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Two5boy

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Posts posted by Two5boy

  1. 56 minutes ago, mistagoat said:

    It appears to be known issue and the MIDs folks are working on it. I think we're in wait and see mode at the moment.  Mids Dischord

     

    This may help but folks seem to having mixed results:

    image.thumb.png.3994eb90fb34d5c624ee646d02d838f7.png

     

     

     

    image.png.843afac72da946e18c06633f4b96cf6d.png

    Thanks a lot - glad its not just me

    • Thumbs Up 1
  2. Hi all,

     

    I did an update to MIDs and the format has gone all wierd.  I am not sure its because the high pixel count of my laptop but it was fine before the update.  Does anyone know of a fix?

     

     

    Mids 4.jpg

    Mids 3.jpg

    Mids 2.jpg

    Mids 1.jpg

  3. 7 hours ago, biostem said:

    This seems closest, though have you considered the ninjitsu secondary for sentinels?  I think it's a good and well-rounded set...

    I didn’t think about Nin secondary. I will check it out 

    • Thumbs Up 1
  4. Deathstroke has always been a favourite character of mine and I tried a few times to make a homage to him but never got it right. 
     

    I am wondering what does the community think which AT and power set would suit him?

     

    My initial thoughts:

     

    scrapper/Brute BS/SR or WP

    scrapper/Brute DB/SR or WP

    sentinal DP/SR or WP + Nin epic

     

    Thanks in advance 

     

     

  5. 1 hour ago, StrikerFox said:

    The build could use the Glad Armor +3% def. I don't think hold procs work on Soul Extraction, at least not anymore. I tested it a long time ago and it did trigger at one point but haven't noticed it lately.

    Ahh thanks didn’t realise. What is the optimal proc to use for soul extraction now? 

  6. 18 minutes ago, Maelwys said:

     

    Panacea/Miracle/Numina/ImperviousSkin are all Procs rather than globals, which is a good start.

     

    The "others" flag in Panacea means that it can kick in on other targets. So if you slot it in a regular power that affects someone else like "Aid Other" it'll get a chance to activate its effects on the person you're healing. This becomes particularly important and powerful in some pseudopet AoE powers like Triage Beacon and Barrier Reef.

     

    Putting procs in a summon pet power is a little more complicated. Each of the pets conjured into existence by that summon power will have various subpowers (their attacks, passives, toggles etc) and each of those subpowers will automatically attempt to inherit whatever enhancements you have slotted in the 'parent' summon power. The same goes for any extra-ability-granting pet upgrades. Each subpower can accept different types of enhancements and you'll need to carefully check through your summoned pet's list of available subpowers in CoDv2 to see exactly what each one can inherit.

    It might help to imagine your summoned pet making multiple copies of any enhancements you give them (including procs) and then trying to see if they can "slot" these copied enhancements into each of their own subpowers.

    If any of those subpowers ends up successfully inheriting a Proc then any "self only" proc effects can kick in on your pet (because effectively they're activating a power that belongs to them which contains a proc!)

     

    As an example... if you put a Panacea Proc in Mercs Summon Soldier then whenever your Medic activates their Med Kit ability (which inherits Healing Enhancements) that ability will be treated as if it contains a Panacea Proc; so the Panacea Proc's effects will get a chance to activate on both the Medic themselves as well as whatever target they're healing.

     

    Likewise slotting any of the Healing Procs such as Panacea or Numina into the Necromancy 2nd upgrade Dark Empowerment will make those Procs inheritable for all the extra new pet abilities that are granted by that upgrade. One of these abilities is a Passive subpower (which in confusingly also named Dark Empowerment) that buffs each pet's Maximum HP... and since this subpower inherits Healing Enhancements, it will successfully inherit any Healing Procs. So every pet technically ends up with a Passive power that contains an inherited copy of these Healing Proc(s), and which will happily continually reapply the effects of each of those Procs on that pet every few seconds.

    The upshot is any healing procs you slot in the Dark Empowerment upgrade power will continually kick in on all your pets, separately.

    (However IMO the only one really worth slotting in it is Panacea, because the Base Regeneration and Recovery rates for henchmen are tiny!)

    image.png


    Also I already pointed to this at the bottom of my post in the above linked thread; but because a picture is worth 1000 words...

    image.png.ee915b929359c5c8181308d3191e3c71.png
     

    That’s awesome - thank you for the explanation. Looks like heal and panacea is all that’s needed for dark empowerment. Saved some spots!

    • Thumbs Up 1
  7. 6 hours ago, Maelwys said:

     

    The short answer is "it depends". 

     

    To gain the benefit of a Special IO; the pet summon ability needs to accept slotting it and the pet themselves needs to possess subpowers that also accept slotting that flavour of enhancement. And the Special IO itself needs to be coded as a proc (rather than as a set bonus) and have effects that are capable of affecting non-players (most of them are flagged as affecting "self" with no restrictions on the entity type, and so will work ok if they're slotted in the pet).

     

    More reading here:

     

     

    Thank you for linking this tread. I would have never realised you talked so much in depth about procs and minion enhancement. 
     

    So am I right Panacea, Kismet will affect the minions because it’s down as “others” but miracle/numina/impervious skin will only affect you even though it’s in an enhancement power because it’s set as “self only”?

     

     

    • Thumbs Up 1
  8. Hi all, 

     

    I'm working on my endgame Neco/Dark/Soul MM and need some advice on optimizing my slot configuration and power selection. My build is the result of reading many forum posts and incorporates ideas from various builds—special thanks to @StrikerFox for the minion and dark empowerment/enchant dead suggestions.

     

    What I am not sure about is how powers like dark empowerment/enchant undead slotting transfer to the minions - do they take on unique like Impervious Skin, Numina and even Steadfast+3% Def?

     

    Are there any other strategies or tweaks I can use to boost performance or conserve slots while achieving the same effects?

    Thanks in advance!

     

    Mastermind (Necromancy - Dark Miasma) NEW.mbd

  9. 1 hour ago, Demobot said:

    Bio is probably my favorite armor set, but it isn't ideal for fighting a single strong enemy. It does its best work against larger groups of weaker enemies. 

     

    I wouldn't use Efficient Adaptation during a fight. Scrappers really benefit from Offensive Adaptation because they get a higher damage buff while Hardened Carapace is active than other ATs (31.25% vs 25% for Stalkers, Brutes, and Tankers). This plus the added toxic damage means you should pretty much be using it by default during combat.

     

    Fighting an EB like Cortex is probably the worst case scenario for Bio Armor, so yeah, you're not doing anything wrong. 

    Thanks for the explanation. Makes me feel I should just carry on 

  10. 2 hours ago, Octogoat said:

    Bio relies heavily on recharge that being the case it fully matures at 50th.

    Thanks - so what I am experiencing is pretty normal?  
     

    I just want to make sure I am not doing anything wrong as everyone seems to rave about Bio 

  11. Most EB I have trouble with. Also when I am surrounded by more then 4 minions they start whittling me down quickly as my S/L resistance is only in the 50s and little or no defence. Especially against lethal resistance mobs because of claws damage. If I don’t kill them quickly they I am in trouble. 
     

    it feels like every mob I have to kill them all within 1min otherwise I have to take inspiration or hope DNA siphon recharges 

  12.  

    Hi all,

     

    I recently started a Claws/Bio Scrapper, and he's now level 30, but I am struggling to play effectively above +1/2 difficulty.

     

    For some background, I've been playing since live Issue 4, so I have a solid grasp of the basics. I recently came back to Homecoming, and typically, by level 22, my characters feel strong, and I start increasing difficulty. However, with Claws/Bio, Im just not feeling that power curve.

     

    I recently fought Cortex (an EB) at +1, and he wiped me in two hits. I had to come back after leveling up, using a lot of Inspirations just to win.

     

    My usual approach is to activate Ablative Carapace (I've now switched to Efficient stance permanently since Aggressive wasnt working) and then jump into the fight.

     

    My characters tend to be well-funded I start with 500m Inf, and I have all attuned enhancements, including ATOs.

     

    I really want this toon to work. Does it improve later with specific powers or slotting? Am I missing something fundamental?

     

    Thanks in advance for any advice!

  13. 2 hours ago, StrikerFox said:

     

    Managed to get there. With Ember Demon's buff, S/L/F/E/N will be at +75%. Cold will be at +65%. Swapping IOs around lost a bunch of +recharge and the procs in Demonlings were removed. Also endurance looks worse so that's probably an issue. I think +50% total S/L res is enough unless you're soloing really hard content at 4x8. I just wanted to know if /Dark could get there easily with Murky Cloud. Thanks for trying it out!

     

    Darkest Night v4 Dark Mastery2.mbd 46.01 kB · 2 downloads

    Thanks for looking at it @StrikerFox. Looks like too many sacrifices need to be made to achieve the resistances in your build. I might tinker a bit and see if I can closer without losing too much recharge, endurance and damage. 

  14. 8 hours ago, DocMidknight said:

       I'm loving all the proc'd out slotting of powers, I went a little different approach in my build......more because I suffer from scrapperlock on my little dark one. Built for resist and defense without the need of the shields from the demon and can handle most things without an issue when I'm focused. I really wanted to add more of the soul powers to her but I had certain things that I had to have for her build, mostly due to my insane playstyle and her desire to hover/fly instead of walking. My usual tactic is send in the boys, hit howling twilight and then my heal to replenish my end bar followed by a little fear and whip attacks.......strangely she still manners to survive even with my best attempts to get her hospitalled

    DoD.mbd 48.03 kB · 0 downloads

    Thank you @DocMidknight - I am impressed you managed to get such high defence!  I didn't think about Agility Core - I might give it a try and see how it works out.  I also want degenerative but went down the reactive route and I am at T3 so need to weight and build a another degenerative once I re-done my Alpha

  15. 14 hours ago, Onlyasandwich said:

    Other than what @StrikerFox mentioned about resists from the Demons, a pretty good build overall! Not too far off from how I handled my own of the same combo.

     

    The biggest issue will likely be end sustainability. It's pretty major here. You only have 1 end/sec positive, even accounting for accolades. Ageless can certainly solve this if you're comfortable relying on it, though this won't help you at lower levels or exemping. Twilight Grasp with the Theft proc as you have helps a heckuva lot, but as is you'll just be spamming it constantly to stay afloat and sometimes get unlucky.

     

    I went more proc-tastic on my own build. As a result, yours is a bit sturdier, and will be more capable on hard targets like AV's and GM's, which you've said is a priority.

     

    Proc bombing Howling Twilight gets you a decent little nuke, but the up-time is so low that I don't find it to be worthwhile. I prefer to get some recharge and lean on it for its basic functionality.

     

    I wouldn't sleep on the whip attacks! They are a good force multiplier for your demons with their -res, and can be procced out to do really good damage. Also have some good FFback opportunities that will feed the other parts of your build.

     

    Here's my build for comparison. I have a decent chunk more recovery, and this build still struggles with blue:

    Demon Dark.mbd 42.46 kB · 3 downloads

     

    I can plow through +4X8 if I'm on my toes, but have to be really aggressive about ensuring my debuffs and controls are down. Once you account for the resist buff from the Ember demon, my resists are also pretty comparable to what you have here. I don't know that this combo will ever be "swim in the chaos without worry" on this setting, but you can definitely wrestle hard content into submission. Going into bodyguard and spamming Twilight Grasp will get you through quite a bit if you keep things tight.

     

    For a defensive layer, I've focused mostly low hanging fruit for ranged defense, allowing Fearsome, Fluffy, and Darkest Night to pick up the slack when it really counts.

    Thank you @Onlyasandwich for sharing your build.  I wasn't sure about the whip attacks but you might have swayed me.  You have some really good power ideas which I am going to look through

    • Like 1
  16. 15 hours ago, StrikerFox said:

    Consider scaling back on the S/L res. The T2 Ember Demon provides +15% res to S/L/T, +20% to F, and +10% to C (Which Mids' does not show). Those percentages are at lvl 50, unenhanced. 

     

    Darkest Night, Cloud Senses over Dark Watchers. 

     

    Are you going to run with Ageless Destiny? If not, I think the build will struggle with endurance at times, especially if powers are being spammed. Just using Howling Twilight, Soul Tentacles and Soul Storm is over 50 end in 6 seconds.

     

    Have you tried building with the newer Dark Mastery PP. Just wondering if more resistances can get to +75%. Ember Demon providing +res to S/L/F/C/T, Shadow Fall providing E/N/P and Murky Cloud F/C/E/N. Tough, Shield Wall, Reactive Defense and set bonuses to top it all off. The Howling Twilight and Dark Pit, double stun combo might be fun. Also Soul Consumption might help with any endurance issues (Though I've never used it).

     

    I typically slot the MM for survivability and enough endurance to sustain the build. I slot pets for damage while still integrating unique pet IOs. This is probably how I would slot the pets. Don't worry too much about the T1 pet endurance. Only the Cold Demonling will struggle after 5 mins of non-stop attacking.

     

    MinMax Demon Pet Slotting.mbd 17.58 kB · 2 downloads

    Thanks very much @StrikerFox the slotting tips and changes are really helpful.  I think I am will change my slotting based on your suggestions.  I am impressed how you manage to get 2 procs on demonlings and still got good enhancements.

     

    I been thinking of Dark Mastery but I like the visuals on Soul tentacles and storm and see what I can achieve with Murky Cloud.  Also good idea on the resistance as I forgot about the ember demons buffs on Mids.

     

    Also do you think it is not worth enhancing Demons Resistance and healing?

     

    Really appreciate this

  17. Hi everyone,

    I've been playing my Demons/Dark/Soul Mastermind for a while now, and I've worked hard to min/max it using ideas and suggestions I've gathered from forum posts. However, I'd love to get more direct feedback from the community on improving my build further.

    My Ultimate Goals

    1. Handle +4/x8 content reliably.
    2. Solo GMs and AVs.
    3. Solo Trials, if possible.

    Current Choices

    I’ve picked my Epic Pool and Incarnates based on theme rather than raw performance. I’m aware that Banished Pantheon Lore pets or something like Mu Patron or Ice Epic might be more effective choices, and I’m open to switching if necessary to hit my goals.

    At the moment, my Alpha is T4, and the rest of my Incarnates are T3.

    What I’m Looking For

    I’d appreciate any advice on:

    • Slotting optimizations for my pets and powers.
    • Set bonuses I should prioritize to improve survivability, endurance, or damage output.
    • Ideas for better synergy between Demons/Dark/Soul and my chosen powers.
    • Suggestions for Incarnate abilities or Epic pools that might fit my goals.

    Thanks in advance for taking the time to help! Looking forward to your ideas and suggestions.

     

    Regards

    Darkest Night v3.mbd

  18. On 5/30/2024 at 6:05 PM, Linea said:

    Steal whatever ideas you can from Hornet's build.  She is a beast designed for soloing hardmode.  That means you can modify her heavily to back away from that extreme, and put all those resources where ever you want them to better fit your concept, probably into more offense and your ancillary of choice.

     

     

    EnM Ena ShadowMeld Scrapper - Angel Hornet 801 - Recharge-T9 ver 2J Psi+ - [i25].mxd 4.84 kB · 265 downloads

    Is there an updated version of this?  When I open this in new Mids it creates an error and wont open

  19. On 4/29/2024 at 10:49 PM, JackPowers said:

    Hi everyone,

     

    I'm a new player returning to the game after 20 years (and frankly I remember nothing). A couple nights ago, I re-created my favorite dnd character, a Hexblade Warlock as a Katana/Dark Armor scrapper. I love him thematically, but now that I'm in my 20's, I seem to be struggling a lot in solo missions. I understand I have the possibility of respecing, so I was hoping that someone could give me guidance or point me in the direction of a resource for learning which skills to invest in and which enhancements are best for different skills. Any other new character tips for being more successful in my solo adventures are also appreciated.

     

    Thank you!

     

    Welcome back! I recently returned as well and it’s been great fun so far. 
     

    With DA you need to really slot your attacks with End Red as I find it is attacks that drain your endurance the most especially a set like katana which is relatively fast activating and recharging. 
     

    If you are using basic IOs I would slot your attacks with Acc x2, Dam x 3 and End x1 

     

    If you have kismet +hit then you might get away with just 1x Acc. 
     

    If you need some INF to help you along send me a DM and I can mail you some. 

    • Like 1
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