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legendaryjman

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  1. I think doing multiple powers would be pretty easy in CoH because you take power pools and epic powers. Obviously its not a 1 to 1 translations. My thoughts is that because Deku mainly fights with kicks he would be martial arts/willpower. Not Invulnerability because he is constantly hurting himself. Gearshift: Hasten Fa Jin: Burnout Danger Sense: weave Blackwhip: Teleport Target (pulling targets to him) Smokescreen: Misdirection Float: Hover Now, I am not sure if that is the most exciting character, but it fits his powers. Deku would be Energy Melee/Super Reflexes Todyroki would be Ice/Fire Defender. Uravity: doesn't translate, but could be gravity controller with group fly Froppy: doesn't translate. I guess a savage melee/super reflexes Ingenium: martial arts/regen with the full super speed power pool
  2. In reading through this thread, ya'll need Castle, and it shows.
  3. I agree with Willpower. The set has its own passive health and stamina powers that stack with the health and stamina you already get. Then you get a self rez, and Unstoppable light. You never stop never stopping.
  4. I believe "because I have to respec" should not be a reason to stop a change. There can be plenty of reasons a change is not the correct decisions, but if a change doesn't actually effect current builds, that means there shouldn't be a change in the first place. Which, of course, there can be an argument made that there shouldn't be any changes and the way the game was ended in 2012 should be the way the game is always and forever more, but I don't agree with that argument and think changes to all things should keep coming.
  5. There is most likely a more elegant solution to super strength. Add all the Unleashed Might changes to all of the powers to make them awesome. Keep Rage the way it is and add in the hand clap changes as a second hand clap called Shock Wave or something. I don't think we really need to jump through hoops to make a powerset better, just make it better.
  6. Even if the playerbase was lowering, which I still disbelieve, what does it matter? We are not in any kind of worry of the game closing down, the servers are paid for within seconds of the donations being opened up. The game could be one person running AE missions by themselves and as long that person pays for the servers everything is fine. Doom posting is not helpful for anyone. Instead, why don't we focus on actual constructive feedback. I will go first. I liked the idea of the Super Strength changes. As someone who primarily played and Invuln/SS tanker on live I can confidently say that SS is donk. What they had going sounded really really good. The only question I feel they should consider is why should someone take Rage. It gives a damage and to hit buff, but has the crash at the end. Unleashed Might sounds so good. Gives increased damage, to hit, and extra utility to all of the SS powers. There is no downside. If you ever wanted to use normal hand clap you just untoggle Unleashed Might, hand clap, and toggle it back on. If there are going to be mutually exclusive powers there has to be situations to take one or the other and Unleashed Might is so good Rage is obsolete. I did not like the Tier 9 changes. I feel making something like Unstoppable only last for 30 seconds defeats the purpose of the power and am glad they are not going forward with them.
  7. The observation of the difficulty setting not being what you expect it is a valid observation. That being said, how are you not tearing through whites and yellows as a beast mastermind? You and your good boys should be eating those minions like they are kibble.
  8. I am sad that this type of doom and gloom followed this game from live. The playerbase is not dwindling. People are playing the game just fine.
  9. While CuppaJo was fine, i was never a fan of Ex Libris. I liked all the early devs that posted a lot: Statesman, Positron, Castle. Oh Castle. he tried so hard.
  10. I'm surprised respecs aren't just all the time. Why limit them? We aren't trying to impress any shareholders.
  11. Was the term Pool Boy for an only power pool character? It sounds equally fascinating and terrifying.
  12. Alright. That does help me see the vision. I can get s/l/e/n to the def cap but that is it. That is why there are so many utility powers and debuffs as the other powers. I am mitigating damage by being obnoxious to the enemies over just raw defense. We shall see how it goes.
  13. A merry Winter Event to you too.
  14. I am back again, this time I need advice on Ice Armor. I tried (not terribly hard) to search this forum but I couldn't find anything really recent. I am not looking for someone to give me a build, but I am looking for someone to help me believe. What do I do to hit the defense caps? I know I can't possibly hit the resist cap. I was looking at mids and i am having a hard time believing. Its not so dire that I am going to reroll the character, but its looking a little rough. I got Frozen Armor that does def to smash/lethal. With 3 IOs i get to 26% def. I got Glacial Armor that does def to nrg/neg. With 3 IOs I get to 26% def. That is it. Wet Ice does 0.75% def and 22% rez to cold, but I can't enhance it. Energy Absorption can get me 5.65% def if I have 3 IOs AND hit max targets. Permafrost gives me 35% rez to cold and like 5.94% rez to everything else if I put in 3 slots, but should I? So with all 4 toggles on I am at 26.6% def to smash/leth/nrg/neg and 6.4% to everything. No positional. I am 90% rez to cold, 24.23% rez to fire and 6.64% rez to everything else. That ain't great. So what is the plan here? Am I not supposed to hit any defense caps and live off my slows and ice patch? Do I hibernate every fight? Can I get to where I need to be off set bonuses? I want to believe. Help me believe.
  15. I am sad I just learned about this. I know its a moot point because the dev's aren't looking at T9 powers any more, but I feel I have something to say so I want to add my 2 cents. In reading the dev's notes on the changes I feel (remember, we have to use "I feel" statements, don't be accusatory) that the devs have spent so long thinking like devs that they forgot how to think like players. Of course we want to be unkillable for 3 minutes. It feels amazing when you hit Unstoppable and go toe to toe with Lord Recluse. We just don't want the crash. So take off the crash. Leave everything the same, and remove the crash. Who are we trying to impress? We don't need balance. But I get it. The game would turn into "City of Unstoppable" with everyone chasing how to get it to be perma. Unstoppable is meant to be the big anime power up. Its Super Sayin, Its 4th Gear, Its Sage mode. Its meant to be used when you have nothing left. No inspirations, your healer is coming back from the hospital, Dull Pain is recharging. You are about to die, so you hit Unstoppable. You are now unkillable as you wait for your friends to get back. It is your big last stand. You are supposed to die at the end, BUT now all you friends are back so you have time to get back on your feet. That is what its meant to represent and it does a great job at it. I can't speak to the other armor sets, but I do have a lot of experience with Invulnerability. I am the type of player who is down for anything. I'm not trying to tell the devs what to do. I loved Unstoppable. It was a big part of my build, and I would use it exactly as I described. We even had a running joke in my SG that when Unstoppable was about to wear off I would say "I'm about to drop Unstoppable" which meant they needed to back me up so I don't die. Then it became a whole thing about when is it appropriate to drop unstoppable, and how I shouldn't drop unstoppable in front of company. You know how it goes. Where were we? Oh yeah, We want Unstoppable to make us unkillable for 3 minutes, but we don't want the crash at the end, but we don't want it to become a perma thing and make the whole game trivial. Here is my suggestion. Make the T9 powers not affected by recharge. You can't slot recharge into it, it doesn't get recharge reduction from Hasten, it isn't affected by global recharge. Make it so the power can't be made perma. Its not something that is meant to be up all the time. Let it be there as your last resort. To me, that is enough.
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