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RussHood

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Posts posted by RussHood

  1. Reward cooldowns are in every MMO, and I can think of a few that have a simple way of referencing it in game so that players can plan accordingly without having to remember mentalally or write it down. I like to alt swap, and it can get confusing.

     

    I have heard that CoX's code makes it something that would take some work, as (to me) it seems to only check once the TF completes and rewards are available.

     

    If there was a new tab in 'personal info' that at least listed which objectives a character had completed recently (would prefer a timer, but I will take whatever works in game)

     

    I know this may be somthing that might be difficult to Implement, but I have not seen it mentioned and it would be nice to see how others feel about it

  2. This seems like a good idea to me, especially since i primarily only use frostwork: A: on tanks managing big waves, or B: the squishie that keeps pulling agro and getting low. 

    That is one thing about cold dom tho, after ice shields I turn my focus and end on debuffing. Would take some getting used to but is overall more practical.

  3. Have you actually looked at how much manuevers is buffing your defense compared to your other toggles? I guarantee its eating up way more end per def point. (Combat jumping would be way more effective. 

    Your statement about DPS, Support, etc not having end problems... is flat out incorrect. Maybe your teammates are just using their end more effectively/conservatively. 

    If you are teaming, focus on aggro contol only if you are still running low, let the damage clean up

     

  4. Ive heard of someone ending someones farm mish out of spite, or bellyaching about global chats, but I have mostly met helpful/nice/neutral players. 

    The trolls, they run about causing trouble. They hide under overpasses, and in caves until they see their opportunity. The trolls feed on attention and anger, do not feed the trolls. Let them get tired and go back to their superadine addictions.

  5. The idea behind the cold/sonic is to debuff your enemies into the dirt. Your buffing abilities (shields, leadership, heat loss) will come in handy, but are more secondhand IMO. 

    I take every sonic attack that reduces resist, only skipped infrigidate and snowstorm in cold. Took speed (hasten, ss, burnout) jump (CJ, SJ) leadership (maneuvers, tactics) ghost widow (shield, soul drain, summon fortunata) 

    Incarnate: A: agility, J: pyronics I: degenerative, L: nemesis, D: clairion, H: support 

    I feel like this build is tuned enough to be optimal for teaming, while still having solo capability (pets and soul drain) 

    First goal is to get global rech up to: A: sleet up perma, B: perma hasten (currently 62.25% myself) 

    Ive had some scraps/blasters hit AVs in the thousands when their resist is in the negatives.

  6. I have also experienced this and will say that it almost caused our TF to fail. 

    We eventually were able to slowly pull 1 boss at a time until they were managable 

    I second the notion, and hope MM will try for the villainside version of the accolade in the meantime

  7. On my BS/Fire, I find ducking behind corners/boxes makes burn as is super useful. The enemies will stand in it until they get lower on hp. Scaring off a few stragglers can help give me a window to recover, and behind a box they have to run back to melee range, regrouping themselves. (37 mostly solo +0 5 team size) 

    Other's suggestions about epics are good, and teaming let the troller cc them first

  8. This Lore... it feels like it actually took place in game engine, the writing style, makes you feel like your playing it. 

    Not like other lore, that feels more like history texts

  9. IIRC, the attempts at pvp balancing seemed to just make things worse for pve. (I remember SR stalkers crying that focused accuracy made their defense useless, when stalkers [to me] always seemed to have the unfair advantage) 

    If they couldve just tweaked powers PVP affects only that wouldve been nice, but it was also a much earlier time in MMO history

    • Like 2
  10. Firstly, you guys are doing a fantastic job, way better than i realistically expected. The turnaround from feedback to in game tweeks almost feels surreal (compared to the corporate model) and the level of player accommodation is great. 

    I like the idea of 'chose your xp rate', I just feel like the hour (up to 8) might not be the smoothest approach. Any way to just have it as a toggle like mission difficulty or the inspiration drops you can activate in P2W?

     

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