
Story Archer
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What are the actual mechanical benefits of Domination?
Story Archer replied to Story Archer's topic in Dominator
This is, of course, discounting the benefits of the Ageless Incarnate. I'll have to experiment with Ageless to see what it would need to be if I wanted to use it in place of Hasten. I'm building a Fire/Plant/Fire, and the version of my post-50 build without Hasten has 105% global recharge. Wanting Seeds and Rain of Fire available as often as possible and Creepers perma'ed, it seemed that perma-Hasten might be the way I'd need to go, but Ageless may do the trick to close those gaps. Presumably between the Endurance bar refilling when Domination pops and the +Recovery from Ageless, I shouldn't have any Endurance issues. On a side note - do you know anything about Fiery Orb? I was thinking about putting it in my sixth Creepers slot, but I'm not sure if the proc fires when I use the ability or if it procs like the other damage procs do, continuously throughout its activation... This is the build, just to put it out there. It's looking like it'll be my most expensive build ever, with 7 purple sets plus, but hey - it's only influence, right? Dominator (Plant Control - Fiery Assault) L50 alt.mbd -
What are the actual mechanical benefits of Domination?
Story Archer replied to Story Archer's topic in Dominator
If you don't take Hasten, what amount of global recharge do you need to make Domination perma? -
Here's a truly bad@ss Fire/Atomic Blaster (the best primary and the best secondary imo). Soft-capped Ranged defense and Hover/Flight ftw! [Starsprite].mbd
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These are two pretty confusing powers individually, but in concert? Way past my pay grade. And is Fiery Orb ever a worthwhile consideration? I've never used it and never seen it used. I'm currently slotting Creepers like this (see below) and I'm trying to decide on that final slot. Right now it's between another damage proc (like Ice Mistral's Torment or Explosive Strike) or a wild card like Fiery Orb. Carrion Creepers: Trap of the Hunter (ACC/Rech) Trap of the Hunter (Lethal proc) Javelin Volley (Lethal proc) Bombardment (Fire proc) Positron's Blast (Energy proc) [Empty]
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What are the actual mechanical benefits of Domination?
Story Archer replied to Story Archer's topic in Dominator
Thank you - the text describing it as granting a damage bonus was one of the things that was confusing me. The ToHit bonus seems like a non-factor with its relatively limited duration, so basically it's the increased duration and magnitude of your mez effects as well as protection from mez effects yourself. Does anyone know its duration/recharge? It seems a little bit confusing, the fact that the bar empties when it does and needs to be refilled, but the power also needs +recharge. From what I can tell, it needs about 100% recharge to stay perma, but you really need Hasten to be perma for that to be consistent - is that right? And if there's nothing to attack/mez, then there's nothing to refill it regardless of whether it's up or not, correct? -
Unenhanced Duration & Recharge, Damage bonus, etc.? Mids has it wrong. TIA.
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For those enjoying this thread: my updated 'pre-50' Plant/Fire/Fire Dom with perma-dom, featuring NO Hami-O's or purple IO sets. Budget friendly(ish) and ready to rock, he got me through levels 1 - 50 and has held me in good stead while I save up for my suite of purps. Dominator (Plant Control - Fiery Assault) pre-50.mbd
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Take a look at this, please, and tell me what you think. Dominator (Plant Control - Fiery Assault) L50 alt.mbd
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Rad/Stone was my first L50 Tanker and I still love him. Shield/Stone seems intriguing, I could definitely see myself experimenting with that, especially since my Rad/SS is getting all my Tanker love these days and she doesn't exactly play like a 'traditional' Tanker. I personally prefer Bio on Scrappers & Stalkers, though.
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Yet another "Help a returning player choose and build a DM scrapper" post
Story Archer replied to fxds's topic in Scrapper
I'm seriously considering a DM/Bio Scrapper. I feel like it could be a real boss... -
I'm sorry, I'm just seeing this. If you're still interested, this is an updated version of what a 'no budget' Kin/Sonic Defender would like like if I were building it. There are many knowledgeable and experienced folks on these boards who might offer a different perspective, and I've always learned a lot from them so (if any of you are glancing in) I'd love to hear it! Basically on offense, your primary focus is, of course, FS and even without Hasten this build will have it up for you every 20-25 seconds. After that, you either chain together your three cones at groups or chain together your three single target attacks at the hardest target in the room, applying Transfusion & Transference if or as needed. Between fights you refreshen everyone's Speed Boost and Increase Density. In my opinion, Kin/Sonic is one of the best post-50 builds because so many characters have their defenses and Endurance issues already figured out, and the most welcome assistance you can offer at that point is to speed everything up for everybody. 90% of the time that means keep them fighting at the damage cap and stack -Res debuffs on your enemies while staying alive yourself. Teleport gets you across the board in the fastest way possible and Teleport Target is so damned convenient on teams I really miss it when I don't have it. As for Incarnates: Cardiac Core Paragon increases the Range on your cones which can make a huge difference and helps you smooth out your potential Endurance issues. I like the Pyronic Core Final Judgement because of its fast activation speed and superior damage. As an alternative, the Void Radial Final Judgemenbt is a killer follow-up to Dreadful Wail and a very effective area-wide DeBuff when things get hairy. I find Degenerative Core Flawless Interface to be the most effective Interface option. Longbow Core Superior Ally is a powerful, complimentary Lore option, but if you like smaller Lore pets, I'd probably go with Talons of Vengeance Core Superior Ally. I selected the Barrier Core Epiphany Destiny to do my part on teams that like to try and rotate them. For Hybrid, I like the Assault Radial Core because you get more bang for your buck with it and none of the other Hybrids really benefit you all that much. [K-D1VA].mbd A couple of minor edits: I like to slot the Celerity Stealth IO in either my prestige slide and the Quickfoot Run speed/End Redux IO in the other, so I can toggle back and forth depending on whether I'm currently Stealthing it. Also, since I tend to only use Amplify in conjunction with Dreadful Wail, I've moved that Rech Redux IO from there to Fulcrum Shift to get it up a few seconds faster each time.
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...plus having the added benefit of stacking Holds, just in case. It really is an amazing Tanker build. I remember how proud I was for having figured out all of the little synergies... and then I turned around and everybody else had figured out the exact same thing.
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Is this the right forum for MIDs issues?
Story Archer replied to Story Archer's topic in General Discussion
PTR? -
Yeah, good point about it stopping runners - as a Scrapper, that might benefit me more than the greater mitigation of Confuse even if I have a ranged attack or two.
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Yet, for some reason, every metric tells me that my damage auras consistently deal more damage with damage procs than with sets alone. In my particular case, it's a mix of set bonuses and damage procs, and I'm not running a Tanker. I didn't want to get too specific because I was curious what other perspectives people might have. Let's assume that someone wants to just be a lunatic and actually slot procs that affect enemies into a damage aura - apart from straight damage procs, are there that are available to everyone which you would suggest? Ideally focused on some combination of mitigation and damage?