow out - and I will if they ever fix it so I don't have to do redside content. Redside content is just trash in my opinion. The zones are ugly. Grandville is a hot mess that's annoying to navigate. Nerva is entirely too large. The only decent zones are Cap and Port Oakes. Those are just my subjective opinions. Just not a fan of bugs in real life, or in game. 

    PB/WS - They need more slots. The damage they do is unimpressive. The noise they make when shapeshifting is loud. 

    The content they get to do...it's interesting enough to do it again. But I don't like shifting forms. The squid is kind of ugly looking, and so is the dwarf. I just can't relate to them. It's tough to immerse myself in any character, let alone one that looks as bad as they do. The forms don't wear costumes, not even if you pay 10 prismatics for it. You want to be in Nova form, you're going to look like you should be on a hook on a fly-fishing rod. No way around it. 

    Because of Goddess Laucianne and her crew, I want to like being a WS or a PB, but I just don't. And did I say they need more slots? Like about 15 more slots. Well, really 6 more slots, but 15 would be better. 


    So, clearly, my preference is blasters with corruptors being a close 2nd. 
    Edited to compile a list. I have already deleted about 80 characters in the past 6 months because I wasn't playing them. There's about 100 in this list that also need to go bye-bye. 

    Defender 34
    Blaster 76
    Controller 27
    Tank 18

    Corruptor 54
    Dominator 5
    Brute 28
    Stalker 3
    MM 1
    Scrapper 11
    Sentinel 1
    Arachnos 1
    Peacebringer 1
    Warshade 1

  12. Well, it doesn't matter to me - but my first thought is - 50 reward merits is a blink to get. They drop mostly without even trying. Emp merits also drop pretty quickly. What I want is not nickels, quarters and dimes, but 5 bucks and 10 bucks. 

    Like 5 t-merits or hero merits in one email, instead of just one. But even if they were to agree with your suggestion - where is the line drawn? 5 emps, 10 emps, 15 emps and 20 emps, to coincide with the vet level rewards every 3 levels? 

    I think a 10 emp token would be a huge time saver for a number of players. 

    OR: 

    How about we just have special salvage be accessible across characters on the same account. I'm sure that's impossible, but I can dream. 

  13. I think, for someone like me who pretty much only does it sporadically, it's probably not worth a total rework. No rule says I have to go +5/8. I really just want the drops; the inf from the defeats are only a fraction of the proceeds. Still, as an intellectual exercise - and for me, it's definitely interesting, it's also exercise. 

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  14. With the pending changes allowing for +5, I went into AA's asteroid map with my farmer set to +5/8. The build I'm using is in need of refinement for this effort, because I opted to not go for leadership which would allow for more accuracy. It's more of a curiosity at this point. Active farming..I don't see any real issues, no need to change a thing. It'll just take a fraction longer. But for AFK...not sure I can address the whiffs and the extra HP/Regen at the same time. 

     

  15. 18 hours ago, JayboH said:

    I mentioned the annoyance of using Attune in earlier versions of the beta - it's just the implementation, as you have to reapply it over and over.  If it was just an always-on endurance-eating toggle that affected the powers that it is supposed to affect to whoever your current target is, that would be better in my opinion.  

    My first thought is I completely agree. And then, at level 2, I'm looking at my endurance. Almost gone. Yes, I did have sprint and Athletic Run on, which are more to blame. My concern is if if this is a true toggle, at the end cost it has, it's a damned expensive always on form of build-up. 

    I want to say, remove the power, give a build-up and call it a day, but then it's just another melee set, while this mechanic is different from the usual. Myself, I hate change and don't like different, but I am sure a number of other players are going to like this gimmick. It's creative. 

    Sadly, I don't know what the solution is, other than to not call it a toggle. It's right up there with burst of speed for cleverness. I like it. I just don't know how to use it properly. (yet) I'm used to putting toggles on my 2nd tray and I don't have to think about them. This is NOT a toggle in my brain, Toggles are turn on, and never think of them again. This is something else. And what it is at level 2 is an attack power that works strangely. Better than build up in that it doesn't stop until the npcs are defeated. 

    I'm trying to look at this with non-vet eyes, like a newer player. And given that other than farmers, I don't play melee very much at all, it should be a fair assessment. 

  16. On Excelsior, as far as I know, the Labyrinth is run once a day, at approximately 5pm Central time. (generally right after the hami raids in the Abyss). 

    Goddess Laucianne does the leading usually. Some days, it's Mino clobbering only, and on some days, we do the full hour in the Font of Malevolence. I say "we" because I love the labyrinth content and try to never miss it. 

    As for using LFG - to my knowledge, Goddess has the time posted on the Elysian Guardians Discord. So, you hop on the discord, you can see the schedule. And she will use LFG - but because it's right after the hami raid, and the time is posted on the EG calendar, there's usually a few teams worth of folks already in zone, ready to go. So, she doesn't use lfg every time. Just when necessary to fill. And I'm sure she could tell you herself more, so I won't say anymore about it. 

    So, here's the thing about the Minotaur: he has 5 different armor/weapons, and only the rng knows what he's going to use that day. Now, anecdotally, I've been hopping in there to get the scoop on what he's using, because when you defeat all 5 types of armors, you get a mini-pet of the Minotaur. So, I will usually log in, pop in - wait for him to show up and see what he kills my character with. Then I check my sheet, and see which characters need that weapon. 

    So, soloing it, I do not think it's remotely possible, mainly because of the level shifts. To get the level shifts to match up with the minotaur, you have to run around the labyrinth and kill malevolent fogs. They are not easy to find, and even if they were, you lose those level shifts after 5 minutes, so I just don't think one player can gain the level shifts needed to have a chance. Now, there are other ways to get those shifts, but those aren't fast, and they're not easy either. 
    image.png.8ce9eebfdfbd0f4e2c54df8b37fe9f11.png

     

    So, clobbering 2 fogs will get you one level shift. I just don't think there's one player that's going to be fast enough to find the fogs, and kill the fogs fast enough to get the level shifts required to have a snowball's chance. 


    Additionally, I think even if a league helped you get the level shifts - and then opted to not enter the arena to help you fight him, you'd have a hard time because he hits so hard. Like 3000-4000 pts of damage. 
    And sure, you can use barrier, but after about 30 seconds, unless you have a ton of inspirations or other tools at your disposal, you're going to struggle - at least I would. 

    And, because we can't be sure what he's going to bring on a given day, it would be tough to prepare for a specific version of the minotaur. That alone is just a small part of what makes this particular content so interesting. It's like a different AV/GM each time. Sort of. And that Moooo! I hear when I enter the arena...it's just hilarious and needs to be experienced! 

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  17. I know there's no 100% solution because a lot of players just aren't going to read anything if they don't have to. 

    But, I think it might be nice if there were some sort of pop up message for would be Praetorians just before they enter Praetoria, (from the character creator) where it's made clear that they can't join red/blue teams, unless those teams are in Praetoria (which means First and Night Wards, typically) and they're stuck in Praetoria until level 20. Suggesting they find a farm to "escape" is often the advice I see when a player asks about talking to Null to change their alignment. 

    Alternatively - maybe Null could change their alignment from Praetorian to Hero/Vig/Rogue/Villain. (I doubt it's possible) 

    Just seems like a couple of times a week there's someone who's ignorant of the level requirement to leave. (and maybe they didn't know about the 2xp buff or how easy it is to just level up there in a session or two) 

     

  18. Not sure how long the HC forums were down, but while I was doing this arc, the forums had a bad gateway, so I couldn't report the way I normally do. But, I basically did the arc and wrote my comments in MS word. I'm just going to cut and paste it, and hope it copies well enough where I won't have to clean it up too much. 
     

    Wylie Galloway – Story arc feedback

    Mission 1 – auto-completed. I won’t do street hunts. They’re useless, pointless. May as well send my character to the bar in Striga and ask a barmaid what’s going on.
    I was tempted to just log off and do something on Excelsior. A street hunt? This is a horrible way to start a new arc in my opinion. If I wanted to street hunt, why would I speak with a contact? 

    A bad beginning often makes for a bad ending. Just remove this, as it’s just busy work and pointless. Did I mention street hunts have no place in any kind of story arc? It’s never a good idea. (In my opinion)

    Mission 2 – seems to be another easy mission to speed through, fine by me. Adrastus speaks of a Periapt of Protection being sold to a ninja. I'd expected a tie in with the Tsoo, not the Skulls. Unless it's foreshadowing something in the future, maybe the comment should allude more to a skull, rather than a ninja. 

    Mission 3 – I love the map. Regarding the mission objectives, not at all a concern, but when there’s one bookshelf left to check, it updates to “bookshelf to check” instead of  ”1 bookshelf to check”.  Looks weird.

    Mission 4 – When the ambush begins, prior to Hematoma coming out, he says “I’ll have to handle this myself”. But he doesn’t come out until the wave after his dialogue. By design? Not a big deal, just an observation.

    Mission 5 – Seriously? Another street hunt? Not gonna do it. See my comments about street hunts in Mission 1. 

    Mission 6 – “ No one holds a ritual so they can bind their pet cat's soul to the world. Ok, well, aside from that one time, but the Skulls do not strike me as animal lovers”
    Some humor, nice! Almost makes up for 2 useless street hunts.

    Marrow Drinker – nice name. I was hoping for some new kind of map, but same ol', same ol'. 

    Mission 7 – This is probably my fault for reading too much into my exchange with Wylie. I was expecting a non-hostile, and had to use a target macro to find him. And he was a hostile, who then turned friendly after one shot. Maybe touch up the dialogue from Wylie so we’re not looking for a non-hostile? Not a real big deal because the map was small, thankfully.

    Mission 8 – interesting mission. A glowie hunt in a portion of Port Oakes. I was concerned I was going to have to trap some ghosts! 

    Mission 9 – This seems like a repeat of mission 6. Same map. Soul Drinker? Related to Marrow Drinker, I’m sure. Brothers from a different mother? Or the same mother? Well – certainly not the same ending as mission 6, thankfully. 
    I found the Undertaker’s last comment interesting. And it was fun to have the bosses all pour out of the portal (even if they just appeared 20 feet away from the portal, it seemed like that’s where they would have come from.)

    I should add, I clicked on the portal to destroy it – and I was surprised to discover I had options.  I clicked something, I don't recall what, the psychopomp came out and we had the dialogue.
    I found it odd that I would ask the question “Why are you telling me this?”

    It seems like a stupid question. I just asked them a question, they answer me and I’m going to ask that? It just doesn’t seem like a question any sane person would ask.


    Overall, I liked the arc, but because of the street hunts, once I get the badge, I'll never do it again. 

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