I had developed this in 2012 before the initial shut down. I saw Poutine post about a Mastermind Primary and thought it would be good to share this also for ideas on how to expand mastermind primary powers. It also was nice to dig this up from a long time ago.
Div are often described as human-like with two horns and the tusks of a boar. They use primitive weapons like hurling stones, but some don armor and use metal weapons.
Ifrit are probably the best known on this list, but to differentiate it from the Oni in the Ninja primary power, the ifrit would have melee rather than ranged attacks.
Qareen are "genie doubles" hence why it is a doppleganger of you. Like Gang War or Dark Servant, it would be a long recharge time and last for a limited time.
Dalham have power over storms and winds.
Proposed Djinni summoning primary set
Level
Power
Effect
1
Sand Blast
Ranged Moderate Smashing/Lethal, Foe Knockback
1
Summon Div
Summon Div
2
Choking Dust
Ranged Minor Toxic over Time, Foe Immobilize
6
Djinni Bargain
Ranged, Empower Djinn
8
Dust Cloud
Ranged Targeted Area of Effect,
Foe -Perception, -To Hit
12
Summon Ifrit
Summon Ifrit
18
Conjure Qareen
Creates a temporary doppleganger of yourself
26
Summon Dalham
Summon Dalham
32
Djinni Pact
Ranged, Empower Djinn