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Aeseiri
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Thank you very much for the improvements. I have implemented them.
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Please let me know if this is any good. I am just getting in to making builds, still don't even know what to slot as I level up, jsut how to make the end goal not completely fail. Any help is appreciated. Hero Scrapper Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Claws Secondary powerset: Bio Armor Pool powerset (#1): Leaping Pool powerset (#2): Fighting Pool powerset (#3): Speed Pool powerset (#4): Concealment Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Strike A: Superior Scrapper's Strike: Accuracy/Damage 3: Superior Scrapper's Strike: Damage/Recharge 3: Superior Scrapper's Strike: Accuracy/Damage/Recharge 5: Superior Scrapper's Strike: Damage/Endurance/Recharge 5: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge 7: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Level 1: Hardened Carapace A: Titanium Coating: Resistance 7: Titanium Coating: Resistance/Endurance 9: Titanium Coating: Resistance/Endurance/Recharge 9: Titanium Coating: Resistance/Recharge Level 2: Inexhaustible A: Numina's Convalesence: +Regeneration/+Recovery Level 4: Environmental Modification A: Luck of the Gambler: Defense/Increased Global Recharge Speed 11: Shield Wall: Defense 11: Shield Wall: Defense/Endurance 13: Shield Wall: Defense/Recharge 13: Shield Wall: +Res (Teleportation), +5% Res (All) Level 6: Spin A: Superior Critical Strikes: Accuracy/Damage 15: Superior Critical Strikes: Damage/RechargeTime 15: Superior Critical Strikes: Accuracy/Damage/RechargeTime 17: Superior Critical Strikes: Damage/Endurance/RechargeTime 17: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime 19: Superior Critical Strikes: RechargeTime/+50% Crit Proc Level 8: Follow Up A: Superior Blistering Cold: Accuracy/Damage 19: Superior Blistering Cold: Damage/Endurance 21: Superior Blistering Cold: Recharge/Chance for Hold 21: Gaussian's Synchronized Fire-Control: Chance for Build Up 23: Touch of Death: Chance of Damage(Negative) 33: Hecatomb: Chance of Damage(Negative) Level 10: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 25: Kismet: Accuracy +6% Level 12: Boxing (Empty) Level 14: Super Jump A: Winter's Gift: Slow Resistance (20%) Level 16: Ablative Carapace A: Preventive Medicine: Heal 25: Preventive Medicine: Heal/Endurance 27: Preventive Medicine: Endurance/RechargeTime 27: Preventive Medicine: Heal/RechargeTime 29: Preventive Medicine: Heal/RechargeTime/Endurance 29: Preventive Medicine: Chance for +Absorb Level 18: Focus A: Superior Winter's Bite: Accuracy/Damage 23: Superior Winter's Bite: Accuracy/Damage/Endurance 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 31: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge 31: Force Feedback: Chance for +Recharge 33: Explosive Strike: Chance for Smashing Damage Level 20: Evolving Armor A: Gladiator's Armor: TP Protection +3% Def (All) 33: Steadfast Protection: Resistance/+Def 3% Level 22: Tough A: Unbreakable Guard: Resistance 34: Unbreakable Guard: Resistance/Endurance 34: Unbreakable Guard: Resistance/Endurance/RechargeTime 34: Unbreakable Guard: +Max HP Level 24: DNA Siphon A: Superior Avalanche: Accuracy/Damage 36: Superior Avalanche: Recharge/Chance for Knockdown 36: Touch of the Nictus: Chance for Negative Energy Damage 36: Theft of Essence: Chance for +Endurance 37: Eradication: Chance for Energy Damage 37: Superior Avalanche: Accuracy/Damage/Recharge Level 26: Shockwave A: Superior Frozen Blast: Accuracy/Damage 37: Superior Frozen Blast: Damage/Endurance 39: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 39: Bombardment: Chance for Fire Damage 39: Positron's Blast: Chance of Damage(Energy) 40: Force Feedback: Chance for +Recharge Level 28: Genetic Contamination A: Armageddon: Damage 40: Armageddon: Damage/Recharge/Accuracy 40: Armageddon: Recharge/Accuracy 42: Armageddon: Damage/Endurance 42: Armageddon: Chance for Fire Damage 42: Fury of the Gladiator: Chance for Res Debuff Level 30: Parasitic Aura A: Panacea: Heal/Endurance 43: Panacea: Endurance/Recharge 43: Panacea: Heal/Recharge 43: Panacea: Heal/Endurance/Recharge 45: Panacea: Heal Level 32: Weave A: Reactive Defenses: Defense 45: Reactive Defenses: Defense/Endurance 45: Reactive Defenses: Endurance/RechargeTime 46: Reactive Defenses: Defense/RechargeTime 46: Reactive Defenses: Defense/Endurance/RechargeTime 46: Reactive Defenses: Scaling Resist Damage Level 35: Moonbeam A: Apocalypse: Damage 48: Apocalypse: Damage/Recharge/Accuracy 48: Apocalypse: Recharge/Accuracy 48: Apocalypse: Damage/Endurance 50: Apocalypse: Chance of Damage(Negative) 50: Cloud Senses: Chance for Negative Energy Damage Level 38: Hasten A: Invention: Recharge Reduction 50: Invention: Recharge Reduction Level 41: Confront A: Perfect Zinger: Threat/Placate/Range Level 44: Adaptation Level 47: Shadow Meld A: Enzyme Exposure Level 49: Stealth A: Enzyme Exposure ────────────────────────────── Inherents: Level 1: Critical Hit Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End Level 14: Double Jump Level 49: Quick Form Level 44: Defensive Adaptation Level 44: Efficient Adaptation Level 44: Offensive Adaptation |MBD;25569;1664;2220;BASE64;| |G+BjAKwKeHMO5cToYFC9ao6iD41RinTtqU7xPbbjiR0H2EqFcKtKe+4lS1df67CAdNX| |lQuWjux4kgYLSU/JtalVR7vsyJ8Ep/5WjapuZRkODBXj39//bm0scEiE5OFdnoAuLkc| |wvbyi9qLQ+P6U0oVYiF3QrDqFQJhES6Zin5j6VjVuLcAlq4xWJkNEhrnIiFnYdlVHWl| |0szLIqMin6++cRaDabM/LHNh4e1wPkHDV733bpMgCHSzQayJF3Bfcx5YeSLs+nc6cJg| |hlT+6r2A0H25uf5O8gisxdGCN6WIznFMHo0WzM8eXmz1mVU4vIV+7wIcUs2RbOKg0eo| |/VzZ/b1uRJitzn2157tVDaWsin0CcfJ01o4jLo/V+FV37wVjy0V1kf0WL2DSL1qOGha| |9f0oKWjO6CPjjIvpUmsjhe2+FAFuEnDZt76j3MbE5/Zypoh7K06a6QB7fuWjMPF8qL1| |aXGi97TFT7uTtvnRnZtsYu+L4tj2MnBVv/VKy3K4s183ge1m8HTXK4ug6sj38p+Wuru| |K/mKWn1umQ2MK9tSVG3jSXeSrJeTBLxAsYpt9Moe4nST+Mrw1VPvYcdHQSuyg7vbgiF| |deljkJ5TKWjw5Rdru2icpwhNkB1CI8AqyJ1CE8B7CLpxs5WrOrqr6Sr0jJpNf7RKBha| 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Anyone?
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EDIT: I have updated the build to reflect the improvements from twozerofoxtrot and have refocused on just making it a good build instead of emulating something else. Please provide some more improvements to help me fine tune this. Again, thanks in advance, any advice is appreciated. My original concerns (and still current) is I feel like the energy use is out of control and will make it hard to play until higher level. Hero Brute Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Street JusticeSecondary powerset: Dark ArmorPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): TeleportationEpic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Heavy Blow A: Superior Brute's Fury: Accuracy/Damage5: Superior Brute's Fury: Damage/Recharge13: Superior Brute's Fury: Accuracy/Damage/Recharge15: Superior Brute's Fury: Damage/Endurance/RechargeTime15: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge19: Superior Brute's Fury: Recharge/Fury Bonus Level 1: Dark Embrace A: Gladiator's Armor: End/Resist3: Gladiator's Armor: Resistance3: Gladiator's Armor: Resistance/Rech/End5: Gladiator's Armor: Recharge/Resist Level 2: Sweeping Cross A: Armageddon: Damage33: Armageddon: Damage/Recharge33: Armageddon: Damage/Recharge/Accuracy33: Armageddon: Recharge/Accuracy34: Armageddon: Damage/Endurance25: Fury of the Gladiator: Chance for Res Debuff Level 4: Death Shroud A: Superior Unrelenting Fury: Accuracy/Damage13: Superior Unrelenting Fury: Damage/RechargeTime43: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime43: Superior Unrelenting Fury: Damage/Endurance/RechargeTime43: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime45: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 6: Murky Cloud A: Gladiator's Armor: Resistance7: Gladiator's Armor: End/Resist7: Gladiator's Armor: Resistance/Rech/End9: Steadfast Protection: Resistance/+Def 3% Level 8: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed9: Kismet: Accuracy +6% Level 10: Obsidian Shield A: Unbreakable Guard: Resistance11: Unbreakable Guard: Resistance/Endurance11: Unbreakable Guard: +Max HP Level 12: Boxing (Empty) Level 14: Super Jump A: Winter's Gift: Slow Resistance (20%) Level 16: Dark Regeneration A: Theft of Essence: Healing17: Theft of Essence: Accuracy/Healing17: Theft of Essence: Accuracy/Endurance/Healing19: Theft of Essence: Chance for +Endurance Level 18: Spinning Strike A: Positron's Blast: Accuracy/Damage34: Positron's Blast: Damage/Endurance36: Positron's Blast: Damage/Recharge36: Positron's Blast: Damage/Range36: Positron's Blast: Accuracy/Damage/Endurance37: Force Feedback: Chance for +Recharge Level 20: Cloak of Darkness A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Shield Wall: Defense/Endurance21: Shield Wall: Defense23: Shield Wall: Defense/Endurance/Recharge23: Shield Wall: +Res (Teleportation), +5% Res (All) Level 22: Shin Breaker A: Gladiator's Strike: Accuracy/Damage37: Gladiator's Strike: Chance for Smashing Damage37: Ice Mistral's Torment: Chance for Cold Damage39: Touch of Lady Grey: Chance for Negative Damage39: Touch of Death: Chance of Damage(Negative)40: Achilles' Heel: Chance for Res Debuff Level 24: Combat Readiness A: Invention: Recharge Reduction25: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 26: Tough A: Gladiator's Armor: Resistance/Rech/End29: Gladiator's Armor: End/Resist34: Gladiator's Armor: Resistance27: Gladiator's Armor: TP Protection +3% Def (All) Level 28: Crushing Uppercut A: Superior Blistering Cold: Accuracy/Damage40: Superior Blistering Cold: Damage/Endurance40: Hecatomb: Chance of Damage(Negative)42: Unbreakable Constraint: Chance for Smashing Damage42: Touch of Death: Chance of Damage(Negative)42: Explosive Strike: Chance for Smashing Damage Level 30: Weave A: Reactive Defenses: Defense45: Reactive Defenses: Defense/EnduranceA: Reactive Defenses: Endurance/RechargeTime31: Reactive Defenses: Defense/RechargeTime31: Reactive Defenses: Defense/Endurance/RechargeTime31: Reactive Defenses: Scaling Resist Damage Level 32: Oppressive Gloom A: Absolute Amazement: Chance for ToHit Debuff48: Absolute Amazement: Stun/Recharge/Accuracy50: Absolute Amazement: Stun/Endurance Level 35: Hasten A: Invention: Recharge Reduction39: Invention: Recharge Reduction Level 38: Gloom A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge46: Superior Winter's Bite: Accuracy/Damage46: Superior Winter's Bite: Accuracy/Damage/Endurance46: Decimation: Chance of Build Up48: Apocalypse: Chance of Damage(Negative)48: Gladiator's Javelin: Chance of Damage(Toxic) Level 41: Darkest Night A: Invention: Endurance Reduction Level 44: Spring Attack A: Invention: Recharge Reduction Level 47: Soul Transfer A: Preventive Medicine: Chance for +Absorb Level 49: Teleport Target A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance27: Miracle: +Recovery45: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End50: Performance Shifter: EndMod50: Performance Shifter: EndMod/Accuracy Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Double Jump |MBD;23520;1546;2064;BASE64;| |G99bAKwKbHBa9o3hif6wsfQ8bMmiFcI4QpJZSHNT/vUESdMxlOYQFmGqwnTKo3EgTJO| |endvuyAnJdZuezxhmWpYsXX2twwLS1ZZaFeW6L3OU3h9TWGqPqcXgAjT/+v+OvSrbU+| |ebuF9ha2zzkvwCDRBLlBJmHZCb6xywnkM1O+UBrX1RuW8sZG3d71Tr3cBj2B5S8rAx1| |K7DXzOrmCpFQUzHhmmGReZGhXi+Qc6zYZSRP5aI5K4WNL+m4fH3+7OAIdL2hrjYtRCO| |C2Y0vjh752eaYYbUq+F5IHVvbP7uS4hZaOFKydDSmi/SW9ie7T9gdYKtEN4i453C7Q7| |bsAMoXRjDsAPNyzKfSSMUWBB8UyrdKLcdkcZsqw9JHB6tpbR2XQbwOYMdRHZiYSBrLP| |+yf4Mi4VAa7tPCTunL6Zwsn0q+ls55tGMoea7bxUOw8xdWnYYZaGM3cgTqF7O4TgT1W| |1ub7fWo4nrsStTznXd4Ce+DXa5satZslDGf01yP1nYErP5muwP/E+P1ZjVX8rZ/mCyk| |N6Rgc5uLKp6ac/Jlz5sBwy6jwaRyMEnVNAwaSPF9TpLPeJA0RDDpx5jcsE2tPx/OLQz| |33OAB2BXWwnLOfb7nJ1zlPDHI6fRP1U8RyKqBAvxR6gBDZGXIrYAxZHXI21GTh/LI0X| |Fy++/K1o41uINTvgGDt8KgUB7C5ZFx45NKYhfNkgpQAN0NqPlueLlkf90AgameDPWDX| |IdrKPZ/kMTBF4zhln7jNblCAkISMAp9QjEU2CYh4Q6vjf47GFlCpIZ3AddOtYfPAdwg| |esS083cLKKz4yqyA9eepo4ECZBgITwivgDFkZ6SDkT51nPHxIOoRd0PSXZLRfUtqNKM| |Aip93qAKPjbNIszF6uvNz1htaM91joR8rFzU3tkd3Yrgnxyk+poF5UTw8xseqUMISxQ| |PvJQ9UVkMy9/3WeU0Zwka1C3TUewEjzDPCht1UYoacEkQxOYbYGr2oFhVgJ0sM1a3du| |sDv3GyhGOyJsEm+FSPFbWLYuHHNQE9hvJGFedbO9lVzT0khWxVtuCsCLkjoysN1PTGC| |qXbNt8LxbcdWF5aud7LR73IyrrWWaFEJGIXu0+0TrxIoP8XstqqQDy0ccMI8J3RZPKX| |CjVID5SwSRBbNMIDmkZSQVAFjULzk1KqJfFelo4rrANW5vGqGLzQoO4ERhEXh+yq7gi| |3hrizpZFUSemEMGltKhQRuA7F/8Bv5UQyZAjARj3WzVnZjJO9EX6olczy37aBRsoI1a| |fOYktH3uJc1yn323bj2XCYpAo8P0u2PnuScCgUOPn3pu6giqQFUDEYRZ3N6hrIEj2FE| |HmBBsTYm2nWkzFrmbYJnprAl1cP6Hm7yxCCXQOsT5rW1izeflz1BAA8kHTXk/Dqwtga| |WVOEae0Ma5MtjjJn7qSc30tf3WbkPOIgVq5bWUMlCGA7/Ra56vj8lIF4iwCfuVadB5/| |JjlduuYaiXHHJzzywlFivSEypuKmaxIwBXbOL1PbxIUeUEX/H3FlDgwsZEU1tfcQiUH| |C22qeYkBU34DoWo9CpZFaIa0qE0aDWfZyAZ7uJQ94PRAROK6Xs2KVkkBz9ReXXtE7JR| |iMpvIFqZn25v/js2nAVLvcCGbK7+IVI1Ha+zfFQuK6ZdGBdwMGFFTm+ptoQgBd6VxVA| |ur0Aiwue8VoouB9v1a3AmF2lrt9M76+NMXPqGNWrtO75CxZ7Z8zYS0w4gi3pHC1t8Al| |eY7yrR77cxY5Im6h2Po8DgDZvtpiY10CYthasXWOCtNJr4MgUlZN+5YLiCtax+KV63Z| |VmmdOS7ReTGJEZy4NVnSXRWpW2oCtcz8CVigY8/eKqbl39W5+QLCHPbfPOMlVxSw4Sk| |cm6fMbFNUsYabWLh31H1fn0in4CNXA33OG1eDusmW7nGmvi3f0zNjKHY282ESyWGFxL| |WZGzcweSmA6VolOCuUP0p9uumeYhxEt2urGgzxFIoCBnS+mLqUp1cQy/G9dT1OCdj+j| |+gQbe0AngTa1vx54j5um0l/uqr5KfxpFlSQrqG3RZH7s276W19Aw==| Brute (Street Justice - Dark Armor).mbd
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Ahh I was under the mistaken pretense that it would affect everyone affected by tactics, not just my damage. Thanks for clarifying.
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I've got two variations 1) Set slotting, but obviously I am missing some key pet slots, defense is kinda bad, resistance fairly good. 2)Some frankenslotting hitting most of the important pet slots, better damage (at least in Mids), defense is worse, and resistance tanks..... So is there a middle ground? Or is there a clear priotrity. I am open to multiple builds as I will also use this toon for PvP eventually. Thanks in advance. BUILD 1 Villain Mastermind Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: MercenariesSecondary powerset: Pain DominationPool powerset (#1): FlightPool powerset (#2): LeadershipPool powerset (#3): ExperimentationPool powerset (#4): FightingAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Soldiers A: Sovereign Right: Accuracy5: Sovereign Right: Accuracy/Damage5: Sovereign Right: Accuracy/Endurance7: Sovereign Right: Accuracy/Damage/Endurance7: Sovereign Right: Damage/Endurance9: Sovereign Right: Resistance Bonus Level 1: Nullify Pain A: Doctored Wounds: Heal/Endurance/Recharge9: Doctored Wounds: Heal/Endurance11: Doctored Wounds: Recharge33: Doctored Wounds: Endurance/Recharge34: Doctored Wounds: Heal/Recharge34: Doctored Wounds: Heal Level 2: Soothe A: Doctored Wounds: Heal/Endurance11: Doctored Wounds: Heal/Endurance/Recharge13: Doctored Wounds: Endurance/Recharge40: Doctored Wounds: Heal/Recharge43: Triage: Heal/Endurance45: Doctored Wounds: Recharge Level 4: Hover A: Kismet: Accuracy +6%13: Shield Wall: +Res (Teleportation), +5% Res (All)15: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Equip Mercenary A: Impervious Skin: Status Resistance/Regeneration Level 8: Fly A: Invention: Flight Speed Level 10: Share Pain A: Doctored Wounds: Heal34: Doctored Wounds: Heal/Recharge37: Doctored Wounds: Heal/Endurance/Recharge Level 12: Spec Ops A: Superior Mark of Supremacy: Accuracy/Damage/Endurance15: Superior Mark of Supremacy: Accuracy/Damage17: Superior Mark of Supremacy: Accuracy/Endurance17: Superior Mark of Supremacy: Damage19: Superior Mark of Supremacy: Damage/Endurance19: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen Level 14: Maneuvers A: Luck of the Gambler: Defense/Endurance21: Luck of the Gambler: Defense/Recharge21: Luck of the Gambler: Defense/Endurance/Recharge46: Luck of the Gambler: Endurance/Recharge46: Luck of the Gambler: Defense46: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff23: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance23: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 18: Assault A: Invention: Endurance Reduction Level 20: Suppress Pain A: Preventive Medicine: Heal25: Preventive Medicine: Heal/RechargeTime/Endurance25: Preventive Medicine: Endurance/RechargeTime27: Preventive Medicine: Heal/Endurance27: Preventive Medicine: Heal/RechargeTime29: Preventive Medicine: Chance for +Absorb Level 22: Group Fly A: Winter's Gift: Slow Resistance (20%) Level 24: Serum A: Steadfast Protection: Resistance/+Def 3%29: Gladiator's Armor: TP Protection +3% Def (All) Level 26: Commando A: Expedient Reinforcement: Accuracy/Recharge31: Expedient Reinforcement: Accuracy/Damage31: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge33: Expedient Reinforcement: Damage/Endurance33: Expedient Reinforcement: Resist Bonus Aura for Pets Level 28: Conduit of Pain A: Efficacy Adaptor: EndMod/Recharge Level 30: Enforced Morale A: Invention: Endurance Reduction Level 32: Tactical Upgrade A: Invention: Recharge Reduction Level 35: Scorpion Shield A: Reactive Defenses: Defense36: Reactive Defenses: Defense/Endurance/RechargeTime36: Reactive Defenses: Defense/Endurance36: Reactive Defenses: Defense/RechargeTime37: Reactive Defenses: Endurance/RechargeTime37: Reactive Defenses: Scaling Resist Damage Level 38: World of Pain A: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: Endurance/RechargeTime40: Unbreakable Guard: RechargeTime/Resistance40: Unbreakable Guard: +Max HP Level 41: Anguishing Cry A: Shield Breaker: Accuracy/Defense Debuff42: Shield Breaker: Accuracy/Endurance/Recharge42: Shield Breaker: Accuracy/Recharge42: Shield Breaker: Defense Debuff/Endurance/Recharge43: Shield Breaker: Defense Debuff43: Shield Breaker: Chance for Lethal Damage Level 44: Painbringer A: Doctored Wounds: Heal45: Doctored Wounds: Heal/Recharge45: Doctored Wounds: Heal/Endurance/Recharge Level 47: Web Envelope A: Enfeebled Operation: Accuracy/Immobilize/Recharge48: Enfeebled Operation: Accuracy/Recharge48: Enfeebled Operation: Accuracy/Endurance48: Enfeebled Operation: Accuracy/Immobilize50: Enfeebled Operation: Endurance/Immobilize50: Enfeebled Operation: Immobilize/Range Level 49: Evasive Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery50: Miracle: +Recovery Level 1: Stamina A: Efficacy Adaptor: EndMod3: Efficacy Adaptor: EndMod/Recharge3: Efficacy Adaptor: EndMod/Endurance Level 8: Afterburner Level 1: Soldier Level 1: Medic Level 12: Spec Ops Level 26: Commando BUILD 2 Villain Mastermind Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: MercenariesSecondary powerset: Pain DominationPool powerset (#1): FlightPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): FightingAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Soldiers A: Achilles' Heel: Chance for Res Debuff5: Edict of the Master: Defense Bonus5: Superior Command of the Mastermind: Accuracy/Damage7: Superior Command of the Mastermind: Damage/Endurance7: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura9: Soulbound Allegiance: Chance for Build Up Level 1: Nullify Pain A: Doctored Wounds: Heal/Endurance/Recharge9: Doctored Wounds: Heal/Endurance11: Doctored Wounds: Recharge33: Doctored Wounds: Endurance/Recharge34: Doctored Wounds: Heal/Recharge34: Doctored Wounds: Heal Level 2: Soothe A: Doctored Wounds: Heal/Endurance11: Doctored Wounds: Heal/Endurance/Recharge13: Doctored Wounds: Endurance/Recharge40: Doctored Wounds: Heal/Recharge43: Triage: Heal/Endurance45: Doctored Wounds: Recharge Level 4: Hover A: Kismet: Accuracy +6%13: Shield Wall: +Res (Teleportation), +5% Res (All)15: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Equip Mercenary A: Impervious Skin: Status Resistance/Regeneration29: Steadfast Protection: Resistance/+Def 3%50: Gladiator's Armor: TP Protection +3% Def (All) Level 8: Fly A: Invention: Flight Speed Level 10: Share Pain A: Doctored Wounds: Heal34: Doctored Wounds: Heal/Recharge37: Doctored Wounds: Heal/Endurance/Recharge Level 12: Spec Ops A: Sovereign Right: Damage/Endurance15: Sovereign Right: Accuracy/Damage17: Sovereign Right: Resistance Bonus17: Blood Mandate: Accuracy/Damage19: Blood Mandate: Damage/Endurance19: Expedient Reinforcement: Resist Bonus Aura for Pets Level 14: Maneuvers A: Luck of the Gambler: Defense/Endurance21: Luck of the Gambler: Defense/Recharge21: Luck of the Gambler: Defense/Endurance/Recharge23: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Endurance/Recharge46: Luck of the Gambler: Defense Level 16: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff23: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 18: Assault A: Invention: Endurance Reduction Level 20: Suppress Pain A: Preventive Medicine: Heal25: Preventive Medicine: Heal/RechargeTime/Endurance25: Preventive Medicine: Endurance/RechargeTime27: Preventive Medicine: Heal/Endurance27: Preventive Medicine: Heal/RechargeTime29: Preventive Medicine: Chance for +Absorb Level 22: Group Fly A: Winter's Gift: Slow Resistance (20%) Level 24: Serum A: Invention: Recharge Reduction Level 26: Commando A: Overwhelming Force: Accuracy/Damage/Endurance31: Overwhelming Force: Accuracy/Damage31: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown31: Call to Arms: Defense Bonus Aura for Pets33: Superior Mark of Supremacy: Accuracy/Damage33: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen Level 28: Evasive Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Enforced Morale A: Invention: Endurance Reduction Level 32: Tactical Upgrade A: Invention: Recharge Reduction Level 35: Scorpion Shield A: Reactive Defenses: Defense36: Reactive Defenses: Defense/Endurance/RechargeTime36: Reactive Defenses: Defense/Endurance36: Reactive Defenses: Defense/RechargeTime37: Reactive Defenses: Endurance/RechargeTime37: Reactive Defenses: Scaling Resist Damage Level 38: World of Pain A: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: Endurance/RechargeTime40: Unbreakable Guard: RechargeTime/Resistance40: Unbreakable Guard: +Max HP Level 41: Anguishing Cry A: Analyze Weakness: Defense Debuff42: Analyze Weakness: Accuracy/Defense Debuff42: Analyze Weakness: Accuracy/Recharge42: Analyze Weakness: Defense Debuff/Endurance/Recharge43: Analyze Weakness: Accuracy/Endurance/Recharge43: Analyze Weakness: Chance for +ToHit Level 44: Painbringer A: Doctored Wounds: Heal45: Doctored Wounds: Heal/Recharge45: Doctored Wounds: Heal/Endurance/Recharge Level 47: Web Envelope A: Enfeebled Operation: Accuracy/Immobilize/Recharge48: Enfeebled Operation: Accuracy/Recharge48: Enfeebled Operation: Accuracy/Endurance48: Enfeebled Operation: Accuracy/Immobilize50: Enfeebled Operation: Endurance/Immobilize50: Enfeebled Operation: Immobilize/Range Level 49: Conduit of Pain A: Efficacy Adaptor: EndMod/Recharge ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery46: Miracle: +Recovery Level 1: Stamina A: Efficacy Adaptor: EndMod3: Efficacy Adaptor: EndMod/Recharge3: Efficacy Adaptor: EndMod/Endurance Level 8: Afterburner Level 1: Soldier Level 1: Medic Level 12: Spec Ops Level 26: Commando 1 - Mercenaries - Pain Domination.mbd 2 - Mercenaries - Pain Domination.mbd
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This is a ton to work with. Thank you. Will take these and see where I feel most comfortable playing. May drop Psionic after seeing that World of Confusion may not be as useful as I would like.
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Thanks for the feedback, guess will play as it for a while and see if I am really lacking or just have hazy expectations from playing other ATs.
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Gather the Shadows: a Dark Miasma Primer for Masterminds
Aeseiri replied to Force Redux's topic in Mastermind
Force, any chance we could get an updated build that opens in MIds as all the listed builds are out of date for Mids to translate. I have built your original in Mids and included it down below, but not sure if you have updated this. ALso, you stacked a lot of buffs on Hell on Earth, but HoE has such a long cooldown... will the buffs still be active? Also, if someone could tell me how to post this build in the format everyone else uses, taht would be great, bc can't seem to get it on MIds. # **Villain Mastermind** ### *Build plan made with Mids' Reborn v3.6.6 rev. 3* ---- - **Primary powerset: Demon Summoning** - **Secondary powerset: Dark Miasma** - **Pool powerset (#1): Flight** - **Pool powerset (#2): Leadership** - **Pool powerset (#3): Speed** - **Pool powerset (#4): Teleportation** - **Ancillary powerset: Soul Mastery** ---- # **Powers taken:** **Level 1: Summon Demonlings** - A: Blood Mandate: Accuracy/Damage - 3: Blood Mandate: Accuracy/Damage/Endurance - 3: Commanding Presence: Accuracy/Damage - 5: Commanding Presence: Accuracy/Damage/Endurance - 5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown - 7: Edict of the Master: Defense Bonus **Level 1: Twilight Grasp** - A: Touch of the Nictus: Healing/Absorb - 7: Touch of the Nictus: Healing/Absorb/Recharge - 9: Touch of the Nictus: Accuracy/Healing/Absorb - 9: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb - 11: Touch of the Nictus: Accuracy/Endurance/Recharge - 11: Theft of Essence: Chance for +Endurance **Level 2: Tar Patch** - A: Pacing of the Turtle: Endurance/Recharge/Slow **Level 4: Hover** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 13: Kismet: Accuracy +6% - 13: Blessing of the Zephyr: Knockback Reduction (4 points) - 15: Reactive Defenses: Scaling Resist Damage **Level 6: Darkest Night** - A: Dark Watcher's Despair: To Hit Debuff - 15: Dark Watcher's Despair: To Hit Debuff/Endurance - 17: Dark Watcher's Despair: To Hit Debuff/Recharge - 17: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance **Level 8: Enchant Demon** - A: Invention: Endurance Reduction **Level 10: Fly** - A: Winter's Gift: Slow Resistance (20%) **Level 12: Summon Demons** - A: Blood Mandate: Accuracy/Damage - 19: Blood Mandate: Accuracy/Damage/Endurance - 19: Commanding Presence: Accuracy/Damage - 21: Commanding Presence: Accuracy/Damage/Endurance - 21: Soulbound Allegiance: Chance for Build Up - 23: Gladiator's Armor: TP Protection +3% Def (All) **Level 14: Howling Twilight** - A: Pacing of the Turtle: Endurance/Recharge/Slow **Level 16: Shadow Fall** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 23: Luck of the Gambler: Defense/Endurance - 25: Shield Wall: +Res (Teleportation), +5% Res (All) - 25: Gladiator's Armor: End/Resist - 27: Gladiator's Armor: Resistance - 27: Steadfast Protection: Resistance/+Def 3% **Level 18: Hell on Earth** - A: Call to Arms: Defense Bonus Aura for Pets - 29: Expedient Reinforcement: Resist Bonus Aura for Pets - 29: Sovereign Right: Resistance Bonus - 31: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura - 31: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen - 31: Expedient Reinforcement: Accuracy/Damage/Recharge **Level 20: Fearsome Stare** - A: Cloud Senses: ToHit Debuff - 33: Cloud Senses: Accuracy/ToHitDebuff - 33: Cloud Senses: Accuracy/Recharge - 33: Cloud Senses: ToHit Debuff/Endurance/Recharge - 34: Cloud Senses: Accuracy/Endurance/Recharge - 34: Cloud Senses: Chance for Negative Energy Damage **Level 22: Evasive Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed **Level 24: Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 34: Luck of the Gambler: Defense/Endurance **Level 26: Summon Demon Prince** - A: Blood Mandate: Accuracy/Damage - 36: Blood Mandate: Accuracy/Damage/Endurance - 36: Call to Arms: Accuracy/Damage - 36: Call to Arms: Accuracy/Damage/Recharge - 37: Blood Mandate: Accuracy/Endurance - 37: Ghost Widow's Embrace: Chance of Damage(Psionic) **Level 28: Tactics** - A: Adjusted Targeting: To Hit Buff - 37: Adjusted Targeting: To Hit Buff/Endurance/Recharge **Level 30: Corruption** - A: Entropic Chaos: Chance of Heal Self - 39: Thunderstrike: Accuracy/Damage - 39: Thunderstrike: Damage/Endurance - 39: Thunderstrike: Accuracy/Damage/Recharge - 40: Thunderstrike: Damage/Endurance/Recharge - 40: Thunderstrike: Accuracy/Damage/Endurance **Level 32: Abyssal Empowerment** - A: Invention: Endurance Reduction **Level 35: Dark Embrace** - A: Aegis: Resistance - 40: Aegis: Resistance/Endurance **Level 38: Dark Servant** - A: Cloud Senses: ToHit Debuff - 42: Cloud Senses: Accuracy/ToHitDebuff - 42: Cloud Senses: Accuracy/Recharge - 42: Cloud Senses: ToHit Debuff/Endurance/Recharge - 43: Cloud Senses: Accuracy/Endurance/Recharge - 43: Cloud Senses: Chance for Negative Energy Damage **Level 41: Soul Tentacles** - A: Trap of the Hunter: Accuracy/Recharge - 43: Trap of the Hunter: Endurance/Immobilize - 45: Trap of the Hunter: Accuracy/Endurance - 45: Trap of the Hunter: Immobilize/Accuracy - 45: Trap of the Hunter: Accuracy/Immobilize/Recharge - 46: Trap of the Hunter: Chance of Damage(Lethal) **Level 44: Petrifying Gaze** - A: Basilisk's Gaze: Accuracy/Hold - 46: Basilisk's Gaze: Endurance/Recharge/Hold - 46: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold - 48: Basilisk's Gaze: Accuracy/Recharge **Level 47: Hasten** - A: Invention: Recharge Reduction - 48: Invention: Recharge Reduction **Level 49: Oppressive Gloom** - A: Invention: Accuracy ---- # **Inherents:** **Level 1: Supremacy** **Level 1: Brawl** - (Empty) **Level 1: Sprint** - A: Celerity: +Stealth **Level 2: Rest** - (Empty) **Level 1: Swift** - (Empty) **Level 1: Hurdle** - (Empty) **Level 1: Health** - A: Panacea: +Hit Points/Endurance - 50: Numina's Convalesence: +Regeneration/+Recovery - 50: Miracle: +Recovery **Level 1: Stamina** - A: Performance Shifter: EndMod - 48: Performance Shifter: EndMod/Recharge - 50: Invention: Endurance Modification **Level 10: Afterburner** **Level 1: Cold Demonling** **Level 1: Fiery Demonling** **Level 1: Hellfire Demonling** **Level 12: Ember Demon** **Level 12: Hellfire Gargoyle** **Level 26: Demon Prince** 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 Demon-Dark-Soul ForceRedux.mbd -
Thank you and thanks for pointing out the unstoppable, that is why something didn't seem right.
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I know this could be better, just not sure how. I am doing a vampire theme (Water colored to red, dark, stealth, flight, and mind control) and like the power sets, but I feel like the defenses may be severely hampered. Not very experienced with building a toon, so let me know where I messed and and where I can go from here. Thanks Corruptor - Water Blast - Dark Miasma (WiP).mbd
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Just like the title says. I am overstacked on Resists, so where could I change to shore up defense or add some more offense? Any help is appreciated. Brute (Titan Weapons - Invulnerability).mbd
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Question: Beam Rifle Sentinel... Rad or Energy Aura? Going for for a mecha/Gundam type concept. If EA, could you point me to a page number? Thanks in advance
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Thank you very much. Not sure why I missed these
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I have went through all 26 pages and must be an idiot because I can't find Claws/Bio Brute or Beam/Energy Blaster. Can someone point me in the right direction.