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speeed4ce

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Everything posted by speeed4ce

  1. Your character name (Red Star Holder): Professor Tachyon Your Global handle:@speeed4ce Are you the owner? Yes Are you the builder? Yes Your base’s name: S.P.E.A.R.H.E.A.D. The shard it is located on: Everlasting The passcode for entry: DELTA-34296 The category your base is entering under: Novice Contributing builders’ names or Global handles: @speeed4ce Additional Information: I felt since this was my first base, and I've really only been playing for a short while, that I should put it in the "novice" category, though, if I were more confident, it'd be in the Sci-Fi/Tech category. This base is meant to be a scientific think-tank, a kind of science-forward laboratory and defense contract company like Global Dynamics from Eureka, that also happens to host it's own superhero taskforce. It has several nods to some of the other members of the supergroup scattered throughout the base, and an easter egg here and there, namely in the Hangar. There is an arcane laboratory located through a portal in the second dormitory on the left when entering the hallway. There are even exploration badges that I wish we could program for funzies.
  2. I know flurry is likely super sub-optimal, however, there are certain concessions as a big, dumb fan of speedsters that I have to make with my build where I have to have flurry and maximum run-speed. I appreciate the sample to look at. I definitely switched my slots up for physical perfection and stamina. I didn't really think of physical perfection essentially being stamina 2.0. And I definitely got my S/L/E to 75, cold/fire I am still brainstorming with, but I've got them sitting at 50 with some change. Would you consider fire/cold to be necessary to get as high as possible, or is 50% a passable number? I mostly slotted it like that because I was trying to get damage bonuses, because I'm not familiar with what end-game content really needs, and since scrapper is a DPS class, I figure I wanted to do more damage. Though, from the sounds of things, it looks like CoH at end-game tends to be very BYOS (bring your own survivability)? See, I love using Thunderstrike, if only because it feels satisfying to use. Which, honestly, impacts a lot of my play and build decisions around Thunder Strike and Lightning Rod.
  3. I am pretty new to the game, and know almost nothing about what end-game builds should look like in regards to baselines and target numbers. I know elec/elec isn't probably very optimal, but I like it, thematically. I mean, I'm not even 50 yet, but I'm trying to have a plan set for when I hit the cap. I was wondering if anyone has any tips or critiques of the build that might get me on the right path? My only real guiding principle was trying to get bonuses to overall damage, useful procs, useful unique bonuses, and make sure that everything had an accuracy over 100% against a +4 enemy. I also tried to have an emphasis on recovery for sustain and cooldown reduction so I could get my build-ups/lightning rod/thunder strikes as often as I could. Is this on the right track or am I way off? Any pointers would be super welcome.
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