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Grizlee

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  1. I suppose I should close this out with my final build. I never went to it, obviously, but I had a plan 😄 Crystal Cristal - Final - Tanker (Stone Armor - Radiation Melee).mbd Crystal Cristal - Final - Hero Tanker Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Stone Armor Secondary powerset: Radiation Melee Pool powerset (#1): Leaping Pool powerset (#2): Fighting Pool powerset (#3): Leadership Pool powerset (#4): Speed Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Stone Skin A: Aegis: Resistance/Endurance 3: Aegis: Resistance/Recharge 3: Aegis: Endurance/Recharge 5: Aegis: Resistance/Endurance/Recharge 7: Luck of the Gambler: Defense/Increased Global Recharge Speed 7: Steadfast Protection: Resistance/+Def 3% Level 1: Contaminated Strike A: Cupid's Crush: Damage/Recharge 5: Cupid's Crush: Endurance/Recharge 13: Cupid's Crush: Accuracy/Damage/Endurance 23: Cupid's Crush: Accuracy/Damage/Recharge 36: Cupid's Crush: Accuracy/Damage/Endurance/Recharge 37: Cupid's Crush: Damage/Chance for Confuse Level 2: Earth's Embrace A: Unbreakable Guard: Resistance 19: Unbreakable Guard: Resistance/Endurance 21: Unbreakable Guard: Resistance/Endurance/RechargeTime 36: Unbreakable Guard: +Max HP 48: Gladiator's Armor: TP Protection +3% Def (All) Level 4: Rock Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Gift of the Ancients: Defense/Endurance 37: Gift of the Ancients: Defense 37: Gift of the Ancients: Defense/Endurance/Recharge Level 6: Mud Pots A: Superior Avalanche: Accuracy/Damage 11: Superior Avalanche: Damage/Endurance 17: Superior Avalanche: Accuracy/Damage/Endurance 17: Superior Avalanche: Accuracy/Damage/Recharge 42: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 43: Superior Avalanche: Recharge/Chance for Knockdown Level 8: Radioactive Smash A: Hecatomb: Damage/Recharge 9: Hecatomb: Damage/Recharge/Accuracy 13: Hecatomb: Recharge/Accuracy 19: Hecatomb: Damage/Endurance 23: Hecatomb: Chance of Damage(Negative) Level 10: Taunt A: Mocking Beratement: Accuracy/Recharge Level 12: Rooted A: Preventive Medicine: Heal 15: Preventive Medicine: Heal/Endurance 29: Preventive Medicine: Endurance/RechargeTime 34: Preventive Medicine: Heal/RechargeTime 34: Preventive Medicine: Heal/RechargeTime/Endurance 40: Preventive Medicine: Chance for +Absorb Level 14: Crystal Armor A: Power Transfer: Chance to Heal Self 48: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Super Jump A: Winter's Gift: Run Speed, Jump, Flight Speed, Range 46: Winter's Gift: Slow Resistance (20%) Level 18: Minerals A: Karma: Knockback Protection Level 20: Kick (Empty) Level 22: Brimstone Armor A: Aegis: Resistance/Endurance 39: Aegis: Resistance/Endurance/Recharge 40: Aegis: Resistance 40: Aegis: Psionic/Status Resistance Level 24: Irradiated Ground A: Scirocco's Dervish: Accuracy/Damage 25: Scirocco's Dervish: Damage/Endurance 25: Scirocco's Dervish: Damage/Recharge 43: Scirocco's Dervish: Accuracy/Recharge 43: Scirocco's Dervish: Accuracy/Damage/Endurance 46: Scirocco's Dervish: Chance of Damage(Lethal) Level 26: Tough A: Aegis: Resistance/Endurance 27: Aegis: Resistance/Recharge 27: Aegis: Resistance/Endurance/Recharge 29: Aegis: Resistance Level 28: Weave A: Luck of the Gambler: Defense/Endurance 33: Luck of the Gambler: Defense 34: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Atom Smasher A: Superior Might of the Tanker: Accuracy/Damage 31: Superior Might of the Tanker: Damage/Recharge 31: Superior Might of the Tanker: Accuracy/Damage/Recharge 31: Superior Might of the Tanker: Damage/Endurance/Recharge 45: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge 46: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 33: Reactive Defenses: Defense/Endurance 33: Reactive Defenses: Scaling Resist Damage Level 35: Conserve Power A: Invention: Recharge Reduction Level 38: Tactics A: Adjusted Targeting: To Hit Buff 39: Adjusted Targeting: To Hit Buff/Endurance/Recharge 39: Adjusted Targeting: To Hit Buff/Endurance Level 41: Physical Perfection A: Performance Shifter: Chance for +End Level 44: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Shield Wall: Defense 45: Shield Wall: +Res (Teleportation), +5% Res (All) Level 47: Hasten A: Invention: Recharge Reduction 48: Invention: Recharge Reduction Level 49: Granite Armor A: Aegis: Resistance/Endurance 50: Aegis: Resistance/Recharge 50: Aegis: Resistance/Endurance/Recharge 50: Aegis: Resistance ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery 11: Numina's Convalesence: +Regeneration/+Recovery 15: Panacea: +Hit Points/Endurance 42: Panacea: Heal Level 1: Stamina A: Power Transfer: EndMod 9: Power Transfer: Chance to Heal Self 21: Performance Shifter: EndMod 42: Performance Shifter: Chance for +End Level 16: Double Jump Level 4: Athletic Run Level 1: Red Wisp Pet Level 2: Void Skiff ────────────────────────────── Incarnates: Mighty JudgementDegenerative InterfaceBanished Pantheon AllyAgeless InvocationVigor Core ParagonMelee Radial Embodiment Level 2: Void Skiff |MBD;24822;1601;2136;BASE64;| |G/VgACwKbBuZfSeOBuYtPTK/LkW69ixaW+pkSHgc2ZNX4K1UrFl0uvo6bZXy6M2kBfo| |pfUqembMQ0Y6Hh8AC8sIdnb2XqLWljCSnv//fXtuim/EYx8HVGZcvLEZuZv772dKror| |W3pdTjaU0tHlWlR0ik2zcqdxSJjOIgccHFS9Zh10Q2u0ln3V7RYCGUa+ClesQiQyr6d| |OsP991CryM/vNiNrQ1E/kYLxzcv8xHAQ2pqoVPCnsDLsRqNL857/W6IAwvpxPDpACN3| |TevrIjDhRhgNXCnFjzShNDdgn3UtWrXzGoY3mPRqA+sl/3hSiw/bdjZtqPVVV/NujxH| |GMMZ6Wj9tK8WuRFrq1xAQyyWgCm7pOcmDkxYWq2mad63Po6PcnR0WslQyfmKErOhqKV| |zxt5G4tR/em0rgh2nodxtwvqxXu9ZkmcmXWPxeckHq7kl2A31vfkUViR5+Y36mkvJuV| 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  2. Heh, thanks! I never saw the need to upgrade. She does exactly what I wanted her to do. You are correct, Blue Decay is my duo, exact same build save the incarnates. I'm not fast, only about 30mil per hour, but it's enough. I walk away to grab a drink or use the restroom while she is surrounded. It's not an issue.
  3. From level 44 --> I have been able to stand toe to toe with a 50+ in a FF and assist in burning down groups. I became the runner, bringing groups to his waiting heroes. I would taunt the entire time to keep the main AOE nuker alive. I'm well pleased with this build. Made 50 an hour or so ago and look forward to getting her incarnates rolling. I still need all the lvl 50 sets as well. Too much fun 🙂
  4. This thing is a beast. I ran a +2 Yin last night/This morning 😉 and on the final fight held the door rush by myself while they took down the purple skank. My health got to 1/2 at some point but was never in any danger of taking a dirt nap. Man I dig this combo! I was level 22 going in and left 26 and a bit. I made a change just before joining the ATF. I changed to the build, explained below, and slotted a few attuned in Stamina and Crystal Armor. I've decided to go with two power transfers ( heal and the + health ) for the regen bump, and the typical two perf shifters for a little run speed. Otherwise I was all S.Os. The attack powers are my standard acc, recharge and damages. In groups right now I'm mostly a taunting damage sponge. Love it 😄 Crystal Cristal v1.0 lvl-up - Tanker (Stone Armor - Radiation Melee).mbd
  5. I put many many questions to folks in a FF thread and they graciously supplied well thought, concise and informative answers for which I am very much appreciative. It wont be perfect but I feel like it will do the job I'm asking of it. It's leveling very well so far. Crystal Cristal v1.0 lvl-up - Tanker (Stone Armor - Radiation Melee).mbd |MBD;27202;1781;2376;BASE64;| |G0FqEdWbFoDWxRsD7nLSx8X8FSvKETeywVmH2MG5y6uqwmPH88sjfxxUm9luRF9VZfd| |tO047jaKoGdvzcoC/1HqrXrmqqCnTHmfJYPHWJouFB9D+bI6KsbNuTutrPkfK82ND5S| |jilSxdfa3DAtJVN8XzKmRpzf+ule90Qeq+OpyUx9mdZH6W2RXIEWYxB6RKqoodkCaSv| |rJW5qv5KYJq7bmtq5c9t7YqQ1XpQv8xzxBiDN2WD8Ei/kuFeLwY19W4KvluG5ZsttD8| |nEbj51AVgki1hl18V1AfU17IlXEeLtaPEUMa2dkDobvQXI+RKNwuRIsuJW8BMaXeIn4| |mqiTxz9wN4S1xr4jYS2ixQJ8RYdbe/68WpuLt6gVCTfUralV4jknqT6SQ/9pBiNOpgC| |fst2BAF0zz7yu03u8+bv2AL537VsiTqQtFKkuuhByXd9w1Lx1dhVOClDHteLYj+CUI3| |dys0wwKxbxNIneC3bu0A9zmv6eKsKPvPZDFpeIq36jY2/LCx90QeVOE3oT+vsdr0DwQ| |mPXVvFLcTGzOlGsjsvZ5mkq1SkFJ+VbhTwNdYL4n7Yyv4qeifsvjhYBdk9DYwYIQcZR| |PtMjfeMuNIscngxaXg/NWUpAOPu4F/7NMrwvysZzblf8jlEk+W4+gIjAZKgGHP5eI5Y| |n1/NjvAA0+N0NQkr2jCywp2yhKm7sPtOwVa6WyrO65aqq3JrLp1MlUn5vQO7gX3G34V| |oqMH0+oWhNCeyFQLMMOOAZlREn9FqFCvJe0oSIEU6BivJdekAkE8oNB6uaxHbOEorbB| |LZN8bsGDuS4r+GBD8oUOK/+ZU0ycmoFDY3EIKz3pLNVUCNdFKobrOZsl8sMyQXWPjKa| |oMA31tnKkm4nIACTDTgoJpW66yRjITRjpH675qXminJeWot4t1hIqr1zTXWjL6P198G| |DjOQ5sTz5JNhmC/besQCXgfkTGYG8H0oziHrUyfmg86+Q8RrIH5jfsDF6zDAWh1Cz+F| |7RaAtFCns47MkLgCqpRRKV/wLN4qvOACyeNXTSqxeSEMYdvmmHyyyUWdiMiuJ738aCY| |EObaQmZD3Jmw4LCgDSee3EoFJOYkS++BSjcV4j1wYFuBSsD9ALMCys4DJiV+IETT9kC| |YZrppxAekSAOTOQVRG5mjisDFSW+VeXOPWqWZYl1nVIwUWamBgeTOK4Kdw+s3ohfJ44| |+jtxpnNATbQ/wBmkRdOuHDdF+p7wDjOJk0tkoHxrrGPXUuLFkUe5xgYRB651KkXg6T1| |OyyDD1z/tWHK5mPnyQCORM1qOUdYWc9U4pLaUP9iLi3AaHWbNWYRThwOMNRDw0fw5MC| |8dA8polnfKi2K0FFcD22a4CMwXxZpf782IWXr/0whJelWW8zCq7o24+UkgkwKWlPylz| |4gB8whC/62PYkxGxrsA8u+Vyu5d4XSJiFWH2whjlBhjli8qnikzqWsBt5yoqSRak2Xx| |39ziyM+biZgCNXOC/U1OsJLg4z6W66Cc8JdHK5Vnoxy9LopzqHCCC/kYhPEWmHZ0uue| |PINKS4NB6xyuaKhCE46bwUjRs1fmLlTfh30UFamsjaDy8OctPlSxg67uCHoBp7wc00i| |1bQyq9mxcvyY/ivjy4NWamgmPDOnNrKnsKFiom/hAdLkX+mDPsAgoGc6SxI+OHw7Ib9| |W8mDutnwKBbOS885kW1Zga/0cQrZ0JGap+3Xc1YpLhGleASgZsJv83LhW3l2qExMOkJ| |sm1Z8nnp/sQ2FCD5uR6TUz6Iq/lsJFk7PADwh/WPTnGLqf237FI3hqLT/gNFf20Ut37| |gzwo9R+BjENcpfuN2RdA5N1dfVK7YUMfrG1yXKBvYzgDRo9KN4a93C0d2ftCKAuNka5| |OQSCPW83FW09JKFh0BUi1lUJs+qo8J/XPFf3i95K19/PYK/pmn/Qc4UYDMhum7/z+yq| |HNa7D0uBh9TWoWoWBpPW/uPc6dXKSfD7YkJgDtR8GDk8e4MGliKX183pfSyKuB/Or6B| |DoaLT+Ltkcvo6EQFP0Mpdc/VlTvxONCFR/ak+yQtVXHx7c4ZiDY3Kh/+V1XurW3YPkA| |SoO3mfDrWNgLtmi1xY8gYh39a2JJ+2iSxhpehwrO4T/XDyzA73uLz5gk+OMXwyZ9ESs| |Toe/PNBvnrveTiGYOctIL8vPyuxpgVogu0hdxw5HF15wpb70OnjSjkes3Xs+t1DpXeW| |VTj/gfW4uGvp7za89swJZuoNQhtJRjgSkU4+rdx4Wf2+/IT81L6rCf5SGIQJWdLsK9V| |1vt+JbrFPIcNdm4rR/bHaM4caC7OVRSc1c4uOO57p74qGVsqOpDjaev6l/wWhag3cUB| |+qwh7urg+cxfjC9f3hOWhA205xWrgE=|
  6. Not intentionally, at first, but yes, now I was angling it towards that possibility. I'm probably better off creating a dedicated farmer, this would fund that foray in the way of, well, funds 😄 And make the actual farmers life (mine!) simpler to get going. I may be over thinking this. A tad. 😄
  7. I have a further question about global recharge in this application. Is there a "sweet spot" I would want to target in a proc based build? I see you're @60. Would even lower be better or does this compromise other powers ( clickies (sic) for heals and such - understanding this is an AFK build, but mine is intended for other uses 😄 ) I've refined a version given the enlightenment provided. Drastically reduced global ( perhaps too far? ) but gained more over-all defensive and resist balance. Crystal Cristal v1.0 lvl-up - FF - Tanker (Stone Armor - Radiation Melee).mbd
  8. The frankenslotting procs is that much more effective in damage output? I've not dabbled too much with it yet.
  9. I have a question, Would my PVE non farm build actually fair ok as a fire farmer? Crystal Cristal v1.0 lvl-up - Tanker (Stone Armor - Radiation Melee).mbd It seems to tick all the boxes the OP laid out.
  10. Made 22 in a very casual way today. Plays wonderfully so far as presented. A few things I've done, At 12 I took time out to merit farm via zone exploration badges. I used them to turn into influence which I then used to get a Panacea +Hit Points/Endurance attuned enhancement. ( 8mil ) At 16 I used acquired merits via ATFs to fund an attuned Kismet +To hit. It went in Combat Jumping, of course. (4mil) At 19 I noticed my endurance with all my toggles on being kinda a thing 🙂 It got worse when I used more acquired merits to fund an attuned force feedback +Recharge in Cross Punch. (1mil) Everything else is correct level S.O's I need to address the endo the next time I level up 😄
  11. Hello 🙂 In my tour of the AT's I'm getting more comfortable building, with nods to the fine help along the way! Thematic build with an attempt at being decently protected while having some firepower. Scrappers have always been a bit of a difficult play for me, coming from primarily a tanking mindset over-all as a gamer. I'm pretty pleased with this - over-all. One little bit I might change back is the Absorb proc in Kuji-In Sha. I had a Aegis Psionic status res in before and feel I might miss it. We'll see. Edit - Forgot to add, I changed the defense debuff from the set piece to an invention +5 instead. Not sure what I was thinking 😄 Stockton Slap - Scrapper (Martial Arts - Ninjitsu).mbd |MBD;25689;1732;2312;BASE64;| |G1hkERWcQBitDnhq1Jk7MXpwUA1sWPmv605HpejZ8bztyB8PtsqsCzSQb+Jcyr8mlsE| |2G+cGynyydPW1DgtIV3BTz2uJFNRpqpZV7UH3VXFTXtEEVxO0NLGZ0KRAUvsB8eun6Z| |gwIxjAMyMxKQwm+l+rxLXIKb38kxtrFQXWSltnYfwSzHaR3iadnQE0yyGbw4Oh9v298| |8POmOiX2IVCkIY0T1pDqiiSKPr8JmjORi8j/y6xe1gL4E80Huc995kbpJDSRkBsFLhP| |OO+KNHGey/ne28ggVe17/pC025obLyT04DkRLaqUNjQmSU+L9NnWC1ZfeQzCW7JeK0J| |aZ5XbDyjPj23364U9h6NkctE7KpvrK06kHgpsP+BdykrSYlXJ07GBkS8YxD6lcrU+6k| |jXrQPPkNJ9ksTqkzdCWy9usSl9Yx9P0ru099mOjJfBt6NZT6ix7rA1+7o8QoHsI/SjN| |5THRb/IiySCT5wjFJc6q9YmO13LFN4fI/k2k1Xf0fRR2ImA1XtG3PY/MfZzYe0I08dr| |XMjut3dEfk594wj11H7ZaXNRrDIaQpaXElUtw6BHSEquntTz7SNqyOq9tDG4oSX8K3e| |eX5Hni88XsRusRaAuBvKF37jKnBiATvlL9VsQ8tfXhMKUvyYUofwtoSjlUFMBxnJC/s| |bn22lt20IW2kf2bm7tZEpYHjxVSCZqcTA/niXBH4VB0tpRRbJy+Z+gwteuCPLUMsSHu| |S1RTaHJwohLTrsEGcUo9BiT8l/vNZgD4nswc3BWsNRhfIcCXZ9HYVfZQRDVZTtZXbYT| |1mUfGbncrRPEFYNTzHd5i5AdbujbJ3Q0ToEOGkbGh71PowQWRSnEWA3Lamcp24EgPOw| |ccYeUHfoNZNDKEnFL0IWdl2dt4tfORWNVzZoCiPtTsbKfAuYeeCt5oRIBODgLGTCyJ9| |hoELPZOLvRKm+/g8txilXeLtWhJWkI+59IEqn0q2Odzf7I/X+u8FMsPKkJGMi4XHQmX| |flPbojPKxdfx7kGDnmc1tVmRUZY/kFUFsforhh2Q9aVCcUo9HxoZ11GG8hVNC3rOQ55| |SgSPpwKiuPjAGG712OFbrEoyoQiFh2CUfGuZ5j+SM3pxGkj9zd+EfGbHVw2ZU8UOoge| |kNhg3wYZaPq3oAmJAOwsbrkOqIZNs7IucbCdysp2Sn98nfYHUmJUZhkyirs9i2vUpb2| |GEk9fItMS9pggUeHxwFsmq/inEPTIBW88oykO4PLIwBvKeroAz8dJDI8EDUn0nyqpoD| |T7ckhYWdYz9oPkliG6sbP2cwzr9GLNGTJSi682EHMMuUJwCDv9H6BLeuycp4iZ5egCq| |7Wxj+C5rDBgpDBVEJOAJ7JRP/lo7YPxQ49O4Zvp9GL6S8CVtTzAKEDOY5nKSU3acO6K| |85qmFV6awJeHpXhpu8sIgl8CQF0HSNtVEV00xf77/UvX3uYefkhWyruoQjcyvnPzKyl| |nIan+uqyAJ2NWWGNU3GLMK2TT0CCv7uZpX7uAbpjwwBIDsO88V9xERoTu6CmRdlWCM/| |F52lcjscbe2zl4oPJKEErjZm8e9l8bnylvWwIsSEjuOw3+YlRXSx9pD63DXOa/UbFI0| |A4lO3kcTIw20zBc+eMNNaUYDAVwdIbW0YJ+/AKIkoaXrGIh2JpI79AZY/ltBMW2tnNl| |Ki0do3EiGzXyasJKKyMNfMGLlrCyYi4atr5BGSsn1PE+pcEvAnGbyCjrXxv/hPbrBGm| |dUR0YguewNd2nYd5Yuo8uwf8x8LtPf5TRSostOX/Gs1ZMYC52lgl3I21jzCXPDZQ/AV| |8H0+PaZjRUbWpAnwy5ugt243bohDr6r2h/7HUIcKWSDGOZEIVMpVymFR/2Ea8tILWsS| |Zaf+RV2gCKln+dLfCJ2ZyA0w5DHVYVXSsSYLif/xnRdq3OWj9IbNB7ksKq15c1L7h9B| |LcFdJ11xZmNHjXXFYlxgnyVJ0Y0XCOrpavdZjy8YdfBj8pLpArxgKogH17LN9iuLkKP| |Uxu/eUU9f6H8AS67nKtKx/EdoO1uxGAZRTZONNzCuopYdflhv17soD+fsGXr0/8WRle| |5CpkE4ghqGFvLgcrLWV5SY13r/wRB4ZqxB3LyQmM8gZgGUsJ4hKOanHYFVxWzuIAF5r| |Udrjc8I6h3Fh+9PpLItJpKjAisQDNHHwMW1d3Mb0itqLIT/HjZKHsJJZF430nFT4kz/| |5zkiF5fxtN8T+pa58V2TSq6QKycWdB7Yl3SeC01k9X6k+T6kiTZw+XpRD3OL+7jZlnm| |zARcmxJ9bnHjI2U3cp3ssAu3YfkuxbGg==|
  12. So do what I did. Got it 😉 Aside from my snarkiness (sic) I do wonder at what triggered the issue. I went up to Back Street Boy to get the fight to trigger but immediately retreated to give me time to take the serum. I wonder if I had stayed in melee range if the serum would have showed as intended. Something to consider.
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