Hey all! Looking for input, and suggestions for optimizations on a build I've got on my Pistols/Fire Sent. I built for mixed defenses (Primarily resist of course, given my secondary pool), and perma Hasten after including agile incarnate. Now that I'm finally 50 and dabbling in incarnates, what other incarnates should I be looking to pick up?
Anyway, here's the build!
Hero Sentinel Build plan made with Mids' Reborn v3.6.6 rev. 3
────────────────────────────── Primary powerset: Dual PistolsSecondary powerset: Fiery AuraPool powerset (#1): FightingPool powerset (#2): FlightPool powerset (#3): LeadershipPool powerset (#4): SpeedEpic powerset: Psionic Mastery
──────────────────────────────
Powers taken:
Level 1: Dual Wield A: Superior Opportunity Strikes: Accuracy/Damage3: Superior Opportunity Strikes: Damage/RechargeTime3: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime5: Superior Opportunity Strikes: Accuracy/Damage/Endurance5: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime7: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity
Level 1: Fire Shield A: Titanium Coating: Resistance/Endurance7: Titanium Coating: Resistance9: Titanium Coating: Endurance9: Titanium Coating: Resistance/Recharge
Level 2: Molten Embrace A: Invention: Endurance Reduction
Level 4: Kick (Empty)
Level 6: Suppressive Fire A: Superior Sentinel's Ward: Accuracy/Damage13: Superior Sentinel's Ward: Damage/RechargeTime13: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime15: Superior Sentinel's Ward: Accuracy/Damage/Endurance15: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime17: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb
Level 8: Swap Ammo
Level 10: Healing Flames A: Preventive Medicine: Heal/RechargeTime25: Preventive Medicine: Heal40: Steadfast Protection: Resistance/+Def 3%
Level 12: Bullet Rain A: Bombardment: Accuracy/Recharge/Endurance19: Bombardment: Damage19: Bombardment: Accuracy/Damage/Recharge21: Bombardment: Accuracy/Damage/Recharge/Endurance21: Bombardment: Chance for Fire Damage23: Force Feedback: Chance for +Recharge
Level 14: Tough A: Gladiator's Armor: Resistance17: Gladiator's Armor: Recharge/Resist23: Gladiator's Armor: End/Resist25: Gladiator's Armor: Resistance/Rech/End40: Gladiator's Armor: Recharge/Endurance42: Gladiator's Armor: TP Protection +3% Def (All)
Level 16: Plasma Shield A: Unbreakable Guard: Resistance27: Unbreakable Guard: Resistance/Endurance29: Unbreakable Guard: Resistance/Endurance/RechargeTime43: Unbreakable Guard: +Max HP
Level 18: Executioner's Shot A: Decimation: Accuracy/Endurance/Recharge29: Decimation: Accuracy/Damage/Recharge31: Decimation: Damage/Endurance31: Decimation: Accuracy/Damage31: Decimation: Chance of Build Up33: Force Feedback: Chance for +Recharge
Level 20: Consume A: Efficacy Adaptor: EndMod/Recharge
Level 22: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Reactive Defenses: Defense/Endurance34: Reactive Defenses: Defense34: Reactive Defenses: Scaling Resist Damage
Level 24: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Shield Wall: +Res (Teleportation), +5% Res (All)33: Shield Wall: Defense/Endurance36: Shield Wall: Defense36: Shield Wall: Defense/Endurance/Recharge
Level 26: Hail of Bullets A: Armageddon: Damage/Recharge36: Armageddon: Damage/Recharge/Accuracy37: Armageddon: Recharge/Accuracy37: Armageddon: Damage/Endurance37: Armageddon: Chance for Fire Damage39: Fury of the Gladiator: Chance for Res Debuff
Level 28: Cauterizing Blaze A: Preventive Medicine: Heal39: Preventive Medicine: Chance for +Absorb39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Endurance/RechargeTime50: Preventive Medicine: Heal/RechargeTime50: Preventive Medicine: Heal/RechargeTime/Endurance
Level 30: Phoenix Rising A: Invention: Recharge Reduction
Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense43: Luck of the Gambler: Defense/Endurance43: Luck of the Gambler: Defense/Endurance/Recharge45: Luck of the Gambler: Endurance/Recharge47: Luck of the Gambler: Defense/Recharge
Level 35: Mass Hypnosis A: Call of the Sandman: Accuracy/Sleep/Recharge
Level 38: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points)42: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance47: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
Level 41: Psychic Shockwave A: Scirocco's Dervish: Accuracy/Damage45: Scirocco's Dervish: Damage/Endurance46: Scirocco's Dervish: Damage/Recharge46: Scirocco's Dervish: Accuracy/Recharge46: Scirocco's Dervish: Chance of Damage(Lethal)48: Eradication: Chance for Energy Damage
Level 44: Hasten A: Invention: Recharge Reduction48: Invention: Recharge Reduction
Level 47: Link Minds A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 49: Evasive Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed
──────────────────────────────
Inherents:
Level 1: Opportunity
Level 1: Brawl (Empty)
Level 1: Sprint (Empty)
Level 2: Rest (Empty)
Level 1: Swift A: Invention: Flight Speed
Level 1: Hurdle (Empty)
Level 1: Health A: Panacea: +Hit Points/Endurance11: Panacea: Heal
Level 1: Stamina A: Performance Shifter: EndMod/Recharge11: Performance Shifter: Chance for +End45: Performance Shifter: EndMod
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 38: Afterburner