chusski02
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Posts posted by chusski02
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2 hours ago, Meknomancer said:
Don't apologise for the translation i was just wondering what language it was. If you want more damage from pets just check out any post by @StrikerFox. They have ton a lot of work testing pet damage and maximising it with extra chance for damage pieces in the pets.
Powerboosted farsight only lasts 15 seconds but some of the defence stays with you. I do not know the mathematics of it or even how it works exactly- i do not trust it anymore, its another reason i prefer using a resistance shield like mu or soul. What i see in mids is roughly what i get in game. Powerboosted farsight from mace will show very high numbers- but mids will not show you how far those numbers drop after powerboost wears off.
Just taking my original build and throwing in procs in the pets and the fighting pool and flying gives you this:
MERCS TIME MU - Mastermind (Mercenaries - Time Manipulation).mbd 46.27 kB · 1 download
Or this. You can really do whatever you want, its up to you what powers you want and how tough you want to be, how much recharge you want in your build. How much damage you want pets to do. What power pools you want. You can play about in mids til you get exactly what you want.
MERCS TIME MU - Mastermind (Mercenaries - Time Manipulation).mbd 46.25 kB · 1 download
Thank you very much for spending some of your time helping me.
some words or terms that I don't understand:
porcs: what is this? chance of xxxx damage are a proc?
what are softcap?
I'm trying to understand some changes:
evasive maneuvers are def buf aoe, but why need group fly? there are set of enchts combo or something ?
aren't better to take tactics or stealth for to hit buff or more def aoe?
I really don't understand the difference between these last 2 builds, sorry. They only change some chats and slots, right?
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12 hours ago, Meknomancer said:
I don't think there's any way to see pet stats in mids. You can go on beta and create a lvl 50 instantly and slot it for 0 if you wanted to see exact numbers.
When you mouse over the skill it will show how close you are to 100% in that area. Anything over 100% does not count and thats when you see the red. So if you turn off musculature alpha you will see pet damage drops below 100%, turn it back on it goes over 100% and goes red.
The changes you made didn't raise the defence. You have vengeance turned on. You lowered the defence when you removed the winter set entomb in time stop, it gave ranged/energy/negative energy/fire/cold/aoe. A lot.
Mids is showing you with 71% smashing and lethal and 69% energy defence. That number drops, 15 seconds roughly once powerboost fades. You still get decent defence from powerboosted farsight but for some reason mids only shows the immediate effects and not the actual numbers 15 seconds later. They will be lower.
Theres a rule of 5 when it comes to most enhances. 5 luck of the gambler 7.5% recharge. No.6 and no. 7 don't count.
6 slot farsight with reactive bits.
You dropped time crawl and time stop, together they are a large - regen debuff on hard targets, but you do not need them in build.
You dropped M30 grenade, it had a force feedback in to get recharge high. If your numbers are right in mids you got perma serum without it which is impressive.
The 5th Dark Watcher in TJ gives you a damage bonus that only applies to you, you just gave up all your personal attacks so thats a waste.
You put 3 purples into Distortion Field, put all 5 in for recharge bonus. Or 2 slot with stereocilla exposure (Hammi enhances)
By putting mace patron shield in you now have 0 resistance to anything when you get hit. That will hurt.
You don't need tactics heavily slotted when you have farsight. The gaussian piece will only fire off on you (almost never) and you have 0 personal attack to make use of it.
The 4th thunderstrike in burst gives an accuracy bonus. You already have more than you need.
Click totals. Bottom left. Recovery. End Drain. If end drain is more than half of recovery it often means endurance issues.
I see you translated the above post into spanish or portugese? Hope all this makes sense 🙂
Made a couple modifications. I realised you do have burst still so you have at least 1 attack.
MERCS TIME MU v3- Mastermind (Mercenaries - Time Manipulation).mbd 45.33 kB · 3 downloads
Thank you both very much for answering me.
Sorry Meknomancer for reposting you translated into Spanish. The lack of knowledge of the game is not my only handicap, my English is not very good, and some of the technical terms you use, or clichés, confuse me.
Meknomancer, very good idea to try it on the beta server, I didn't know you could do that...
I'm trying the first build you gave me. and in TF +2/8 work fine.But would it be possible for you to help me modify it, even if it loses some attack power, so that the pets would be more resistant and/or do more damage?
I would also prefer to use fly than or superjump than superspeed.I like to play as if I were a healer, buffer (AOE or toggle) and let the pets do the work.
On the other hand, I don't know if I understood Maelwys correctly, but haven't you told me that power boost only lasts 15 seconds? and I think radial clarion too... even though they have low cooldown, pressing 2 power continuously is too much, right?Many thanks^^
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30 minutes ago, Meknomancer said:
Está bien en equipos a +4, nunca intenté jugar en solitario con +4. Hice muchas cosas en ese representante sin problemas y simplemente saltaba a las habitaciones, las reunía con los tiempos y colocaba a las mascotas en el centro con una macro. No veo mucho contenido tf ejecutado en ese representante cuando se trabaja en equipo, excepto en cimerora. Solo, simplemente corro con +2/8 de daño de mascota, no es fantástico, simplemente lleva demasiado tiempo matar cosas.
oh nice then. i have alot of question. i am new bie really^^
1- on the mid reborn there a way to see the total stats of pets?
2- on mid reborn, when put cursor over the skill, if there are % numbers in red or yellow, are good or bad thing ?
3- I have made some changes to your build (from ignorance), to try to upload the defense (I imagine it is that of the main toon). but maybe I would have to balance defense and resistance, I don't know... can you give me your opinion?
thx very much
MERCS TIME MU v3- Mastermind (Mercenaries - Time Manipulation).mbd
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1 hour ago, Meknomancer said:
Mis viejos mercenarios/tiempo (antiguo) son mis favoritos. Terminé con 3 de ellos en diferentes servidores. Solía ser un gran cazador de GM en solitario antes de la página 7. No lo he probado en solitario desde entonces. Probablemente le vendría bien algunas mejoras en el violín, pero nunca sentí la necesidad.
MERCS TIME MU - Mastermind (Mercenarios - Manipulación del tiempo).mbd 46,32 kB · 1 descarga
Thx very much, with that build what can you notoriety lvl do? +4/8 ?
Help with MM Merc/Time build with IOs and incarnates plz
in Mastermind
Posted
Thank you Meknomancer, Maelwys, StrikerFox, for helping me and sharing your knowledge.
But I'm going to try the flight group build that you have prepared for my Meknomancer.
Thx very much