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tentagil

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  1. Thanks for the advice. Just came back in January, hadn't been on since life closed, so still relearnin the game and all the many combinations of powers, not to mention all the underlying math. Loving it so much though.
  2. Have gotten this guy to Level 30 and he's been a blast to play. Learned alot in the process and started working on the build I plan to work toward/respec into when I hit 50 with him. Def is all semi decent, and capping all resists but Cold and Psionic with toggles up, cap those as well when hitting Meltdown. Decent status resistance, though very little status defence at this point. Still need to look at the Incarnate options for him. While my damage isn't amazing at the moment and really won't be even at high levels, I'm leaning into the end drain of Electric melee and the nMu Mastery along with my Res and Def to make it hard for enemies to attack me and when they can make it harder for them to hurt me. Any suggestions on improvements? GreenGeiger - Tanker (Radiation Armor - Electrical Melee).mbd
  3. Completed this one solo last night. Did have multiple instances of the various Heroes getting stuck in geometry, but in each instance circling them eventually got them to break loose as they looked for a path to follow me. Annoying but I think it's less a bug and more just an issue with how pathing in the game works in general and the fact that map has a lot of things to get stuck on. The Jade Spider fight went pretty easy, I just waited until the spider passed between islands so it was close enough for the melee folks to get in range. But it does have to be close to land, if it's in open water the hitbox does appear to be beyond the range of the melee folks.
  4. Looking for some feedback on a Dual Pistols/Dark Misma build. I mostly play with a group, so trying to balance my damage with the buffs/benefits I can offer to the group with this setup. I'm also very much an RP/Theme player and this guy is built as a sort of 1930s Pulp avenger who has returned in a ghostly form to take care of unfinished business. Just made it to 50 and looking at respecting and then picking up set IOs to set him up to continue into the Incarnate stuff. This is also the first time since Live that I've had a character to 50 so still relearning alot about sets and all that. This is mostly from playing around in Mids. GreyShade - Corruptor (Dual Pistols - Dark Miasma).mbd Primary Power Set: Dual Pistols Secondary Power Set: Dark Miasma Level 1: Pistols (1) Superior Scourging Blast: RechargeTime/PBAoE +End - IO:50 (3) Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime - IO:50 (3) Superior Scourging Blast: Damage/Endurance/RechargeTime - IO:50 (5) Superior Scourging Blast: Accuracy/Damage/RechargeTime - IO:50 (5) Superior Scourging Blast: Damage/RechargeTime - IO:50 (7) Superior Scourging Blast: Accuracy/Damage - IO:50 Level 1: Twilight Grasp (1) Touch of the Nictus: Healing/Absorb - IO:50 (7) Touch of the Nictus: Healing/Absorb/Recharge - IO:50 (9) Touch of the Nictus: Accuracy/Endurance/Healing/Absorb - IO:50 (9) Touch of the Nictus: Accuracy/Endurance/Recharge - IO:50 Level 2: Dual Wield (2) Superior Malice of the Corruptor: Accuracy/Damage - IO:50 (15) Superior Malice of the Corruptor: Damage/Recharge - IO:50 (15) Superior Malice of the Corruptor: Accuracy/Damage/Recharge - IO:50 (17) Superior Malice of the Corruptor: Damage/Endurance/Recharge - IO:50 (17) Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge - IO:50 (19) Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage - IO:50 Level 4: Mystic Flight (4) Freebird: Endurance - IO:50 (46) Freebird: FlySpeed - IO:50 (49) Freebird: +Stealth - IO:50 Level 6: Tar Patch (6) Tempered Readiness: Accuracy/Endurance - IO:50 (43) Tempered Readiness: Endurance/Recharge/Slow - IO:50 Level 8: Empty Clips (8) Detonation: Accuracy/Damage - IO:50 (19) Detonation: Damage/Endurance - IO:50 (21) Detonation: Damage/Recharge - IO:50 (21) Detonation: Damage/Range - IO:50 (42) Detonation: Accuracy/Damage/Endurance - IO:50 (42) Detonation: Damage/Endurance/Range - IO:50 Level 10: Darkest Night (10) Dark Watcher's Despair: To Hit Debuff - IO:50 (11) Dark Watcher's Despair: To Hit Debuff/Recharge - IO:50 (13) Dark Watcher's Despair: Recharge/Endurance - IO:50 (13) Dark Watcher's Despair: To Hit Debuff/Endurance - IO:50 Level 12: Howling Twilight (12) Invention: Recharge Reduction - IO:50 (23) Invention: Recharge Reduction - IO:50 (47) Invention: Recharge Reduction - IO:50 Level 14: Bullet Rain (14) Bombardment: Damage - IO:50 (37) Bombardment: Accuracy/Recharge/Endurance - IO:50 (37) Bombardment: Damage/Recharge - IO:50 (39) Bombardment: Accuracy/Damage/Recharge - IO:50 (39) Bombardment: Accuracy/Damage/Recharge/Endurance - IO:50 (39) Bombardment: Chance for Fire Damage - IO:50 Level 16: Assault (16) [Empty] Level 18: Shadow Fall (18) Luck of the Gambler: Defense/Endurance - IO:50 (34) Luck of the Gambler: Defense/Recharge - IO:50 (36) Luck of the Gambler: Endurance/Recharge - IO:50 (36) Luck of the Gambler: Defense/Endurance/Recharge - IO:50 (36) Luck of the Gambler: Defense - IO:50 (37) Luck of the Gambler: Defense/Increased Global Recharge Speed - IO:50 Level 20: Executioner's Shot (20) Superior Winter's Bite: Accuracy/Damage - IO:50 (23) Superior Winter's Bite: Damage/RechargeTime - IO:50 (25) Superior Winter's Bite: Accuracy/Damage/Endurance - IO:50 (25) Superior Winter's Bite: Accuracy/Damage/Recharge - IO:50 (31) Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime - IO:50 (31) Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge - IO:50 Level 22: Piercing Rounds (22) Positron's Blast: Accuracy/Damage - IO:50 (33) Positron's Blast: Damage/Endurance - IO:50 (33) Positron's Blast: Damage/Recharge - IO:50 (33) Positron's Blast: Damage/Range - IO:50 (34) Positron's Blast: Accuracy/Damage/Endurance - IO:50 (34) Positron's Blast: Chance of Damage(Energy) - IO:50 Level 24: Tactics (24) [Empty] Level 26: Hail of Bullets (26) Armageddon: Damage - IO:50 (27) Armageddon: Damage/Recharge - IO:50 (27) Armageddon: Damage/Recharge/Accuracy - IO:50 (29) Armageddon: Recharge/Accuracy - IO:50 (29) Armageddon: Damage/Endurance - IO:50 (31) Armageddon: Chance for Fire Damage - IO:50 Level 28: Vengeance (28) [Empty] Level 30: Dark Servant (30) Siphon Insight: ToHit Debuff - IO:50 (40) Siphon Insight: Accuracy/Recharge - IO:50 (40) Siphon Insight: ToHit Debuff/Endurance/Recharge - IO:50 (40) Siphon Insight: Accuracy/ToHit Debuff - IO:50 Level 32: Boxing (32) [Empty] Level 35: Dark Consumption (35) Power Transfer: EndMod - IO:50 (46) Power Transfer: Damage/EndMod - IO:50 (46) Power Transfer: Damage/Accuracy/Endurance - IO:50 Level 38: Dark Embrace (38) Gladiator's Armor: End/Resist - IO:50 (42) Gladiator's Armor: Recharge/Resist - IO:50 (43) Gladiator's Armor: Recharge/Endurance - IO:50 (43) Gladiator's Armor: Resistance/Rech/End - IO:50 Level 41: Soul Transfer (41) [Empty] Level 44: Tough (44) Aegis: Resistance/Endurance - IO:50 (45) Aegis: Resistance - IO:50 (45) Aegis: Endurance/Recharge - IO:50 (45) Aegis: Resistance/Recharge - IO:50 Level 47: Weave (47) Luck of the Gambler: Defense/Endurance - IO:50 (48) Luck of the Gambler: Endurance/Recharge - IO:50 (48) Luck of the Gambler: Defense/Endurance/Recharge - IO:50 (48) Luck of the Gambler: Defense/Increased Global Recharge Speed - IO:50 Level 49: Maneuvers (49) [Empty] ------------ Level 1: Brawl (1) [Empty] Level 1: Sprint (1) [Empty] Level 2: Rest (2) [Empty] Level 1: Swift (1) [Empty] Level 1: Hurdle (1) [Empty] Level 1: Health (1) [Empty] Level 1: Stamina (1) Performance Shifter: EndMod - IO:50 (11) Performance Shifter: Chance for +End - IO:50 (47) Performance Shifter: Accuracy/Recharge - IO:50
  5. Just came back to the game and I was always a rabid badge hunter back on live, so this tool is a Godsend, thank you for continuing to work on it and keeping it up to date.
  6. Recently returned to the game with all the news there has been lately, and I started up a Radation Armor / Electric Melee Brute in Praetoria. So far he's been a lot of fun, only made it to level 13 at this point though. I've gone with Leaping as my travel power of choice. I'm finding the durability pretty good and dmg level is decent, though I have contemplated slotting more for endurance drain to make it harder for enemies to punch back. Wondering if anyone has any advice on a build like this.
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