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I've done DFB and the Frostfire arc with a team. It's really nice but I think it has to be considering Pyro is good and /Dark is always good. Great in teams so far.
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I'm a fan myself and for similar reasons. I like to hang just a bit on the edge of the fight with some of the other squishies and put caltrops down before us. Or in a hallway to stop the mobs from rushing through.
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Sinfinite started following AoE Crab build? , Traps / Dark build advice , Assault Rifle / Dark - Help with Build and 6 others
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I did a bunch of searching and while there are a lot of TRAPS builds and /DARK builds, not a lot of luck on Traps/Dark. So I took a couple of good builds from each side and tried to put them together but ya...definitely don't know what I'm doing so need help please. This is what I have so far. I also would love to try and get Fold Space into this build but I think I'll lose a bunch of value dropping the Stealth pool as it is carrying a couple LOTG's in this build. Defender (Traps - Dark).mbd
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Appreciate the feedback all, thank you!
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I have a concept character that I'm leveling during the Map Server event (Assault Rifle/Dark Corr). I did a bunch of googling but couldn't find any existing builds to reference and am terrible with slotting. These are the powers I'd like to take (the order can change) I'm not set on the Epic power pool, so that can change Would like to hover/fly Outside of that, appreciate any help you can provide! |MBD;8842;818;1092;BASE64;| |G4kiAKwKeHMO5cToYFAN3FEqb0cwt1K/kASYM3XnvpRv6Jy+hx4PooUeJAvVLFm6+lq| |HBaSrO/F8rKWFmKrptLPfpn7TGHQmaOvsEJUogaKS3+r3uolwETJKRse6X+6lN2qRrS| |5dIpv7jtJkBo2qUkfG2qBuHV8ySCSOr0Ocmeq9UJlxruUhWGR/qRAvG9Y7UZrHxxpED| |lLM/AExcBioIYjUImhxuYCXwQ1tZZwbhd8yYkih+Rm47gqZf569uc8ezSnqlM4QpLUp| |QmhjFRaPvADeKD7wXcK1jrVN30EJSppE7LiVyAEx6tfjpFm0qpqTyrCO3LoVUFeSTwm| |QSlJdm7lURhXqHsdbSeCeOccRzjIpSGLFb2CnLoM2n65r4gpWwDR35Y3tQcfoCH05xp| |0keSYXZWJWlZkzheJDULIiqcyd2L00ikLizy0hfvRan7f1fCPv5njdF8gqtCMcFgePO| |f43kIuLNBczth5XQ0OjEWocdxWvRQ2Ya1NOYPJkKNo78qXeZ2PBQe1pPN2z2k8AxOEy| |OiP2dwdja67/4Ri0xAmidAttcZa3hZ64QdNwTo9jBAuBAh+IN7i2V+imftcXDpOMivh| |A2QEumTYlb3WR4HMwFGRmxsVskUw7/AxkBrOgWG7gLMqVYGajj4I+V09mikXyIWeOjC| |zidShSEUe/FTKDOeCJg+gBEB+tghXiqHychL+SuMLdNNjALPDINWzLdi5qO28hYMdsc| |BmdMUthm9Eq5oWuBW6eP55SRsBIZg64sj3wOAt+EkuZKyRUVthzL4x8VyxIOLOgSzjY| |jqXuE7zdYGxem7Mh1nyb32eqbLB7V1sqPakVSWaOratO47lt7rs6eNuOv3Q3Lv+QE2J| |iQ7mDMnkBkSgf98EvfXCeKn2WX2cB80PZw9xjPp3I65CGPPTxeO5TCxaHNe7tl8u55J| |/1/vb9qQ6c1F0tsp9KYxxRwFj+05i/HJ11s2asA6ecngviPxOkxBH/S4VUNcl6Hk8z4| |S5bILPkSJrVvSyEsxGqXEK2epjLFLYltlH3Is025wSj6FuRBz/BZyAZhqT5uEN/r64c| |1sSOFhnvMt32EjO6KTU=|
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This is a wonderful way to show folks, thank you so much. I appreciate people want fancy builds but most I open and go "that is a bazillion purples...never going to afford that" and get discouraged and move on. Thanks!
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Would you mind posting your build, very curious?
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Just tried to open in 3.6.6 and gives data error...something I'm missing with the import? ##### Ignore this, sorry! I was using the old CTRL+I import method (/smh). Thank you!
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Awesome, thank you for the answer!
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I have my Dark/Axe tanker at level 40 and started noticing something strange. I was doing the Tina McEntire (sp???) arc and was going after Clockwork king. Since the map had a LOT of flying Clockwork, every time I would hit them, they would get knocked back a LOT. The ground targets were knocked down (as the power should do), but is it normal to have KD turn into KB on flying mobs? They were even con (White/Yellow), so it wasn't because they were lower level. I have some IO's slotted but nothing that does any type of KB...more damage procs.
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After following this thread for some time, I'm working on a Bio/Stone/Soul build. I can't help but feel I'm coming up short in the defensive department and would appreciate suggestions. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Bio Armor Secondary Power Set: Stone Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hardened Carapace -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(3), GldArm-3defTpProc(3), HO:Ribo(7) Level 1: Stone Fist -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(7), PrfZng-Dam%(9), TchofDth-Dam%(9), Mk'Bit-Dam%(11), GldStr-%Dam(11) Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(15), EndMod-I(17) Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(5), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13), Rct-ResDam%(15) Level 6: Adaptation Level 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19) Level 10: Heavy Mallet -- CrsImp-Acc/Dmg/EndRdx(A), TchofDth-Dam%(23), SprBlsCol-Acc/Dmg/EndRdx(33), Mk'Bit-Dam%(34), GldStr-%Dam(34), FrcFdb-Rechg%(34) Level 12: Evolving Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(27) Level 14: Boxing -- Empty(A) Level 16: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(17) Level 18: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21), EffAdp-EndMod/Rchg(21) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 22: Build Up -- RechRdx-I(A), GssSynFr--Build%(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(31), RedFrt-EndRdx(31), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(40) Level 26: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(29), ScrDrv-Acc/Dmg/EndRdx(29), ScrDrv-Dam%(33), ScrDrv-Dmg/EndRdx(33), FuroftheG-ResDeb%(42) Level 28: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/EndRdx(50) Level 30: Taunt -- PrfZng-Dam%(A) Level 32: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(42), EffAdp-EndMod/Rchg(50) Level 35: Tremor -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg(36), Obl-%Dam(36), Arm-Dam%(36), ScrDrv-Dam%(37), FrcFdb-Rechg%(37) Level 38: Seismic Smash -- Hct-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(39), GhsWdwEmb-Dam%(39), GldStr-%Dam(39), Hct-Dam%(40), UnbCns-Dam%(40) Level 41: Gloom -- Apc-Dmg/EndRdx(A), Apc-Dmg(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dam%(46), GldJvl-Dam%(46) Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(45), CldSns-%Dam(45), PstBls-Dam%(45), JvlVll-Dam%(46), Ann-ResDeb%(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(23) Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation ------------
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Thank you for posting the build. I was curious, what your attack chain looked like? Having options are good, but between the blasts, pbaoe, and melee attacks, I'd love to know what you find yourself using when teamed.
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ArcID 125 Bloody Rainbow: Comic Con Fire Farm
Sinfinite replied to brigg's topic in Mission Architect
I was in a similar boat when I got my Rad/Fire Brute to 50. He was my first 50 since coming back and I had basically no influence of note to dump into sets. I started by filling my tray with greens and purples and inched my way up from +0/x0 to increasing the mob multiplier until I was able to clear it but I had to stay on my toes. Then as the drops and influence started coming in, I started upgrading what I was using. At the same time, I started running the beginning incarnate TF's and using the threads to push things to where I would get a level shift as a priority. It took a few weeks (I play a decent amount but work + family life comes first) before I was at max settings and doing ok with purples and greens. Then with some more level shifts in incarnate, i changed it to just get red inspirations to drop. Now I can clear Comic Con map in about 3 minutes give or take and a run of 5 of those nets me about 24 million (not counting recipe drops). I'll mix in one of the outdoor fire maps or council maps with fire damage from time to time. The outdoor fire map (similar to BM map in ways...don't remember the name now, have the ID at home) takes me close to an hour and I get around 50+million. The Council outdoor map (rectangular map with buildings down the middle) gets me about 24 million in 24 minutes. I'm by no means an uber farmer and I'm sure others are doing it much better, but I was able to do it taking the steps above. I hope they are helpful to you. I'd be happy to share my initial post 50 build (less expensive) and the one I am rocking now. -
Dr Causality & Omega-202, would you mind posting your current builds? Would love to take a look at them :)
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What is Titan Weapons like for Tankers?
Sinfinite replied to TheGentlemanGhostronaut's topic in Tanker
Wow, a Winamp reference! You sir (like Winamp), kick the llama's ass!- 39 replies
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