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hatybee

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Posts posted by hatybee

  1. 8 hours ago, WindDemon21 said:

    With the exception of: meaning you have to take it, but won't slot/use it or can you still use it/slot it but that's the only power from the primary? Can that include tier 2s instead as well since you can pick from either?

    Well, your only allowed one damage power from any primary. buffs are still fine like aim etc. either way your selection is kinda limited to the first 2 in any powerset

  2. 7 hours ago, Nemu said:

    It's a terrible build. Not because of the concept but because you didn't invest enough into doing damage with whatever tools you have left.

     

    Without your primary your ability to kill things will greatly depend on trip mine, taser, and gun drone. I would find ways to do more damage from pools and leverage procs if at all possible. Since you are skipping all your primary it gives you a great excuse to explore pool options other than fighting. And even after you took fighting/stealth your def is only at 25%, I'd see a reason to take those two if your goal is to hit 32.5% or softcap but if you aren't going to get there, there are more fun powers to take.

     

    Here's what I came up with:

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 49 Technology Blaster
    Primary Power Set: Dark Blast
    Secondary Power Set: Devices
    Power Pool: Teleportation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Experimentation
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Gloom

    • Hamidon Origin:Nucleolus Exposure

    Level 1: Toxic Web Grenade

    • (A) Superior Defiant Barrage - Accuracy/Damage
    • (7) Superior Defiant Barrage - Damage/RechargeTime
    • (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
    • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance
    • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
    • (11) Superior Defiant Barrage - RechargeTime/+Status

    Level 2: Caltrops

    • (A) Ice Mistral's Torment - Chance for Cold Damage
    • (3) Impeded Swiftness - Chance of Damage(Smashing)
    • (3) Bombardment - Chance for Fire Damage
    • (5) Positron's Blast - Chance of Damage(Energy)
    • (5) Annihilation - Chance for Res Debuff

    Level 4: Teleport Target

    • (A) Accuracy IO

    Level 6: Taser

    • (A) Superior Blaster's Wrath - Accuracy/Damage
    • (13) Superior Blaster's Wrath - Damage/Recharge
    • (15) Superior Blaster's Wrath - Accuracy/Damage/Recharge
    • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance
    • (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (17) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

    Level 8: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (9) Kismet - Accuracy +6%

    Level 10: Targeting Drone

    • Hamidon Origin:Cytoskeleton Exposure

    Level 12: Hasten

    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO

    Level 14: Super Speed

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 16: Smoke Grenade

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (45) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (45) Dark Watcher's Despair - To Hit Debuff/Endurance

    Level 18: Combat Teleport

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 20: Field Operative

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Synapse's Shock - EndMod
    • (21) Synapse's Shock - EndMod/Recharge
    • (23) Synapse's Shock - EndMod/Increased Run Speed
    • (23) Synapse's Shock - Damage/Rechage
    • (29) Synapse's Shock - Damage/Accuracy/Endurance

    Level 22: Fold Space

    • (A) Accuracy IO
    • (37) Recharge Reduction IO

    Level 24: Trip Mine

    • (A) Superior Avalanche - Accuracy/Damage
    • (25) Superior Avalanche - Accuracy/Damage/Endurance
    • (25) Armageddon - Chance for Fire Damage
    • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (27) Fury of the Gladiator - Chance for Res Debuff
    • (29) Force Feedback - Chance for +Recharge

    Level 26: Toxic Dart

    • (A) Apocalypse - Damage
    • (39) Apocalypse - Damage/Recharge
    • (39) Apocalypse - Damage/Recharge/Accuracy
    • (40) Apocalypse - Recharge/Accuracy
    • (40) Apocalypse - Damage/Endurance

    Level 28: Time Bomb

    • (A) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (36) Multi-Strike - Damage/Recharge
    • (37) Sudden Acceleration - Knockback to Knockdown
    • (37) Force Feedback - Chance for +Recharge

    Level 30: Gun Drone

    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (31) Expedient Reinforcement - Accuracy/Damage
    • (31) Expedient Reinforcement - Damage/Endurance
    • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets

    Level 32: Whirlwind

    • (A) Endurance Reduction IO
    • (33) Sudden Acceleration - Knockback to Knockdown
    • (33) Force Feedback - Chance for +Recharge

    Level 35: Repulsion Field

    • (A) Endurance Reduction IO
    • (36) Sudden Acceleration - Knockback to Knockdown
    • (36) Force Feedback - Chance for +Recharge

    Level 38: Temp Invulnerability

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (39) Gladiator's Armor - TP Protection +3% Def (All)
    • (45) Unbreakable Guard - Resistance
    • (46) Unbreakable Guard - Resistance/Endurance
    • (46) Unbreakable Guard - +Max HP

    Level 41: Repulsion Bomb

    • (A) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (42) Explosive Strike - Chance for Smashing Damage
    • (42) Bombardment - Chance for Fire Damage
    • (42) Positron's Blast - Chance of Damage(Energy)
    • (43) Superior Frozen Blast - Damage/Endurance
    • (43) Force Feedback - Chance for +Recharge

    Level 44: Experimental Injection

    • (A) Preventive Medicine - Chance for +Absorb

    Level 47: Corrosive Vial

    • (A) Touch of Lady Grey - Chance for Negative Damage
    • (47) Positron's Blast - Chance of Damage(Energy)
    • (47) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (48) Bombardment - Chance for Fire Damage
    • (48) Achilles' Heel - Chance for Res Debuff
    • (49) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 49: Personal Force Field

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Defiance


    Level 1: Sprint

     

     

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    Teleport target and fold space are great ways to teleport mobs into your minefield and your build is the perfect excuse to take those powers. You have 3 more attacks in the form of toxic dart, corrosive vial and repulsion bomb. Most of the long recharge powers are loaded with procs and there are plenty of force feedback procs to help them recharge faster, and that recharge bonus also helps trip mine, caltrops, time bomb and gun drone recharge faster.

    Thank you Nemu! 

  3. 46 minutes ago, Bionic_Flea said:

    Here's a quick reshuffling of stuff. 

     

    Regarding endurance: You had Personal Force Field on.  You can't attack with that on.  You had both Whirlwind and Repulsion field on.  Both use a ton of endurance for a toggle.  And using them both may lead to stacking KB, even with the KB to KD IO, and the last thing you want is to knock things away from your bombs.  I substituted those for Grant Invisibility and Repulsion Bomb.  But if you want those back, I would only take one and I would slot some endurance reduction on top of the KB to KD.

     

    I shuffled some slots around so that you would get the benefits earlier . . . or at all.  For example, the Kismet +tohit only works when toggled and you can't attack in PFF, so you would never get the advantage.  So I moved it up to Combat Jumping so that you get it much earlier and in a toggle that costs almost no endurance.

     

    I would probably do other stuff, but no time now.

     

     

      Hide contents

    https://www.midsreborn.com/builds/download.php?uc=1664&c=721&a=1442&f=HEX&dc=78DA6D95CB4F135114C6BFE90C22858250B09487487914412AA8891B138D220842420071492A9D94894D5BDB6264E55BF76E34313E1726C6B0325194252EF5AF70E18A87AF4854C4C39C7BE0024E723BBF7BCF77BE39F7F4763A70B9ABE8E387FEE3307C2713D16C76EC047DE6EC8C77C41E9F48A612A9F814D6AE7C1A41151B1B8A26E3762CD215CD5C607D4022C393E9742A938BF44463713B9745D1602A9588F4DBD1B4938CFBDC49B7139FC8D1CCEBCE86D3B61D2B75B13779C9C93AE79D84939B2A3B9576C623DDA9CCB83D36E05A4F5552050D349C72E8D7EADAA00B57B079DD04EE1B40A7050F1E0814E7B960E139ADD45AB84A4AC3D848CA33F0CA72253BE061ED4E1CF12898810B5E9C33157C66B8460153B731F18B2345F82DF087A1182B027F1976B9C512ECA62EE76936544185A124CB700B6EC70A4380B4F99A96BEA16A76B94ED3023D528017BC0383720AF5D61572EB4C5AF7E9E5FB10E0FE94E1209B96E13B43397E082C3374E22783453625BA4D0916D4C6B028B0C450892F025F19AAF08DE106E596EA36A578ED5192370C35981178CBB007EF0466196E52AE5FB7F1A3DB54921E86BD382DD02BD0C7508F330C21DA5485666354A00D4AA2A0922401BDE1018AB991068A04F54810557CAA6ED1B45AAFAE1A9F2C653BC44F6EC0B0C088C05986468CAA33440FA8D51F502B27C647913A2D62D5C9AE1B65B38DB2D966E94CB334A484B2437A7921C95ED786451B16BFB0F8ED93226E536E936ED3843494E4A24086A11559819CC024C31DBAB5E8362D78C891FD7824F058E009433B9E0A3C637849D5B569C7DF68933A0FA09C61DA0744F47E467094EE9689694AEED07F9B1DEED43DFF87050E31D45B6BAF950DED6A8DF5FF7756FFF6757572062DDD81220667CC7B375BD368E78C85ED91168E2C6E89D04EE6D52F16F5A66AC0A874A28F206C61694B12E13D8F7A33DE6578DFCAFF0BEBDB9CA385A0BE70CC4F42BD11B3215AD015FF008FB1D1C5

     

    Finally someone insane enough to tackle this build! Also the updated build fixes the multiple stealth issue, and surprisingly whirlwind and repulsion field basically perma knockdown targets. Just tested this on the beta server. also timebomb explodes in 5 seconds not 15.

  4. 10 hours ago, Nemu said:

    Since you wanted to use this as your fire farm build here's my tweak of it. The goal is to make the build suitable for general play as well as fire farms. Your original build was missing the other scrapper ATO, and I catalysed the ones you were using in the final build. Stone skin was also overslotted for res instead of a balance of def+res. For a build with no hasten it was also lacking slow resist to make sure you are not a sitting duck waiting for stuff to recharge when you get hit with recharge debuffs.

     

    This is the final build once you have all the expensive pieces in play. I reshuffled power picks so that you can have your basic defenses at softcap by level 30.
     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Radiation Melee
    Secondary Power Set: Stone Armor
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Radioactive Smash

    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (3) Superior Scrapper's Strike - Damage/Recharge
    • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

    Level 1: Stone Skin

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (9) Aegis - Resistance/Endurance
    • (9) Aegis - Resistance/Recharge
    • (11) Aegis - Psionic/Status Resistance
    • (11) Red Fortune - Defense/Endurance
    • (13) Red Fortune - Defense

    Level 2: Rock Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 4: Combat Jumping

    • (A) Defense Buff IO
    • (7) Kismet - Accuracy +6%

    Level 6: Stealth

    • (A) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense

    Level 8: Radiation Siphon

    • (A) Hecatomb - Damage
    • (46) Hecatomb - Damage/Recharge/Accuracy
    • (47) Hecatomb - Recharge/Accuracy
    • (47) Hecatomb - Damage/Endurance
    • (48) Hecatomb - Chance of Damage(Negative)

    Level 10: Mud Pots

    • (A) Superior Avalanche - Accuracy/Damage
    • (21) Superior Avalanche - Damage/Endurance
    • (23) Superior Avalanche - Accuracy/Damage/Endurance
    • (23) Superior Avalanche - Accuracy/Damage/Recharge
    • (25) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (25) Superior Avalanche - Recharge/Chance for Knockdown

    Level 12: Earth's Embrace

    • (A) Preventive Medicine - Heal
    • (13) Preventive Medicine - Heal/Endurance
    • (15) Preventive Medicine - Endurance/RechargeTime
    • (15) Preventive Medicine - Heal/RechargeTime
    • (17) Preventive Medicine - Heal/RechargeTime/Endurance
    • (17) Preventive Medicine - Chance for +Absorb

    Level 14: Super Jump

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 16: Rooted

    • (A) Preventive Medicine - Heal
    • (49) Preventive Medicine - Heal/Endurance

    Level 18: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (19) Reactive Defenses - Defense
    • (19) Reactive Defenses - Defense/Endurance
    • (21) Reactive Defenses - Scaling Resist Damage

    Level 20: Crystal Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense

    Level 22: Devastating Blow

    • (A) Superior Critical Strikes - Accuracy/Damage
    • (37) Superior Critical Strikes - Damage/RechargeTime
    • (37) Superior Critical Strikes - Accuracy/Damage/RechargeTime
    • (37) Superior Critical Strikes - Damage/Endurance/RechargeTime
    • (40) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (42) Superior Critical Strikes - RechargeTime/+50% Crit Proc

    Level 24: Boxing

    • (A) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (34) Superior Blistering Cold - Accuracy/Damage/Recharge

    Level 26: Atom Smasher

    • (A) Armageddon - Damage
    • (42) Armageddon - Damage/Recharge/Accuracy
    • (42) Armageddon - Recharge/Accuracy
    • (43) Armageddon - Damage/Endurance
    • (43) Armageddon - Chance for Fire Damage
    • (43) Fury of the Gladiator - Chance for Res Debuff

    Level 28: Tough

    • (A) Aegis - Resistance/Endurance
    • (29) Aegis - Resistance
    • (29) Aegis - Resistance/Recharge
    • (36) Aegis - Endurance/Recharge
    • (36) Aegis - Resistance/Endurance/Recharge

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (31) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense
    • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 32: Irradiated Ground

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (45) Scirocco's Dervish - Damage/Endurance
    • (45) Scirocco's Dervish - Accuracy/Recharge
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (46) Scirocco's Dervish - Chance of Damage(Lethal)
    • (46) Achilles' Heel - Chance for Res Debuff

    Level 35: Conserve Power

    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 38: Brimstone Armor

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (39) Aegis - Resistance/Endurance
    • (39) Aegis - Resistance/Recharge
    • (39) Aegis - Resistance

    Level 41: Physical Perfection

    • (A) Performance Shifter - Chance for +End
    • (48) Regenerative Tissue - +Regeneration

    Level 44: Minerals

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 47: Fusion

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 49: Geode

    • (A) Recharge Reduction IO

    Level 1: Brawl

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (36) Superior Blistering Cold - Damage/Endurance

    Level 1: Critical Hit


    Level 1: Sprint

     

     

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    Thanks a lot for the tweaks Nemu! As for incarnate powers do i just pick whatever i feel like?

  5. tanky rad stone scrapper.mxd
    need help with def/res tweaks

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Radiation Melee
    Secondary Power Set: Stone Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Contaminated Strike

    • (A) Scrapper's Strike - Recharge/Critical Hit Bonus
    • (7) Scrapper's Strike - Accuracy/Damage
    • (9) Scrapper's Strike - Damage/Recharge
    • (9) Scrapper's Strike - Accuracy/Damage/Recharge
    • (11) Scrapper's Strike - Damage/Endurance/Recharge

    Level 1: Rock Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense
    • (5) Reactive Defenses - Defense
    • (5) Reactive Defenses - Defense/Endurance
    • (7) Reactive Defenses - Scaling Resist Damage

    Level 2: Stone Skin

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (11) Unbreakable Guard - +Max HP
    • (13) Steadfast Protection - Resistance/+Def 3%
    • (13) Titanium Coating - Resistance/Endurance
    • (15) Titanium Coating - Resistance/Recharge
    • (15) Titanium Coating - Resistance

    Level 4: Earth's Embrace

    • (A) Preventive Medicine - Heal
    • (17) Preventive Medicine - Heal/Endurance
    • (17) Preventive Medicine - Endurance/RechargeTime
    • (19) Preventive Medicine - Heal/RechargeTime
    • (19) Preventive Medicine - Heal/RechargeTime/Endurance
    • (21) Preventive Medicine - Chance for +Absorb

    Level 6: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 8: Radiation Siphon

    • (A) Theft of Essence - Chance for +Endurance
    • (21) Theft of Essence - Accuracy/Healing
    • (23) Touch of the Nictus - Accuracy/Healing/Absorb
    • (23) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
    • (25) Blistering Cold - Accuracy/Damage
    • (25) Blistering Cold - Damage/Endurance

    Level 10: Mud Pots

    • D-Sync Origin:D-Sync Efficiency
    • (27) Pacing of the Turtle - Damage/Slow
    • (29) Pacing of the Turtle - Accuracy/Slow
    • (29) Pacing of the Turtle - Chance of -Recharge
    • (31) Ice Mistral's Torment - Chance for Cold Damage

    Level 12: Super Jump

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 14: Boxing

    • (A) Empty

    Level 16: Rooted

    • (A) Preventive Medicine - Heal
    • (31) Preventive Medicine - Heal/Endurance
    • (31) Preventive Medicine - Endurance/RechargeTime

    Level 18: Irradiated Ground

    • (A) Endurance Reduction IO
    • (33) Fury of the Gladiator - Chance for Res Debuff
    • (33) Eradication - Chance for Energy Damage
    • (33) Armageddon - Chance for Fire Damage
    • (34) Touch of Lady Grey - Chance for Negative Damage

    Level 20: Crystal Armor

    • (A) Shield Wall - Defense/Endurance
    • (34) Shield Wall - Defense/Recharge
    • (34) Shield Wall - Defense
    • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (36) Power Transfer - Chance to Heal Self
    • (36) Power Transfer - EndMod

    Level 22: Tough

    • (A) Unbreakable Guard - Resistance
    • (37) Unbreakable Guard - Resistance/Endurance
    • (37) Unbreakable Guard - RechargeTime/Resistance
    • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 24: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense

    Level 26: Devastating Blow

    • (A) Touch of Death - Chance of Damage(Negative)
    • (39) Touch of Death - Accuracy/Damage
    • (40) Touch of Death - Damage/Endurance
    • (40) Touch of Death - Accuracy/Damage/Endurance
    • (40) Touch of Death - Damage/Endurance/Recharge

    Level 28: Minerals

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance

    Level 30: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Atom Smasher

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (42) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (43) Scirocco's Dervish - Accuracy/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    • (45) Obliteration - Accuracy/Damage/Recharge

    Level 35: Brimstone Armor

    • (A) Titanium Coating - Resistance/Endurance
    • (46) Titanium Coating - Resistance
    • (48) Titanium Coating - Resistance/Recharge

    Level 38: Conserve Power

    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 41: Physical Perfection

    • (A) Performance Shifter - EndMod
    • (45) Performance Shifter - Chance for +End
    • (48) Power Transfer - Chance to Heal Self
    • (50) Regenerative Tissue - +Regeneration

    Level 44: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Recharge

    Level 47: Fusion

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 49: Geode

    • (A) Synapse's Shock - EndMod/Increased Run Speed

    Level 1: Critical Hit 


    Level 1: Brawl
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