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Torpor

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  1. I'd go with Outcasts, I feel like a story centered on them can go a little further, maybe after Frostfire abandons them they can have a new, maybe even more powerful, leader take charge and whip them into shape. Or some other group like the Council or Arachnos gives them a drug to boost their powers and use them as fodder or something. A lot of places you could go. I think the Hellions staying low level makes sense, because they're mostly idiots who sell their souls and probably get taken by whatever they sold themselves to before they can get too powerful. As for the Skulls, they are smarter then the Hellions by way of not selling their souls at any given oppurtunity, but I think they'd need to change into a more orginized type of gang similar to the Family to make it to the higher levels. The R.I.P. feels more like joke fodder, like where Arachnos sends recruits that don't make the cut, I'm fine with them not making it to higher levels.
  2. Is it not possible to just have Calvin give the final mission arc sometime after level 15, and not before? If it can't be done it can't be done, but if it's a known problem why keep it in? I've gotten characters through Praetoria before, was just doing the Crusader arc on a different character and had this problem.
  3. Why is Calvin Scott givving out the mission chains out of order still possible? I usually run as a warden so I guess I just haven't had this problem until now, but Calvin gave me the mission and when I turned level 15 I got go to meet Crow and guess who is already dead and disappeared. I already made a ticket but can this please be patched so it can't happen again. Might have to delete and start character over and it's just so disheartening to just have a character become time wasted.
  4. My problem with the argument being that it's always been that way is, it doesn't have to stay that way (unless it really can't be changed). But I'm primarily a solo player, so whatever rules you are used to experiencing are new to me, even when the game was live all those years ago, I could count on one hand the number strike forces I did (one, it was the one one in Cap), and I guess I was lucky that I didn't ever find that out back then. But if it isn't going to be changed, I feel that there should at least be a way for this to be known other than the literal most annoying way possible. I do not understand defending it, outside of worrying about abusers trying to take advantage and get easy badges/clears, but that it why I'm trying to suggest something like contribution, not just being in the group. But I also know that this might not be possible, so I'm not holding my breath.
  5. But where in game do you learn that other than by finding out the annoying way? And if it's baked too much into the code to change, this thread can be locked and thrown out, but if I am an active participant in a mission, and I go to the hospital because there are no revives for whatever reason, what sense does it make for me to be penalized?
  6. Apparently, going to the hospital because you don't wanna AFK out when there are no more revives will cost you the completion badge. If you haven't been AFK the entire time and actively contributed, you should get the badge. I post this because apparently this is something that needs to be discussed? I recently just did the Silver Mantis SF and went to the hospital during final mission when they beat it while I was on my way back, and I got no completion badge or reward. I'm told this is how it is even though there is no in game explanation telling me so. Can this be fixed in any way for the future? Is that too hard? I'm frustrated so I don't know how to make this not sound too complain-y after being told too bad after wasting my time completing the SF and not sitting around in Pocket D or some such.
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