
Story Archer
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Just how effective are multiple Chance for Build-Up procs?
Story Archer replied to Story Archer's topic in Scrapper
I actually think they (the buffs) only last for 5 seconds or so... -
Just how effective are multiple Chance for Build-Up procs?
Story Archer replied to Story Archer's topic in Scrapper
That's kind of my standard slotting (what it is now). I was just looking at the possibility of all three attacks giving a potential boost to each other when chained together, and shifting the CS proc to Strike was the only way to pull that off without unravelling the entire enhancement structure I've got going on... but you're right, when I'm in 'AoE mode', my attack chain is Follow Up -> Spin -> Eviscerate, so I'd want it in there regardless. -
Just how effective are multiple Chance for Build-Up procs?
Story Archer replied to Story Archer's topic in Scrapper
Yeah, I'm considering that too. The only reason I dropped the FF proc in was to help cycle through non-attack abilities a bit faster (Hasten, Ablative Carapace, DNA Siphon, Parasitic Aura). I've got decent +Rech, +155% w/Hasten, but Hasten isn't perma, so I was thinking every little bit would help. -
Just how effective are multiple Chance for Build-Up procs?
Story Archer replied to Story Archer's topic in Scrapper
I understand how the recharge rates affect procs and (of course) I slotted for recharge in all three of those attacks, meaning that the procs will fire less frequently. I'm just curious which of the two slotting options are more likely to deal the greatest damage over time. -
Abusing FF procs in Stone Melee is a long and cherished tradition... but you should consider using it in everything EXCEPT Seismic Smash. For that, go 5x Hecatomb + the damage proc from Unbreakable Constraint. FWIW, my favorite pairing with Stone Melee + FF procs is Radiation Armor. Maybe throw in a little Psionic Mastery Epic to stack holds with Dominate, grab Harmonic Mind and get your ranged mini-nuke in Psionic Tornado (also slot-able for the FF proc). EDIT - sorry, thought I was in the Tanker forum for a sec with this last comment...
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I'm talking about both Decimation & Gaussian's procs here. I'm working on my final Claws/Bio Scrapper and I'm looking at trying something which might or might not be very effective and I was hoping to get some thoughts. As I understand it, each of these procs will give you, on average, one 5 sec buff of +40% ToHit and +100% damage every minute. At the moment I have a fast-recharging single-target attack chain of Follow-Up -> Focus -> Strike. I work in Moonbeam when it comes up and Eviscerate whenever there are two or more targets, but I can chain those three attacks very smoothly. In each of those three attacks, I have one enhancement slot that I can do pretty much anything with, and at the moment, that bonus slot looks like this: Follow Up: Superior Critical Strikes +50% Crit. proc Focus: Force Feedback chance for +Rech proc Strike: Touch of Death chance for Dmg proc In the interest of maximizing damage, I was considering this configuration instead: Follow Up: Gaussian's Chance for Build-Up proc Focus: Decimation Chance for Build-Up proc Strike: Superior Critical Strikes +50% Crit. proc I like the idea of all three attacks in the chain having the chance to significantly boost the other two (and whatever else gets thrown in there), but is this just fool's gold? Will they fire often enough to outweigh the benefits of the slotting I'm already using? I'm specifically thinking of utility against hard targets here, like EB's, AV's & GM's. FWIW, I've selected both the Musculature Core Paragon and Assault Core Embodiment Incarnate abilities, and usually run with the Offensive Adaptation up.
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Necro'ed this rather than start a whole new thread. Anybody know what the duration of Soul Drain is? It doesn't come up in Mids...
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Back to the original conversation, this build is really working out well. I'm getting a ton more utility out of Radiation Therapy slotted the way it is rather than using it as an additional mini-nuke. With Rad Therapy, Foot Stomp and Psionic Tornado all doing solid PBAoE KB, I'm chaining a lot of mitigation together. [Majestrix IV].mbd (Empty slot in Psionic Tornado is for Cupid's Chance of Confusion proc)
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Well, that's pretty simple, straight-forward and not remotely intuitive at ALL. How the hell is someone supposed to figure that out? Thanks for the help, guys.
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Do either of you have a screen shot, because I can't find this elusive '+' you speak of... no '+' when I hover over an enhancement, no '+' when I go to the selection window, nothing. I've got the latest version.
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Just wanted to make sure that I'm not missing anything obvious - there are no arcane themed invention worktables available for bases, correct? I just plop that computer array with its high tech holographic display right in between the ancient tomes and mystical artifacts?
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You're not wrong. I'd say that I know about 20x what the average joe running around knows and less than half of what someone who's really gotten into the thick of it might. I only ever remember how much there is to it when I try to explain it to someone new ("Alright, so a psuedopet is..."). Case in point, I don't have the slightest idea what 'Damage per Animation' might mean or how it would differ from 'Damage per Activation' - the animation occurs when I activate it, no? Back to the original question, which is still somehow falling short. Let's take Hasten. I have two level 50 generic Recharge IO's in it. In the game, I use Enhancement Boosters to bump those up to '50+5' generic Recharge IO's, which increases their effectiveness and the speed at which Hasten recharges. I don't see a way in MIDS to make those two IO's in Hasten become '50+5', either visually or algorithmically, and I just assumed that it wasn't an aspect of the game that MIDS accounted for. Then I saw the image you posted and thought that maybe I had missed it. That's what I'm asking about.
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Well, first off I can't find that last part (show damage per activation) anywhere in my config options, BUT I don't think I adequately expressed what I was wanted to know to begin with. In the image I quoted, it shows enhancements that have been boosted beyond L50 (i.e. 50+5). I don't see any option in MIDS which would allow me to turn on or display those individual enhancement boosts, much less have them taken into account in the Totals. This probably isn't the thread for all that, I just never knew it was an option.
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Above, @Tidge suggested the Enzyme HO (Def DeBuff / ToHit DeBuff / End Redux), which is perfect.
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This particular type of build definitely plays differently from other Tankers - when teaming I even make sure to inform the others of that, particularly if there is another, more traditional Tanker there. The entire point of the build is to leverage the Rage benefit of SS by mitigating its drawbacks as much as possible, otherwise the Rage crash would be utterly intolerable (to me, at least). This is primarily done by focusing on non-Defense 'defenses' and by using Damage procs in place of more traditionally used sets because they help to circumvent the massive -DMG drop. Rad Armor checks all these boxes and then some (such as -Rech and Endurance drain resist), creating a lot of synergy with trying to get your recharge up (Particle Shielding, Rad Therapy, Ground Zero, KO Blow, Rage, Foot Stomp, etc.). My attack chain is actually pretty simple, though you have to be a little flexible given all of the variable recharge flying around. Against single targets it's pretty much Cross Punch -> Haymaker -> either Dominate or KO Blow (whichever is up) and then scan the recharge row listed below for applicable options before beginning again. When surrounded (which is most of the time) it's Foot Stomp -> Cross Punch -> Haymaker -> whichever ones of the following that have recharged: Rad Therapy, Ground Zero, Psionic Tornado, Pyronic Judgement, Hasten, Rage, Ageless Destiny and Assault Hybrid. It seems like a lot, but its really not - you just click your three attacks and scan the row of potential recharges before beginning again. FWIW, she is an absolute wrecking machine. As a further aside, Psionic Tornado and the Pyronic Judgement make for a brutal ranged AoE one-two punch. I'll frequently use them against a second group of mobs further away while I'm surrounded by the first group.