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LightMaster

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  1. Wravis does make a point on devs needing to pay more attention to feedback. But if the feedback is presented in an aggressive tone, or if disagreeing with what the others said without proving it? Then we run into a problem of aggressive feedback that can put far more stress to the devs than they already got.
  2. Adding to what Rudra said, it’s a little thing called “Comic Book Time”, meaning that Superhero comic books advance at their own pace rather than real life time, and without completely moving away from the time period the comic has based on. Otherwise, we’ll end up in a situation like post Season 10 Simpsons where the setting have been updated to the time period, but the characters themselves have no aged one bit, making the situation increasingly awkward. This is why I made my own characters’ birthdate and all as ambiguous, as to not ending up being too anachronistic (unless it’s a time traveller or a long-lived wizard, for example) with the timeline of CoX and allowing for flexibility on their usage. Take one of my characters, a leader of the rebellious Legacy of Light members called the Surgers… but when they left the larger Legacy Chain is something to be discovered first, as well as me looking things up for when the Legacy Chain is established.
  3. Maybe instead of completely reworking Fury, make it so when going over 50 or 70% of Fury, the debuffs a Brute can inflict with Primary power sets adds an additional stack called [(Fury) Debuff] to effectively 1.5x to double the normal debuff value of a Brute, with the debuff value inflicted by Brute slightly lowered to compensate. For Power Sets that has no debuffing effects, those will deal a -Slow debuff when used by only the Brute, so that enemies trying to run away will get slowed down in the process.
  4. I think the real issue is not just not dealing enough damage, but it’s moreso a severe syndrome of being a “master of none”. The VEATs compensates a similar concept with having unique combinations. Assault Rifle + Stealth as Bane or AR + Pseudo-Mastermind as Crab. Psionic + Toxic damage on Widows, with Night Widows having fairly more tankiness and damage, and Fortunatas having more control powers and resistance to mezzes iirc. Adding into those, what makes the VEATs so much better than the Kheldians is the fact that the VEATs have access of some of the best buff / debuff powers in the game. Toxic Web Grenande for Soldiers, for example, as well as their own Leadership powers alongside the Power Pool version that can be stacked. Were the Nova and Dwarf’s upsides are a bit more amplified and the human’s support powers improved to be much more versatile, viable and less situational, maybe and I’ll say maybe they’ll have better places in at least on teams.
  5. Limiting potency on individual status resistance will make mezzing statuses even worse to deal with than before, and being unable to move when our health is at least one is one of the most annoying thing to deal with, so of course players want mitigation or even immunity of those statuses. A way to make mezzing powers useful against mez-resistant critters is to make those mezzing powers deal small but stackable Defense and Recharge decrease on critters with any sort of mez resistance, including AVs. the mez-resisting foes slows down bit by bit instead of being completely stopped from attacking. This way, Control Power Sets can still contribute against rez-reisstant foes without screwing over players or turning EBs+ foes into pushovers. The stack does not apply to players, with only the latest strongest magnitude mez power taking effect for -Def and -Recharge penalties.
  6. I would agree with Sentinel getting some sort of crits, but do keep in mind that each crit-esque system works differently in requirement. Scrapper’s can be at any time but at up to 10% chance, or 54% max (with the 50% crit proc) with both ATOs. Stalker is similar, but guaranteed from Hide and works differently with Assassin’s Strike where you gotta click Primary powers to increase it’s chance of critical hut for that signature power. I also think it also has higher or guaranteed crit if hitting a Sleeping foe. Controller have a two-in-one with two split components; the chance-based crit being Overpower where it increases in Magnitude for the mez statuses, and the double damage component where the Controller always double damage is dealt to mezzed enemies in Containment; most of the Controller’s pets can also inflict Containment with a 33% chance. Corruptor uses a system similar to Scrapper’s crit called Scourge, but never crits over 50% of max HP, then increasingly have a chance of dealing double damage (or triple in case of Ice Blast’s Blizzard) up to 100% chance at 10% HP or lower. This allows Corruptor to significantly catch up in burst, DoT or even overall damage with the good timing, luck and setup, and makes Scourge immensively effective against bosses with high health such as most AVs. All that with a bigger target cap vs melee ATs, and watch the damage numbers skyrocket. For Sentinel specifically, I thought of maybe making Vulnerability making the enemy receiving double damage within the first two/three seconds from the Sentinel (or even multiple!) to help with giving Sentinel having higher ST damage.
  7. I do feel that as brief the Raging Fury is for the new inherent for Brute, I worry that the Global Recharge Time bonus it grants might end up outdoing the Scrapper in DPA since a mere thirty seconds cooldown makes very easy to Perma-Fury unless it cannot be stacked to extend the timer, and as a result can have significantly less cooldown on Powers vs other ATs with Perma-Haste. The glittering effect looks too cute on something called “Chaotic Magic” for Arcane Melee, so either change the effect on something similar to Psionic’s FX, or rename the type of magic as something like “Holy Magic”, “Psycho-Magic”, “Light/White Magic” or “Illusiary Magic”. The rest are pretty nice concepts and number changes though!
  8. One of the devs, I think is called Powerhouse or something iirc, did call Sentinel AT like that, reflecting the reduced range and armor. For those giving a thumb down to me, please have a decency to tell me why you don’t agree with the suggestions. Those of Discord server hating on the Sentinel AT will get lost and wonder why bother if we don’t step in to give a counterargument.
  9. While it is true that some Dominators primarily uses ranged damage, other Doms primarily uses melee (as those melee powers deal more damage) or even a good mix of both. I’m one that uses both since I feel like the Assault power set is intended to go for mixed, going in and out of melee range with enough powers to constantly attack a mez-resistant enemy, such as an Arch-Villain or a Giant Monster. That said, Miss Me allows your version of Manipulator to have more survivability in comparison to any type of Dominator, so the Manip exchanges control prowess for better survivability. If you want a suggestion on Devices, maybe have the Manipulator using faster version of Mine and Time Bomb to compensate having to set up in the first place, while Tactical Arrow… maybe make that one exclusive to Blasters, as only Brutes and Tankers uses Super Strength among melee ATs to give an example. Perhaps a variant called “Tactical Claws / Combat” can be used instead for the Manipulator.
  10. Picking this thread back up because there are trash-talking on Sentinel in Discord. On one hand, Sentinel can be very good with certain power sets, with Elec/Elec being a highlight. It’s a strong “last bastion” archetype when push come to shove as well, with any survivability is better than the Blaster’s lack thereof. Endgames and hardmodes might be a different story, but that one has a small amount of player participating. On the other hand, there are legitimate reasons why the Sentinel is disliked beyond misuse of the Archetype. Although a few criticisms are very extreme (dealing less damage than a Defender? Really?), there are a few points I find to be valid. There are arguments that Sentinel should have at least get a crit-like inherent, as well as much stronger ST damage at cost of same Target Cap and reduced AoE potential. This allows the Sentinel to be a sidegrade to Blaster - a range Archetype less damage, but have better survivability. It was discussee earlier in this thread, too. If instead of a crit system, a way to do that is to make a variant of a snipe, called a “Charged Blast”, which brings to mind a charging ranged attack akin to Samus or Mega Man. It starts with Extreme damage when not engaged, but if a condition is met for two seconds or more, it becomes stronger in both damage and secondary effect. Part of why the Sentinel of Tesla Cage is beloved is due to being able to deal Extreme damage AND has a helpful secondary effect in the form of a Hold. Simply put Sentinel’s range more in-line with other ranged ATs (while still allowing Aim to increase range for safer shooting), since the lowered range just doesn’t work on a conceptual level since the Blasters can already be melee-ranged due to having one PBAoE nuke depending on the power set, and the strong melee powers in most of the Blaster’s secondaries. Personally, I think the Sentinel’s Control powers in the Ancillery and Patron Power Pools should be able to deal a harsh secondary effect alongside mezzing the foe to compensate the long recharge rate. These may help out the Sentinel having a nice push without completely eclisping the other ranged ATs, while staying true of being a “ranged Scrapper”.
  11. Helps that -Res can be done by pretty much any AT and any Power Set as long as you got the right IO that do that, such as Achilles’ Heel. I myself like to pick Misdirection whenever possible if I pick up the Concealment Power Pool because I discovered that it has -Res on a PBAoE, and it’s a pretty powerful 15% on VEATs, Tanker (why would you do that on a Tanker though?), Controller, Defender, but even 10,5% is pretty good on multiple foes at once. So of course you can stack it with your -Res charged Corruptor. I have a Sonic/Arrow Corruptor that took all the -Res powers on the secondary.
  12. After looking at the responses… What was I thinking? Seeing negative reactions and even asking for removal regarding the Sentinel skewed me to see it as lower tier, and that’s despite me having a lot fun with the archetype. After revising how I feel about the Sentinel AT, I do agree that it only needs a single something to truly feel like a ranged Scrapper, like a crit, so that it can compete with Scrappers and the like, but definitely not close to the level of Corruptor and Blaster. Just an overall bit higher single target DPS with that in mind. Regarding inherents, that’s more of a wide issue than the Sentinel’s specifically, so this thread isn’t appropriate for this thread regarding Controllers, Dominators and Masterminds unless for comparison, and Sentinel’s Vulnerability more falls victim of being severely underused / misused by players due to a lack of guidance than the inherent itself having issues. I would not argue against Vulnerability stacking, but with diminishing returns as to not make it obsoletely good.
  13. I should have worded better since I don’t really want the Sentinel to be removed either and I’m fine with how it is currently, given that HC did at least took time and effort to create a new archetype either. I took it since there’s a few people of the server that straight up suggested to remove Sentinel altogether which is counterproductive.
  14. Hopefully without something like Scourge. If that’s the case, then it might be a solid well-rounder AT without overlapping too much with Melee ATs, then.
  15. On one hand, some of the Corruptor’s secondaries does encourage getting up close and personal such as Poison, but giving Corruptor access to Assault power sets might be asking for making an S-tier AT to be unbelievably overpowred, as Assault’s Melee Powers tend to have the best ones of their Full Melee Counterparts. A Scourged Melee Damage might be either comparable or even surpassing a Scrapper’s crit. There were suggestion on Melee/Buff and there are concerns about that AT idea overshadowing both sides. Allowing Corruptor to using highly-damaging, reliable Melee Powers before reaching Level 35 is asking to overshadow the Melee ATs even more. At least the Dominator doesn’t use Buff/Debuff and is countered by factors like higher than average endcost and WANTING to use Haste to be optimal.
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