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RussHood

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Posts posted by RussHood

  1. I didnt even realize dark mastery had a larger pbaoe than soul's. 

    Soul mastery feels like it is using the dark melee template, where dark mastery was actually tuned for ranged AT from the start.

     

    Imo the level unlock (power order) of the epics seem a bit arbitrary at times, and shouldnt affect the power's effectiveness.

  2. Imo, as a long time cold defender, current frostwork is sub par. It has very limited usefulness, as it is single target with a decent cooldown, and works best as a preventative measure. The max HP caps limit its usefulness further at endgame with accolades and set bonuses come into play. The minimal regen bonus is mostly negligible on most AT. 

    Making it absorb however allows the power to function at intended capacity from min level into incarnate territory, it allows it to be a 'save a teammate' type power, or 'beef the tank' if needed. Which would actually make me want to use it in more standard situations. 

    As much as i would like the versatility to heal as a cold, healing is supposed to be the lacking element in this powerset.

     

  3. Burn has an accuracy check on the large upfront damage, then lays a psuedo-pet that ticks away, causing enemies to want to reposition. 

    The power is perfectly balanced for it's intent, and does not need any changes.

  4. For how great Cold is, it doesnt seem to be a widley used powerset (from my experience, maybe due to being late bloomer.) However, once you get your last 3 powers, it begins to shine. Then you stack global recharge and it starts to become godly. 

    I love my cold/sonic, turns AVs into marshmallows.

  5. If what i hear is correct, the bonuses stacked up from IOs allows SR to softcap defense without elude, effectively making it useless as it doesnt add any extra effective survival, but still crashes you at the end

  6. Steam jump and the jump pack were designed to be used once per map (for whatever reason i cant remember atm) but it being grayed out after recharge (and detoggling after a certain period) are WAI (working as intended)

  7. Theres a reason programmers have the unfortunate nickname 'code monkeys', users and executives are IGNORANT to exactly how intricate and precise coding really is. Heck, even simply changing a variable can throw the whole system out of whack. 'Minor' alterations in how a program works can end up being a task of reinventing the wheel. I have great respect for people who work tirelessly to make us only have to simply 'click' thing x to accomplish y

     

    Edit: misunderstood specific topic, need to have coffee before posting

  8. To be fair half of those features took a while to be introduced into the game, but the fact they are there, and so starkly contrast the modern gaming 'model' of carving up content to sell to you as PrEmIuM sErViCeS, is glorious. I am actually kind of glad NCSoft dropped the game. "You either die a hero, or live long enough to become the villain"

  9. Can anyone explain why cold is tier 2 when the only missing components are healing and damage buffs(which is made up for with def for survival, and -res, which is way more valuable IMHO)? 

    My cold/sonic has had some of the fastest TF runs out of any of my chars, and it feels like most people just gloss over the set completely for more 'flashy' or thematic sets

  10. I agree with Hjarki in that kin can be a bit busy. I run sonic on my cold, where i lay down sleet (and benumb if AV) and then just rotate through all my blasts. Just howling is ok, but thinkgs like bosses and some lieuts need to be hit by a few single hits to make them fall closer to the weaklings, giving a smoother clear. 

     

    Not to say kin is bad, just doesnt have as much room to utilize sonic to its most.

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