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Omega-202

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Everything posted by Omega-202

  1. I nominate my first 50 (i2) back on live: Energy/Fire blaster. Energy blast is all about the knockback and /Fire is all about the melee AoE damage. There's literally anti-synergy in the two sets. Not to mention the fact that Energy is generally an underperforming set to start with. In the end, the best version of him i could come up with was a /Fire blapper who took all of the secondary powers and almost none of the primary. Had to run Phoenix in my APP because I died so much.
  2. I'd swap the set out of Wail then. In my opinion, the proc is too good to not put it in a different, faster recharging AoE. The flat proc rate and terrorize is wasted on a long recharge power like Wail, which would do great with a PPM proc instead, due to the long recharge.
  3. I don't know off the top of my head, but it should be clarified that the "Terrorize" fear component is not the "run away" kind. It's the "cower in fear" kind which makes the mobs not attack back. Honestly, that part is way better than the -damage portion. Common wisdom is to slot Venom Grenade with the full set. It's your most common opening move and the %proc chance is not a PPM, so it's not affected by recharge or the fact that VG is an AoE. 20% of ever spawn you hit with VG end sup cowering in place instead of returning fire.
  4. Psy/Time/Dark would be pretty solid. Check out this thread, and swap out the Fire blast attacks for your preferred Psy ones. https://forums.homecomingservers.com/index.php/topic,1697.0.html Fire will do more damage, but there really aren't any unusable sets in this game. You definitely won't be doing Blaster damage, but you'll be bringing way more support. Regarding the snipe, Farsight in /Time, Tactics and the Kismet +Acc IO can all help get you to the +22% to-hit needed for instant snipe. Otherwise, Soul Drain can more than get you there when its available.
  5. Just to clarify, both classes have the same % damage buff cap (500%). Blasters just have a larger base multiplier (1.125 vs 0.75)
  6. Corruptors can get pretty close or surpass Blasters in some scenarios. Technically, with Scourge factored in, a damage capped Corruptor's Blizzard does nearly the same damage as a damage capped Blaster's Blizzard. https://paragonwiki.com/wiki/Scourge Rain powers maximize Scourge because each tick has its own chance to Scourge. That means rain powers get essentially all of the theoretical 30% damage boost (see math in link). So by comparison, Corruptor damage with maximized Scourge is 0.75 x 1.3 = 0.975 versus a Blaster's 1.125. So that gets us closer, but the important thing is that Corruptors are way more capable of hitting the damage cap than most Blasters. /Kin has Fulcrum shift meaning your running at 500% damage all the time. / /Dark or Soul gives you Soul drain, which also allows you to cruise in the 400+% range pretty consistently. Blasters don't have as many tools to boost their own damage that high for extended periods of time. Add in -Resist powers and Corruptors can give Blasters a run for their money. Ice and Fire primary, /Kin, /Time, /Dark, /Storm, /Rad and //Dark or //Soul can be combined together to give some hefty damage. I wouldn't do /Kin and //Dark or //Soul though as Fulcrum shift and Soul drain are redundant.
  7. Generally agree with a lot of Hjarki said, but I have some further input: Re: rains, I agree that ice storm and blizzard are monstrously good, especially with tar patch and scourge, however there is definitely something to be said for fireballs speed. The rain summoning animations are a bit of a chore, but i personally don't mind the trade off. Re: procs in BIB, I've tried proccing it up (and alternatively FR) and found that at 50 neither was worth it. Slotting 3 procs means that you're otherwise compromising your stats in that power, almost writing off the power for set bonuses (unless you only want the 3 slot recharge bonus in Scourging Blast). I also feel like I need at least some recharge slotted into BIB to make a consistent attack chain, which lowers the proc chance. I might play with it a bit and move my SB set around to see if its worth it, but I dont think that the damage ends up being that much better, especially since proc damage doesn't benefit from soul drain. Re: tar patch, totally with you, its awesome. just wish the animation was quicker. Re: BFR, I would have previously agreed with you, but the animation is absolutely worth it after the late buffs. Despite its long animation, its the best DPA in the set outside blizzard (check the in game stats). Also taking char means not taking Soul drain, which is a game breaker. Perma soul drain is game changing amounts of damage and, in my opinion, invalidates any other epic pool choices. Also, bonus points to BFR (and FR) for being able to slot 4 Basilisks Gaze for the 7.5% recharge + 2 lvl50(+3) damage IOs to optimize damage, hold, recharge, acc and end redux.
  8. My current "main" is an Ice/Dark/Dark corruptor. Is it the strongest build in the game? No. Is it still really strong when played to its strengths and able to contribute on top tier teams? Yes. You're not going to be as unstoppable of a tank-mage that a Fire/Time/Dark is, but you bring additional tools to the table that they don't. They may have higher defense, faster aoe damage and group recharge buffs etc., but you have an aoe rez that can bring a mothership raid back from the brink, built in stealth, a better heal, dark, psi and energy resist and way more control. At lvl 50 with full incarnates, I can solo +4/8 groups with ease. I don't do it as quickly as a fully kitted out Brute, but i can do it very safely. Fearsome stare + 35% defense floors a full mobs chance to hit, I hop in the center, hit soul drain to cap damage and then drop a blizzard/ice storm and tar patch on them. Add in defensive Destiny, melee Hybrid and Rune of Protection, you can survive in melee for quite a while. Blizzard is the highest damage attack in any ranged damage set, it just takes a longer amount of time to do it than other nukes like Inferno. Ice is also the single target king. Your standard attack chain has 2 holds in it so anything you're attacking is not attacking back. Both freeze ray and b-freeze ray got large damage buffs late in the game's life and are your two best DPA attacks, in addition to decent holds. Add that to the -regen in both Twilight Grasp and Howling Twilight, and you have a strong anti-AV set. 1/3 of the time, the AV will be frozen (when purple triangle protection is down) and the other 2/3, they will be slowed, and have their damage and acc dropped by Darkest Night, while having their regen heavily hindered.
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