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Speed Freak

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Everything posted by Speed Freak

  1. Thanks for the Regen Fire tanker JJ, fits the request to a T. Hope you're having a good summer. Tell Dune we said heeeeeey.
  2. Awwww...here we go again...<takes notes>
  3. Okay,so this is what I have so far: /macro_image "originicon_mutation" "Convert" "+ $$powexec_toggleon Costume: Mini Mode$$cce 1 ccfireworks$$powexec_toggleoff Costume: Mini Mode$$cce 0 CCfireworks" Popping out of "costume" works just fine no issues. Getting into form has a delay, the fireworks CCE goes off, then there is a delay of at least 2 seconds before the character minimizes, not sure what's going on there. As a stretch goal, would like to turn on flight when "mini-ing out" and turn it off when "maxing". Thanks again for any help that you can give or that's even possible.
  4. This is what I could come up with. The defense is wonky, but I like the powersets. I would appreciate any critiques you could give. Also any ideas as to incarnate slotting. Mote - Hero Dominator Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Pyrotechnic ControlSecondary powerset: Fiery AssaultPool powerset (#1): SpeedPool powerset (#2): FlightPool powerset (#3): FightingPool powerset (#4): ConcealmentEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Dazzle A: Gladiator's Net: Chance of Damage(Lethal)3: Neuronic Shutdown: Chance of Damage(Psionic)3: Ghost Widow's Embrace: Chance of Damage(Psionic)5: Gladiator's Javelin: Accuracy/Damage5: Gladiator's Javelin: Chance of Damage(Toxic)7: Unbreakable Constraint: Chance for Smashing Damage Level 1: Incinerate A: Hecatomb: Damage7: Hecatomb: Damage/Recharge/Accuracy9: Hecatomb: Recharge/Accuracy9: Hecatomb: Damage/Endurance11: Hecatomb: Chance of Damage(Negative) Level 2: Sparkling Chain A: Detonation: Accuracy/Damage Level 4: Hasten A: Invention: Recharge Reduction15: Invention: Recharge Reduction Level 6: Glittering Column A: Positron's Blast: Accuracy/Damage17: Positron's Blast: Damage/Endurance17: Positron's Blast: Damage/Recharge19: Positron's Blast: Damage/Range19: Positron's Blast: Accuracy/Damage/Endurance Level 8: Hypnotizing Lights A: Superior Dominating Grasp: RechargeTime/Fiery Orb21: Coercive Persuasion : Confused/Recharge21: Coercive Persuasion : Confused/Recharge/Accuracy23: Coercive Persuasion : Recharge/Accuracy23: Coercive Persuasion : Confused/Endurance25: Coercive Persuasion : Contagious Confusion Level 10: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points)25: Winter's Gift: Slow Resistance (20%) Level 12: Multipurpose Missiles A: Cupid's Crush: Damage/Recharge27: Cupid's Crush: Endurance/Recharge27: Cupid's Crush: Accuracy/Damage/Endurance29: Cupid's Crush: Accuracy/Damage/Recharge29: Cupid's Crush: Accuracy/Damage/Endurance/Recharge31: Cupid's Crush: Damage/Chance for Confuse Level 14: Fire Blast A: Superior Winter's Bite: Accuracy/Damage31: Superior Winter's Bite: Accuracy/Damage/Endurance31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime Level 16: Embrace of Fire A: Invention: Recharge Reduction Level 18: Incendiary Aura A: Dark Watcher's Despair: To Hit Debuff33: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance33: Dark Watcher's Despair: Recharge/Endurance33: Dark Watcher's Despair: To Hit Debuff/Endurance Level 20: Boxing (Empty) Level 22: Explosive Bouquet A: Superior Ascendency of the Dominator: Control Duration/Recharge34: Superior Ascendency of the Dominator: Endurance/Recharge34: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance34: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge36: Superior Ascendency of the Dominator: Recharge/Chance for +Damage Level 24: Tough A: Gladiator's Armor: TP Protection +3% Def (All)36: Titanium Coating: Resistance/Endurance36: Titanium Coating: Resistance/Endurance/Recharge37: Titanium Coating: Resistance37: Titanium Coating: Endurance Level 26: Catherine Wheel A: Expedient Reinforcement: Accuracy/Damage37: Expedient Reinforcement: Damage/Endurance39: Expedient Reinforcement: Accuracy/Damage/Recharge39: Expedient Reinforcement: Endurance/Damage/Recharge Level 28: Blazing Bolt A: Sting of the Manticore: Accuracy/Damage39: Sting of the Manticore: Damage/Endurance40: Sting of the Manticore: Damage/Interrupt/Recharge40: Sting of the Manticore: Damage/Endurance/Recharge40: Sting of the Manticore: Chance of Damage(Toxic)42: Gladiator's Javelin: Chance of Damage(Toxic) Level 30: Blaze A: Apocalypse: Damage42: Apocalypse: Damage/Endurance42: Apocalypse: Chance of Damage(Negative)43: Apocalypse: Damage/Recharge/Accuracy43: Apocalypse: Damage/Recharge43: Gladiator's Javelin: Chance of Damage(Toxic) Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Shield Wall: Defense45: Shield Wall: Defense/Endurance45: Shield Wall: Defense/Endurance/Recharge46: Shield Wall: +Res (Teleportation), +5% Res (All) Level 35: Conserve Power A: Invention: Recharge Reduction Level 38: Temp Invulnerability A: Unbreakable Guard: Resistance46: Unbreakable Guard: Resistance/Endurance46: Unbreakable Guard: Endurance/RechargeTime48: Unbreakable Guard: +Max HP Level 41: Energy Torrent A: Positron's Blast: Accuracy/Damage48: Positron's Blast: Damage/Endurance48: Positron's Blast: Damage/Recharge50: Positron's Blast: Damage/Range50: Positron's Blast: Accuracy/Damage/Endurance50: Positron's Blast: Chance of Damage(Energy) Level 44: Explosive Blast A: Bombardment: Chance for Fire Damage Level 47: Infiltration A: Celerity: +Stealth Level 49: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Domination Level 1: Sprint A: Celerity: RunSpeed Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Panacea: +Hit Points/Endurance11: Numina's Convalesence: +Regeneration/+Recovery13: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod13: Performance Shifter: EndMod/Accuracy15: Performance Shifter: Chance for +End Level 1: Blast Off Level 10: Afterburner Level 49: Quick Form ────────────────────────────── Accolades: Freedom Phalanx ReservePortal JockeyTask Force CommanderThe Atlas Medallion Mote - Dominator (Pyrotechnic Control - Fiery Assault).mbd
  5. Hey JJ, hope this finds you well. Could you do a Regen/Fire/Fire tanker with Flight? Looking for as much defense as it'll carry without gimping the damage too much, and oh yeah: Taunt. Thanks in advance. Speed
  6. Thank you folks so much! This was EXACTLY the type of info I was looking for, not just the "here it is", but also the "hows an whys" 🙂
  7. Not sure if this is the right place for this, but here goes. I'm looking to switch between two costumes when I turn on my flight power. When flight is on, I want to use costume 2 which has insect wings. When flight is off, I want to use costume 1 which has no wings. I just can't wrap my head around the whole CCE thing. Any help appreciated, thanks in advance.
  8. So I made a thing. I made a Pyro/Martial/Energy Dommie. I don't typically do this because my PTSD makes this specific type of task very difficult for me and what I end up with is usually neither pretty nor efficient. SO I did what I usually do: I Frankenstitched together other builds and hoped for the best (thanks to @skoryy and @icesphere for the *ahem* donors). I would appreciate any thoughts comments or suggestions you would care to give. Thanks in advance. Baozhu Dashi - Hero Dominator Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Pyrotechnic Control Secondary powerset: Martial Assault Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Leadership Pool powerset (#4): Concealment Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Dazzle A: Gladiator's Net: Chance of Damage(Lethal) 3: Thunderstrike: Damage/Endurance 3: Ghost Widow's Embrace: Chance of Damage(Psionic) 5: Neuronic Shutdown: Chance of Damage(Psionic) 5: Gladiator's Javelin: Chance of Damage(Toxic) 7: Unbreakable Constraint: Chance for Smashing Damage Level 1: Shuriken Throw A: Overwhelming Force: Accuracy/Damage 7: Overwhelming Force: Endurance/Recharge 9: Overwhelming Force: Accuracy/Damage/Endurance 9: Overwhelming Force: Damage/Endurance/Recharge 11: Overwhelming Force: Accuracy/Damage/Endurance/Recharge 11: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 2: Sparkling Chain A: Gravitational Anchor: Immobilize/Recharge 19: Gravitational Anchor: Immobilize/Recharge/Accuracy 19: Gravitational Anchor: Recharge/Accuracy 21: Gravitational Anchor: Immobilize/Endurance 21: Gravitational Anchor: Chance for Hold Level 4: Super Jump A: Winter's Gift: Slow Resistance (20%) Level 6: Glittering Column A: Positron's Blast: Accuracy/Damage 23: Positron's Blast: Damage/Endurance 23: Positron's Blast: Damage/Recharge 25: Positron's Blast: Accuracy/Damage/Endurance 25: Positron's Blast: Chance of Damage(Energy) Level 8: Hypnotizing Lights A: Coercive Persuasion : Contagious Confusion Level 10: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 27: Shield Wall: +Res (Teleportation), +5% Res (All) 27: Kismet: Accuracy +6% Level 12: Multipurpose Missiles A: Positron's Blast: Accuracy/Damage 29: Positron's Blast: Damage/Endurance 29: Positron's Blast: Damage/Recharge 31: Positron's Blast: Accuracy/Damage/Endurance 31: Positron's Blast: Chance of Damage(Energy) Level 14: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed 31: Celerity: +Stealth Level 16: Hasten A: Invention: Recharge Reduction 33: Invention: Recharge Reduction Level 18: Envenomed Blades A: Gaussian's Synchronized Fire-Control: Chance for Build Up 33: Invention: Recharge Reduction Level 20: Incendiary Aura A: Touch of Lady Grey: Defense Debuff 33: Touch of Lady Grey: Defense Debuff/Endurance 34: Dark Watcher's Despair: To Hit Debuff 34: Dark Watcher's Despair: To Hit Debuff/Endurance Level 22: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 34: Luck of the Gambler: Defense 36: Luck of the Gambler: Defense/Endurance Level 24: Explosive Bouquet A: Superior Ascendency of the Dominator: Accuracy/Control Duration 36: Superior Ascendency of the Dominator: Control Duration/Recharge 36: Superior Ascendency of the Dominator: Endurance/Recharge 37: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance 37: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge 37: Superior Ascendency of the Dominator: Recharge/Chance for +Damage Level 26: Caltrops A: D-Sync Efficiency Level 28: Catherine Wheel A: Expedient Reinforcement: Accuracy/Recharge 39: Expedient Reinforcement: Accuracy/Damage 39: Expedient Reinforcement: Damage/Endurance 39: Expedient Reinforcement: Accuracy/Damage/Recharge 40: Expedient Reinforcement: Endurance/Damage/Recharge 40: Expedient Reinforcement: Resist Bonus Aura for Pets Level 30: Masterful Throw A: Sting of the Manticore: Accuracy/Damage 40: Sting of the Manticore: Damage/Endurance 42: Sting of the Manticore: Damage/Interrupt/Recharge 42: Sting of the Manticore: Damage/Endurance/Recharge 42: Sting of the Manticore: Chance of Damage(Toxic) 43: Cloud Senses: Chance for Negative Energy Damage Level 32: Explosive Shuriken A: Apocalypse: Damage 43: Apocalypse: Damage/Recharge/Accuracy 43: Apocalypse: Recharge/Accuracy 45: Apocalypse: Damage/Endurance 45: Apocalypse: Chance of Damage(Negative) 45: Gladiator's Javelin: Chance of Damage(Toxic) Level 35: Conserve Power A: Invention: Recharge Reduction Level 38: Temp Invulnerability A: Steadfast Protection: Resistance/+Def 3% 46: Unbreakable Guard: +Max HP 46: Gladiator's Armor: TP Protection +3% Def (All) 46: Gladiator's Armor: End/Resist 48: Gladiator's Armor: Resistance Level 41: Tactics A: Adjusted Targeting: To Hit Buff 48: Adjusted Targeting: To Hit Buff/Recharge Level 44: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Energy Torrent A: Positron's Blast: Chance of Damage(Energy) 48: Positron's Blast: Accuracy/Damage 50: Positron's Blast: Damage/Endurance Level 49: Explosive Blast A: Positron's Blast: Chance of Damage(Energy) 50: Positron's Blast: Accuracy/Damage 50: Positron's Blast: Damage/Endurance ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Domination Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Panacea: +Hit Points/Endurance 13: Numina's Convalesence: +Regeneration/+Recovery 13: Preventive Medicine: Chance for +Absorb 15: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod 15: Performance Shifter: EndMod/Accuracy 17: Performance Shifter: Chance for +End 17: Power Transfer: Chance to Heal Self Level 1: Blast Off Level 4: Double Jump Level 49: Quick Form ────────────────────────────── Accolades: Freedom Phalanx Reserve Portal Jockey Task Force Commander The Atlas Medallion ────────────────────────────── Incarnates: Cardiac Core Paragon Ion Radial Final Judgement Reactive Radial Flawless Interface Polar Lights Radial Superior Ally Clarion Core Epiphany Assault Radial Embodiment Baozhu Dashi - Dominator (Pyrotechnic Control - Martial Assault).mbd
  9. Hey JJ, hope you're feeling well. I looked through the thread and couldn't find what I was looking for so, could you please do a Plant/Pain Controller? Solo and group play would be good. If it makes any difference I'm looking at a magical background and costuming (think Goblin). Thanks again.
  10. I just finished a project and am looking for something new, so I decided on a blaster (and my tank screaming at my controller to get the H*ll out of the melee helped with the decision 🙂 ). I have PTSD so the math to do a "frame up" build is very difficult for me. I've listed the powers I'd like to use (order is not important), basically everything of use in Beam/ and the buffs in /Energy. I want a looong ranged Blaster. I know I'm supposed to list the way I'll use the character so: 1. Grouped 90% of the time. I do enjoy soloing though. 2. A significant amount of Exemping. 3. the 2 extra stealth powers and pretty much all of the Epic Pool are there for hanging enhancements on, if you can improve the build by making changes go for it 4. I honestly do appreciate any help you can give and thanks in advance. Edit: cuz I R gud speeler Hero Blaster Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Beam Rifle Secondary powerset: Energy Manipulation Pool powerset (#1): Experimentation Pool powerset (#2): Concealment Pool powerset (#3): Fighting Pool powerset (#4): Flight Epic powerset: Arsenal Mastery ────────────────────────────── Powers taken: Level 1: Single Shot (Empty) Level 1: Power Thrust (Empty) Level 2: Charged Shot (Empty) Level 4: Build Up (Empty) Level 6: Speed of Sound (Empty) Level 8: Cutting Beam (Empty) Level 10: Infiltration (Empty) Level 12: Disintegrate (Empty) Level 14: Aim (Empty) Level 16: Kick (Empty) Level 18: Energize (Empty) Level 20: Lancer Shot (Empty) Level 22: Tough (Empty) Level 24: Power Boost (Empty) Level 26: Penetrating Ray (Empty) Level 28: Boost Range (Empty) Level 30: Piercing Beam (Empty) Level 32: Stealth (Empty) Level 35: Body Armor (Empty) Level 38: Overcharge (Empty) Level 41: Surveillance (Empty) Level 44: Weave (Empty) Level 47: Grant Invisibility (Empty) Level 49: LRM Rocket (Empty) ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Defiance Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health (Empty) Level 1: Hurdle (Empty) Level 1: Stamina (Empty) Level 1: Disintegrating Level 49: Quick Form Level 6: Jaunt Beamer Blaster - Blaster (Beam Rifle - Energy Manipulation).mbd
  11. Thank you so much! I have PTSD which causes me issues with math and memory. I'm trying to work on making my own builds but it's a slog.
  12. Thanks for your replies and helpful suggestions, I'll take them into account on the next iteration of the build 😃
  13. Thank you Sir and/or Madam, you are a Gentleperson and a scholar!
  14. Sorry for the necro but I just finished a 50 and am looking for a new project. Do you by chance have a build for this 'Troller that you'd be willing to share?
  15. I just hit 50 with my Mind/Dark Dommie. The build below was Frankenstitched together from a couple of different posts I found on this forum (Thanks @Mezmera!) but I don't know that what I've done is the optimum way for the 2 sets to play together. Your thoughts, comments, and suggestions would be welcome. Frank build - Hero Dominator Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Mind Control Secondary powerset: Dark Assault Pool powerset (#1): Speed Pool powerset (#2): Force of Will Pool powerset (#3): Leadership Pool powerset (#4): Fighting Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Mesmerize A: Apocalypse: Damage Level 1: Dark Blast A: Decimation: Accuracy/Damage/Recharge 3: Decimation: Accuracy/Damage 3: Decimation: Damage/Endurance 5: Decimation: Damage/Recharge 5: Decimation: Accuracy/Endurance/Recharge Level 2: Dominate A: Superior Ascendency of the Dominator: Accuracy/Control Duration 9: Superior Ascendency of the Dominator: Control Duration/Recharge 11: Superior Ascendency of the Dominator: Endurance/Recharge 11: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance 13: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge 13: Superior Ascendency of the Dominator: Recharge/Chance for +Damage Level 4: Hasten A: Invention: Recharge Reduction 15: Invention: Recharge Reduction Level 6: Mighty Leap A: Unbounded Leap: Jumping Level 8: Confuse A: Coercive Persuasion : Confused 15: Coercive Persuasion : Confused/Recharge 17: Coercive Persuasion : Confused/Recharge/Accuracy 17: Coercive Persuasion : Recharge/Accuracy 19: Coercive Persuasion : Confused/Endurance 19: Coercive Persuasion : Contagious Confusion Level 10: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Kick A: Force Feedback: Chance for +Recharge Level 14: Weaken Resolve A: Achilles' Heel: Chance for Res Debuff Level 16: Gather Shadows A: Invention: Recharge Reduction Level 18: Total Domination A: Unbreakable Constraint: Hold/Recharge 21: Unbreakable Constraint: Hold/Recharge/Accuracy 21: Unbreakable Constraint: Recharge/Accuracy 23: Unbreakable Constraint: Hold/Endurance 23: Unbreakable Constraint: Chance for Smashing Damage 25: Neuronic Shutdown: Chance of Damage(Psionic) Level 20: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff 25: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 27: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 27: Gaussian's Synchronized Fire-Control: Recharge/Endurance 29: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 29: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 22: Tough A: Unbreakable Guard: +Max HP 31: Unbreakable Guard: Resistance 31: Unbreakable Guard: Resistance/Endurance 31: Unbreakable Guard: RechargeTime/Resistance 33: Steadfast Protection: Resistance/+Def 3% Level 24: Unleash Potential A: Shield Wall: +Res (Teleportation), +5% Res (All) 33: Shield Wall: Defense/Recharge 33: Shield Wall: Defense/Endurance/Recharge 34: Shield Wall: Defense 34: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Mass Confusion A: Malaise's Illusions: Accuracy/Recharge 34: Malaise's Illusions: Endurance/Confused 36: Malaise's Illusions: Accuracy/Endurance 36: Malaise's Illusions: Confused/Range 36: Malaise's Illusions: Accuracy/Confused/Recharge 37: Malaise's Illusions: Chance of Damage(Psionic) Level 28: Engulfing Darkness A: Eradication: Chance for Energy Damage 37: Eradication: Accuracy/Damage/Endurance/Recharge 37: Eradication: Accuracy/Damage/Recharge 39: Multi-Strike: Damage/Recharge 39: Multi-Strike: Damage/Endurance/Recharge Level 30: Life Drain A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge 39: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 40: Superior Winter's Bite: Damage/RechargeTime 40: Superior Winter's Bite: Accuracy/Damage/Endurance 40: Superior Winter's Bite: Accuracy/Damage/Recharge Level 32: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Energy Transfer A: Hecatomb: Chance of Damage(Negative) 42: Hecatomb: Damage 42: Hecatomb: Damage/Recharge 42: Hecatomb: Damage/Recharge/Accuracy 43: Hecatomb: Recharge/Accuracy Level 38: Moon Beam A: Sting of the Manticore: Accuracy/Damage 43: Sting of the Manticore: Damage/Endurance 43: Sting of the Manticore: Damage/Interrupt/Recharge 45: Sting of the Manticore: Damage/Endurance/Recharge 45: Sting of the Manticore: Chance of Damage(Toxic) Level 41: Temp Invulnerability A: Gladiator's Armor: TP Protection +3% Def (All) 45: Gladiator's Armor: Resistance 46: Gladiator's Armor: End/Resist 46: Gladiator's Armor: Recharge/Resist 46: Gladiator's Armor: Resistance/Rech/End Level 44: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Luck of the Gambler: Defense Level 47: Conserve Power A: Invention: Recharge Reduction 48: Invention: Recharge Reduction 48: Invention: Recharge Reduction Level 49: Energy Torrent A: Sudden Acceleration: Knockback to Knockdown 50: Explosive Strike: Chance for Smashing Damage 50: Positron's Blast: Chance of Damage(Energy) 50: Javelin Volley: Chance of Damage(Lethal) ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Endurance Modification Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery 7: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 7: Invention: Endurance Modification 9: Invention: Endurance Modification Level 6: Takeoff Level 49: Quick Form ────────────────────────────── Accolades: Freedom Phalanx Reserve Portal Jockey Task Force Commander The Atlas Medallion ────────────────────────────── Incarnates: Agility Core Paragon Void Core Final Judgement Carnival Radial Superior Ally Diamagnetic Core Flawless Interface Assault Radial Embodiment Barrier Core Epiphany Frank - Dominator (Mind Control - Dark Assault).mbd
  16. Thank You Sir/Madam. Your post is, as always, informative and instructive as to WHY I want to do xxxxx. I'll take your suggestions to heart and alter the build.
  17. Going to try a War Mace/Willpower Brute but since I am horrible at making builds myself I did the next best thing and "borrowed" a build from a good source (thanks @Icesphere !) and tried customizing it a little to fit my tastes. I mostly group, will rarely be main tanking, and would like to be able to solo and exemp reasonably well. The build: Cromag - Hero Brute Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: War Mace Secondary powerset: Willpower Pool powerset (#1): Speed Pool powerset (#2): Leaping Pool powerset (#3): Fighting Pool powerset (#4): Flight Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Pulverize A: Superior Brute's Fury: Accuracy/Damage 3: Superior Brute's Fury: Damage/Recharge 3: Superior Brute's Fury: Accuracy/Damage/Recharge 5: Superior Brute's Fury: Damage/Endurance/RechargeTime 5: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 11: Superior Brute's Fury: Recharge/Fury Bonus Level 1: High Pain Tolerance A: Unbreakable Guard: Resistance 7: Unbreakable Guard: Resistance/Endurance 7: Unbreakable Guard: RechargeTime/Resistance 9: Unbreakable Guard: +Max HP 9: Doctored Wounds: Heal 11: Doctored Wounds: Heal/Endurance Level 2: Mind Over Body A: Titanium Coating: Resistance 13: Titanium Coating: Resistance/Endurance 13: Titanium Coating: Resistance/Recharge 15: Titanium Coating: Resistance/Endurance/Recharge 46: Steadfast Protection: Resistance/+Def 3% Level 4: Fast Healing A: Numina's Convalesence: +Regeneration/+Recovery 15: Numina's Convalesence: Heal 17: Numina's Convalesence: Heal/Endurance Level 6: Hasten A: Invention: Recharge Reduction 17: Invention: Recharge Reduction Level 8: Clobber A: Superior Blistering Cold: Accuracy/Damage 19: Superior Blistering Cold: Accuracy/Damage/Endurance 19: Hecatomb: Chance of Damage(Negative) 21: Mako's Bite: Chance of Damage(Lethal) 21: Gladiator's Strike: Chance for Smashing Damage 23: Touch of Death: Chance of Damage(Negative) Level 10: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 23: Kismet: Accuracy +6% Level 12: Indomitable Will A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 14: Super Jump A: Winter's Gift: Slow Resistance (20%) Level 16: Rise to the Challenge A: Preventive Medicine: Heal 25: Preventive Medicine: Heal/Endurance 25: Preventive Medicine: Heal/RechargeTime/Endurance 27: Preventive Medicine: Chance for +Absorb 27: Dark Watcher's Despair: To Hit Debuff/Endurance 29: Dark Watcher's Despair: Chance for Recharge Slow Level 18: Whirling Mace A: Superior Unrelenting Fury: Accuracy/Damage 29: Superior Unrelenting Fury: Damage/RechargeTime 31: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 31: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 31: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 33: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 20: Quick Recovery A: Power Transfer: Chance to Heal Self Level 22: Shatter A: Superior Avalanche: Accuracy/Damage 33: Superior Avalanche: Accuracy/Damage/Endurance 33: Fury of the Gladiator: Chance for Res Debuff 34: Force Feedback: Chance for +Recharge 34: Eradication: Chance for Energy Damage 34: Explosive Strike: Chance for Smashing Damage Level 24: Heightened Senses A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Shield Wall: Defense 36: Shield Wall: Defense/Endurance 36: Shield Wall: Defense/Endurance/Recharge 37: Shield Wall: +Res (Teleportation), +5% Res (All) Level 26: Crowd Control A: Armageddon: Damage/Recharge/Accuracy 37: Armageddon: Damage/Endurance 37: Armageddon: Chance for Fire Damage 39: Force Feedback: Chance for +Recharge 39: Eradication: Chance for Energy Damage 39: Explosive Strike: Chance for Smashing Damage Level 28: Boxing (Empty) Level 30: Tough A: Gladiator's Armor: Resistance 40: Gladiator's Armor: End/Resist 40: Gladiator's Armor: Resistance/Rech/End 40: Gladiator's Armor: TP Protection +3% Def (All) Level 32: Weave A: Reactive Defenses: Defense 42: Reactive Defenses: Defense/Endurance 42: Reactive Defenses: Endurance/RechargeTime 42: Reactive Defenses: Defense/RechargeTime 43: Reactive Defenses: Defense/Endurance/RechargeTime 43: Reactive Defenses: Scaling Resist Damage Level 35: Superior Conditioning A: Efficacy Adaptor: EndMod 43: Efficacy Adaptor: EndMod/Recharge 45: Efficacy Adaptor: EndMod/Accuracy/Recharge 45: Efficacy Adaptor: Accuracy/Recharge 45: Power Transfer: Chance to Heal Self Level 38: Focused Accuracy A: Adjusted Targeting: To Hit Buff Level 41: Physical Perfection A: Performance Shifter: EndMod 46: Performance Shifter: EndMod/Recharge 46: Performance Shifter: EndMod/Accuracy/Recharge 48: Performance Shifter: Accuracy/Recharge 48: Performance Shifter: EndMod/Accuracy 48: Performance Shifter: Chance for +End Level 44: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 47: Taunt A: Perfect Zinger: Threat/Placate/Range Level 49: Strength of Will A: Aegis: Psionic/Status Resistance ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Endurance Modification Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 50: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod 50: Performance Shifter: Chance for +End 50: Performance Shifter: EndMod/Accuracy Level 14: Double Jump ────────────────────────────── Accolades: Portal Jockey Task Force Commander The Atlas Medallion Freedom Phalanx Reserve ────────────────────────────── Incarnates: Vigor Core Paragon Assault Radial Embodiment Mighty Radial Final Judgement Diamagnetic Core Flawless Interface Barrier Radial Epiphany Cromag - Brute (War Mace - Willpower).mbd
  18. Wow, thanks very much guys (and ladies should any of you be). @JJDrakken Sorry, I checked the spreadsheet, neither of those builds was listed, I'm guessing they were done afterwards and I didn't want to bug you (again) for a build. Once again, thanks very much to all of you for your help.
  19. Thanks for your reply, this at least gives me somewhere to start. =D
  20. Recently finished my latest project to 50 and was looking for something new and thought "Hey, Rad/Storm sounds like (barely) controlled chaos, let's give that a go!" One problem: I can't find ANY info on a Rad/Storm corruptor build, or a Storm/Rad Defender build for that matter. My Search Fu is usually pretty decent, so I went in game and made sure it wasn't one of those few prohibited power combinations (lookin' at you Thorns/Shield). So, to sum it up, help?
  21. Hey JJ, hope you're doing well. I can't find this build ANYWHERE by ANYONE. If you're feeling up to it, could you do a Spines/Shield Brute with Flight? Taunt would be good but is not a deal breaker if space is too tight.
  22. Thanks JJ, you're the man
  23. Heya JJ, hope you're doing well. I looked but I didn't see an Arsenal/Traps Controller. Looking to do something using teleport to get around, including fold space to drop packs into pre-prepared death patches. Thanks in advance.
  24. Not sure why Grav/FF never even crossed my mind. I mean, it's like a complete build or something...O_o Thanks again guys.
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