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Burnt Umber

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Posts posted by Burnt Umber

  1. 6 hours ago, InvaderStych said:

    That makes more sense.  Probably best implemented as a Proc120 as @arcane mentioned.  25% feels quite high though; 15% might be a more balanced value.

     

    I'm not so sure w/r/t making it yet another Proc120:  I think too many of such procs get shoehorned into health (or stamina) as a forever-on buff, and I was thinking of it being in a healing power that players fire as necessary, like Radiant Aura, Alkaloid, Energize, etc., and the added rebuff resistance would be an added way to pull up when things were going sideways.

  2. 38 minutes ago, InvaderStych said:

    Resistance is it's own debuff resistance, it doesn't have a separate stat like defense.  Not sure a proc can add to RDR without just adding +Res to (all) which would be numerical madness of the OP variety.

     

    To clarify, I meant the resistance to debuffs, such -def or -tohit or -regen.  The same sort of resistance provided by Ageless Radial.

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  3. Disregarding the flare-up, I really like the name of the proposed set and think it'd be nice if a healing set - a purple one maybe - existed in addition to Prev. Med. that would fit in a character's build that wasn't focused on healing.  For me, the set would progress thus:

    • Heal/Absorb
    • Heal/Absorb/Rech
    • Heal/Absorb/Rech./End.
    • End./Rech.
    • Heal/Abosrb/End.
    • Proc. to Resist Debuff (~25%?) with a 4.5 PPM

    with the following set bonuses:

    • Two enhancements improves your Regeneration by 16%.
    • Three enhancements increases maximum Health by 3%.
    • Four enhancements improves the Damage of all your powers by 4%.
    • Five enhancements increases Toxic and Psionic Resistance by 6%.
    • Five enhancements reduces the duration of Immobilize effects on you by 10%.
    • Five enhancements reduces the duration of Hold effects on you by 10%.
    • Five enhancements reduces the duration of Stun effects on you by 10%.
    • Five enhancements reduces the duration of Sleep effects on you by 10%.
    • Five enhancements reduces the duration of Fear effects on you by 10%.
    • Five enhancements reduces the duration of Confuse effects on you by 10%.
    • Six enhancements increases Psionic Defense by 5%

    The set bonuses are a complete copy/paste from Soulbound All., but I think the bonus to it contains some hard to aquire/rare bonuses that I wish I could slip into more of my builds.  The major thing for me is a proc that would help resist debuffs since that's a thing that's hard to acquire before you go deep into incarnates with Ageless Radial.

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  4. 4 hours ago, TygerDarkstorm said:

    So y'all, I'm trying to make hippie costumes, and like, CoH just wasn't designed for the sort of authentic hippie look, lol. I am super curious now to see what everyone else is going to come up with for this theme. I think I will have to forsake authenticity and settle for a close facsimile, lol.

     

    I mostly agree. If it's any help this is what I'm bring so feel free to draw on it for inspiration:

     

    image.png.198ca143c89e5efd1938365d3ced3205.png

    • Like 3
  5. I'm rather happy with my own Mind/Savage/Psi Dom. build.  It's really fun - though perhaps temperamental - to play.  However mine has a few purples so I swapped them out, and although you wouldn't have perma-dom without blood frenzy stacks, it also gets there without needing to dip into the speed pool for hasten.  Unfortunately, it uses force of will over sorcery; feel free to adjust as you see fit.

     

    Level 50 Mutation Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Savage Assault
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Force of Will
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    ------------
    Level 1:    Mesmerize            CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(3), CaloftheS-Acc/EndRdx(3), CaloftheS-Acc/Sleep/Rchg(25)
    Level 1:    Call Swarm            Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(40), Dcm-Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50), Dcm-Acc/Dmg/Rchg(50)
    Level 2:    Dominate            BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36)
    Level 4:    Maiming Slash            CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(5), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(15)
    Level 6:    Vicious Slash            CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(7), CrsImp-Dmg/Rchg(7), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(15)
    Level 8:    Mass Hypnosis            CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(9), CaloftheS-Acc/EndRdx(9), CaloftheS-Acc/Sleep/Rchg(25)
    Level 10:    Stealth                LucoftheG-Def/Rchg+(A)
    Level 12:    Combat Jumping            LucoftheG-Def/Rchg+(A)
    Level 14:    Mighty Leap            Jump-I(A)
    Level 16:    Telekinesis            EndRdx-I(A), EndRdx-I(17)
    Level 18:    Total Domination        BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(37)
    Level 20:    Rending Flurry            Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23)
    Level 22:    Spot Prey            GssSynFr--Build%(A)
    Level 24:    Weaken Resolve            HO:Lyso(A)
    Level 26:    Terrify                Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(27), Bmbdmt-Dam/Rech(27), Bmbdmt-Acc/Dam/Rech(31), Bmbdmt-Acc/Dam/Rech/End(31), UnsTrr-Stun%(31)
    Level 28:    Blood Craze            Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(48)
    Level 30:    Confuse                MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(34), MlsIll-Acc/EndRdx(34), MlsIll-Acc/Conf/Rchg(34), MlsIll-Dam%(43)
    Level 32:    Mass Confusion            MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(33), MlsIll-Acc/EndRdx(33), MlsIll-Acc/Conf/Rchg(33), MlsIll-Dam%(43)
    Level 35:    Indomitable Will        LucoftheG-Def/Rchg+(A)
    Level 38:    Feral Charge            CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(39), CrsImp-Dmg/Rchg(39), CrsImp-Acc/Dmg/Rchg(39), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Dmg/EndRdx/Rchg(40)
    Level 41:    Mind Over Body            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(46)
    Level 44:    Maneuvers            Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
    Level 47:    Link Minds            LucoftheG-Def/Rchg+(A)
    Level 49:    Unleash Potential        LucoftheG-Def/Rchg+(A)
    Level 1:    Domination    
    Level 1:    Brawl                Empty(A)
    Level 1:    Sprint                Empty(A)
    Level 2:    Rest                Empty(A)
    Level 1:    Swift                Run-I(A)
    Level 1:    Hurdle                Jump-I(A)
    Level 1:    Health                NmnCnv-Regen/Rcvry+(A)
    Level 1:    Stamina                EndMod-I(A), EndMod-I(17)
    Level 1:    Blood Frenzy    
    Level 14:    Takeoff    
    Level 50:    Nerve Core Paragon    
    Level 50:    Vorpal Core Final Judgement    
    Level 50:    Cognitive Radial Flawless Interface    
    Level 50:    Rikti Radial Superior Ally    
    Level 50:    Barrier Core Epiphany    
    Level 50:    Control Core Embodiment    
    Level 50:    Born In Battle    
    Level 50:    High Pain Threshold    
    Level 50:    Invader    
    Level 50:    Marshal    
    ------------

     

    For what it's worth, I use terrify as an opener, dominating any particular problem mobs before jumping in with savage leap followed by rending flurry; I use almost only the meleee powers so it can be a bit jarring as I jump around but it certainly mauls groups.

    • Like 1
  6. I'll be bringing Philodendra (Plant/Psionic Dom.) next week.

     

    Re: servers and future teaming/tasks - I'm agree with most of what Rich said above.

     

    I enjoy the creativity and casual nature of the teams, going through content that is not necessarily the most difficult or maximizing time/rewards.  I'm on the fence as to whether trials work:  on the one hand, I think it's nice to have the team do them occasionally since it gives me a reason to take different characters out of the mothballs to do them; on the other hand, doing difficult timed tasks requires a certain amount of streamlining that I think runs counter to the almost pick-up nature of the group.

     

    However, I recognize that it's not just trials, because we've had a few weeks where the task was cancelled or painfully extended because we were unable to field a full team.  So I can understand why there might be a niggling feeling that a more populous server might help when we need to fill and fewer of us are available.  At the same time, I'm not so sure of the trade-offs:  a more populous server like Excel. also seems, to me at least, to have players who try to speed through content or care about the difficulty/rewards rather than casually playing through the missions.

     

    Maybe it might help a bit if we sometimes hash out the plan for proceeding before the start of whatever we're doing while pre-game pictures are being taken?  I think one problem that we have sometimes is that some of us are more familiar with a task than others, so we're not all on the same page as to what we're all doing.  Talking a short bit beforehand might help this and make the smaller team experiences less messy.

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  7. I, too, think we might be able to get through the trial.  My controller has flight and tp target/att too, along with the host of /Rad debuffs.  And, as Mental said above, the main enemies to defeat are the rock/mold wall (stationary/mild AVs) and the Titan; the rest are kinda straightforward, if not easy, DE.  I think the main trick will be for us to be okay with a certain amount of speeding as we fight through the cavern and to pause to buff and stay at range when we face the Titan.

     

    That all said, I'm hesitant but accepting of moving the teaming over to another server.  I have a number of characters on Excel. and Everlasting, so they'd be my preference if need be.

    • Like 2
  8. Huh, for next weeks theme I thought "neon" just referred to costume parts that have that "no shading" aspect to have a glowing appearance.  Sorry if my questions actually caused confusion!  It's funny how we all seem to have different interpretations of a theme sometimes.

     

    And, on that note, I'll be bringing my PB Eury, who ends up with a glowing, human-shaped costume:

     

    image.png.299d4703dd6ae3e8601ab9d86db090c9.png

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    • Haha 1
  9. Sorry, I could make it today folks, RL intervened.  I hope it went well and I look forward to the pictures of everyone's costumes!

     

    Hopefully, next week I can bring Commenticia (Illusion/FF Controller) to the crystal themed party.

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  10. Thanks for the great picture, Midnyte!  Sorry that I had to duck out early.  I wish I could have stayed for the whole thing.

     

    For Augustine next week, I hope to bring Saxum - a Stone(Earth)/Fire Tank.

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  11. I'm of two minds regard the suggestion and the highlighted text.  On the one hand, I think Tyrant would likely have problematic views.  And given that he's from the early 1900s, I'd expect him to be also racist and xenophobic too.  On the other hand, it feels a little wrong to me that Dark Swan is the only one with a questionable description; "Nega-Pendragon" is in fact a "shadowy version of a knight" and Shadow Walker is in fact a "beast."

     

    Rather than removing the problematic element, might it be better to double-down and make the descriptions of the other AVs more judgmental?  For example, if Shadow Walker were instead described as a "disgusting, uncivilized beast"?

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  12. Thanks for the Pictures Trixie!  I think we were moving decently quick through the missions until we hit the roadblock at the end with the AV being stuck in the the henchmen melting lava.  (Also, sorry again for not keeping my zombies on a better leash; I am seriously out of practice when it comes to MMs.)

     

    As for next week, I'll be bringing Umbrifer, a Dark/Elec. Brute.

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  13. 3 hours ago, Midnyte said:

     

    I looked up your taiyaki because I had never heard of it..... looks delicious! Your costume was great for that.

    Thanks!  I tried to pick-up the fish-scale pattern in the scales of the imperial dynasty/warrior armor costume pieces and worked a dark plum/red undershirt to get the bean paste.

    • Like 2
  14. 13 minutes ago, TraumaTrain said:

    I'm trying to remember who my Cheeto Fingers character was from the junk food Citadel we did last year.

     

    I remember that character from when we did a geeky costume for Citadel if that helps?

    • Like 1
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