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Legion of One

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  1. Game "disappears" instantly during gameplay. Has happened three times, two of which may have followed run+jump. I submitted crash reports. First crash was on Excelsior, second and third on Reunion.
  2. I guess that means the closed testing began in Nov?
  3. Why do The Currator’s posts always get the Nov 22, 2023 date stamp? It’s damn confusing 😵‍💫
  4. Use \title change to open the editor.
  5. So, at this point is it the changes to pool/ancillary powers that are extending the beta testing of this update? Those changes seem to be the most contested and are consequential to all players after all. I wonder if that part of this update can be sectioned off to allow further testing and review or perhaps even expanding the topic to improving the efficacy and desirability of all pool/ancillary powers? This could free up the rest of this great update for release. There has been a lot of talk about what these powers are meant to add to the latter stage progress of a toon in the case of epic/ancillary and the diversification of toons and concepts vis a vis power pools. A whole substantial update could be devoted to this subject, and longstanding bugaboos (worthless powers, lack of alternate power fx for medicine powers, etc) could be thoroughly examined and tested. Just my two bits, and maybe too late to be helpful.
  6. Love a lot of the QOL changes to the UI and wonder if the same treatment can be given to the Mastermind (and Incanate) pet UI. I love my MM’s and have always wondered why the pet controls are so confusing (the ones that are at the top of the pet window). What is called the advanced mode is actually simpler and makes Defensive available. Would like to see just one set of controls with their dropdown mini menus, and also all of the pet commands placed into the power tray (Defensive is not there and is essential to effective control and bodyguard mode (do new players even know what bodyguard mode is?)).
  7. Will Sonic Resonance/Liquefy become customizable? Its colour can't currently be changed.
  8. Please correct the power icon for Patron/Mace Mastery/Personal Forcefield -- It currently looks like an AOM attack.
  9. This is apparently still an issue. Turning off speed effects from "other players" at Null should not disable Inertial Reduction for the caster. But it is, and no one else gets the benefit either.
  10. No, I can still siphon speed successfully. This is a bug.
  11. I suggest modifying the current position on sharing content under development. Without committing to a schedule or making promises, how about trying to toss out a teaser every so many months? Close comments, as this is not an invitation for suggestions. Just provide a disclaimer and tease some possible future updates, power sets, new mechanics, costume options. Make no promises, but share your excitement once in awhile. The silence dampens one’s spirit.
  12. If Knock of any kind had its own additional damage associated with the mechanic, this wouldn't really be an issue. As it is, knock is just disruptive-- it messes up herding, it messes up AOE attacks and debuffs, and it can lead to unintended aggro. If NPCs got an extra helping of damage when tornado flings them around a room, that would be awesome and make a little more sense. Storm summoning is one of my all time favourite sets, but it is build wrecking to have to neuter the knockback out of my power set. Add some + damage, or rework knock mechanics to make them more of a control, such as trapping enemies within a vortex without hurling them away.
  13. Here's my submission for the holiday AE contest: Arc ID: 35230 Arc Name: Homecoming For The Holidays Author: @Legion of One Number of Missions: 3 Description: Abominable snow beasts and dirty little gnomes (elves?) are planning to put the freeze on all of reality! Only by traveling to the realm of men, the realm of magic and the realm of the gods can the sources of this ancient curse be destroyed. Talk to Eistor the Bunny for more information.
  14. Is there an actual step-by-step guide on how to create an outdoor base? This one seems fine if you already know what to do, which I don't. I made a column out of my entrance room by filling in every level. Then I put the portal on top. Now I'm overlooking the unused grid of my base area. Can I balance an entire outdoor construct like the waterfall above on this column I've created? If so, what do I use for the ground level? All I can find is a small patch of grass. The huge still water tile is apparently not able to be placed on my column. I'm a creative person, but the fundamentals of this process are missing.
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