Jump to content

Arganas

Members
  • Posts

    1
  • Joined

  • Last visited

Reputation

0 Neutral
  1. I remember making posts like this back in the official forums...pie in the sky wishes...always got crapped on for wanting more when everyone just "knew" that PB's were "supposed to suck"...ahh the good ol' days. I always wished the Shields were defense focused rather than resistance. We have so many sources of resistance in the kit, and with toggles dropping when form shifting it made toggles pretty useless. Toggles dropping when form shifting not being an issue anymore is a huge step forward, but yeah, so many sources of resistance but no mez protection just leaves them lackluster still. Minor mez resists and swapping them from damage type resistances to damage type defenses on them would be nice, and makes them a more valuable power pick later in a build since its a layered defense if/when you build out Light form. I think inherent form shifts is a good idea, its two more power choices we can put towards other things, which gives us wiggle room in builds for things like power pools, or shield toggles, or things that otherwise tend to be first on the chopping block. That said, I also feel like click buffs/heals should be usable in all forms, but not part of the forms kits...if Dwarf becomes Inherent, Dwarf Sublimation/Drain goes away and we can drop Reform Essence/Essence Drain over/down to level 20 in the defense trees...might have to do some power juggling for WS since they don't get an essence boost, instead they get stygian circle and having essence drain and it basically one after the other might be awkward.. And PB's would get some "Paladin"y flavor if they can glowing touch regardless of what form they're in..might make it a more valuable power option that way too. Inherent Knockback to knockdown...that really should just be a basic toggle everyone can flip on or off at will...make the enhancements do something else. Pulsar should just plain have a higher magnitude disorient on it, and toss on a heavy accuracy debuff...you literally flashbang people. Why isnt that big flash of light actually blinding enemies? I also like the idea of photon seekers being annoying little buzzing bees that flit around spewing weak energy bolts at everything before self destructing... BUT...I feel any true change to Kheldians is gonna have to come to grips with their base Inherent abilities...useless when solo, and often "gilding the lily" unless you're in a thought out premade and specifically balanced team. I feel the inherent would be better served as a boost to the kheldian when solo, that as you add party members, shifts into providing buffs for their team instead (Personal Buff is 80% at 1 teammate, 60% at 2, 40% at 3, 20% at 4, and gone 5-8, team buff would grow 10-20-30-40-55-70-85-100% respectively). Now what those self boons and team buffs could be? Eh, id say PB's would best be served with personal damage shifting to team defense, and Warshade personal defense shifting to team damage. Or whatever variation folks would prefer...I don't know...I feel thematically PB's solo burn bright, but when in a team would be more focused on defending their allies, and alone a WS would care more about their own survival and when in a team would then cut loose since they don't have to watch their backs. That's just me though, and I'm biased since I only really played PB's. But yeah, pie in the sky rebalancing wishes? Specific numbers or effects aside (Since I suck at math), those would be what I'd like to see.
×
×
  • Create New...