Jump to content

AlabasterKnight

Members
  • Posts

    38
  • Joined

  • Last visited

Posts posted by AlabasterKnight

  1. 31 minutes ago, krj12 said:

    I always preferred GC over AP back in the day.   Not so crowded, easier to navigate than AP with no travel abilities,

    and I like having BaB as the primary zone trainer.

     

    I would love to have it back, might even forego doing DFB on a few toons, just to do missions in the zone.

     

     

    Seconded. 

  2. 1 hour ago, Techwright said:

    Yeah, a 3-hour monorail train to the countryside? The patch may have made that canon, but I'm not buying it, especially when the canon map conflicts with the location info.  Had the canon map had an inset (like so often is done for Hawaii and Alaska) and had the train appeared differently in Croatoa, like more of a traditional commuter train, I'd be happy to buy into the idea of a distance commute, with an understanding that we just changed lines at the last stop in town.

     

     

    I like that except, I'd rather see Crotoa removed from tram menus and a zone made in the area between IP and Boomtown as a Casino coast, including riverboat casinos... with a featured special train station that connects Crotoa there and other possible future countryside zones... including the ability in the far future to have the connector to another city.

    I was going to pull quote that "South and East" suggestion for the airport and second it. In the area South of Dark Astoria with northeast-southwest runways. 
    In my experience, cities that develop without a major Int'l airport near the center often put them in the boonies. When I was a kid, the ride to Dulles felt like an eternity, so if the Airport was a zone where I just suggested, it would make a nice backstop. And later, like the train station above, People could fly to other cities...

    I'd love to see the cape on the east side of the bay turn into something, AND

    I am totally in favor of a train yard at the center of a zone west of Independence Port, also with a second train station to the countryside.

    • Like 1
  3. "Point is, you're misrepresenting a lot of work as something really simple and small."

    No, the work itself isn't the big part, it's the critical thinking behind determining the best way to do it.
    See now, It seems to me you're doing just fine theorizing the how with an open mind, and you're just one person who isn't the dev behind the code, neither the person who would do the actual work, nor the person who can best discern how to do it minimally or least invasively. I do understand it's not a switch flip.
    I am not dismissing the possibility that there's a lot to account for in formulating a plan, but you'll never convince me that when all is said and done, that the volume would be too much work to be worth the effort.

     

    What's the point in having a suggestion board if everything suggested is low hanging fruit?

  4. "t just seems like a fairly large expenditure of development resources to not a lot of result. "

    So, it's about the future, not the present.

    It opens doors.

    It immediately changes the climate of the place.

    And I don't think it's difficult to code any of this at all. Time consuming maybe, difficult - a breeze for the talented folks.
    There's no retrofitting.
    You'll have to forgive me if I don't agree with your analysis on the benefits and methods.

    Nice to see you again 🙂

     

  5. Again, nothing I've suggested eliminates all the sacred cows people are worried about losing...

    If you really want to go and prompt a contact for any arc, I've not suggested eliminating anything. 


    Heraclea, if you want to do the Tip arc, hey, knock yourself out! Carpe Diem my friend!

     

    Meta Vile: We really don't have more than one alignment anywhere until you reach a PvP zone, rather we have choices each player makes that generates a flag on the character profile and then based on that choice you made in the narrative, determines where you get to travel.... and where you get dumped into zone wise.

    The police drone thing is interesting, but not applicable. I am sure the code can be universal so they ignore PCs and not NPCs, instead of hostile/aligned... the only thing I see happening is maybe some Controller or Mastermind pets get zorched if the devs mess up the code.


    I'm suggesting that we separate that idea of alignments that create that artifical barrier to connecting all the zones... all from a simple added flag where you actually choose that 'alignment' which I think should be cleared up to be thought of as Factions. You'd still have to voluntarily flag for PvP... which we should leave in the existing PvP zones to not disrupt the idea of being able to roll as a PvE game which is what it has alwasy been best at being.... and leave it at that!

     

    I mean wouldn't it be nifty if future development saw arcs that had you travel from Atlas Park to Mercy Island just because we can?
    Are we really so closed minded to think this isn't easily possible and has no real downside?
    This doesn't seem to be that hard.

     

  6. "You can switch sides with impunity."

     

    That's my point. Why the charade and hassle?  If  you can just go switch and switch back, why?

    Just simply connect the zone and create a faction flag.

    The statement about open world PvP is dumb; I never said that - one would still need to go to an existing PvP zone.

    But the whole morality arc stuff isn't truly being used either... and maybe some of the wrecked zones need to be rebuilt?

    And maybe some new villain groups need to be introduced, etc.?

     

    The point is about choice and shaking it up a bit.  Learn to let go.

    Nothing in my original post constitutes anything that upends individual efforts or story, just a means of playing in all the zones without that artificial barrier that used to exist originally to create a new revenue stream for Paragon Studios.

     

    Give me a compelling reason the game would fall apart given the current level of cross pollination of nearly everything else?

  7. Greetings.

    Now that the game has evolved in so many ways and is changed in terms of marketing focus and revenue generation, I see no reason not to do this crazy drastic thing....:

    Connect "red side" and "blue side". 
    Let's remove that barrier. 

    I never got the feeling when playing red side I was really a 'villain' anyway... just a glorified mercenary stuck in a crappy part of the world...

    Why don't we make the red and blue factions simply Supers who don't want to be registered and those that do (or something to this effect). If you're red, Longbow might ambush you once in a while, if you're blue faction, well... maybe that's Arachnos. Maybe that's delineated by your SG if you have one?

    The original impetus for them being separate and unique is meaningless anyway with being able to willy nilly change your alignment in Pocket D and go over anyway...
    You can already make any archetype you want...

    Players teams could still flag red or blue if they realy wanted to do PvP or even just engage in a little friendly SG fun in a PvP zone...


    We could see turf wars between the two mafias.... between Circle of Thorns and Legacy of guys... etc... the occasional conga line of Luddites wandering through Atlas Park....

    So, how about it? It doesn't seem to be that difficult a proposition and opens up the game to dynamic expansion.

     

    Kind Regards,
    Beta player from old Protector.


     

×
×
  • Create New...