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Omega-202

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Posts posted by Omega-202

  1. We're going to need some more information if you want productive feedback. 

     

    What kind of content are you focused on?  Teams? Solo?

     

    What attack style?  Melee Mace? Ranged Mace? Gun attacks?

     

    Are you planning on taking the pets?

     

    How un-min maxed are we talking?  Generally most people who are asking for builds will want  to start with both ATO sets slotted, and all of the usual suspects (Miracle, Numina, Performance Shifter, Panacea, Gamblers, the def/res uniques).  For the rest of the suggested sets, I can't help if I don't know what powers you're takong.  If you're asking for non-IO set suggestions then just go with the standard "1 acc, 3 dam, 1 end, 1 rech" in attacks and "1 end, 1-3 def/res" in toggles.

     

    Gotta give us more to work with to help you.

     

  2. 1 hour ago, Pengatron said:

    A secondary power does about 80% of what it would do as a primary.

     

    If a blaster power, for example, does 100 points damage, as a secondary power it would do 80 points damage.

     

    This is objectively false.  Please don't spread misinformation.  Preferably, please delete your post so others don't get confused

     

    For damage, see the link here, which shows the appropriate scales, which have nothing to do with primary vs secondary: https://paragonwiki.com/wiki/Damage#Damage_Scale

     

    As you can see, primary vs secondary can vary wildly from Blasters doing 112.5% damage in their primary with Defenders doing 65% to Stalkers doing 100% with a primary melee attack to Dominators doing 105% with an identical secondary melee attack.  

     

    Paragonwiki also has the scales for various support and defense sets too if you look on each ATs page.  

  3. 37 minutes ago, arxl said:

    I'm saying everything is significantly weaker in the patron power sets compared to ancillary.

    Yes, again, that's not a bug.  

     

    http://web.archive.org/web/20140625171903/http://tomax.cohtitan.com/data/powers/

     

    Here's the old powers archive.  You can see for yourself that this is how its always been for all ATs.  Go and click on one and check the stats between identical powers in APPs vs PPPs. 

     

    Because the pets and different powers were considered a big benefit, the raw stats of the overlapping powers were intentionally left lower in PPPs.  That's how its always been.  

     

    Not a bug, but definitely something you can suggest for a change.

  4. It's not a bug, that's just how most Patron and Epic sets compare in other ATs too.  For example Soul drain in Corruptor/Defender Soul PPP has twice the recharge of the one in Dark APP.  

     

    Back on live this was considered justified because the PPP's were usually considered to have better/more powerful options.  For example, snipes for Stalker/Scrappers, Power Boost in the aforementioned Soul for Cor/Def and all of the pets.  

     

    Whether it's still true that the PPPs are more powerful is up for debate, but this is definitely not a bug.  If you'd like to suggest a change, feel free to post in the Suggestions section.

  5. 6 minutes ago, The Philotic Knight said:

    Thanks everyone. I was trying to do the iTrials entirely for the merits to get the T4s, nothing to do with the trials themselves. I've got all six slots unlocked, and T3s in all of them, except I think I have two T4s by now, so I've got four T4s left to go. So I was looking for a way to "farm" the Empyrean Merits. It looks like that guide that @Omega-202 pointed to will solve that, as it points to the arc that @Ukase and others pointed to, so thanks for that everyone!

    I would also suggest Apex/Tin Mage speed runs.  With a solid team, you can finish both in less than 45 mins and grab some Empyrean Merits and salvage as well as regular merits.  

     

    I know its not solo, but they really don't require much teamwork or discussion with the team (especially TM).  I've carried plenty of anchors through those TFs.  

  6. 9 minutes ago, RialVestro said:

    1. TFs can not be soloed.

     

    2. Videos can be faked.

     

    You need to not only prove that 1 is wrong but also that 2 is wrong. The fact that you keep using 2 to prove 1 after I've already proved how easy it is to fake a video shows your stubbornness. Your videos don't prove anything other than you know how to use /Demorecord try something else.

    OK, threads over.  He's either trolling or mentally ill.  I guess the Earth is also flat, we never went to the moon and JFK is hanging out with Elvis and the lizard people in the Area 51 pizzaria basement.

    • Like 1
  7. 32 minutes ago, RialVestro said:

    Why does it matter if it's permanent? 

     

    Rom's regen will put him back at full HP again before you can return to combat. So even if you get back to try again it's going to be the exact same thing all over again. The only possible way you could return to battle before he gets his health back is a self rez power and even then I don't see you lasting too much longer before you're back on the ground waiting for your rez to recharge.

     

    If you were on a team with other people supporting you they could keep attacking Rom while you're dead keeping him from being able to regen. They could teleport and rez you so you could return to battle faster. But you're doing this solo, you don't have any of that help, it's just you running into Rom, getting killed, going to the hospital and repeat over and over again.

     

    I'm not interested in watching someone who's too stubborn to admit you need help to beat the TF. You ever heard that doing the same thing over and over again expecting different results is the definition of insanity. Well I'm literally insane and even I'm not crazy enough to attempt that. If you can't beat him the first time then you won't beat him any other time either, it's simple as that.

     

    I'm willing to watch you get your beat down by Rom to the point where you have to use the Hospital. If you can't beat him before then it's not happening at all.

    You also do realize the Nictus Essences don't respawn right?  So if you take out two, die, and come back, you still made progress.  Ignoring the fact that self rezzes are totally a thing, including Return to Battle which everyone should have in their hotbar.  

     

    You keep showing how little you know about this game every time you post.  How do you keep digging a hole every time you open your mouth?

    • Like 1
  8. 4 minutes ago, RialVestro said:

    Well the challenge was for a Blaster since that was the main point of this thread and we're in the Blaster forum.

     

    The challenge would be totally different for a Tanker because you're built for Defense and Damage resistance but not so great at DPS. You might actually be able to survive where as I don't see a Blaster lasting very long. But the thing is since I don't see you being able to do the damage to overcome his regen it's not going to be a matter of can you survive Rom but just can you even damage him.

    A full vid of both a blaster and tank were posted in this thread on the previous page.  Go watch them.

     

    You cannot seriously tell us with a straight face that there's a conspiracy going on where 4 different people (two of which are blasters) have faked solo ITF videos.

  9. 3 minutes ago, RialVestro said:

    You just defined technicality while claiming it's more than a technicality. That's amazing. lol

     

    If we're talking game mechanics then yes it is a huge difference between an AV and EB or even a Boss since there's also a version of Lord Recluse that spawns as a normal boss. I'm not sure where this boss version ever appears in the normal game but I've seen him in the list of Arachnos enemies when editing my AE missions.

     

    Now here's the thing, you're aware that no matter what class he spawns as that it's still Lord Recluse right? The character itself is classified as an Arch-Villain by the game's lore. So while mechanically he might only be an EB story wise he's still considered an AV.

     

    Same thing with Sally, that's why she's included on the Giant Monster wiki despite not literally being a Giant Monster mechanically. Hence it's a technicality.

    Cool.  Now address the 4 videos of people soloing the ITF that were posted.

  10. 1 minute ago, MunkiLord said:

    Nobody has the video skills of Michael Bay, or directorial talent. Bad Boys 2 > Godfather 2!!!!!!!!! 

     

    Maybe if we spent time playing the game instead of faking videos, we'd be able to make a real video some day?

    You guys should cut back on the sarcasm.  I honestly don't think Rial is smart enough to tell that you're joking.  

    • Haha 1
  11. 4 minutes ago, Rathulfr said:

    If you prefer not to use Stealth, then why is it in your build, instead of Combat Jumping, which offers the exact same defense values at significantly less endurance cost?

     

    He may not run it in combat/standard play, but pocket full stealth (when combined with the io) is awesome to have in any build.  None of my characters ever run without it.  It can turn a 90 min Manticore run into a 50 min run.  You can't always rely on someone else in the team to do the stealthing.  

     

    Also, kind of fits Homelander.  He is shown to have a penchant for moving so quickly that he pops up behind people without them knowing he's there.  

  12. 5 hours ago, GM Widower said:

    Hello. Please do not eat each others faces; I do not want to clean the (metaphorical) floors. Thank you.

    I would recommend closing this thread.  It's completely devolved from its initial discussion and just become a dozen people telling one person they are wrong about every facet of the game.  Rial can't be helped and its just wasting everyone's time.

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  13. 17 minutes ago, MunkiLord said:

    If this happens I'll completely fund the build. You probably don't need me to, but I'd do it anyway. 

    I'd do it on test so its free.  We can make a spectacle of it and have a bunch of people come watch him get embarassed.  Hell, anyone confident in their skills can also make their own 50 Blaster and we can take turns making him look like an ass.

    • Haha 2
  14. 5 hours ago, RialVestro said:

    Nothing scales to Incarnates? So is this where you try to convince me that Incarnate trials are soloable too?

     

    And by the way, I'm not refusing to look at the evidence. You simply haven't shown any evidence in the first place. If you wanna meet me in game we'll start an ITF and then you can prove you can solo that crap. Though I highly doubt you'd ever accept that challenge cause you know it can't actually be done.

    As I said above. Meet me in game. We start an ITF, then either I watch you kill yourself (in game of course) or I see first hand that what you're saying is true. Until I see it in game I'm not going to believe it.

     

    A) Incarnate trials dont scale at all.  They are always at a set level.  Have you ever even run one?

     

    B) I'm game to walk you through a solo'd ITF.  On the condition that you give me your login info after I prove you wrong so I can delete all of your characters.  You must also agree to never create a new account.  If you're cool with that wager, I'll set up on the test server and we can figure out a date to run it. 

     

    Being that you're too much of a moron to even watch the posted run video, I doubt you have the balls to put up or shut up.

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  15. 16 hours ago, Shockacon said:

    Oddly enough, Psi defense is the lowest percentage but I NEVER get hit by anything it seems I assume because its resist value is pretty high. I can shift at least 2 slots into Indom Will at least so I guess that would help, right? At least a start? Was planning on moving 2 from Elude since I don't use it often now, maybe another from Placate since the story is the same there.  I don't have Mids up to see where I was and about to head out the door but wanted to respond before I forgot.

     

    Oh yeah, and besides SS and SJ, I actually did grab Mystic Flight at 49 coz I didn't know what else to get and thought it would be neat to basically have all the travel powers. (again, travelling across IP and Nerva... ugh, I need a better travel agent) But hey, using the built in teleport to sneak up quickly and do a "stalk stab strangle" (coz she don't play that "live laugh love" bit, no sir!)  is always fun.

    You're not getting hit with Psi attacks because your positional defenses are covering for it.  If its a ranged psi attack, the game takes the higher of your range and psi defense and uses that.

  16. 52 minutes ago, RialVestro said:

    That is a decent point though I would assume that all content would have been updated along with the introduction of Incarnates because the game would be ridiculously easy if they didn't. Similar to how the enemies would scale up if you started at a higher level than 35. It should scale up for incarnates as well.

    Sorry you're claiming that something designed to be a challenge for teams can be easily soloed and you think I lack understanding of game mechanics? You can't throw out an unbelievable claim like that and expect people to just accept that as true. Of course I'm going to assume it's faked because that I know is possible where as soloing something meant for a team I have never seen before.

    You don't have any clue about the game mechanics.  Nothing scales to Incarnates.  

     

    Why are you commenting on things that you're completely ignorant of?  You're arguing against people who know this game like the back of their hand while you have a child's grasp of the game.  Please stop.  You don't know what you're talking about.  

     

    To make it worse, people are trying to educate you and you refuse to look at the evidence.  Anyone with half a brain knows its possible to solo every TF in the game and with some practice could do so on the test server if asked to.  

  17. 1 hour ago, Steampunkette said:

    No one is suggesting taking away what already exists.

     

    We're suggesting that some of the future stuff be put behind gameplay walls or challenges that have to be overcome.

     

    Not all of it. Not even most of it.

     

    Just some.

    Yes, all of that new content we have coming...

     

    Have fun waiting for all of that.  

     

    There's a real disconnect with reality in this thread.  

    • Confused 1
  18. 6 minutes ago, Steampunkette said:

    ... yeah. No one is ever going to do that. It's a ridiculous idea on it's face.

     

    People will create goals for themselves, forever. 'Cause that's what people do. There's people out there making "Hardcore" characters who don't use IOs and reroll if they drop even once. There's people out there making Power Pool Builds where the bulk of their powers come from a series of power pools... I'm certain there's someone out there whose goal is to do every mission in the game on a single character, earn every badge, do everything once, except the stuff you -can't- (Like Praetoria and the Tutorial on one character)

     

    But there's no reward for it. And saying "Well you can just not let yourself do X and pretend it's a reward for doing all that hard work!" is just flatly insulting.

     

    I'd infinitely prefer to have goals to achieve to get some kind of reward (On an account basis) than every single thing just handed to me, forever. 

    So instead of playing your preferred way by instituting self limitations, you want to take away any option for other people to play their preferred way?  Does that not reek of entitlement and selfishness? 

     

    "Play my way because I have no self control!" is all I'm hearing from your arguments

    • Like 1
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  19. 13 hours ago, Steampunkette said:

    Grind doesn't equal fun.

     

    Goals equals fun.

     

    Grind is how you reach your goal.

     

    You don't walk into a mission in CoH, then throw up your hands that you've got to "Grind" through the enemies to reach the end, even though -that- is a Skinner box, too.

    You are making no sense.  There is a difference between grind and "content".  Grind is the reptition of content for no other reason than artificial inflation of play time in the pursuit of a reward.  Playing through a mission is fun for its own sake.  It becomes grind when you're playing said mission for the Xth time and the enjoyment is no longer derived from the activity itself and is instead derived from a carrot on a stick being waved in front of you.  Then its pure operant conditioning and you're just one of those morphine mice hitting the junkie button over and over.

     

    19 hours ago, Summerspark said:

    God forbid someone find a creative way to explain why their character is different from how they intended. As a casual RPer myself that's kind of a huge part of working around what is actually a pretty restrictive customisation system. A lot of parts, very few of them moving quite how I need them to.

     

    18 hours ago, Summerspark said:

    Literally breaking your own legs is not fun. There's psychological aspects to it. That doesn't work.

    I know you bowed out of the thread, but come on...you have to see the stupendous hypocrisy here.  

     

    "I can't accomodate other people's preferences because its breaking my own legs, but everyone else should accomodate me and 'grow an imagination'".

     

    There's an amazing lack of social awareness in you arguments.

    • Like 4
  20. 8 hours ago, quixoteprog said:

    On test, make a 40ish level scrapper. set up with vanilla IOs. Run a mission against Carnies or Malta, set to the highest difficulty you can do without using a single inspiration to survive. +4/x8? Awesome

     

    Now, make a similarly equipped blaster. Run him through that same mission. Using your awesome knowledge and skill of the game to show the world how much better you are than everyone else. I won't even complain about you using "jousting" even though I believe that was technically an exploit that the devs on live tried to stop. If it is possible do it. 

    Why are you comparing "the solo specialist AT" to the "Glass Cannon AoE specialist AT" in a solo based metric test?  

     

    You sound like a complete idiot who has lost the thread of the conversation.  Of couse the Scrappers going to win here.  You're racing a sports car and a jeep on flat terrain.  Of course the sports car will win.  But change the scenario, put the Blaster in a large team situation where their AoE matters or where the Scrapper's defenses stop mattering when they're both IOd out at the defense cap, and the Blaster will put the Scrapper to shame. 

  21. 1 hour ago, Solarverse said:

    Did you play before the aggro cap nerf? I don't mean did you wait at the door and wait on the Tank to herd the whole map. I mean, did you play in those days. If the answer is yes, then you remember the Tank having to hold the aggro of not only anything in range, but also anything that was accidentally aggroed by mistake. So maybe the Tank had the aggro of 20 NPC's. A Blaster misfires and hits the NPC that is in the other mob...the Tank now grabs the aggro and saves the life of the Blaster (This was back when Blasters actually needed Tanks to survive ( and now the Tank had pretty much the whole room of mobs smashing on him, while the Controllers scrambled to lock them down, while the Healers were on the edge of their seat keeping the Tank alive, while the Blasters were giving those mobs everything they've got. That my man was fun...kept my heart racing. Back in those days, players were actually careful not to aggro another mob, because it was risky to do so. Blasters would pull using their snipe in those days, because the Tank diving in was a risk. Even a Blaster pulling was not always sufficient, sometimes that Blaster pulled a bit more than the team could chew.  Also, bigger mobs made bigger booms when Blasters hit them, it really had a real feeling to it, even though it was a simple game. These are my personal reasons that this was fun to me.

     

    Nowadays, we have rush rush rush from mob to mob without a single care in the world, all while beating Task Forces with record numbers with very little to no much risk. Now the game is pseudo fun, IMO.

    None of what you're describing has anything to do with the aggro cap.  You're remembering things with rose colored glasses.  I was there in those days.  I remember everything from Warwolf farms and "dumpster diving" and original Dr Quarterfield.  The "heart pounding" you feel is lacking is completely irrelevant to the aggro cap, it has to do with power creep and knowledge creep.  Players are just better now and characyers are 5 times more powerful.  Every character I have at 50 is defense capped, regardless of the AT or set.  That just chamges things in ways that make your above example impossible to go back to (ignoring the fact that your examples are fictitious fuzzy memories of gameplay that only existed on bad teams in the time between ED and IOs).  

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