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MadnessAsMuse

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  1. This is the build I'm working on over on my thread IO Sets and Slotting for a 50+ Warshade Tri-Form "Slot Levels" are auto arranged by Mids, this is an endgame Warshade respec. I haven't respec'd into this build yet. It's heavily proc'd low res low def build, but I have good survivability with my current build which has 24% defense. Dropping defense down to 17% in exchange for a lot more attack slots and trading Maneuvers for Dark Extraction was the result. I took a lot of sets with accuracy and recharge bonuses. Recharge to keep Eclipse up, Accuracy to compensate for my powers which are proc'd out. I'm following the philosophy of the infamous MFing Warshade. I constantly pull all the aggro I can, buff up, and nuke them away with Quasar and Judgment Void. Any who survive get Shadow Slipped, then bombarded with Dwarf Mire to power up Nova AoEs, rinse and repeat every 10 seconds until they're all dead or we're down to EBs and AVs, in which case I pull them into a new group and start the process all over. For long fights with AVs, I'm using Gravity Well combined with Dwarf Drain and Dwarf Smite, Quasar when it's up. I haven't done this respec, so I haven't play tested it. I'm excited to use Gravitic Emanation combined with Inky Aspect to stun bosses. And I'm giving Dark Extraction a second chance since I found the resistance pet bonuses. I had a problem with how fragile the little farts can be, and the fact the enemies despawn while I'm summoning them so the cast missed often. With Gravity Well slotted with Hecatomb, I should we able to finish off enemies and be in range to summon Extractions rather than try to catch up to them from ranged nova attacks. I slotted Orbiting Death for knockdown because I can use all the help I can get to avoid damage in human form, even with 85% resist. With three slots Mids says it can do a bit more damage, but I mostly three slotted it to get the endurance discount. Dwarf Drain, Dwarf Smite and Dwarf Mire are set to do obscene amounts of damage. I'm excited for that. It's a bit of a Glass Cannon build, but my playstyle tends to sheepdog for the Brutes and Tanks. I've tanked with plenty of AVs with teams in Dwarf form - Dark Sustenance and team buffs make it viable. My current build is in my thread above, but it's a bit of a mess with 18 slots of LotG and two slotted dwarf attacks, which is why I asked for help to fix it. This build should be a major improvement. I look forward to respec'ing, but I'd like some feedback before I full the trigger and spend millions on IOs. 3.7VixenOMorph_respec.mbd
  2. OK, I think I've stared at Mids long enough to update. This thread has been a paradigm shift for my build. There are now 28 dmg procs spread across this build. Accuracy and Recharge are high, defense is only 8% less than my original build while recovering 13 slots to reallocate. Dark Extraction pets are back, Gravity Well and Gravitic Emanation are slotted to attack but still serve as holds and stuns. Dwarf attacks see the most improvement. Drain is set to average 319dmg, Smite 266dmg, and Mire 252dmg. Ebon Eye also sees improvement with procs and is set to average 195 plus buildup chance (Mids miscalculates Ebon Eye as 44 base damage, it is 77. Same issue with Shadow Bolt). All of these numbers are before Alpha Musculature and Hybrid Assault added in. Speaking of Build Up, I moved Gaussian's Chance for Buildup to Sunless Mire so it will proc 95% of the time on command. I had it in Dark Nova and it fired off randomly, this gives me control to use build up with Quasar or Gravity Well. I slotted Aegis Psi/Status resist into Tough because Dwarf has a Psi hole and Mez is no fun. I can't rely on Clarion when I exemplar. Weave has Reactive Scaling Resist which helps with the vulnerability to Psi and Toxic. Eclipse with 5 targets caps resists, but if I only tag 4, I'm at 79% Toxic resist before any scaling, and Black Dwarf without mire will have 13%+(scaling to 20 near death) of Psi resist which is more than the zero Dwarf starts with. Maybe these are bad choices, the math makes sense to me. I don't know if these slots in Tough and Weave even carry into Dwarf, if they're global or only human toggle effects. Slotted Performance Shifter Chance for +End into both forms because if a sapper gets me to zero, I lose the form. ToHit enhancement only added 6% accuracy to my powers in Nova and Black Dwarf is already easily capped in res with Eclipse so it's more important I not run out of end and lose what resistance it has rather than boost it by 10% or get a few more HP or heal when Dwarf already gets 800 more hp than Human and Nova and has a heal I will use as my primary single target attack. I used Travel powers to slot KB reduction and Slow Resistance by the wisdom of the forums. Single slot Nova Bolt with Form Empowerment. Removed the KBtoKD from Nova Emanation. I took a lot of notes from this thread and the forums. So without further ado, thank you all. Here's the build. I am still taking suggestions. 3.7VixenOMorph_respec.mbd
  3. Done. Touch of Death out. Swapped Ice Mistral Cold proc for Gladiator's Javelin Acc/Dmg for the recovery set bonus. This leaves Smashing in Ebon Eye and Cold proc in Dark Nova Blast Now Gravitic Emanation, Darl Nova Detonation, and Black Dwarf Mire are all proc'd to the gills, each with Acc around 230%. This is exactly how it's done. Once Eclipse, Sunless Mire, Quasar, and Judgment Void are on recharge, I spend most my attack chain between Dwarf Mire, Nova Emanation, and Nova Detonation, then back to Dwarf Mire on repeat until single targets remain. With Haste up, I can cycle between these three with no gaps. Then I Starless Step into Gravity Well on bosses and AVs, and I can finish with Dwarf Smite and Strike if I'm solo or use Nova Blast and Ebon Eye if there's a tank on the team. It's all about adaptability, but keeping Eclipse and Mires up as often as possible is my playstyle. I tend to spend more time in Nova than in Dwarf though.
  4. @Jacke Your work on @tidge's build helped me out too. I'm seeing even higher damage output numbers and I'm excited to give Gravitric Emanation a shot as a stun/proc mule. I used your slotting for Dark Nova Detonation with Nucleolus Exposure. I always forget about those. I'd love for anyone to take a look at it before I respec. @Doomrider you helped a lot as well. I feel like there's just the finishing audit and adjustments to get this build ready. Compared to my original build in this thread, I've sacrificed some Rech, Def, and Acc for a lot more base and Proc damage. I don't know about how well I can rely on damage procs, but Mids says its a big improvement. I feel like with the powerhouse Gravity Well can be slotted with Hecatomb, I should be able to combo it with Dark Extraction and never worry about the despawn issue again like I did using ranged attacks. 3.4VixenOMorph_respec.mbd
  5. I didn't know that. I attuned every one of my enhancements except basic Inventions which I pan to +5 all of them except Rest and Brawl since those exemplar down afaik. Most my content is 50+ but I like the option to exemplar. I can see how boosting the recharge enhancements in Eclipse would bring that recharge lower than I have without Hasten and FF +Recharge. I only have 82% global recharge without them and I don't see where to get more as I capped out 10% bonuses, except to grab Maneuvers and Stealth the the LotG +7.5%. If you run Hasten on Auto you don't have to click it :] And it's once every two minutes. You can pop auto in human form it while traveling to the next mob and just hakkuna matata the timing as it's all a wash until an AV appears, IMHO. I can't recall a time Auto-Hasten interrupted a critical Eclipse- it seems to wait patiently behind my queued attacks. I run a few binds to keep all my toggles up so I have fewer things to click. For WASD: W "+forward$$powexec_toggleON TOUGH$$powexec_toggleON GRAVITY SHIELD$$powexec_toggleON SHADOW CLOAK$$powexec_toggleON WEAVE$$powexec_toggleON COMBAT JUMPING$$powexec_toggleon SPRINT" You'll run out of characters if you take Penumbral and Twilight, but you can put those on S/A to split them up. To save End, I turn most of them off while I TP BUTTON4 "powexec_location cursor shadow step$$powexec_toggleOFF BEAST RUN$$powexec_toggleOFF SPRINT$$powexec_toggleOFF Gravity Shield$$powexec_toggleOFF TOUGH$$powexec_toggleOFF Inky Aspect$$powexec_toggleOFF Orbiting Death" I keep Weave and Combat Jumping on just in case, and character limit. I like to turn off toggles with FX when I can for aesthetics. Then since these are turned off when I TP (I turn them off for End and to not attract aggro, they stay on with Starless Step) V "+$$Powexec_toggleON INKY ASPECT$$powexec_toggleON ORBITING DEATH$$Powexec_toggleON INKY ASPECT" This turns them both on with the same press, or just Inky Aspect with a quick press. Orbiting Death is an End pig. SHIFT+V "Powexec_toggleOFF ORBITING DEATH$$Powexec_toggleOFF INKY ASPECT" You didn't ask for toggle binds, but who knows who finds this thread!
  6. WOW, without Hasten that's great. W/o Hasten I'm at 2:07 and I slotted my whole build for recharge. I'd love to see that. I looked over your slotting and I can't math out how that adds up to 1:48. I'm at -152.5% recharge in this Mids build and all capped on 10% recharge reduction. I agree with this opinion. You get a few neat tricks but I think it's more of a handicap for those who like the challenge than an optimal or even fun strategy. At that point, I just got Destiny Clarion
  7. I'm interested in these because I did it backwards to you. Do you find the ToHit bonus in Nova more useful than Build up? I admit don't know how this proc works, but I can see how Build up would help a Starless Step > Sunless Mire > Quasar combo. I figured I'm in and out of Nova in most fights if it procs while in nova or just while switching I'm guaranteed to get it some of the time, whereas Starless Step for me starts a fight but I only use it for Gravity Well after that. I see your point about slotting for proc damage over dmg%. I don't see it as an attack at all currently as I slotted it for Acc and Recharge bonuses and chance to Knockdown, but I'm reconsidering adding a Energy dmg proc instead of Knockdown since the KD proc is only 0.67 Mag and the dmg proc is 90% likely with the recharge time of Sunless Mire. Gasp. How's your recharge on Eclipse? I want perm-Eclipse so Hasten is necessary. Like Weave, I tend to take it on every build in the game as there's always a long cooldown power I like. It only needs one extra slot and in my build I found 8/27 powers redundant or unnecessary, but I haven't tried Dark Detonation, or Shadow Blast because they seemed redundant when I have Nova. Hasten is such an easy choice for me in the early game, my only other choice would be to take another Pool power earlier and I'd still end up taking it by 35 for Eclipse. IMO I'm character specific with 4 6-slotted Form powers. Hasten makes every one of those better I run Armageddon in Dwarf Mire because I use it >5x more often than Sunless Mire. Sunless Mire is a first strike buff when the mob is grouped, popped right after Eclipse. Then dwarf mire, then Quasar, then Nova Det and Emanation, back to Dwarf Mire, rinse and repeat Dwarf Mire every 9 seconds between Nova attacks and Gravity Well. I'm looking forward to respec with Gravitic Emanation, haven't tried it yet.
  8. I'm going to take your word and slot Bombardment: Fire dmg Proc instead. I've made more changes since my last post: Shadow Recall: Changed to Kb reduction Nova Bolt: Stayed in Ice Mistral's Torment for set acc bonus Nova Emanation: Keeping Ragnarog for set bonus, adding Res Debuff and Fire Proc because I don't need KB to KD Sunless Mire: Avalanche Knockdown to Energy dmg Proc Dwarf Antagonize: The Psi Proc seemed silly and I'm doing some honest tank work, so my thought is a longer taunt would be better so I went with the Taunt IO. I don't know about this. Gravity Well: Swapped Neg dmg Proc for Gladiator's Net: End/Rech/Hold, but does something better fit there or does the slot belong somewhere else? Dark Extraction: Switched pet bonuses from (2) 5% Def to (2) 10% Resist. I could do half and half, 5% def and 10% Resist. All I know it they're fragile. I wanted to those Accuracy set bonuses so I matched sets in Nova Bolt and Nova Emanation to get to 85% accuracy instead of proc'ing for theoretical damage which doesn't actualize on miss. Both still have a proc, Nova Emanation still has two (res debuff and fire dmg) and Bolt has chance for cold dmg. I added Winter's Gift: Slow Resistance to Dwarf Step as Laucianna suggested in the Kheldian Guide thread, so I now have 8 mag knockback protection plus 20% slow and 20% TP protection. I'm looking forward to this respec and for more input before I finalize it. Thank you all, especially Doomrider for the most recent suggestions. 3.3VixenOMorph_respec.mbd
  9. I've Thank you. I worked over the whole build, added Gravitic Emanation and Dark Extraction, removed Maneuvers and Essence Drain. Removed Resistance enhancements to rely on Eclipse. Removed Maneuvers which had 6 slots and 4 slots from Shadow Cloak and Weave, recovered 13 slots to put in my single target attacks, Dark Extraction, and Gravitic Emanation. Removed Accuracy from Eclipse Slotted Gravity Well for damage instead of hold Made use of damage procs in many attacks: Ebon Eye, Gravity Well, Gravitic Emanation, Nova Blast, Nova Bolt, Nova Emanation, Dwarf Drain, as well as Force Feeback Chance for Recharge - This comes at the price of -5.5% def all -33% resistance without Eclipse (need 5 foes instead of 4 to cap all including Toxic and Psionic). -7.5% Recharge (82.5%) before hasten and force feedback procs. It is still endurance heavy at 2.7/s recovery and 1.75/s use, but in my play I'm in forms 80% if the time with a recovery of 2.95/s and use of only 0.25/s, so it's so little an issue I reject Endurance inspirations. End is the reason I take Orbiting Death last because it was unplayable without proper slotting, but my previous End use was 2.55/s with 2.81/s recovery, so this one is better at least. I used Dark Extraction in a previous build so I know what to expect now. I'll chain it with Gravity Well so I don't constantly miss on despawning enemies, and I added two Defense bonuses so they might last longer than the recharge rate. Those should fix my main frustrations with the power previously. I'm sure I'll get more use out of Gravitic Emanation than I did with Essense Drain and the pets should help me while I'm in forms whereas Maneuvers doesn't. I'll respec once I get some feeback on this. Thank you all. EDIT: Traded out Sunless Mire's Avalanche Knockdown Proc for Eradication Energy dmg Proc. I'm looking at my Kheldian Enhancements in Nova Det and Dwarf Stirk/Smite. I'm sacrificing damage for recharge time set bonuses because I want perma-Eclipse with under 90 second recharge. I'm at the cap for recharge bonuses so that's as good as it gets and I'm at 127s recharge 90s duration, 98s with Hasten, 89s recharge with Force Feedback+Chance for Recharge, 74s recharge with both. I'd put another FF +Recharge in Nova Emanation because it's part of every attack chain, but missing a proc reduces the dmg math by 50 and that's per target so that's at least 4 targets so 200 less dmg per activation. Thanks for getting me thinking about damage procs. They're all over the build so I hope I'm using them correctly. VixenOMorph_respec3.1.mbd
  10. Ok, I'll work my way to Assault Total Radial Graft then get Assault Radial Embodiment. This changes things quite a bit, but I can work with it. If I remove Maneuvers entirely and two slots from Shadow Cloak, I'd still have 20% def on everything. So my new thought is to trade Maneuvers for Dark Detonation and Essense Drain for Gravitic Emanation, 4 slots each slotted like yours with the Chance for damage types and KB to KD instead of sets. They're redundant, so I'd like advice to differentiate them from my Nova powers - I slotted Absolute Amazement Stun In Gravitic Emanantion. I don't know how I'll use these yet since I don't even use Ebon Eye as human, maybe setup a changling Macro to fire off both powers at once. I'm sure there's still plenty of holes in this build, but I can only scratch my head for so long before I come back with what I've worked out with the advice I'm given. Thank you. VixenOMorph_respec3.0.mbd
  11. This is really helpful and I'm taking notes. Thank you. Take Aegis out of Absorption Take slot out of Nova KB to KD out of Nova Emanation, put in Force Feedback +Recharge Get Assault Hybrid Agree Essense Drain is a waste. I could take Gravitic emanation at 22. I could put Hecatomb into Gravity Well, take the Hecatomb and slot out of Dwarf Drain then slot 5 of them into Gravity Well. I haven't had an issue with knockback using just one BotZ, but I think Dwarf is immune to it. My endurance recovery is really bad in human form, but it's only a problem around Sappers and their ilk. Since I spend 90% of combat in Kheld forms, I don't have any problems with endurance. It looks bad, especially with Orbiting Death on, but I always recover end faster by switching forms. I put so many slots in Maneuvers and Shadow Cloak because I had a hard time activating Eclipse without dying in two seconds to 54 mobs. I had to do something, so it sounds overkill conisdering they do nothing 90% of the time I copied Eclipse and Gravity Well from other builds because I don't know what I'm doing. My single targets are low because they were second priority to AoEs and survivability. I can't defend that as a good decision, but I stick by AoEs are more important than single target. Thanks for taking a close look at this. I can see the room to improve.
  12. I can't argue with that. Awesome. I have no idea how you got all that with dmg so high, it's 14% higher than if I slot it the same way. Plugged into Mids on my build with both Mires, my dmg with that slotting in Gravitic Emanation is 275 and my Nova Emanation is 277 with 5 Ragnarok and KB to KD. I'm OP and I'm taking suggestions on my build. Current In-Game Mids build attached. I'm open to another respec, I've done one already with help from this thread. I'm starved for slots because I'm going for Recharge set bonuses so I don't think I could six slot Gravitic Emanation like this, or even work it into my attack chain, but I would like to see my damage as high as yours. I use Alpha Musculature, Interface Reactive and Hybrid Assault to increase damage as well, but maybe my Mires aren't adding as much +DMG as yours using Obliteration and Armagedon since I slotted those for the recharge time bonus to get perma Eclipse. I enhanced every power with Knockback (except Nova Blast) with Sudden Acceleration KB to Knock Down because I want to keep mobs tight for tanks. If I want to stun 10 enemies at once, I stand next to them with Inky Aspec 😉 VixenOMorph_respec.mbd
  13. I still don't understand this power for builds which take Nova. More power to you for Human only and Bi-Form Dwarf Khelds.By Mids numbers it's a far worse Nova Emanation. My brain can't comprehend the redundancy possible on Warshades. I'm still confused why I took Essense Drain when I have it in Dwarf form, except the same reason as you: On Starless Step- I use Starless Step constantly to get through blocked doorways. I always use it to close the gap with Gravity Well which can hit flying targets. It's really nice to start my PBoAE Attack Chain with +ToHit (Starless Step>Eclipse>Sunless Mire>Dwarf Mire>Starless Step>Quasar/Judgement Void>Stygian Circle>Dwarf Mire>Nova Detonation>Nova Emanation = Everybody is dead). Like this? BUTTON5 "powexec_LOCATION target STARLESS STEP" Me too. Just click my mouse side button and go.
  14. Dark Extractions were pulling good numbers at about 150dmg per target on their Gravitic Emanation. I got sick of the summon missing unless it was part of my attack chain, it couldn't be an afterthought or it would hit a despawning enemy half the time. The slots played better elsewhere for me. It was emotionally draining to watch a long animation just to missing spawns or spawn then have them go down fast or time out 5 minutes later so a three spawn lasted a whole 60s. I know it works for some people but it would take a patch for me to reconsider it. A patch made my build possible with 7 toggles in suspended mode rather than toggled off while in Nova/Dwarf, so it's not impossible. I'd drop Orbiting Death or Essense Drain were Dark Extraction improved. I, irrationally I know, hate it.
  15. I already have this in Nova form and I can't six slot them both. No offense taken on the rain. I'm glad there's diversity of thought on Starless Step. Always good to see different builds and takes. Ultimately it's a one slot power and I like it over the standard TP because it's 3x faster. I still use a standard TP as Dwarf in mobs - on the upside, it gives me a second to sip my drink. If there's a better suggestion for a substitute of Essence Drain I don't cover below, I'd love to hear it. I can't see any good substitutes for me except Pool powers. Of which I'm limited to Speed, Leadership, Fighting, and Leaping, Leaping is negotiable. I'll take suggestions on Incarnates since I have the least experience testing these. I just switched to Clarion. I already took Essence Drain which I didn't need. Looking down the list, while Warshade has a lot of powers, after testing, 10 of them are non-starters for me: Shadow Bolt (weak, doesn't fit Dwarf attack chain is gapless from +recharge) Gravimetric Snare (have Gravity Well for bosses, all other enemies go down in 4 hits. Waste of an attack animation) Shadow Blast (nova dupe) Dark Detonation (nova dupe) Gravitic Emanation (nova dupe) Unchain Essence (tried it, personal preference I'd rather use Detonation and Emanation than bother targeting the correct fallen enemy) Dark Extraction (weak pets [tried 4 slot of Call to Arms + 5th solot Soulbound Allegiance Build up - Pets were fluffy paper bags I had to inflate every 60s] and fail to spawn often due to despawn meaning I remember to spawn on the last enemy of the group or stop attacking to spawn a pet - all for them to die on the next group) Penumbral Sheild (eclipse makes +res irrelevant, took +def power instead) Twilight Shield (eclipse makes +res irrelevant, took +def power instead) Nebulous Form (I took Shadow Cloak, Super Speed +Celerity Stealth, and Stygian Return. I can stealth without it and I'd rather die in place to rez than run away. I tried it. If outdoors I just TP up. If I die then I still fall in the middle of the group so I can Stygian Return.) Obviously there's disagreement from the Bi-Forms and Human Only Khelds, this is just my build philosophy and is not for toons who don't take both Nova and Dwarf.
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