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Sszl

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  1. I've had similar experiences both with converters and enhancements I've made from recipes. I have no explanation. It seems like something is going on but I'm not clear on exactly what it is. Here's another example of one of my toons having enh's that just won't sell but I can sell on other toons, if I cancel and relist at the same price on the toon with this listing, it usually starts to work. It seems random or at least, I don't understand the pattern. I have 6 of these up for sale, all at 2m list price, all old orders - only one order older on this toon, so I would guess these are 2 or 3 weeks old, maybe older. Edit to add 2nd screen shot from a few minutes later: One more screen shot - different enh. This one is an old order, again maybe 2 weeks+. I've sold several of the same item on newer orders even on this same character at the same price. But this old one won't process:
  2. Tested as suggested. before making bid offer, I had 1 lvl 25, 3 lvl 22 and 1 lvl 24 all at 800k - all old orders. Also on another character had 3x 21's, and 1x 22 at 1m, also all old orders. Verified no sale orders for that item(of any level) on 3rd character and placed orders at 799,999 as shown here: Did not receive any sales from AH. Waited 5 minutes and placed another one at 800k. This one executed immediately: Logged back on to selling character and it looks like my order at 800k bought from this character. So I think that verifies there weren't any orders below 800k. Second test - placed new buy order at 1m for the same item - still on character that doesn't have any for sale: This test also filled immediately, and looks like it took it from one of my 800k sales orders. so I guess it could all be coincidental and it may be working right. Just seemed odd to watch it not process and see higher bids complete for a long time (all before the fix today though, so display could have been wrong), then still see what appeared to be the same behavior today. I'll watch it a few more days to see if it seems to happen any more. Thanks for the suggestion on how to test.
  3. Definitely can tell a difference after the patch today. Seeing tons (over 100 so far) of examples where I can now see that the price I placed on a sell order is way off what they are really selling at. Thanks for the fix today. I am still seeing some examples where it looks like my orders don't process at all though. Here is an example (I have more if needed): Sell order This is an old order that I have been watching not process before the fix today. From what I can see post-fix there are still orders processing at higher prices on these but these never get executed. I have previously taken them down, and put them back up at the same price and then they process. I'm leaving a few orders up to monitor and in case the devs need any examples to check. Thanks.
  4. Question on the restriction mentioned - does the AH limit buying a recipe and selling the finished enhancement on the same character, or does it recognize the recipe and the finished enhancement are different items?
  5. Thanks, I wasn't aware. I am sure I have cases where I have buy and sell orders on the same items (at different prices) for the same character. I'm unclear why that is restricted, but it seems that it is based on what you have both said. If that's intentional, I can adjust how I use the AH.
  6. Can you expand on this? I have seen cases where I have a buy order in for a specific item at one price and neither order seems to process (only sometimes, not consistent) - maybe 500,000 influence, and sell orders on the same item - maybe 2,000,000 influence. Are you saying that having both of those orders active is an issue somehow? How would that "cancel each other out"?
  7. I think I am seeing more frequent displays showing that orders aren't processing correctly (unless the display data is getting worse and it's just a display issue). I screenshotted 12 examples of sell orders today on Torchbearer where there were commonly sales completed higher than my sales prices. All of the examples I checked were for sales orders placed days before the patch/change this week. If it's helpful I could post lots of examples. Here's one to illustrate that shows all 5 of the orders completed today were 1 million+ higher than my sell order. I guess it's possible there are a ton of orders in at 2 million that are older than mine. I think its more likely the data displayed is just not correct. Update, I looked at the item from the Attuned Enhancement / Pet Damage / Commanding Presence category, and I'm seeing different results than when I clicked on it from my Selling list: And again if I changed the Bid to 1 and click the item on the list on the left again - exact same item, just a different bid amount before I click it, same character, still Torchbearer, within 2 minutes of the last click: I'm thinking these results can't all 3 be correct right? Any insights anyone can share? Thanks.
  8. I spoke too soon. I am seeing this issue less, but it still happens. It was very frequent before today's change. And I've only seen it once today after clicking on about 30 items so far. Here's an example from just now on Torchbearer. Got one result set displayed, then it changed after a few seconds to a different set of values. I wasn't fast enough to screen grab the first display, but it had values in the 1m+ influence, and this one is 200k on all records:
  9. I see the patch notes are up and the devs made a change to the AH process noted here: Retested on Torchbearer for Fortunata IOs and Recipes. I'm seeing faster response than before this change and I'm not seeing the initial display/blank display for a few seconds/different display issue I was seeing before this change. I'm still seeing examples where my orders that are for higher buy prices than the prices shown in the display were not executed, but the lower price order was. See screen shot: This makes me think that either: This is a display issue that persists after the changes made to live today OR This is an actual issue with order processing where higher buy prices orders are not executed consistently Thanks for the fixes today, devs. Looking forward to more changes.
  10. Tested some of the Fortunata attuned io's and their recipes on Brainstorm just now. I added some Armageddon recipes as well after seeing the results from Fortunata. Results are different in some ways but similar in others than Torchbearer / live: Attuned IOs - for all of these examples - less than 2 seconds to display results the first time I clicked on it for most of them. 1 was less than 5 seconds and one was over 30 seconds. Subsequently clicking on the same items instantly shows the same results. Results did not clear/flash and re display with different results like it does on live. Fortunata Hypnosis: Chance for Placate Fortunata Hypnosis: Recharge Accuracy Fortunata Hypnosis: Sleep Duration (took about 5 seconds to display initially) Note that this is the only one of the 6 IOs that have any items showing in the For Sale or Bidding stats in the lower left of the display in the AH. All the others showed 0 / 0. Fortunata Hypnosis: Sleep Duration/Endurance Reduction Fortunata Hypnosis: Sleep Duration/Recharge Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy Armageddon: Chance for Fire Dam - less than 2s to display. No flash to blank / no change to display different results. 3 for sale, 0 bids Armageddon: Dam/End reduction - less than 2s to display. No flash to blank / no change to display different results. 3 for sale, 0 bids Armageddon: Dam/Rech - Over 30 seconds to display results. 1 for sale, 0 bids Armageddon: Dam/Rech/Acc - less than 2s to display. No flash to blank / no change to display different results. 1 for sale, 0 bids Armageddon: Damage - less than 2s to display. No flash to blank / no change to display different results. 2 for sale, 0 bids Armageddon: Rech/Acc - less than 2s to display. No flash to blank / no change to display different results. 5 for sale, 0 bids Recipes: Only the first one displays results on the recipes for the Fortunata's. All 5 of the others don't display results, even if I click on them multiple times and even if I wait 1 minute per click. Two of those had an item of that type for sale, and three didn't. Note - retested this again after I finished typing up my notes, about 10 minutes later, and response is different - now seeing results on those within 2-5 seconds. Fortunata Hypnosis: Chance for Placate - less than 2 seconds to display, and subsequent clicks provided same results instantly. 0 for sale / 0 bids. No change on retest 10 minutes later Fortunata Hypnosis: Recharge Accuracy - never displayed results. 1 for sale, 0 bids. Did load on retest 10 minutes later, sub 2 seconds Fortunata Hypnosis: Sleep Duration- never displayed results. 0 for sale, 0 bids Did load on retest 10 minutes later, sub 2 seconds Fortunata Hypnosis: Sleep Duration/Endurance Reduction- never displayed results. 0 for sale, 0 bids Did load on retest 10 minutes later, sub 2 seconds Fortunata Hypnosis: Sleep Duration/Recharge- never displayed results. 1 for sale, 0 bids Did load on retest 10 minutes later, sub 2 seconds Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy- never displayed results. 1 for sale, 0 bids Did load on retest 10 minutes later, sub 2 seconds Armageddon: Chance for Fire Dam - never displayed results. 1 for sale, 0 bids. Did load on retest 10 minutes later, sub 2 seconds Armageddon: Dam/End reduction - never displayed results. 0 for sale, 0 bids. Did load on retest 10 minutes later, sub 2 seconds Armageddon: Dam/Rech - never displayed results. 0 for sale, 0 bids. Did load on retest 10 minutes later, sub 2 seconds Armageddon: Dam/Rech/Acc - never displayed results. 0 for sale, 0 bids. Did load on retest 10 minutes later, sub 5 seconds Armageddon: Damage - never displayed results. 0 for sale, 0 bids. Did load on retest 10 minutes later, sub 2 seconds Armageddon: Rech/Acc - never displayed results. 0 for sale, 0 bids. Did load on retest 10 minutes later, sub 2 seconds Just testing what I can while the servers are down. My observations on Brainstorm: I think the database on Brainstorm is different than the one on the live servers, so I expected to see some variation in results. I was a little surprised to see what was consistent and what wasn't. It's very interesting that different item types give different results. Attuned IOs behaved differently that Recipes for those IOs. That seems to support there could be issues at the data value level that is affecting system behavior and performance. i.e. code that looks at values in the database and changes the search and display behavior based on those values. In this case, the item types. It's interesting that the delay to display initially is still up to 5 seconds on Brainstorm for items that do have history. I expected it to be faster, since it's probably a smaller database. It's also interesting that I can't reproduce the behavior of seeing an item's results near instantly, then blank results for a few seconds, then different results on brainstorm that we have reported from live servers. It's interesting that testing an item once upon log on to server and loading the AH gives different results than if I test them again after waiting 10 minutes after logging on. This makes me think something with the database indexes, or caching if that is used in this solution. I'm thinking it is more likely that there is something there at the database level given the different results just from waiting after logging on. Maybe just try running stats / reindexing the database to see if that helps? I'm not sure what else we as players can do at this point. I think we need some guidance from the devs - i.e. do they know about this already and it's a known issue? Do they need us to do more testing or clarify / document what we are seeing? I guess we could continue testing whatever occurs to us to test, but I would think the devs providing some guidance on the specifics they need tested would be more effective in determining root cause of what has been reported. Thanks.
  11. Thanks for sharing. I had seen 2 of the 3 resources that you posted, but I don't see how to see the population there, only up or down status. I did find this link on the forums just now - is this the same as your screen image? https://forums.homecomingservers.com/status/ Servers are down for maintenance so it shows only 0's right now.
  12. What times were you testing? I can try to test at the same times of the day and see if that changes my results. I have tested many times a day all day with my online times being between 4am-9pm central time, US. I don't know how to see the server population at those times. Can we see that as players, or can only the devs see that? Thanks.
  13. Thank you for providing examples. It looks like you are getting the same behavior we reported when you test the same items. I think I understood from the thread that AboveTheChemist posted that there are some item level relationships that may not be right, so I'm thinking the issues could be item specific (possibly). Lots of disclaimer there - I can't know what the system is doing under the covers - just report the behavior we see. I can pretty easily reproduce and can provide more items where I see the issues if that is helpful.
  14. I have a limited understanding of all the changes made in the last maintenance, but I think it's likely there was more than one change. I saw posts about AH database maintenance, other posts about infrastructure changes, all the game changes made in the latest issue, etc. So it may not be possible or desired to back all of that out. Also, there is likely a lot we don't know to determine if backing out is the correct next step or if they need to fix-forward. Maybe first step is for devs to respond on if this (the AH issues reported in this thread) is a known issue or not. And if it's not, what they need from volunteer testers to document testing results to inform their future changes. If the devs do need player testers, then I think we would want testers that have experienced the issues and those that don't, that all testing be on the same items, and ideally on the same servers at the same times. If the devs confirm they need our help in testing/documenting AH behaviors around the issues reported, I would be willing to dedicate some time to help document the test cases, examples, test steps and test results if others are interested in working together to help test this more thoroughly.
  15. If you are seeing different behavior than those of us posting here, I would think that means something is different between what you are doing and what we are. I have posted screen shot examples above where it's not working as expected and the older thread re-posted by AboveTheChemist had many examples with screen shots. Have you tried looking at any of those examples and seeing what you see in game? If yes, what are your observations? Including screen shots might help us understand. If you don't have time to re-test our examples, then maybe you could post some examples that worked as expected for you so we can see if we have any issues with those examples. Saying you have a different experience is helpful. But being specific about what works and what doesn't will help the devs understand a lot better. Thanks
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