How so? How did the playstyle actually change? Just because you're putting out slightly smaller numbers in certain situations? If that's what's making it less fun, you don't enjoy Tankers, you enjoy being overpowered. Because that's what Tankers are. They got overbuffed by the Homecoming team, and now they're finally reining them in a little. A little! They're still way stronger than they were at the end of CoH's retail life. Their base damage scale is still way stronger, and their nerfed overcap damage is still better than dealing NO damage to targets above that initial cap.
I get why people say this, but it's such an obvious trap. Ok, you buff Brutes. Now why play a Scrapper? Ok, let's buff Scrappers. Now why play a Blaster? Are we just going to buff everybody?
This game, overall, is easy. After these Tanker changes, it will continue to be easy. The general playerbase does not need a buff. Brutes can do everything a Tanker can, really, they're just happen to be worse at it, other than single target damage (and not even, until your Fury builds up!).
Yeah, I mean, that's a real problem, but my vibes were that KM was already kinda bad. It would be ideal if the worst tanker secondaries were getting compensatory buffs in this same patch, but it does make sense to test the sweeping changes first, and buff the most underperforming sets second. Please remember that the Homecoming team is a small group of volunteers and this is already a pretty big patch in terms of class design changes.
I personally have faith that KM will be buffed. Just... probably not this patch.