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Lunar Ronin

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Posts posted by Lunar Ronin

  1. 12 minutes ago, sh1zuchan said:

    I'm bumping this thread because the MSR leaders on Everlasting have started wrestling with the issues with the LFG queue as we've been moving to instanced raids.

     

    We liked being able to gather in the RWZ before starting the raid and we want to use closed leagues to keep out griefers and leeches, but as explained in Vera's post we can't do both. We've been having raids gather inside the instance to get around the issues with closed leagues and there's a segment that's been unhappy about this.

     

    A Homecoming developer said years ago that the only way to truly resolve the "everyone that loads in an instance after the 19th person is kicked out in a closed league" bug would be a complete rewrite of the LFG turnstile.  Good luck with that.

  2. 11 minutes ago, Glacier Peak said:

    Hasn't happened in five years, even with double xp, so don't hold your breath 😆 

     

    There are Excelsior players on Indomitable, but they stick to AE farming.  Seriously, about a quarter to a third of Indomitable's population at any time are Excelsior players AFK AE farming while they actually play on Excelsior.

     

    I wish I was joking.

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  3. 2 hours ago, Ironblade said:

     

    I agree with one part of this; that it's an unpopular opinion.  I think it's a terrible idea.  Personally, I have not seen this to be an issue and I'm REALLY skeptical that there is some huge difference between the players on Excelsior and Everlasting.

     

    From experience, this is a bigger issue on Excelsior than the other shards.  Excelsior attracts newer players more so than the other shards, and most newer players are immediately introduced to either AE farms, Peregrine Island radio missions, or both.  They then tend to assume everything else in the game works that way so they feel free to leave a TF/SF/trial halfway through, without realizing that it's screwing over the other people on the team.

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  4. 1 minute ago, Eiko-chan said:

    Mayhem Missions are awesome. Safeguard missions are, in fact, gutter content. They aren't comparable. Safeguards were a bone thrown to Hero players that were mad Villains had something cool, but it wasn't a very good bone. 

     

    Not to mention that there are easier and less dull ways to unlock both mayhem and safeguard missions now.

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  5. 17 minutes ago, biostem said:

    I highly doubt that most games were made harder for "pro-gaming".  More likely, you have particular likes or dislikes that either differ from how things have shifted over time, (totally valid, IMHO), or you simply prefer older game design philosophies, (again, not necessarily a bad thing).  Similarly, I am extremely doubtful that *anyone* plays "most games" to begin with.

     

    There is some truth to the statement.  Blizzard has gone really hard into esports (bleh), including with World of Warcraft.  Considering most MMORPGs released from 2005 onwards have copied World of Warcraft in some fashion or other, and with the advent of Dark Souls-type video games, yeah, I see it.  There are other reasons too of course, but the esports influence and live stream influence are there.

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  6. 53 minutes ago, golstat2003 said:

     

    They can just make the Monsters in the Instanced version drop more EoEs. They can control enemy drop rates. Pretty easy to solve.

     

    Or have a few people leave the instance, buy EoEs on the auction house and/or get them from their respective supergroup bases' storage, and then come back to the instance via the LFG menu.  Once back in the Hamidon raid instance, they can distribute them to everyone else.

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  7. 8 minutes ago, biostem said:

    Describe to me the ways in which a league leader can "make sure everyone *is* working towards the goal".  Does it involve threats of being kicked and banning from future raids?   Maybe by maintaining some sort of "blacklist"?  Oooh!  Maybe people could then share out that list!  Who cares if someone was put on there justifiably or not...

     

     

    download.gif.421c24f2f217f4c99c0b3bda7856ef1e.gif

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  8. 1 minute ago, biostem said:

    Way to not address the points I brought up.

     

    I addressed it.  You said that you want to be able to force raid and Incarnate trial leaders to take any and all players unless they're breaking Homecoming's ToS.  Life doesn't work that way.  It sucks being excluded from things, but you can form your own raids and trials with your own leagues.

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  9. 4 minutes ago, biostem said:

    I get that, and that's great.  Here's my contention;  If you are going to exempt "solo players" because they don't want to join the league, then at the same time, you need some sort of guarantee and/or method of redress, for players that are not invited or kicked for anything outside of glaring and obvious griefing or breaches of the ToS.   The last thing we need is to implement additional ways for players "in the clique" to ban or otherwise exclude those who aren't...

     

    Form your own raid with your own league then.  Been there, done that.

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  10. 3 hours ago, Scarlet Shocker said:

    I am very open to correction on this but I thought most arcs were roughly indicated by level. We've been doing regular arcs at high 20s, low 30s in First & Night Ward - which would indicate to me those come before the Tina Mac arcs that bring on the end game.

     

    Are there further First Ward arcs at 50+?

     

    That was the case, up until the Going Rogue expansion.  When the developers added the Going Rogue expansion, and especially once the Who Will Die? story arc played out, all bets were off.  Dark Watcher specifically references the events of Who Will Die? during the initial 20 level playthrough of Praetoria.  In addition, Provost Marchand's, the Major's, Mr. G's, and Sgt. Schorr's story arcs can be gotten at level 30+, but they all clearly take place after the Magisterium Trial.

     

     

    6 hours ago, GM Crumpet said:

    I think the night ward arcs come before the fall of Praetoria trials (but I may be wrong)

     

    Yeah, I'd place Night Ward around the same time as the Keyes Trial, maybe just before.

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  11. Thank you!  There's nothing on City Modder.  I packaged three different variants of the mod and put them up on City Modder - one that just silences the roar, one that silences the henchmen completely, and one that silences the henchmen and whip attacks completely.

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  12. On 5/4/2024 at 5:05 PM, Bionic_Flea said:

    I also don't want to see Bionic Flea(@Zacking) or Bionic Flea(@Snarky) either!  And that is exactly the point of this suggestion.  So that everyone can be Bionic Flea if they wanted to.  No thanks.  There's only one me.

     

     

    I remember back on live when Matt Miller brought this up as a possibility on the old blue boards and asked if people would be okay with it.  People overwhelmingly shot it down, saying things like "There is only one Superman, one Batman, and one Spider-Man."

     

    Fifteen years later, we now have at least four Supermen, at least three Batmen, and a gazillion Spider-Men running around in comic books.  Seems to be working okay for them.

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  13. Which sound file(s) would need modification to stop Demon Summoning henchmen from making that obnoxious roar/squeal noise that they randomly make?

     

    sound/Ogg/DemonSummoning/DemonLieu_Taunt_01.ogg looks like a likely culprit.  Anything else?  Would just replacing it with a blank OGG file work?

  14. 32 minutes ago, Snakebit said:

    I think instanced mini raids on the MS that a team of 8 competent players can run in 40-50 minutes would be great. Like a focused incursion, where you run a door mission loaded with ambush glowies guarding a teleporter to the bowl. You fend off timed raids for a while, set a bomb and teleport back into another door instance to fight your way back to VG HQ. 

     

    That could be awesome. 

     

    FWIW, an instanced mothership raid can be successfully ran with only eight players.  It's been successfully done with fewer players than that.

  15. On 4/12/2024 at 9:38 PM, Techwright said:

     

    This is what I've pondered for a while.  I've no knowledge of what it would take, but could a private base (aka "batcave") system be cloned from the supergroup system?  Then supergroups be reserved for a plurality of players. 

     

    That is what Thunderspy did.  PCs get their own apartment with a code and can be decorated outside just like Homecoming's supergroup bases.  However, they're purely decorative and serve no function.  If you want storage and function, you have to join a supergroup with a base built on prestige, like live.  Best of both worlds, and supergroups have actual meaning and purpose, unlike on Homecoming. 

  16. 8 minutes ago, Ukase said:

    Lunar Ronin's entire post is filled with excellence. Things I have done myself - and I have no idea why I didn't mention it. Just not that smart, I guess. 
    I only wanted to chime in that there are some additional requirements for this HPT accolade (and the others) that you can read about here.

     

    Yep.  That guide is very good.  My only beef with it is the advice to get Freedom Phalanx Reserve over High Pain Threshold.  Just no.  High Pain Threshold is much easier to get IMO.  Rest is great.

  17. Also, passive accolades.  I realize that this won't help you at the moment, but for the future:

     

    • Make a second account.
    • Make a villain character on said second account that can solo well.  Get it to level 50.
    • Run the fourth "Who Will Die?" SSA in either Brickstown or St. Martial at x2 to obtain the Hero Slayer badge.  Congratulations, you've just unlocked Lord Schweinzer in Port Oakes.  You can now run any and all mayhem missions at any time.
    • Use your second account that unlocked Lord Schweinzer to obtain the Invader accolade for +5% HPs, which can be done at level one.
    • Once your character reaches level 23, use your second account to solo the first two missions of the Moonfire TF at x8 to get the Atlas Medallion accolade.
    • Once your character reaches level 35, use your second account to help you obtain the High Pain Threshold accolade, which is another 10% HPs.  Your character now has 15% higher HPs.

     

    But follow Nemu's, Sovera's and Sunsette's advice as well.  Positions, pulling, using your CCs, inspirations, setting your difficulty appropriately, using tier one and two attacks while CCed, and IO enhancements are all important.  It can and will get better.  I routinely solo at +3x8 on Blasters at level 50, and lower difficulties before that.  I've also tanked TFs and SFs with Blasters.  Just follow the advice and hang in there. :classic_smile:

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