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tidge

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Posts posted by tidge

  1. 56 minutes ago, JCServant said:

    The reason for this is that, even if muted, it really looks dumb that my wolf is doing the 'howl' every 10 seconds (it happens sooooo often) and I can't help but think "Stop howling and attack!!!"  .... but this wolf has a few issues with it that just make it a lot less fun in combat than it should actually be IMHO.  The repetative sound is the top of the list through (and the easiest to solve, probably).  

     

    Umbra Beast howls out to be franken-slotted:

    • Soulbound: Acc/Dam/Rech
    • Soulbound: Dam/End
    • Overwhelming Force: Acc/Dam/End
    • Overwhelming Force: Damage/%Knockdown
    • Hami-O Lysosome: Acc/-Def/-ToHit
    • Cloud Senses %Negative
  2. I have found the Gaussian's %BuildUp to be pretty mediocre in any sort f "Tactics" Aura unless I am playing:

     

    1) A Crabbermind, or,

    2) I am playing a DPS toon that pretty much exclusively lays with teammates

     

    It procs fine... but it doesn't really help non-DPS characters (including MMs) because of damage scales. There is almost always a better use for the slot.

     

    For the OP:

     

    If I don't need Maneuvers to 6-slot something like Reactive Defenses, the powers are either getting a few slots of HOs, or are simply muling Defense IOs.

  3. 51 minutes ago, Ukase said:

    Yeah, I shouldn't have used Adamastor. 
    My point was that someone who would want to solo a GM (regardless of GM) might have a problem doing so if a map marker pointed out where the GM was to other folks. 

     

    OK... so I understand the scenario you describe... but I see the marker as setting off a sort of gold rush, at least among those who want to make sure they get their piece... and I foresee some fraction of folks being those who can (and will) take out Giant Monsters ASAP. I suspect some players would see a league chasing monsters and decide to "PVP" to other zones to take out GMs before the league gets there.

     

    Please don't forget that the Holiday GMs can be VERY easy to defeat... and that they insta-respawn. I was present when an entire league or two was murdering Scrapyard... this behavior is what I think would happen again if players knew where monsters were by a casual glance at the map.

  4. 1 hour ago, arcane said:

    <snip>

    Would require major mindset shifts within the dev team. IMO points 2 and 3 are suggestions that would break hard and fast rules for them - just from the outside looking in those seem like pretty firm standards.

     

    14 minutes ago, Captain Fabulous said:

    Unfortunately like a lot of the OG sets it doesn't really hold up to newer ones. But I'm sure any changes will be met with scorn and outrage from 3-5 people so no changes will be made. Sorry, those are the new rules.

     

    I certainly wouldn't hold my breath... but with the Beta change to Invulnerability's T9, I suppose anything is possible. Unstoppable is probably a poor example, as it has been an absolutely poor choice of a power for about 20 years, and we've had plenty of examples of armor T9s that weren't handicapping players for a long time.

     

    The powers team certainly knows how to design sets that "cover all the bases", and then some... sets like Marine Affinity are shockingly good because of the approach taken towards making the powers useful in different ways. A big problem Empathy has in this era: Incarnate powers that anyone can take are probably providing at least as much utility as Empathy, and certainly allow for Inspirations to bridge any remaining gaps.

     

    From my PoV: Empathy (as a set) is probably single-handedly standing in the way of a rework of the Medicine pool. It seems wrong to ask for simple reworks of Medicine while Empathy (and similar powers in other primary/secondary) as so miserable.

  5. 3 hours ago, Ukase said:

    Have you ever tried to solo Adamastor? Ya gotta wake up pretty early in the morning to do this, so to speak. It may not be a league of 30, but invariably someone comes by and wants to get at least a hit in for merits.

     

    I don't understand this comment, or how it supports favoring a GM marker.

     

    1) Adamastor always spawns at the exact same location, which has a map marker... so in fact, people can beeline to it.

    2) There is an announcement when Adamastor spawns, and it will despawn in 20 minutes if not defeated.

    3) It takes less than a minute for a multi-boxer to "solo" Adamastor, it takes my solo singleton under 2 minutes to defeat it, with Lores.

     

    For other zone GMs... there will be an announcement, but they are mostly on 4-hour timers. Folks who solo will beeline to the GMs, and wipe them. For folks who cannot solo, or don't mulitibox GMs, I observe the following behaviors:

    • They LFG notifying everyone about the monsters, and stick around while hoping for a team to carry them
    • They leave them be.

    There are far more multi-box Adamastor 'waiters' then multi-box GM hunters... but I'm convinced this is because Adamastor is an extremely low-effort, high reward spawn for a few minutes. The effort for OTHER GMs is finding them and/or summoning them (e.g. Goliath War Walker).

     

    For most monthly event GMs... they can take less than 2 minutes each, without using Lores. Certain zones would become free-for-alls.

     

    For some GMs... I think the marker idea would also contribute to people not cleaning up (Croatoa, Kings Row, Crey's Folly). People interested in finding a GM won't be incentivized to zip through the zone checking for GMs (and cleaning up any additionals) if there isn't a GM marker... and people who only want the GMs will skip checking for additionals... just like they do now.

     

    We're somewhat lucky right now in that most GMs don't have daily limits... and this is because they aren't trivial to find. Say good-bye to "Saturday Night Synapse" when GMs get 24-hour limits on rewards.

     

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  6. 13 minutes ago, JCServant said:

    Radios / Banks may have meant to be filler content by the devs. I do not claim to know their intentions, nor do I care all that much. Alignment missions are probably, in a way, the same thing...something you do once in a while to switch alignments. Similar to Radio/bank, it has a number of highly rando factors in it and eventually ends in a fancier mission. 

     

    The radio/paper and Mayhem/Safeguard have EXTREMELY LOW "rando factor"... The mayhem/Safeguard missions in PI  have none, as they always have the full suite of side missions.

     

    2 minutes ago, Rudra said:

    I'm going to guess you haven't actually done any alignment or morality missions. They don't change. Each level range has a pool of available alignment missions that can be gained as drops or bought with Reward Merits. Each of those alignment missions has set enemies and objectives every time. 

     

    I'll back that guess. The only variety among morality missions is if the player really has changed alignment and is progressing through different alignments on each side... but ZOMG that would be mind-numbing (for me, to do again).

  7. 4 minutes ago, JCServant said:

    So my videos on YT has attacked a variety of players, including a few long time players who know the game well. Many of these long timers prefer bank missions in between task forces for a variety of reasons. 

    - They find Ouro system clunky, and daunting.

    - They find Ouro inconvenient. Many of the missions send you all over the place just to get to the doors.

    - Some have hunts that don't even tell you where to look.

    - Some have mechnaics/bosses, etc you don't deal with in newspaper missions.

    - They lock in your group - once started, you cannot invite new people in without restarting.

     

    Why didn't you lead with "My number one YT subscriber is Diantane"?

  8. 18 minutes ago, Ukase said:

    The hard part comes for an NPC like Caleb or Paladin when they are on the move. And Babbage and Kronos when they're spawning in response to ambush. I don't know that Babbage or Kronos should be advertised, as both are in response to a player's specific actions, and that should be left up to the players running that content to decide if they want help or not. But given some of the crazy game mechanics I've seen added, I'm confident they could add this if they wanted to. 

     

    IIRC, the Mapserver GM is tagged to appear on the open world maps. and has since it was introduced... so ultimately "PLZ mark GMs" is a suggestion that hasn't been implemented for reasons.

  9. On 12/16/2025 at 4:43 AM, Nathic69 said:

    Good changes so far but I would request MMs get even more AoE defense as pets in most games have extremely high AoE defense or are flat out immune to AoE damage

     

    On 12/16/2025 at 4:10 PM, TheDeadlyShoe said:

    In any case, pets will be getting piles more defense from set bonuses so its probably best to wait and evaluate.

     

    I don't think the first is necessary; I think the second is exaggerated. Henchmen defense comes primarily from proximity to the MM (improved by slotting) and choice of secondary powers.

     

    I think this is a good observation:

     

    On 12/16/2025 at 4:10 PM, TheDeadlyShoe said:

    Games have done that, but it ultimately just makes 'pet classes' into an aesthetic rather than mechanical difference - making the game in the end pretty bland.

     

  10. On 12/15/2025 at 4:11 PM, Uun said:

    I'm not a big proc user, but Tough of Fear procs really well. The trick is only to slot Melee AoE and Taunt set procs (Fear, ToHit Debuff and Accurate ToHit Debuff set procs will only fire on the main target).

     

    I want to echo this advice (for Touch of Fear). There was a time when there was a small chorus of voices discussing how poor Touch of Fear is with %damage from procs... and I'm sure that advice is still present in some older threads... but as @Uun notes, it is actually an excellent power to use for %damage procs (if that is they way you roll) provided the player picks the ones that can effect the most enemies.

  11. IIRC, detonator is based on the damage slotting of the henchmen... so detonating other items is possible, but not particularly useful AFAIK. (I don't take it). 

     

    IIRC, the current Open Beta has restricted the number of items in Traps that can be targetable (by a MM).

  12. 6 hours ago, JCServant said:

    Now, that point got me to look up info on how many side missions there are for each bank dealie (as I said, I'm not the main target audience here).  They range from 2-5... so 1 merit per side mission may be the way to go there...maybe even with a daily limit 😄 

     

    So this was a proposal aimed at players you don't know involving content you aren't familiar with? At this point it sounds like I play more papers/radios/safeguard/mayhem... and I don't want or need extra merits from them.

  13. 30 minutes ago, JCServant said:

     I have explained numerous times how this can help new players, and now how it can be nice for long time players who enjoy even small rewards. So, now tell me how clearly limited & balanced radio rewards can possibly hurt the game? What are the real downsides/counterarguments here?  

     

    There are already "small rewards" n the content you are discussing. The primary concern about merit farming, as expressed by devs in words and deeds, has been to not introduce more ways to get merits with so little effort.

  14. 25 minutes ago, MsSmart said:

    Love your assumption of players being dumb, it works for you, does it not? You have the audacity to say "I can't imagine a player being aware of IO enhancement sets... Many of us use Mids and we know what IO becomes useful and there are the procs which are useful all by themselves.

     

    In your own closed mind, you make it a problem 

     

    You are being intentionally misrepresentative, and insulting.

     

    9 hours ago, tidge said:

     I can't imagine a player being aware of IO enhancement sets and waiting until past level 30 to slot... unless of course the player is power-leveling.

     

    If a player is playing the game City of ___, and not the "Game of MIDS" (which AFAIK does allow players to build sub-50 characters) AND they are aware of enhancement sets planned in a level 50 build.... I believe with some certainty that the player is going to slot some of those enhancement sets before level 30.... with my one stated caveat if a character is being power-leveled then I can see why it might not occur to them to want to slot enhancement sets before level 50.

     

    Which specific sets do YOU want slot-able before level 50, and why? Per Chesterton...

     

    Quote

    There exists in such a case a certain institution or law; let us say, for the sake of simplicity, a fence or gate erected across a road. The more modern type of reformer goes gaily up to it and says, “I don’t see the use of this; let us clear it away.” To which the more intelligent type of reformer will do well to answer: “If you don’t see the use of it, I certainly won’t let you clear it away. Go away and think. Then, when you can come back and tell me that you do see the use of it, I may allow you to destroy it.”

     

  15. 1 hour ago, Rudra said:

    Then run them.

     

     Edit: 

    I am so tired of the new players arguments. To even the newest of players, it should be extremely obvious there is more to the game than radio/paper missions and/or Safeguard/Mayhem missions. Veteran players advocating the radio/paper teams because it is the fastest way to get to 50 outside of AE farms without telling others the downsides of doing so is a player issue, not a game issue. 

     

    15 minutes ago, JCServant said:

    I'm sorry you're tired of discussion around new players. I'm not a new player myself...haven't been in some time. but I do work with them a lot and have made it my job to teach and educate them as best as possible (because there are many parts of the game poorly explained as is the case with MMOs), and to be their advocate on the rare occasion 🙂 

     

    What Senator Rudra is referring to when describing weariness about "I'm just thinking about the new players" is that the suggestion forum is filled with suggestions that are simultaneously dependent on new players:

    1. Playing the game in some very specific way, as described by the suggestor, that
    2. "harms them" in some way, as judged by the person making the suggestion

    There is no evidence that "new players" are actuallu being harmed by things like "not knowing where a Giant Monster is", "not having a full suite of Purple IOs", "not having a cool SG base", not having merits/Incarnate powers/fishcakes." There are hypotheticals proposed... but no one making a "but what about the new players?" argument comes out and says anything like "I'm hurt, and I wish the game hadn't hurt me because I chose to play the way I did."

     

    I can think of ONE forum member that explicitly makes that argument, so at least that guy is being honest... even if they won't take suggestions from literally everybody else on the forums how to solve their problem. It would be refreshing to have more people admit that they did something without recognizing the cost, and asking for suggestions of how they could do things differently instead of getting suggestions to change the game so that their past self didn't have to pay the cost of their past (informed or uninformed) choices.

     

    I get it... people fall in love with their own ideas and will defend them to the death... however its not like this supposed groundswell of "new players that only play paper/radio missions, yet somehow get to 50 and realize that the game offers things for Influence and also that merits are another form of currency" can't be addressed by playing content that actually gives merits... which is something every contact so-and-so who "has contacted you" (while leveling) does.

     

    It's ok to want MOAR REWARDS for the content YOU WANT TO PLAY.  It is disingenous to suppose that there is some huge player base that ONLY plays in the way being described.

  16. 5 minutes ago, balor said:

    I see what you are saying for just the safeguard/mayhem being able to blitz that map. But is there a way to circumvent the lead up missions? 

     

    At level 45+, if you have defeated 25 heroes (for villains) or 25 villains (for heroes) you can infinitely loop each of  the mayhem/safeguards with no extra effort.

     

    EDIT: I mention 45+, because that is when the last of the maps unlocks, provided you have the correct badge.

  17. 11 minutes ago, JCServant said:

    I've simply agreed with your point that there are plenty of ways to collect merits, and radios/banks should be added to that list. If they are truly less time commitment, then they should certainly offer less than those with a time commitment. 

     

    I look forward to your future requests to have Carson also offer reward merits in lieu of Tailor sessions.

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