I know flurry is likely super sub-optimal, however, there are certain concessions as a big, dumb fan of speedsters that I have to make with my build where I have to have flurry and maximum run-speed.
I appreciate the sample to look at. I definitely switched my slots up for physical perfection and stamina. I didn't really think of physical perfection essentially being stamina 2.0. And I definitely got my S/L/E to 75, cold/fire I am still brainstorming with, but I've got them sitting at 50 with some change. Would you consider fire/cold to be necessary to get as high as possible, or is 50% a passable number? I mostly slotted it like that because I was trying to get damage bonuses, because I'm not familiar with what end-game content really needs, and since scrapper is a DPS class, I figure I wanted to do more damage. Though, from the sounds of things, it looks like CoH at end-game tends to be very BYOS (bring your own survivability)?
See, I love using Thunderstrike, if only because it feels satisfying to use. Which, honestly, impacts a lot of my play and build decisions around Thunder Strike and Lightning Rod.