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vexyvirus

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  1. Good shout. I didn't know that KD and KB stacked magnitude like that. I just ran the comparison of Javelin vs. Deci in the DPS calculator, and they're very very close. I think you're probably correct about the consistency factor, especially when I have Link Minds as a consistent Build Up proc already.
  2. After doing a bit of messing around with the Sentinel DPS sheet, it seems the Proc build is much more powerful when it comes to single target. Now that I have all of the purple sets for the initial build, I think I'm going to start acquiring the pieces to put together the higher damage build as a later goal. In the meantime however, I am far tankier than I ever expected occasionally pinch hitting to draw aggro when the Tank/Brute is out of action for one reason or another. Thank you again so much for providing guidance, and showing me how to improve my initial build! With a tentative Proc build I took a lot of your modifications, such as slotting for Slow resist and swapping out Evasive for Thermal, as well as adding more +recharge speed to account for the lost Recharge Reduction I was getting on Suppressive Fire. Let me know what you think! Proc Build.mbd
  3. Gotcha, so it's really more of a preference choice people make on sets/classes that sacrifice some of their upfront damage for additional support effects in order to supplement damage. Were I to consider making that change on Suppressive, how many procs vs. Accuracy/Damage is typically favored? Are you still chasing some of the early set bonuses, and what over all global recharge are you typically aiming for? Asking more out of curiosity, as I am looking at making a Defender/Corruptor as my next character and learning some of the standard practice slotting techniques seems valuable.
  4. Thank you so much! If I wanted to slot in the Aegis +Psi resist, where would you consider putting it to lose as little internal synergy as possible? Also earlier you mentioned a lack of procs, is that something I'd want to slot more of? I know certain Pistol attacks are good for proc monster slotting (Like Suppressive Fire), but I'm not exactly sure what the benefits of doing so would be, how it would affect the rest of my build, and what the math behind it would look like.
  5. That's good information to have! Thank you so much.
  6. Here's the current Mids build I've got! I appreciate the input! Obviously I'm not fully in the know on how Incarnate's work. So if I'm understanding correctly, Alpha's primarily modify your existing power values? Current Build.mbd
  7. I do want to 5 slot Apocalypse into Executioner Shot over Eradication, but currently can't because of Influence issues.
  8. Hey all! Looking for input, and suggestions for optimizations on a build I've got on my Pistols/Fire Sent. I built for mixed defenses (Primarily resist of course, given my secondary pool), and perma Hasten after including agile incarnate. Now that I'm finally 50 and dabbling in incarnates, what other incarnates should I be looking to pick up? Anyway, here's the build! Hero Sentinel Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Dual PistolsSecondary powerset: Fiery AuraPool powerset (#1): FightingPool powerset (#2): FlightPool powerset (#3): LeadershipPool powerset (#4): SpeedEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Dual Wield A: Superior Opportunity Strikes: Accuracy/Damage3: Superior Opportunity Strikes: Damage/RechargeTime3: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime5: Superior Opportunity Strikes: Accuracy/Damage/Endurance5: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime7: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 1: Fire Shield A: Titanium Coating: Resistance/Endurance7: Titanium Coating: Resistance9: Titanium Coating: Endurance9: Titanium Coating: Resistance/Recharge Level 2: Molten Embrace A: Invention: Endurance Reduction Level 4: Kick (Empty) Level 6: Suppressive Fire A: Superior Sentinel's Ward: Accuracy/Damage13: Superior Sentinel's Ward: Damage/RechargeTime13: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime15: Superior Sentinel's Ward: Accuracy/Damage/Endurance15: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime17: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 8: Swap Ammo Level 10: Healing Flames A: Preventive Medicine: Heal/RechargeTime25: Preventive Medicine: Heal40: Steadfast Protection: Resistance/+Def 3% Level 12: Bullet Rain A: Bombardment: Accuracy/Recharge/Endurance19: Bombardment: Damage19: Bombardment: Accuracy/Damage/Recharge21: Bombardment: Accuracy/Damage/Recharge/Endurance21: Bombardment: Chance for Fire Damage23: Force Feedback: Chance for +Recharge Level 14: Tough A: Gladiator's Armor: Resistance17: Gladiator's Armor: Recharge/Resist23: Gladiator's Armor: End/Resist25: Gladiator's Armor: Resistance/Rech/End40: Gladiator's Armor: Recharge/Endurance42: Gladiator's Armor: TP Protection +3% Def (All) Level 16: Plasma Shield A: Unbreakable Guard: Resistance27: Unbreakable Guard: Resistance/Endurance29: Unbreakable Guard: Resistance/Endurance/RechargeTime43: Unbreakable Guard: +Max HP Level 18: Executioner's Shot A: Decimation: Accuracy/Endurance/Recharge29: Decimation: Accuracy/Damage/Recharge31: Decimation: Damage/Endurance31: Decimation: Accuracy/Damage31: Decimation: Chance of Build Up33: Force Feedback: Chance for +Recharge Level 20: Consume A: Efficacy Adaptor: EndMod/Recharge Level 22: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Reactive Defenses: Defense/Endurance34: Reactive Defenses: Defense34: Reactive Defenses: Scaling Resist Damage Level 24: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Shield Wall: +Res (Teleportation), +5% Res (All)33: Shield Wall: Defense/Endurance36: Shield Wall: Defense36: Shield Wall: Defense/Endurance/Recharge Level 26: Hail of Bullets A: Armageddon: Damage/Recharge36: Armageddon: Damage/Recharge/Accuracy37: Armageddon: Recharge/Accuracy37: Armageddon: Damage/Endurance37: Armageddon: Chance for Fire Damage39: Fury of the Gladiator: Chance for Res Debuff Level 28: Cauterizing Blaze A: Preventive Medicine: Heal39: Preventive Medicine: Chance for +Absorb39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Endurance/RechargeTime50: Preventive Medicine: Heal/RechargeTime50: Preventive Medicine: Heal/RechargeTime/Endurance Level 30: Phoenix Rising A: Invention: Recharge Reduction Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense43: Luck of the Gambler: Defense/Endurance43: Luck of the Gambler: Defense/Endurance/Recharge45: Luck of the Gambler: Endurance/Recharge47: Luck of the Gambler: Defense/Recharge Level 35: Mass Hypnosis A: Call of the Sandman: Accuracy/Sleep/Recharge Level 38: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points)42: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance47: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 41: Psychic Shockwave A: Scirocco's Dervish: Accuracy/Damage45: Scirocco's Dervish: Damage/Endurance46: Scirocco's Dervish: Damage/Recharge46: Scirocco's Dervish: Accuracy/Recharge46: Scirocco's Dervish: Chance of Damage(Lethal)48: Eradication: Chance for Energy Damage Level 44: Hasten A: Invention: Recharge Reduction48: Invention: Recharge Reduction Level 47: Link Minds A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 49: Evasive Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance11: Panacea: Heal Level 1: Stamina A: Performance Shifter: EndMod/Recharge11: Performance Shifter: Chance for +End45: Performance Shifter: EndMod Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 38: Afterburner
  9. Hello JJ! I went through the spreadsheet, and I didn't see a DP/Fire sentinel. I'm looking for a build to begin collecting pieces for as my sentinel approaches 50 if I could humbly request such a build. I appreciate all of the hard work you do here! Experimenting around with Mids for the first time is very cathartic, but also very overwhelming and time consuming.
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